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Adding missing C99 API methods.
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3 changed files with 82 additions and 8 deletions
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@ -558,6 +558,9 @@ BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle);
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/**/
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BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders);
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/**/
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BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders);
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/**/
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BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle);
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@ -690,6 +693,12 @@ BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buf
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/**/
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BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num);
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/**/
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BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
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/**/
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BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num);
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/**/
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BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle);
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@ -711,6 +720,21 @@ BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, b
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/**/
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BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format);
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/**/
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BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access);
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/**/
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BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access);
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/**/
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BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access);
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/**/
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BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access);
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/**/
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BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access);
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/**/
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BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags);
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@ -994,7 +994,7 @@ namespace bgfx
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/// program is destroyed.
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/// @returns Program handle.
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///
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/// @attention C99 equivalent is ``.
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/// @attention C99 equivalent is `bgfx_create_compute_program`.
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///
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ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader = false);
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@ -1545,13 +1545,13 @@ namespace bgfx
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/// Set instance data buffer for draw primitive.
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///
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/// @attention C99 equivalent is ``.
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/// @attention C99 equivalent is `bgfx_set_instance_data_from_vertex_buffer`.
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///
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void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num);
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/// Set instance data buffer for draw primitive.
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///
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/// @attention C99 equivalent is ``.
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/// @attention C99 equivalent is `bgfx_set_instance_data_from_dynamic_vertex_buffer`.
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///
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void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num);
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@ -1616,31 +1616,31 @@ namespace bgfx
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///
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///
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/// @attention C99 equivalent is ``.
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/// @attention C99 equivalent is `bgfx_set_compute_index_buffer`.
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///
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void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access);
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///
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///
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/// @attention C99 equivalent is ``.
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/// @attention C99 equivalent is `bgfx_set_compute_vertex_buffer`.
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///
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void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access);
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///
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///
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/// @attention C99 equivalent is ``.
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/// @attention C99 equivalent is `bgfx_set_compute_dynamic_index_buffer`.
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///
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void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access);
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///
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///
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/// @attention C99 equivalent is ``.
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/// @attention C99 equivalent is `bgfx_set_compute_dynamic_vertex_buffer`.
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///
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void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access);
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///
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///
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/// @attention C99 equivalent is ``.
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/// @attention C99 equivalent is `bgfx_set_compute_indirect_buffer`.
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///
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void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access);
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50
src/bgfx.cpp
50
src/bgfx.cpp
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@ -3364,6 +3364,14 @@ BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh,
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return handle.c;
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}
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BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
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{
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union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
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union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
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handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
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return handle.c;
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}
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BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
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{
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union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
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@ -3619,6 +3627,18 @@ BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t*
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bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
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}
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BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
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{
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union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
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bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
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}
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BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
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{
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union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
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bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
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}
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BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle)
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{
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union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
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@ -3664,6 +3684,36 @@ BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_ha
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bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
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}
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BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
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{
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union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
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bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
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}
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BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
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{
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union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
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bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
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}
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BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
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{
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union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
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bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
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}
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BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
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{
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union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
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bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
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}
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BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
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{
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union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
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bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
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}
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BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
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{
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union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
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