mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
D3D11: Fixed frame buffer auto resizing.
This commit is contained in:
parent
f3a17da8a8
commit
63cc071a6e
3 changed files with 71 additions and 39 deletions
|
@ -1233,6 +1233,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
DX_RELEASE(m_backBufferDepthStencil, 0);
|
||||
DX_RELEASE(m_backBufferColor, 0);
|
||||
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
||||
{
|
||||
m_frameBuffers[ii].preReset();
|
||||
}
|
||||
|
||||
// invalidateCache();
|
||||
|
||||
capturePreReset();
|
||||
|
@ -1274,6 +1279,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
m_currentColor = m_backBufferColor;
|
||||
m_currentDepthStencil = m_backBufferDepthStencil;
|
||||
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
||||
{
|
||||
m_frameBuffers[ii].postReset();
|
||||
}
|
||||
|
||||
capturePostReset();
|
||||
}
|
||||
|
||||
|
@ -3016,35 +3026,10 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
m_dsv = NULL;
|
||||
m_swapChain = NULL;
|
||||
|
||||
m_num = 0;
|
||||
for (uint32_t ii = 0; ii < _num; ++ii)
|
||||
{
|
||||
TextureHandle handle = _handles[ii];
|
||||
if (isValid(handle) )
|
||||
{
|
||||
const TextureD3D11& texture = s_renderD3D11->m_textures[handle.idx];
|
||||
if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
|
||||
{
|
||||
BX_CHECK(NULL == m_dsv, "Frame buffer already has depth-stencil attached.");
|
||||
m_numTh = _num;
|
||||
memcpy(m_th, _handles, _num*sizeof(TextureHandle) );
|
||||
|
||||
const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
|
||||
const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
|
||||
|
||||
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
|
||||
dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
|
||||
dsvDesc.ViewDimension = 1 < msaa.Count ? D3D11_DSV_DIMENSION_TEXTURE2DMS : D3D11_DSV_DIMENSION_TEXTURE2D;
|
||||
dsvDesc.Flags = 0;
|
||||
dsvDesc.Texture2D.MipSlice = 0;
|
||||
DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(texture.m_ptr, &dsvDesc, &m_dsv) );
|
||||
}
|
||||
else
|
||||
{
|
||||
DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, NULL, &m_rtv[m_num]) );
|
||||
DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(texture.m_ptr, NULL, &m_srv[m_num]) );
|
||||
m_num++;
|
||||
}
|
||||
}
|
||||
}
|
||||
postReset();
|
||||
}
|
||||
|
||||
void FrameBufferD3D11::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
|
||||
|
@ -3075,6 +3060,21 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
}
|
||||
|
||||
uint16_t FrameBufferD3D11::destroy()
|
||||
{
|
||||
preReset();
|
||||
|
||||
DX_RELEASE(m_swapChain, 0);
|
||||
|
||||
m_num = 0;
|
||||
m_numTh = 0;
|
||||
|
||||
uint16_t denseIdx = m_denseIdx;
|
||||
m_denseIdx = UINT16_MAX;
|
||||
|
||||
return denseIdx;
|
||||
}
|
||||
|
||||
void FrameBufferD3D11::preReset()
|
||||
{
|
||||
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
||||
{
|
||||
|
@ -3083,14 +3083,42 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
|||
}
|
||||
|
||||
DX_RELEASE(m_dsv, 0);
|
||||
DX_RELEASE(m_swapChain, 0);
|
||||
}
|
||||
|
||||
m_num = 0;
|
||||
void FrameBufferD3D11::postReset()
|
||||
{
|
||||
if (0 < m_numTh)
|
||||
{
|
||||
m_num = 0;
|
||||
for (uint32_t ii = 0; ii < m_numTh; ++ii)
|
||||
{
|
||||
TextureHandle handle = m_th[ii];
|
||||
if (isValid(handle) )
|
||||
{
|
||||
const TextureD3D11& texture = s_renderD3D11->m_textures[handle.idx];
|
||||
if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
|
||||
{
|
||||
BX_CHECK(NULL == m_dsv, "Frame buffer already has depth-stencil attached.");
|
||||
|
||||
uint16_t denseIdx = m_denseIdx;
|
||||
m_denseIdx = UINT16_MAX;
|
||||
const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
|
||||
const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
|
||||
|
||||
return denseIdx;
|
||||
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
|
||||
dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
|
||||
dsvDesc.ViewDimension = 1 < msaa.Count ? D3D11_DSV_DIMENSION_TEXTURE2DMS : D3D11_DSV_DIMENSION_TEXTURE2D;
|
||||
dsvDesc.Flags = 0;
|
||||
dsvDesc.Texture2D.MipSlice = 0;
|
||||
DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(texture.m_ptr, &dsvDesc, &m_dsv) );
|
||||
}
|
||||
else
|
||||
{
|
||||
DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, NULL, &m_rtv[m_num]) );
|
||||
DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(texture.m_ptr, NULL, &m_srv[m_num]) );
|
||||
m_num++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FrameBufferD3D11::resolve()
|
||||
|
|
|
@ -287,12 +287,16 @@ namespace bgfx { namespace d3d11
|
|||
FrameBufferD3D11()
|
||||
: m_denseIdx(UINT16_MAX)
|
||||
, m_num(0)
|
||||
, m_numTh(0)
|
||||
, m_dsv(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
void create(uint8_t _num, const TextureHandle* _handles);
|
||||
void create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat);
|
||||
uint16_t destroy();
|
||||
void preReset();
|
||||
void postReset();
|
||||
void resolve();
|
||||
void clear(const Clear& _clear, const float _palette[][4]);
|
||||
|
||||
|
@ -302,6 +306,8 @@ namespace bgfx { namespace d3d11
|
|||
IDXGISwapChain* m_swapChain;
|
||||
uint16_t m_denseIdx;
|
||||
uint8_t m_num;
|
||||
uint8_t m_numTh;
|
||||
TextureHandle m_th[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
|
||||
};
|
||||
|
||||
} /* namespace d3d11 */ } // namespace bgfx
|
||||
|
|
|
@ -1948,8 +1948,7 @@ namespace bgfx { namespace gl
|
|||
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
||||
{
|
||||
FrameBufferGL& frameBuffer = m_frameBuffers[ii];
|
||||
frameBuffer.postReset();
|
||||
m_frameBuffers[ii].postReset();
|
||||
}
|
||||
|
||||
ovrPreReset();
|
||||
|
@ -4273,11 +4272,10 @@ namespace bgfx { namespace gl
|
|||
void FrameBufferGL::create(uint8_t _num, const TextureHandle* _handles)
|
||||
{
|
||||
GL_CHECK(glGenFramebuffers(1, &m_fbo[0]) );
|
||||
for (uint32_t ii = 0; ii < _num; ++ii)
|
||||
{
|
||||
m_th[ii] = _handles[ii];
|
||||
}
|
||||
|
||||
m_numTh = _num;
|
||||
memcpy(m_th, _handles, _num*sizeof(TextureHandle) );
|
||||
|
||||
postReset();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue