Update OVR pose.

This commit is contained in:
Branimir Karadžić 2015-04-15 21:52:31 -07:00
parent 6edd804f7a
commit 12998fe580

View file

@ -203,10 +203,18 @@ ovrError:
m_warning = !ovrHmd_DismissHSWDisplay(m_hmd);
}
getEyePose(_hmd);
m_timing = ovrHmd_BeginFrame(m_hmd, 0);
#if OVR_VERSION > OVR_VERSION_042
m_pose[0] = ovrHmd_GetHmdPosePerEye(m_hmd, ovrEye_Left);
m_pose[1] = ovrHmd_GetHmdPosePerEye(m_hmd, ovrEye_Right);
#else
m_pose[0] = ovrHmd_GetEyePose(m_hmd, ovrEye_Left);
m_pose[1] = ovrHmd_GetEyePose(m_hmd, ovrEye_Right);
#endif // OVR_VERSION > OVR_VERSION_042
getEyePose(_hmd);
return true;
}
@ -222,16 +230,9 @@ ovrError:
{
if (NULL != m_hmd)
{
ovrEyeType eye[2] = { ovrEye_Left, ovrEye_Right };
for (int ii = 0; ii < 2; ++ii)
{
ovrPosef& pose = m_pose[ii];
#if OVR_VERSION > OVR_VERSION_042
pose = ovrHmd_GetHmdPosePerEye(m_hmd, eye[ii]);
#else
pose = ovrHmd_GetEyePose(m_hmd, eye[ii]);
#endif // OVR_VERSION > OVR_VERSION_042
const ovrPosef& pose = m_pose[ii];
HMD::Eye& eye = _hmd.eye[ii];
eye.rotation[0] = pose.Orientation.x;
eye.rotation[1] = pose.Orientation.y;