bgfx/src
2015-04-22 15:11:45 -07:00
..
amalgamated.cpp Added header guards to ovr.h. 2015-03-21 18:13:05 -07:00
bgfx.cpp Fixed creation of GLES3 textures with compute write flag. 2015-04-22 15:11:45 -07:00
bgfx_compute.sh Fixed creation of GLES3 textures with compute write flag. 2015-04-22 15:11:45 -07:00
bgfx_p.h Cleanup passing platform window/context data. 2015-04-20 16:22:40 -07:00
bgfx_shader.sh Cleanup. 2015-04-16 21:53:26 -07:00
charset.h
config.h Cleanup. 2015-04-10 08:33:20 -07:00
fs_clear0.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear0.sc
fs_clear1.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear1.sc
fs_clear2.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear2.sc
fs_clear3.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear3.sc
fs_clear4.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear4.sc
fs_clear5.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear5.sc
fs_clear6.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear6.sc
fs_clear7.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_clear7.sc
fs_debugfont.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
fs_debugfont.sc
glcontext_eagl.h Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_eagl.mm Cleanup passing platform window/context data. 2015-04-20 16:22:40 -07:00
glcontext_egl.cpp Fixed creation of GLES3 textures with compute write flag. 2015-04-22 15:11:45 -07:00
glcontext_egl.h Fixed creation of GLES3 textures with compute write flag. 2015-04-22 15:11:45 -07:00
glcontext_glx.cpp Cleanup passing platform window/context data. 2015-04-20 16:22:40 -07:00
glcontext_glx.h Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_nsgl.h Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_nsgl.mm Cleanup passing platform window/context data. 2015-04-20 16:22:40 -07:00
glcontext_ppapi.cpp Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_ppapi.h Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glcontext_wgl.cpp Cleanup passing platform window/context data. 2015-04-20 16:22:40 -07:00
glcontext_wgl.h Pass all reset flags to glcontext. 2015-04-06 21:31:26 -07:00
glimports.h Fixed build. 2015-04-22 00:22:18 -07:00
image.cpp Fixed decoding of unsupported RGBA8/BGRA8 formats on D3D9/GL. 2015-04-11 00:17:49 -07:00
image.h Fixed decoding of unsupported RGBA8/BGRA8 formats on D3D9/GL. 2015-04-11 00:17:49 -07:00
makefile
ovr.cpp Initialize Oculus pose after reset. 2015-04-17 11:03:41 -07:00
ovr.h Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer. 2015-04-15 20:59:00 -07:00
renderdoc.cpp
renderdoc.h Fixed amalgamated build with multiple renderers. 2015-03-21 22:11:59 -07:00
renderer.h Fixing crash on WP8 ARM 2015-04-17 22:06:09 -04:00
renderer_d3d.h Cleanup. Added state cache. 2015-03-05 21:11:44 -08:00
renderer_d3d9.cpp Cleanup passing platform window/context data. 2015-04-20 16:22:40 -07:00
renderer_d3d9.h 32-bit indices support WIP. 2015-04-08 19:59:48 -07:00
renderer_d3d11.cpp Fixed creation of GLES3 textures with compute write flag. 2015-04-22 15:11:45 -07:00
renderer_d3d11.h Cleanup passing platform window/context data. 2015-04-20 16:22:40 -07:00
renderer_d3d12.cpp Fixed amalgamated build with multiple renderers. 2015-03-21 22:11:59 -07:00
renderer_gl.cpp Fixed creation of GLES3 textures with compute write flag. 2015-04-22 15:11:45 -07:00
renderer_gl.h Enabling KHR_debug on GLES. 2015-04-21 20:30:31 -07:00
renderer_null.cpp Moved HMD tracking into flip. Removed unnecessary frame data when using single-threaded renderer. 2015-04-15 20:59:00 -07:00
renderer_vk.cpp Fixed amalgamated build with multiple renderers. 2015-03-21 22:11:59 -07:00
varying.def.sc
vertexdecl.cpp Made vertex decl begin accept RenderType::Count as default. 2015-03-18 12:42:59 -07:00
vertexdecl.h
vs_clear.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
vs_clear.sc
vs_debugfont.bin.h Rebuilt shaders. 2015-04-12 22:26:40 -07:00
vs_debugfont.sc