This commit is contained in:
Branimir Karadžić 2015-08-11 23:04:35 -07:00
parent 1bcfb68f4f
commit 737652be61

View file

@ -696,6 +696,7 @@ namespace bgfx { namespace d3d12
D3D12_MESSAGE_CATEGORY catlist[] =
{
D3D12_MESSAGE_CATEGORY_STATE_CREATION,
D3D12_MESSAGE_CATEGORY_EXECUTION,
};
filter.DenyList.NumCategories = BX_COUNTOF(catlist);
filter.DenyList.pCategoryList = catlist;
@ -1923,7 +1924,7 @@ data.NumQualityLevels = 0;
static void patchCb0(DxbcInstruction& _instruction, void* _userData)
{
union { void* ptr; uint32_t offset; } cast ={ _userData };
union { void* ptr; uint32_t offset; } cast = { _userData };
for (uint32_t ii = 0; ii < _instruction.numOperands; ++ii)
{
@ -4070,15 +4071,15 @@ data.NumQualityLevels = 0;
}
}
uint16_t samplerStateIdx = getSamplerState(samplerFlags);
if (samplerStateIdx != currentSamplerStateIdx)
{
currentSamplerStateIdx = samplerStateIdx;
m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
}
if (srvHandle[0].ptr != 0)
{
uint16_t samplerStateIdx = getSamplerState(samplerFlags);
if (samplerStateIdx != currentSamplerStateIdx)
{
currentSamplerStateIdx = samplerStateIdx;
m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
}
m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle[0]);
}
}
@ -4100,11 +4101,11 @@ data.NumQualityLevels = 0;
|| currentState.m_instanceDataOffset != draw.m_instanceDataOffset
|| currentState.m_instanceDataStride != draw.m_instanceDataStride)
{
currentState.m_vertexDecl = draw.m_vertexDecl;
currentState.m_vertexBuffer = draw.m_vertexBuffer;
currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
currentState.m_instanceDataStride = draw.m_instanceDataStride;
currentState.m_vertexDecl = draw.m_vertexDecl;
currentState.m_vertexBuffer = draw.m_vertexBuffer;
currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
currentState.m_instanceDataStride = draw.m_instanceDataStride;
D3D12_VERTEX_BUFFER_VIEW vbView[2];
uint32_t numVertexBuffers = 1;