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Added extra error checking when creating frame buffer.
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2 changed files with 7 additions and 0 deletions
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@ -2656,6 +2656,11 @@ again:
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FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
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BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
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, _num
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, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
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);
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BX_CHECK(NULL != _handles, "_handles can't be NULL");
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FrameBufferHandle handle = s_ctx->createFrameBuffer(_num, _handles);
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if (_destroyTextures)
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@ -2875,10 +2875,12 @@ namespace bgfx
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FrameBufferRef& ref = m_frameBufferRef[handle.idx];
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ref.m_window = false;
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memset(ref.un.m_th, 0xff, sizeof(ref.un.m_th) );
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BackbufferRatio::Enum bbRatio = BackbufferRatio::Enum(m_textureRef[_handles[0].idx].m_bbRatio);
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for (uint32_t ii = 0; ii < _num; ++ii)
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{
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TextureHandle texHandle = _handles[ii];
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BGFX_CHECK_HANDLE("createFrameBuffer texture handle", m_textureHandle, texHandle);
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BX_CHECK(bbRatio == m_textureRef[texHandle.idx].m_bbRatio, "Mismatch in texture back-buffer ratio.");
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cmdbuf.write(texHandle);
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