Added graceful error handling during initialization.

This commit is contained in:
Branimir Karadžić 2015-07-30 18:36:12 -07:00
parent 8adc099b02
commit 5f59978e6b
7 changed files with 816 additions and 450 deletions

View file

@ -432,7 +432,7 @@ BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_
BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type);
/**/
BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_reallocator_interface_t* _allocator);
BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_reallocator_interface_t* _allocator);
/**/
BGFX_C_API void bgfx_shutdown();

View file

@ -709,9 +709,11 @@ namespace bgfx
/// specified, library uses default CRT allocator. The library assumes
/// icustom allocator is thread safe.
///
/// @returns `true` if initialization is sucessful.
///
/// @attention C99 equivalent is `bgfx_init`.
///
void init(RendererType::Enum _type = RendererType::Count, uint16_t _vendorId = BGFX_PCI_ID_NONE, uint16_t _deviceId = 0, CallbackI* _callback = NULL, bx::ReallocatorI* _reallocator = NULL);
bool init(RendererType::Enum _type = RendererType::Count, uint16_t _vendorId = BGFX_PCI_ID_NONE, uint16_t _deviceId = 0, CallbackI* _callback = NULL, bx::ReallocatorI* _reallocator = NULL);
/// Shutdown bgfx library.
///

View file

@ -915,7 +915,7 @@ namespace bgfx
TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
};
void Context::init(RendererType::Enum _type)
bool Context::init(RendererType::Enum _type)
{
BX_CHECK(!m_rendererInitialized, "Already initialized?");
@ -990,6 +990,19 @@ namespace bgfx
// g_caps is initialized and available after this point.
frame();
if (!m_rendererInitialized)
{
getCommandBuffer(CommandBuffer::RendererShutdownEnd);
frame();
frame();
m_declRef.shutdown(m_vertexDeclHandle);
m_submit->destroy();
#if BGFX_CONFIG_MULTITHREADED
m_render->destroy();
#endif // BGFX_CONFIG_MULTITHREADED
return false;
}
for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
{
if (0 == (g_caps.formats[s_emulatedFormats[ii] ] & BGFX_CAPS_FORMAT_TEXTURE_COLOR) )
@ -1020,6 +1033,8 @@ namespace bgfx
m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
frame();
}
return true;
}
void Context::shutdown()
@ -1370,7 +1385,7 @@ namespace bgfx
bool supported;
};
static const RendererCreator s_rendererCreator[] =
static RendererCreator s_rendererCreator[] =
{
{ noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
{ d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
@ -1467,10 +1482,18 @@ again:
{
_type = RendererType::OpenGLES;
}
else if (s_rendererCreator[RendererType::Direct3D12].supported)
{
_type = RendererType::Direct3D12;
}
else if (s_rendererCreator[RendererType::Vulkan].supported)
{
_type = RendererType::Vulkan;
}
else
{
_type = RendererType::Null;
}
}
else if (BX_ENABLED(0
|| BX_PLATFORM_ANDROID
@ -1508,6 +1531,7 @@ again:
if (NULL == renderCtx)
{
s_rendererCreator[_type].supported = false;
goto again;
}
@ -1532,20 +1556,42 @@ again:
uint8_t command;
_cmdbuf.read(command);
BX_CHECK(CommandBuffer::RendererInit == command
, "RendererInit must be the first command in command buffer before initialization."
);
BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
switch (command)
{
case CommandBuffer::RendererShutdownEnd:
m_exit = true;
return;
RendererType::Enum type;
_cmdbuf.read(type);
case CommandBuffer::End:
return;
m_renderCtx = rendererCreate(type);
m_rendererInitialized = true;
default:
{
BX_CHECK(CommandBuffer::RendererInit == command
, "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
, command
);
BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
RendererType::Enum type;
_cmdbuf.read(type);
m_renderCtx = rendererCreate(type);
m_rendererInitialized = NULL != m_renderCtx;
if (!m_rendererInitialized)
{
_cmdbuf.read(command);
BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
, command
);
return;
}
}
break;
}
}
BX_CHECK(NULL != m_renderCtx, "Should not be NULL at this point.");
do
{
uint8_t command;
@ -2015,7 +2061,7 @@ again:
return s_rendererCreator[_type].name;
}
void init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::ReallocatorI* _allocator)
bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::ReallocatorI* _allocator)
{
BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
@ -2050,9 +2096,36 @@ again:
BX_TRACE("Init...");
s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
s_ctx->init(_type);
if (!s_ctx->init(_type) )
{
BX_TRACE("Init failed.");
BX_ALIGNED_DELETE(g_allocator, s_ctx, 16);
s_ctx = NULL;
if (NULL != s_callbackStub)
{
BX_DELETE(g_allocator, s_callbackStub);
s_callbackStub = NULL;
}
if (NULL != s_allocatorStub)
{
// s_allocatorStub->checkLeaks();
bx::CrtAllocator allocator;
BX_DELETE(&allocator, s_allocatorStub);
s_allocatorStub = NULL;
}
s_threadIndex = 0;
g_callback = NULL;
g_allocator = NULL;
return false;
}
BX_TRACE("Init complete.");
return true;
}
void shutdown()
@ -3243,7 +3316,7 @@ BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
}
BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_reallocator_interface_t* _allocator)
BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_reallocator_interface_t* _allocator)
{
static bgfx::CallbackC99 s_callback;
s_callback.m_interface = _callback;

View file

@ -1929,7 +1929,7 @@ namespace bgfx
}
// game thread
void init(RendererType::Enum _type);
bool init(RendererType::Enum _type);
void shutdown();
CommandBuffer& getCommandBuffer(CommandBuffer::Enum _cmd)

View file

@ -489,8 +489,10 @@ namespace bgfx { namespace d3d11
{
}
void init()
bool init()
{
uint32_t errorState = 0;
// Must be before device creation, and before RenderDoc.
m_ovr.init();
@ -505,7 +507,14 @@ namespace bgfx { namespace d3d11
#if USE_D3D11_DYNAMIC_LIB
m_d3d11dll = bx::dlopen("d3d11.dll");
BGFX_FATAL(NULL != m_d3d11dll, Fatal::UnableToInitialize, "Failed to load d3d11.dll.");
BX_WARN(NULL != m_d3d11dll, "Failed to load d3d11.dll.");
if (NULL == m_d3d11dll)
{
goto error;
}
errorState = 1;
m_d3d9dll = NULL;
@ -514,26 +523,41 @@ namespace bgfx { namespace d3d11
// D3D11_1.h has ID3DUserDefinedAnnotation
// http://msdn.microsoft.com/en-us/library/windows/desktop/hh446881%28v=vs.85%29.aspx
m_d3d9dll = bx::dlopen("d3d9.dll");
BGFX_FATAL(NULL != m_d3d9dll, Fatal::UnableToInitialize, "Failed to load d3d9.dll.");
D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker" );
D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent" );
BX_CHECK(NULL != D3DPERF_SetMarker
&& NULL != D3DPERF_BeginEvent
&& NULL != D3DPERF_EndEvent
, "Failed to initialize PIX events."
);
if (NULL != m_d3d9dll)
{
D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker" );
D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent" );
BX_CHECK(NULL != D3DPERF_SetMarker
&& NULL != D3DPERF_BeginEvent
&& NULL != D3DPERF_EndEvent
, "Failed to initialize PIX events."
);
}
}
D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)bx::dlsym(m_d3d11dll, "D3D11CreateDevice");
BGFX_FATAL(NULL != D3D11CreateDevice, Fatal::UnableToInitialize, "Function D3D11CreateDevice not found.");
BX_WARN(NULL != D3D11CreateDevice, "Function D3D11CreateDevice not found.");
if (NULL == D3D11CreateDevice)
{
goto error;
}
m_dxgidll = bx::dlopen("dxgi.dll");
BGFX_FATAL(NULL != m_dxgidll, Fatal::UnableToInitialize, "Failed to load dxgi.dll.");
BX_WARN(NULL != m_dxgidll, "Failed to load dxgi.dll.");
if (NULL == m_dxgidll)
{
goto error;
}
errorState = 2;
CreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory");
BGFX_FATAL(NULL != CreateDXGIFactory, Fatal::UnableToInitialize, "Function CreateDXGIFactory not found.");
BX_WARN(NULL != CreateDXGIFactory, "Function CreateDXGIFactory not found.");
if (NULL == CreateDXGIFactory)
{
goto error;
}
m_dxgidebugdll = bx::dlopen("dxgidebug.dll");
if (NULL != m_dxgidebugdll)
@ -558,11 +582,16 @@ namespace bgfx { namespace d3d11
#if BX_PLATFORM_WINRT
// WinRT requires the IDXGIFactory2 interface, which isn't supported on older platforms
hr = CreateDXGIFactory1(__uuidof(IDXGIFactory2), (void**)&factory);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
#else
hr = CreateDXGIFactory(IID_IDXGIFactory, (void**)&factory);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
#endif // BX_PLATFORM_WINRT
BX_WARN(SUCCEEDED(hr), "Unable to create DXGI factory.");
if (FAILED(hr) )
{
goto error;
}
errorState = 3;
m_device = (ID3D11Device*)g_platformData.context;
@ -686,7 +715,14 @@ namespace bgfx { namespace d3d11
break;
}
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
if (FAILED(hr) )
{
goto error;
}
errorState = 4;
if (NULL != m_adapter)
{
@ -696,7 +732,14 @@ namespace bgfx { namespace d3d11
else
{
m_device->GetImmediateContext(&m_deviceCtx);
BGFX_FATAL(NULL != m_deviceCtx, Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
BX_WARN(NULL != m_deviceCtx, "Unable to create Direct3D11 device.");
if (NULL == m_deviceCtx)
{
goto error;
}
errorState = 4;
}
IDXGIDevice* device = NULL;
@ -729,7 +772,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
#endif // BX_COMPILER_MSVC
}
}
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
if (FAILED(hr) )
{
goto error;
}
// GPA increases device ref count.
// RenderDoc makes device ref count 0 here.
@ -750,7 +797,13 @@ BX_PRAGMA_DIAGNOSTIC_POP();
}
hr = adapter->GetDesc(&m_adapterDesc);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
if (FAILED(hr) )
{
DX_RELEASE(adapter, 2);
goto error;
}
g_caps.vendorId = 0 == m_adapterDesc.VendorId
? BGFX_PCI_ID_SOFTWARE_RASTERIZER
: (uint16_t)m_adapterDesc.VendorId
@ -761,8 +814,12 @@ BX_PRAGMA_DIAGNOSTIC_POP();
{
#if BX_PLATFORM_WINRT
hr = adapter->GetParent(__uuidof(IDXGIFactory2), (void**)&m_factory);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
DX_RELEASE(adapter, 2);
if (FAILED(hr) )
{
goto error;
}
memset(&m_scd, 0, sizeof(m_scd) );
m_scd.Width = BGFX_DEFAULT_WIDTH;
@ -783,11 +840,14 @@ BX_PRAGMA_DIAGNOSTIC_POP();
, NULL
, &m_swapChain
);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
#else
hr = adapter->GetParent(IID_IDXGIFactory, (void**)&m_factory);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
DX_RELEASE(adapter, 2);
if (FAILED(hr) )
{
goto error;
}
memset(&m_scd, 0, sizeof(m_scd) );
m_scd.BufferDesc.Width = BGFX_DEFAULT_WIDTH;
@ -806,13 +866,19 @@ BX_PRAGMA_DIAGNOSTIC_POP();
, &m_scd
, &m_swapChain
);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
DX_CHECK(m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh, 0
| DXGI_MWA_NO_WINDOW_CHANGES
| DXGI_MWA_NO_ALT_ENTER
) );
#endif // BX_PLATFORM_WINRT
BX_WARN(SUCCEEDED(hr), "Failed to create swap chain.");
if (FAILED(hr) )
{
goto error;
}
errorState = 5;
}
else
{
@ -853,242 +919,292 @@ BX_PRAGMA_DIAGNOSTIC_POP();
}
}
#endif // __MINGW__
{
UniformHandle handle = BGFX_INVALID_HANDLE;
for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
{
m_uniformReg.add(handle, getPredefinedUniformName(PredefinedUniform::Enum(ii) ), &m_predefinedUniforms[ii]);
}
g_caps.supported |= (0
| BGFX_CAPS_TEXTURE_3D
| BGFX_CAPS_VERTEX_ATTRIB_HALF
| BGFX_CAPS_FRAGMENT_DEPTH
| (getIntelExtensions(m_device) ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
| BGFX_CAPS_SWAP_CHAIN
| (m_ovr.isInitialized() ? BGFX_CAPS_HMD : 0)
| BGFX_CAPS_DRAW_INDIRECT
);
if (m_featureLevel <= D3D_FEATURE_LEVEL_9_2)
{
g_caps.maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
}
else if (m_featureLevel == D3D_FEATURE_LEVEL_9_3)
{
g_caps.maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
}
else
{
g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_ALL;
g_caps.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
}
// 32-bit indices only supported on 9_2+.
if (m_featureLevel >= D3D_FEATURE_LEVEL_9_2)
{
g_caps.supported |= BGFX_CAPS_INDEX32;
}
// Independent blend only supported on 10_1+.
if (m_featureLevel >= D3D_FEATURE_LEVEL_10_1)
{
g_caps.supported |= BGFX_CAPS_BLEND_INDEPENDENT;
}
// Compute support is optional on 10_0 and 10_1 targets.
if (m_featureLevel == D3D_FEATURE_LEVEL_10_0
|| m_featureLevel == D3D_FEATURE_LEVEL_10_1)
{
struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
UniformHandle handle = BGFX_INVALID_HANDLE;
for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
{
BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
};
m_uniformReg.add(handle, getPredefinedUniformName(PredefinedUniform::Enum(ii) ), &m_predefinedUniforms[ii]);
}
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS data;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) );
if (SUCCEEDED(hr)
&& data.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
g_caps.supported |= (0
| BGFX_CAPS_TEXTURE_3D
| BGFX_CAPS_VERTEX_ATTRIB_HALF
| BGFX_CAPS_FRAGMENT_DEPTH
| (getIntelExtensions(m_device) ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
| BGFX_CAPS_SWAP_CHAIN
| (m_ovr.isInitialized() ? BGFX_CAPS_HMD : 0)
| BGFX_CAPS_DRAW_INDIRECT
);
if (m_featureLevel <= D3D_FEATURE_LEVEL_9_2)
{
g_caps.maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
}
else if (m_featureLevel == D3D_FEATURE_LEVEL_9_3)
{
g_caps.maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
}
else
{
g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_ALL;
g_caps.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
}
// 32-bit indices only supported on 9_2+.
if (m_featureLevel >= D3D_FEATURE_LEVEL_9_2)
{
g_caps.supported |= BGFX_CAPS_INDEX32;
}
// Independent blend only supported on 10_1+.
if (m_featureLevel >= D3D_FEATURE_LEVEL_10_1)
{
g_caps.supported |= BGFX_CAPS_BLEND_INDEPENDENT;
}
// Compute support is optional on 10_0 and 10_1 targets.
if (m_featureLevel == D3D_FEATURE_LEVEL_10_0
|| m_featureLevel == D3D_FEATURE_LEVEL_10_1)
{
struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
{
BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
};
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS data;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) );
if (SUCCEEDED(hr)
&& data.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
{
g_caps.supported |= BGFX_CAPS_COMPUTE;
}
}
else if (m_featureLevel >= D3D_FEATURE_LEVEL_11_0)
{
g_caps.supported |= BGFX_CAPS_COMPUTE;
}
}
else if (m_featureLevel >= D3D_FEATURE_LEVEL_11_0)
{
g_caps.supported |= BGFX_CAPS_COMPUTE;
}
// Instancing fully supported on 9_3+, optionally partially supported at lower levels.
if (m_featureLevel >= D3D_FEATURE_LEVEL_9_3)
{
g_caps.supported |= BGFX_CAPS_INSTANCING;
}
else
{
struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
{
BOOL SimpleInstancingSupported;
};
D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT data;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE(11) /*D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT*/, &data, sizeof(data) );
if (SUCCEEDED(hr)
&& data.SimpleInstancingSupported)
// Instancing fully supported on 9_3+, optionally partially supported at lower levels.
if (m_featureLevel >= D3D_FEATURE_LEVEL_9_3)
{
g_caps.supported |= BGFX_CAPS_INSTANCING;
}
}
// shadow compare is optional on 9_1 through 9_3 targets
if (m_featureLevel <= D3D_FEATURE_LEVEL_9_3)
{
struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
else
{
BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
};
D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT data;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE(9) /*D3D11_FEATURE_D3D9_SHADOW_SUPPORT*/, &data, sizeof(data) );
if (SUCCEEDED(hr)
&& data.SupportsDepthAsTextureWithLessEqualComparisonFilter)
{
g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_LEQUAL;
}
}
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
{
uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
const DXGI_FORMAT fmt = isDepth(TextureFormat::Enum(ii) )
? s_textureFormat[ii].m_fmtDsv
: s_textureFormat[ii].m_fmt
;
const DXGI_FORMAT fmtSrgb = s_textureFormat[ii].m_fmtSrgb;
if (DXGI_FORMAT_UNKNOWN != fmt)
{
struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
{
DXGI_FORMAT InFormat;
UINT OutFormatSupport;
BOOL SimpleInstancingSupported;
};
D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
data.InFormat = fmt;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
if (SUCCEEDED(hr) )
D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT data;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE(11) /*D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT*/, &data, sizeof(data) );
if (SUCCEEDED(hr)
&& data.SimpleInstancingSupported)
{
support |= 0 != (data.OutFormatSupport & (0
| D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
| D3D11_FORMAT_SUPPORT_TEXTURECUBE
) )
? BGFX_CAPS_FORMAT_TEXTURE_COLOR
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
support |= 0 != (data.OutFormatSupport & (0
| D3D11_FORMAT_SUPPORT_BUFFER
| D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
| D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
) )
? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
support |= 0 != (data.OutFormatSupport & (0
| D3D11_FORMAT_SUPPORT_SHADER_LOAD
) )
? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
support |= 0 != (data.OutFormatSupport & (0
| D3D11_FORMAT_SUPPORT_RENDER_TARGET
| D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
) )
? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
g_caps.supported |= BGFX_CAPS_INSTANCING;
}
else
}
// shadow compare is optional on 9_1 through 9_3 targets
if (m_featureLevel <= D3D_FEATURE_LEVEL_9_3)
{
struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
{
BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
};
D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT data;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE(9) /*D3D11_FEATURE_D3D9_SHADOW_SUPPORT*/, &data, sizeof(data) );
if (SUCCEEDED(hr)
&& data.SupportsDepthAsTextureWithLessEqualComparisonFilter)
{
g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_LEQUAL;
}
}
if (0 != (support & BGFX_CAPS_FORMAT_TEXTURE_IMAGE) )
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
{
uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
const DXGI_FORMAT fmt = isDepth(TextureFormat::Enum(ii) )
? s_textureFormat[ii].m_fmtDsv
: s_textureFormat[ii].m_fmt
;
const DXGI_FORMAT fmtSrgb = s_textureFormat[ii].m_fmtSrgb;
if (DXGI_FORMAT_UNKNOWN != fmt)
{
// clear image flag for additional testing
support &= ~BGFX_CAPS_FORMAT_TEXTURE_IMAGE;
struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
{
DXGI_FORMAT InFormat;
UINT OutFormatSupport;
};
data.InFormat = s_textureFormat[ii].m_fmt;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT2, &data, sizeof(data) );
D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
data.InFormat = fmt;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
if (SUCCEEDED(hr) )
{
support |= 0 != (data.OutFormatSupport & (0
| D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD
| D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE
| D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
| D3D11_FORMAT_SUPPORT_TEXTURECUBE
) )
? BGFX_CAPS_FORMAT_TEXTURE_COLOR
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
support |= 0 != (data.OutFormatSupport & (0
| D3D11_FORMAT_SUPPORT_BUFFER
| D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
| D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
) )
? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
support |= 0 != (data.OutFormatSupport & (0
| D3D11_FORMAT_SUPPORT_SHADER_LOAD
) )
? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
support |= 0 != (data.OutFormatSupport & (0
| D3D11_FORMAT_SUPPORT_RENDER_TARGET
| D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
) )
? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
}
else
{
BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
}
if (0 != (support & BGFX_CAPS_FORMAT_TEXTURE_IMAGE) )
{
// clear image flag for additional testing
support &= ~BGFX_CAPS_FORMAT_TEXTURE_IMAGE;
data.InFormat = s_textureFormat[ii].m_fmt;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT2, &data, sizeof(data) );
if (SUCCEEDED(hr) )
{
support |= 0 != (data.OutFormatSupport & (0
| D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD
| D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE
) )
? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
}
}
}
if (DXGI_FORMAT_UNKNOWN != fmtSrgb)
{
struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
{
DXGI_FORMAT InFormat;
UINT OutFormatSupport;
};
D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
data.InFormat = fmtSrgb;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
if (SUCCEEDED(hr) )
{
support |= 0 != (data.OutFormatSupport & (0
| D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
| D3D11_FORMAT_SUPPORT_TEXTURECUBE
) )
? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
}
else
{
BX_TRACE("CheckFeatureSupport failed with %x for sRGB format %s.", hr, getName(TextureFormat::Enum(ii) ) );
}
}
g_caps.formats[ii] = support;
}
if (DXGI_FORMAT_UNKNOWN != fmtSrgb)
// Init reserved part of view name.
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{
struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
{
DXGI_FORMAT InFormat;
UINT OutFormatSupport;
};
D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
data.InFormat = fmtSrgb;
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
if (SUCCEEDED(hr) )
{
support |= 0 != (data.OutFormatSupport & (0
| D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
| D3D11_FORMAT_SUPPORT_TEXTURECUBE
) )
? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
}
else
{
BX_TRACE("CheckFeatureSupport failed with %x for sRGB format %s.", hr, getName(TextureFormat::Enum(ii) ) );
}
char name[BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1];
bx::snprintf(name, sizeof(name), "%3d ", ii);
mbstowcs(s_viewNameW[ii], name, BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
}
g_caps.formats[ii] = support;
#if !defined(__MINGW32__)
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
&& NULL != m_infoQueue)
{
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
}
#endif // !defined(__MINGW32__)
updateMsaa();
postReset();
}
// Init reserved part of view name.
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
return true;
error:
switch (errorState)
{
char name[BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1];
bx::snprintf(name, sizeof(name), "%3d ", ii);
mbstowcs(s_viewNameW[ii], name, BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
default:
case 5:
DX_RELEASE(m_swapChain, 0);
case 4:
DX_RELEASE(m_deviceCtx, 0);
DX_RELEASE(m_device, 0);
case 3:
DX_RELEASE(m_factory, 0);
case 2:
#if USE_D3D11_DYNAMIC_LIB
if (NULL != m_dxgidebugdll)
{
bx::dlclose(m_dxgidebugdll);
m_dxgidebugdll = NULL;
}
if (NULL != m_d3d9dll)
{
bx::dlclose(m_d3d9dll);
m_d3d9dll = NULL;
}
bx::dlclose(m_dxgidll);
m_dxgidll = NULL;
#endif // USE_D3D11_DYNAMIC_LIB
case 1:
#if USE_D3D11_DYNAMIC_LIB
bx::dlclose(m_d3d11dll);
m_d3d11dll = NULL;
#endif // USE_D3D11_DYNAMIC_LIB
case 0:
unloadRenderDoc(m_renderdocdll);
m_ovr.shutdown();
break;
}
#if !defined(__MINGW32__)
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
&& NULL != m_infoQueue)
{
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
}
#endif // !defined(__MINGW32__)
updateMsaa();
postReset();
return false;
}
void shutdown()
@ -1123,7 +1239,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
DX_RELEASE(m_swapChain, 0);
DX_RELEASE(m_deviceCtx, 0);
DX_RELEASE(m_device, 0);
DX_RELEASE(m_factory,0);
DX_RELEASE(m_factory, 0);
unloadRenderDoc(m_renderdocdll);
@ -1134,12 +1250,15 @@ BX_PRAGMA_DIAGNOSTIC_POP();
m_dxgidebugdll = NULL;
}
if (NULL != m_d3d9dll)
{
bx::dlclose(m_d3d9dll);
m_d3d9dll = NULL;
}
bx::dlclose(m_dxgidll);
m_dxgidll = NULL;
bx::dlclose(m_d3d9dll);
m_d3d9dll = NULL;
bx::dlclose(m_d3d11dll);
m_d3d11dll = NULL;
#endif // USE_D3D11_DYNAMIC_LIB
@ -2735,7 +2854,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
RendererContextI* rendererCreate()
{
s_renderD3D11 = BX_NEW(g_allocator, RendererContextD3D11);
s_renderD3D11->init();
if (!s_renderD3D11->init() )
{
BX_DELETE(g_allocator, s_renderD3D11);
s_renderD3D11 = NULL;
}
return s_renderD3D11;
}

View file

@ -413,36 +413,77 @@ namespace bgfx { namespace d3d12
{
}
void init()
~RendererContextD3D12()
{
}
bool init()
{
uint32_t errorState = 0;
LUID luid;
m_fbh.idx = invalidHandle;
memset(m_uniforms, 0, sizeof(m_uniforms) );
memset(&m_resolution, 0, sizeof(m_resolution) );
#if USE_D3D12_DYNAMIC_LIB
m_d3d12dll = bx::dlopen("d3d12.dll");
BGFX_FATAL(NULL != m_d3d12dll, Fatal::UnableToInitialize, "Failed to load d3d12.dll.");
BX_WARN(NULL != m_d3d12dll, "Failed to load d3d12.dll.");
if (NULL == m_d3d12dll)
{
goto error;
}
errorState = 1;
D3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)bx::dlsym(m_d3d12dll, "D3D12CreateDevice");
BGFX_FATAL(NULL != D3D12CreateDevice, Fatal::UnableToInitialize, "Function D3D12CreateDevice not found.");
BX_WARN(NULL != D3D12CreateDevice, "Function D3D12CreateDevice not found.");
D3D12GetDebugInterface = (PFN_D3D12_GET_DEBUG_INTERFACE)bx::dlsym(m_d3d12dll, "D3D12GetDebugInterface");
BGFX_FATAL(NULL != D3D12GetDebugInterface, Fatal::UnableToInitialize, "Function D3D12GetDebugInterface not found.");
BX_WARN(NULL != D3D12GetDebugInterface, "Function D3D12GetDebugInterface not found.");
D3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)bx::dlsym(m_d3d12dll, "D3D12SerializeRootSignature");
BGFX_FATAL(NULL != D3D12SerializeRootSignature, Fatal::UnableToInitialize, "Function D3D12SerializeRootSignature not found.");
BX_WARN(NULL != D3D12SerializeRootSignature, "Function D3D12SerializeRootSignature not found.");
if (NULL == D3D12CreateDevice
|| NULL == D3D12GetDebugInterface
|| NULL == D3D12SerializeRootSignature)
{
goto error;
}
m_dxgidll = bx::dlopen("dxgi.dll");
BGFX_FATAL(NULL != m_dxgidll, Fatal::UnableToInitialize, "Failed to load dxgi.dll.");
BX_WARN(NULL != m_dxgidll, "Failed to load dxgi.dll.");
if (NULL == m_dxgidll)
{
goto error;
}
errorState = 2;
CreateDXGIFactory1 = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory1");
BGFX_FATAL(NULL != CreateDXGIFactory1, Fatal::UnableToInitialize, "Function CreateDXGIFactory1 not found.");
BX_WARN(NULL != CreateDXGIFactory1, "Function CreateDXGIFactory1 not found.");
if (NULL == CreateDXGIFactory1)
{
goto error;
}
#else
errorState = 2;
#endif // USE_D3D12_DYNAMIC_LIB
HRESULT hr;
hr = CreateDXGIFactory1(__uuidof(IDXGIFactory), (void**)&m_factory);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
BX_WARN(SUCCEEDED(hr), "Unable to create DXGI factory.");
if (FAILED(hr) )
{
goto error;
}
errorState = 3;
m_adapter = NULL;
m_driverType = D3D_DRIVER_TYPE_HARDWARE;
@ -511,15 +552,22 @@ namespace bgfx { namespace d3d12
, __uuidof(ID3D12Device)
, (void**)&m_device
);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D12 device.");
BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D12 device.");
if (NULL != m_adapter)
{
DX_RELEASE(m_adapter, 2);
}
if (FAILED(hr) )
{
goto error;
}
errorState = 4;
memset(&m_adapterDesc, 0, sizeof(m_adapterDesc) );
LUID luid = m_device->GetAdapterLuid();
luid = m_device->GetAdapterLuid();
for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != m_factory->EnumAdapters(ii, &adapter); ++ii)
{
adapter->GetDesc(&m_adapterDesc);
@ -569,206 +617,235 @@ namespace bgfx { namespace d3d12
, &m_scd
, &m_swapChain
);
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
m_resolution.m_width = BGFX_DEFAULT_WIDTH;
m_resolution.m_height = BGFX_DEFAULT_HEIGHT;
DX_CHECK(m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh
, 0
| DXGI_MWA_NO_WINDOW_CHANGES
| DXGI_MWA_NO_ALT_ENTER
) );
m_numWindows = 1;
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
BX_WARN(SUCCEEDED(hr), "Failed to create swap chain.");
if (FAILED(hr) )
{
hr = m_device->QueryInterface(__uuidof(ID3D12InfoQueue), (void**)&m_infoQueue);
goto error;
}
if (SUCCEEDED(hr) )
{
m_resolution.m_width = BGFX_DEFAULT_WIDTH;
m_resolution.m_height = BGFX_DEFAULT_HEIGHT;
DX_CHECK(m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh
, 0
| DXGI_MWA_NO_WINDOW_CHANGES
| DXGI_MWA_NO_ALT_ENTER
) );
m_numWindows = 1;
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
{
m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION, true);
m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, true);
m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, false);
hr = m_device->QueryInterface(__uuidof(ID3D12InfoQueue), (void**)&m_infoQueue);
D3D12_INFO_QUEUE_FILTER filter;
memset(&filter, 0, sizeof(filter) );
D3D12_MESSAGE_CATEGORY catlist[] =
{
D3D12_MESSAGE_CATEGORY_STATE_SETTING,
D3D12_MESSAGE_CATEGORY_EXECUTION,
};
filter.DenyList.NumCategories = BX_COUNTOF(catlist);
filter.DenyList.pCategoryList = catlist;
m_infoQueue->PushStorageFilter(&filter);
DX_RELEASE(m_infoQueue, 19);
}
}
D3D12_DESCRIPTOR_HEAP_DESC rtvDescHeap;
rtvDescHeap.NumDescriptors = 0
+ BX_COUNTOF(m_backBufferColor)
+ BGFX_CONFIG_MAX_FRAME_BUFFERS*BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
;
rtvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
rtvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
rtvDescHeap.NodeMask = 0;
DX_CHECK(m_device->CreateDescriptorHeap(&rtvDescHeap
, __uuidof(ID3D12DescriptorHeap)
, (void**)&m_rtvDescriptorHeap
) );
D3D12_DESCRIPTOR_HEAP_DESC dsvDescHeap;
dsvDescHeap.NumDescriptors = 0
+ 1 // reserved for depth backbuffer.
+ BGFX_CONFIG_MAX_FRAME_BUFFERS
;
dsvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
dsvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
dsvDescHeap.NodeMask = 0;
DX_CHECK(m_device->CreateDescriptorHeap(&dsvDescHeap
, __uuidof(ID3D12DescriptorHeap)
, (void**)&m_dsvDescriptorHeap
) );
for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
{
m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS*1024
, BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
);
}
m_samplerAllocator.create(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
, 1024
, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
);
D3D12_DESCRIPTOR_RANGE descRange[] =
{
{ D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
{ D3D12_DESCRIPTOR_RANGE_TYPE_SRV, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
{ D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 1, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
{ D3D12_DESCRIPTOR_RANGE_TYPE_UAV, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
};
BX_STATIC_ASSERT(BX_COUNTOF(descRange) == Rdt::Count);
D3D12_ROOT_PARAMETER rootParameter[] =
{
{ D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::Sampler] }, D3D12_SHADER_VISIBILITY_ALL },
{ D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::SRV] }, D3D12_SHADER_VISIBILITY_ALL },
{ D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::CBV] }, D3D12_SHADER_VISIBILITY_ALL },
// { D3D12_ROOT_PARAMETER_TYPE_CBV, { 0, 0 }, D3D12_SHADER_VISIBILITY_ALL },
{ D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::UAV] }, D3D12_SHADER_VISIBILITY_ALL },
};
// rootParameter[Rdt::CBV].Constants.ShaderRegister = 0;
// rootParameter[Rdt::CBV].Constants.RegisterSpace = 100;
// rootParameter[Rdt::CBV].Constants.Num32BitValues = 0;
D3D12_ROOT_SIGNATURE_DESC descRootSignature;
descRootSignature.NumParameters = BX_COUNTOF(rootParameter);
descRootSignature.pParameters = rootParameter;
descRootSignature.NumStaticSamplers = 0;
descRootSignature.pStaticSamplers = NULL;
descRootSignature.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
ID3DBlob* outBlob;
ID3DBlob* errorBlob;
DX_CHECK(D3D12SerializeRootSignature(&descRootSignature
, D3D_ROOT_SIGNATURE_VERSION_1
, &outBlob
, &errorBlob
) );
DX_CHECK(m_device->CreateRootSignature(0
, outBlob->GetBufferPointer()
, outBlob->GetBufferSize()
, __uuidof(ID3D12RootSignature)
, (void**)&m_rootSignature
) );
UniformHandle handle = BGFX_INVALID_HANDLE;
for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
{
m_uniformReg.add(handle, getPredefinedUniformName(PredefinedUniform::Enum(ii) ), &m_predefinedUniforms[ii]);
}
g_caps.supported |= ( 0
| BGFX_CAPS_TEXTURE_3D
| BGFX_CAPS_TEXTURE_COMPARE_ALL
| BGFX_CAPS_INSTANCING
| BGFX_CAPS_VERTEX_ATTRIB_HALF
| BGFX_CAPS_FRAGMENT_DEPTH
| BGFX_CAPS_BLEND_INDEPENDENT
| BGFX_CAPS_COMPUTE
| BGFX_CAPS_FRAGMENT_ORDERING
// | BGFX_CAPS_SWAP_CHAIN
);
g_caps.maxTextureSize = 16384;
g_caps.maxFBAttachments = bx::uint32_min(16, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
{
uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
const DXGI_FORMAT fmt = isDepth(TextureFormat::Enum(ii) )
? s_textureFormat[ii].m_fmtDsv
: s_textureFormat[ii].m_fmt
;
if (DXGI_FORMAT_UNKNOWN != fmt)
{
D3D12_FEATURE_DATA_FORMAT_SUPPORT data;
data.Format = fmt;
hr = m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
if (SUCCEEDED(hr) )
{
support |= 0 != (data.Support1 & (0
| D3D12_FORMAT_SUPPORT1_TEXTURE2D
| D3D12_FORMAT_SUPPORT1_TEXTURE3D
| D3D12_FORMAT_SUPPORT1_TEXTURECUBE
) )
? BGFX_CAPS_FORMAT_TEXTURE_COLOR
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION, true);
m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, true);
m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, false);
support |= 0 != (data.Support1 & (0
| D3D12_FORMAT_SUPPORT1_BUFFER
| D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER
| D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER
) )
? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
D3D12_INFO_QUEUE_FILTER filter;
memset(&filter, 0, sizeof(filter) );
support |= 0 != (data.Support1 & (0
| D3D12_FORMAT_SUPPORT1_SHADER_LOAD
) )
? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
D3D12_MESSAGE_CATEGORY catlist[] =
{
D3D12_MESSAGE_CATEGORY_STATE_SETTING,
D3D12_MESSAGE_CATEGORY_EXECUTION,
};
filter.DenyList.NumCategories = BX_COUNTOF(catlist);
filter.DenyList.pCategoryList = catlist;
m_infoQueue->PushStorageFilter(&filter);
support |= 0 != (data.Support1 & (0
| D3D12_FORMAT_SUPPORT1_RENDER_TARGET
| D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL
) )
? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
}
else
{
BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
DX_RELEASE(m_infoQueue, 19);
}
}
g_caps.formats[ii] = support;
D3D12_DESCRIPTOR_HEAP_DESC rtvDescHeap;
rtvDescHeap.NumDescriptors = 0
+ BX_COUNTOF(m_backBufferColor)
+ BGFX_CONFIG_MAX_FRAME_BUFFERS*BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
;
rtvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
rtvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
rtvDescHeap.NodeMask = 0;
DX_CHECK(m_device->CreateDescriptorHeap(&rtvDescHeap
, __uuidof(ID3D12DescriptorHeap)
, (void**)&m_rtvDescriptorHeap
) );
D3D12_DESCRIPTOR_HEAP_DESC dsvDescHeap;
dsvDescHeap.NumDescriptors = 0
+ 1 // reserved for depth backbuffer.
+ BGFX_CONFIG_MAX_FRAME_BUFFERS
;
dsvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
dsvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
dsvDescHeap.NodeMask = 0;
DX_CHECK(m_device->CreateDescriptorHeap(&dsvDescHeap
, __uuidof(ID3D12DescriptorHeap)
, (void**)&m_dsvDescriptorHeap
) );
for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
{
m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS*1024
, BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
);
}
m_samplerAllocator.create(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
, 1024
, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
);
D3D12_DESCRIPTOR_RANGE descRange[] =
{
{ D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
{ D3D12_DESCRIPTOR_RANGE_TYPE_SRV, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
{ D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 1, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
{ D3D12_DESCRIPTOR_RANGE_TYPE_UAV, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
};
BX_STATIC_ASSERT(BX_COUNTOF(descRange) == Rdt::Count);
D3D12_ROOT_PARAMETER rootParameter[] =
{
{ D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::Sampler] }, D3D12_SHADER_VISIBILITY_ALL },
{ D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::SRV] }, D3D12_SHADER_VISIBILITY_ALL },
{ D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::CBV] }, D3D12_SHADER_VISIBILITY_ALL },
// { D3D12_ROOT_PARAMETER_TYPE_CBV, { 0, 0 }, D3D12_SHADER_VISIBILITY_ALL },
{ D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { 1, &descRange[Rdt::UAV] }, D3D12_SHADER_VISIBILITY_ALL },
};
// rootParameter[Rdt::CBV].Constants.ShaderRegister = 0;
// rootParameter[Rdt::CBV].Constants.RegisterSpace = 100;
// rootParameter[Rdt::CBV].Constants.Num32BitValues = 0;
D3D12_ROOT_SIGNATURE_DESC descRootSignature;
descRootSignature.NumParameters = BX_COUNTOF(rootParameter);
descRootSignature.pParameters = rootParameter;
descRootSignature.NumStaticSamplers = 0;
descRootSignature.pStaticSamplers = NULL;
descRootSignature.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
ID3DBlob* outBlob;
ID3DBlob* errorBlob;
DX_CHECK(D3D12SerializeRootSignature(&descRootSignature
, D3D_ROOT_SIGNATURE_VERSION_1
, &outBlob
, &errorBlob
) );
DX_CHECK(m_device->CreateRootSignature(0
, outBlob->GetBufferPointer()
, outBlob->GetBufferSize()
, __uuidof(ID3D12RootSignature)
, (void**)&m_rootSignature
) );
UniformHandle handle = BGFX_INVALID_HANDLE;
for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
{
m_uniformReg.add(handle, getPredefinedUniformName(PredefinedUniform::Enum(ii) ), &m_predefinedUniforms[ii]);
}
g_caps.supported |= ( 0
| BGFX_CAPS_TEXTURE_3D
| BGFX_CAPS_TEXTURE_COMPARE_ALL
| BGFX_CAPS_INSTANCING
| BGFX_CAPS_VERTEX_ATTRIB_HALF
| BGFX_CAPS_FRAGMENT_DEPTH
| BGFX_CAPS_BLEND_INDEPENDENT
| BGFX_CAPS_COMPUTE
| BGFX_CAPS_FRAGMENT_ORDERING
// | BGFX_CAPS_SWAP_CHAIN
);
g_caps.maxTextureSize = 16384;
g_caps.maxFBAttachments = bx::uint32_min(16, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
{
uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
const DXGI_FORMAT fmt = isDepth(TextureFormat::Enum(ii) )
? s_textureFormat[ii].m_fmtDsv
: s_textureFormat[ii].m_fmt
;
if (DXGI_FORMAT_UNKNOWN != fmt)
{
D3D12_FEATURE_DATA_FORMAT_SUPPORT data;
data.Format = fmt;
hr = m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
if (SUCCEEDED(hr) )
{
support |= 0 != (data.Support1 & (0
| D3D12_FORMAT_SUPPORT1_TEXTURE2D
| D3D12_FORMAT_SUPPORT1_TEXTURE3D
| D3D12_FORMAT_SUPPORT1_TEXTURECUBE
) )
? BGFX_CAPS_FORMAT_TEXTURE_COLOR
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
support |= 0 != (data.Support1 & (0
| D3D12_FORMAT_SUPPORT1_BUFFER
| D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER
| D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER
) )
? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
support |= 0 != (data.Support1 & (0
| D3D12_FORMAT_SUPPORT1_SHADER_LOAD
) )
? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
support |= 0 != (data.Support1 & (0
| D3D12_FORMAT_SUPPORT1_RENDER_TARGET
| D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL
) )
? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
: BGFX_CAPS_FORMAT_TEXTURE_NONE
;
}
else
{
BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
}
}
g_caps.formats[ii] = support;
}
postReset();
}
return true;
error:
switch (errorState)
{
default:
case 4:
m_cmd.shutdown();
DX_RELEASE(m_device, 0);
case 3:
DX_RELEASE(m_factory, 0);
#if USE_D3D12_DYNAMIC_LIB
case 2:
bx::dlclose(m_dxgidll);
case 1:
bx::dlclose(m_d3d12dll);
#endif // USE_D3D12_DYNAMIC_LIB
case 0:
break;
}
postReset();
return false;
}
~RendererContextD3D12()
void shutdown()
{
preReset();
@ -811,6 +888,7 @@ namespace bgfx { namespace d3d12
m_cmd.shutdown();
DX_RELEASE(m_device, 0);
DX_RELEASE(m_factory, 0);
#if USE_D3D12_DYNAMIC_LIB
bx::dlclose(m_d3d12dll);
@ -2188,12 +2266,17 @@ data.NumQualityLevels = 0;
RendererContextI* rendererCreate()
{
s_renderD3D12 = BX_NEW(g_allocator, RendererContextD3D12);
s_renderD3D12->init();
if (!s_renderD3D12->init() )
{
BX_DELETE(g_allocator, s_renderD3D12);
s_renderD3D12 = NULL;
}
return s_renderD3D12;
}
void rendererDestroy()
{
s_renderD3D12->shutdown();
BX_DELETE(g_allocator, s_renderD3D12);
s_renderD3D12 = NULL;
}

View file

@ -291,8 +291,10 @@ namespace bgfx { namespace d3d9
{
}
void init()
bool init()
{
uint32_t errorState = 0;
m_fbh.idx = invalidHandle;
memset(m_uniforms, 0, sizeof(m_uniforms) );
memset(&m_resolution, 0, sizeof(m_resolution) );
@ -323,7 +325,14 @@ namespace bgfx { namespace d3d9
m_params.BackBufferHeight = rect.bottom-rect.top;
m_d3d9dll = bx::dlopen("d3d9.dll");
BGFX_FATAL(NULL != m_d3d9dll, Fatal::UnableToInitialize, "Failed to load d3d9.dll.");
BX_WARN(NULL != m_d3d9dll, "Failed to load d3d9.dll.");
if (NULL == m_d3d9dll)
{
goto error;
}
errorState = 1;
if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
{
@ -351,12 +360,25 @@ namespace bgfx { namespace d3d9
#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
{
Direct3DCreate9 = (Direct3DCreate9Fn)bx::dlsym(m_d3d9dll, "Direct3DCreate9");
BGFX_FATAL(NULL != Direct3DCreate9, Fatal::UnableToInitialize, "Function Direct3DCreate9 not found.");
BX_WARN(NULL != Direct3DCreate9, "Function Direct3DCreate9 not found.");
if (NULL == Direct3DCreate9)
{
goto error;
}
m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
m_pool = D3DPOOL_MANAGED;
}
BGFX_FATAL(m_d3d9, Fatal::UnableToInitialize, "Unable to create Direct3D.");
BX_WARN(NULL != m_d3d9, "Unable to create Direct3D.");
if (NULL == m_d3d9)
{
goto error;
}
errorState = 2;
m_adapter = D3DADAPTER_DEFAULT;
m_deviceType = BGFX_PCI_ID_SOFTWARE_RASTERIZER == g_caps.vendorId
@ -442,7 +464,14 @@ namespace bgfx { namespace d3d9
#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
}
BGFX_FATAL(m_device, Fatal::UnableToInitialize, "Unable to create Direct3D9 device.");
BX_WARN(NULL != m_device, "Unable to create Direct3D9 device.");
if (NULL == m_device)
{
goto error;
}
errorState = 3;
m_numWindows = 1;
@ -456,15 +485,23 @@ namespace bgfx { namespace d3d9
DX_CHECK(m_device->GetDeviceCaps(&m_caps) );
// For shit GPUs that can create DX9 device but can't do simple stuff. GTFO!
BGFX_FATAL( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) == 0, Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_SQUAREONLY");
BGFX_FATAL( (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) == D3DPTEXTURECAPS_MIPMAP, Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_MIPMAP");
BGFX_FATAL( (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) == D3DPTEXTURECAPS_ALPHA, Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_ALPHA");
BGFX_FATAL(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1)
, Fatal::MinimumRequiredSpecs
BX_WARN( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) == 0, "D3DPTEXTURECAPS_SQUAREONLY");
BX_WARN( (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) == D3DPTEXTURECAPS_MIPMAP, "D3DPTEXTURECAPS_MIPMAP");
BX_WARN( (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) == D3DPTEXTURECAPS_ALPHA, "D3DPTEXTURECAPS_ALPHA");
BX_WARN(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1)
, "Shader Model Version (vs: %x, ps: %x)."
, m_caps.VertexShaderVersion
, m_caps.PixelShaderVersion
);
if ( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) != 0
|| (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) != D3DPTEXTURECAPS_MIPMAP
|| (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) != D3DPTEXTURECAPS_ALPHA
|| !(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1) ) )
{
goto error;
}
BX_TRACE("Max vertex shader 3.0 instr. slots: %d", m_caps.MaxVertexShader30InstructionSlots);
BX_TRACE("Max vertex shader constants: %d", m_caps.MaxVertexShaderConst);
BX_TRACE("Max fragment shader 2.0 instr. slots: %d", m_caps.PS20Caps.NumInstructionSlots);
@ -632,6 +669,50 @@ namespace bgfx { namespace d3d9
postReset();
m_initialized = true;
return true;
error:
switch (errorState)
{
default:
case 3:
#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
if (NULL != m_d3d9ex)
{
DX_RELEASE(m_deviceEx, 1);
DX_RELEASE(m_device, 0);
}
else
#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
{
DX_RELEASE(m_device, 0);
}
case 2:
#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
if (NULL != m_d3d9ex)
{
DX_RELEASE(m_d3d9, 1);
DX_RELEASE(m_d3d9ex, 0);
}
else
#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
{
DX_RELEASE(m_d3d9, 0);
}
#if BX_PLATFORM_WINDOWS
case 1:
bx::dlclose(m_d3d9dll);
#endif // BX_PLATFORM_WINDOWS
case 0:
break;
}
return false;
}
void shutdown()
@ -1800,7 +1881,11 @@ namespace bgfx { namespace d3d9
RendererContextI* rendererCreate()
{
s_renderD3D9 = BX_NEW(g_allocator, RendererContextD3D9);
s_renderD3D9->init();
if (!s_renderD3D9->init() )
{
BX_DELETE(g_allocator, s_renderD3D9);
s_renderD3D9 = NULL;
}
return s_renderD3D9;
}