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GL: Create sRGB textures. D3D9: Enumerate sRGB textures.
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3 changed files with 17 additions and 2 deletions
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@ -1487,7 +1487,10 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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D3D11_RENDER_TARGET_VIEW_DESC desc;
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desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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desc.Texture2D.MipSlice = 0;
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desc.Format = (m_flags & BGFX_RESET_SRGB_BACKBUFFER) ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.Format = (m_flags & BGFX_RESET_SRGB_BACKBUFFER)
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? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
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: DXGI_FORMAT_R8G8B8A8_UNORM
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;
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DX_CHECK(m_device->CreateRenderTargetView(color, &desc, &m_backBufferColor) );
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DX_RELEASE(color, 0);
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@ -531,6 +531,14 @@ namespace bgfx { namespace d3d9
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, s_textureFormat[ii].m_fmt
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) ) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
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, m_deviceType
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, adapterFormat
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, D3DUSAGE_QUERY_SRGBREAD
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, D3DRTYPE_TEXTURE
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, s_textureFormat[ii].m_fmt
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) ) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
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support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
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, m_deviceType
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, adapterFormat
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@ -3567,10 +3567,14 @@ namespace bgfx { namespace gl
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}
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const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
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const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB);
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target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
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const GLenum internalFmt = s_textureFormat[m_textureFormat].m_internalFmt;
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const GLenum internalFmt = srgb
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? s_textureFormat[m_textureFormat].m_internalFmtSrgb
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: s_textureFormat[m_textureFormat].m_internalFmt
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;
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const bool swizzle = true
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&& TextureFormat::BGRA8 == m_requestedFormat
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