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D3D9: Fixed timer query.
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@ -3041,6 +3041,7 @@ namespace bgfx { namespace d3d9
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void TimerQueryD3D9::end()
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{
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Frame& frame = m_frame[m_control.m_current];
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frame.m_disjoint->Issue(D3DISSUE_END);
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frame.m_end->Issue(D3DISSUE_END);
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frame.m_freq->Issue(D3DISSUE_END);
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m_control.commit(1);
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