Updated compute shader image formats.

This commit is contained in:
Branimir Karadžić 2015-04-21 11:49:28 -07:00
parent 143628442c
commit ccb0f73308

View file

@ -44,10 +44,11 @@ vec2 unpackHalf2x16(uint _x)
#define SHARED groupshared
#define r32ui uint
#define r32f float
#define rg16f float2
#define rgba8 float4
#define r32ui uint
#define r32f float
#define rg16f float2
#define rgba16f float4
#define rgba8 float4
#define IMAGE2D_RO( _name, _format, _reg) Texture2D<_format> _name : register(t[_reg])
#define UIMAGE2D_RO(_name, _format, _reg) Texture2D<_format> _name : register(t[_reg])