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Merge branch 'master' of github.com:bkaradzic/bgfx
This commit is contained in:
commit
91c87e2149
5 changed files with 27 additions and 29 deletions
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@ -58,14 +58,6 @@ function bgfxProject(_name, _kind, _defines)
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}
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end
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if (_OPTIONS["vs"] == "vs2012-xp")
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or (_OPTIONS["vs"] == "vs2013-xp") then
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configuration { "vs201*" }
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includedirs {
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"$(DXSDK_DIR)/include",
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}
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end
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configuration { "Debug" }
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defines {
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"BGFX_CONFIG_DEBUG=1",
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@ -61,16 +61,10 @@ project ("example-common")
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}
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end
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configuration { "vs2008" }
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includedirs {
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"$(DXSDK_DIR)/include",
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configuration { "osx or ios*" }
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files {
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path.join(BGFX_DIR, "examples/common/**.mm"),
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}
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if (_OPTIONS["vs"] == "vs2012-xp") or (_OPTIONS["vs"] == "vs2013-xp") then
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configuration { "vs201*" }
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includedirs {
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"$(DXSDK_DIR)/include",
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}
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end
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configuration { "winphone8* or winstore8*"}
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linkoptions {
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@ -305,9 +305,6 @@ function exampleProject(_name)
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}
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configuration { "osx" }
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files {
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path.join(BGFX_DIR, "examples/common/**.mm"),
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}
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links {
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"Cocoa.framework",
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"OpenGL.framework",
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@ -315,9 +312,6 @@ function exampleProject(_name)
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configuration { "ios*" }
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kind "ConsoleApp"
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files {
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path.join(BGFX_DIR, "examples/common/**.mm"),
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}
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linkoptions {
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"-framework CoreFoundation",
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"-framework Foundation",
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@ -55,12 +55,6 @@ project "shaderc"
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path.join(GLSL_OPTIMIZER, "include/c99"),
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}
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configuration { "vs*" }
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includedirs {
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"$(DXSDK_DIR)/include",
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}
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configuration { "vs* or mingw*" }
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links {
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"d3dcompiler",
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@ -233,6 +233,30 @@ typedef uint64_t GLuint64;
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# define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
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#endif // GL_UNSIGNED_INT_10F_11F_11F_REV
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#ifndef GL_R8_SNORM
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# define GL_R8_SNORM 0x8F94
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#endif // GL_R8_SNORM
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#ifndef GL_RG8_SNORM
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# define GL_RG8_SNORM 0x8F95
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#endif // GL_RG8_SNORM
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#ifndef GL_RGBA8_SNORM
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# define GL_RGBA8_SNORM 0x8F97
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#endif // GL_RGBA8_SNORM
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#ifndef GL_R16_SNORM
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# define GL_R16_SNORM 0x8F98
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#endif // GL_R16_SNORM
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#ifndef GL_RG16_SNORM
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# define GL_RG16_SNORM 0x8F99
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#endif // GL_RG16_SNORM
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#ifndef GL_RGBA16_SNORM
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# define GL_RGBA16_SNORM 0x8F9B
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#endif // GL_RGBA16_SNORM
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#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
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# define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#endif // GL_COMPRESSED_RGB_S3TC_DXT1_EXT
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