Commit graph

1254 commits

Author SHA1 Message Date
Ruben Vereecken
ac95d775e6 Users can now be gotten by slug 2014-07-09 20:23:05 +02:00
Ruben Vereecken
b065a524c1 Got down the basic layout for achievement overview
Achievement style is now compatible between overview and popup
2014-07-09 15:06:47 +02:00
Nick Winter
c19a31a58c Fixed some wizard positioning issues in multiplayer. 2014-07-08 18:51:10 -07:00
Nick Winter
31be904b03 Working on flippable tile highlight bounds marks. 2014-07-08 16:43:36 -07:00
Scott Erickson
c1f77e3f07 Merge branch 'supermodel_patch' of https://github.com/rubenvereecken/codecombat into rubenvereecken-supermodel_patch 2014-07-07 18:48:26 -07:00
Scott Erickson
49c8360d5b Fixed me emitting 'me:synced' and anything listening for that. 2014-07-07 16:53:34 -07:00
Scott Erickson
aea1d0e8f2 Changed the angel logigng to use info instead of log, to more easily differentiate. 2014-07-06 15:01:39 -07:00
Ruben Vereecken
e33bb44ffc Start of new user routing and views are there 2014-07-06 20:45:27 +02:00
Ruben Vereecken
51bc8e5a7c Merged master 2014-07-06 20:07:47 +02:00
Ruben Vereecken
1f02b99942 Refactored showNotFound into notFoundView 2014-07-06 20:01:47 +02:00
Ruben Vereecken
601c4e2731 Merged with master 2014-07-05 16:47:16 +02:00
Scott Erickson
41a8d21bfe Merged conflicts. 2014-07-04 18:11:50 -07:00
Scott Erickson
c76032b0af Merged conflicts. 2014-07-04 18:11:26 -07:00
Scott Erickson
eed521fb8c Merged conflicts. 2014-07-04 17:54:30 -07:00
Scott Erickson
85a6b648a5 Merged conflicts. 2014-07-04 17:54:24 -07:00
Scott Erickson
4e284d81b7 Handled conflicts, throwing out changes to ladder_tab.coffee. 2014-07-04 17:36:10 -07:00
Ruben Vereecken
bb1c07570d added isTranslationPatch method to patches 2014-07-04 19:27:41 +02:00
Ruben Vereecken
fce9f0031b All edits are now tracked
intermediate

intermediate
2014-07-04 19:27:38 +02:00
Ruben Vereecken
a933f9737d Creating achievement demo
intermediate
2014-07-04 19:27:37 +02:00
Ruben Vereecken
1fe2c67ffe Added tests for repeatable achievements, including complicated xp
Intermediate
2014-07-04 19:27:37 +02:00
Tery Lim
9090ce7714 Merge master into branch 2014-07-04 22:37:16 +08:00
Tery Lim
329f0e7e22 Clean up for coffeescript convention 2014-07-04 22:23:47 +08:00
Scott Erickson
2855d2a402 Made the deltas lib conflict identifying library able to handle many-to-many conflicts.
Made conflict finding a bit more liberal, in that any messing with arrays (adding, removing or moving things inside) will conflict with any other such change.
2014-07-03 17:41:58 -07:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Nick Winter
58bf85d234 Simulator handles when there are no Greed matches to randomly simulate. 2014-06-27 08:50:04 -07:00
Nick Winter
802d43651e Exposing Vector z property. Getting ready to use new builtin property documentation. 2014-06-27 00:36:18 -07:00
Nick Winter
dd9b8a0018 Migrating from tileGroupNumber to tileGroupLetter. 2014-06-24 16:32:44 -07:00
Nick Winter
580d002a98 Messing with marks. 2014-06-24 15:45:33 -07:00
Scott Erickson
9b873cfab4 Patch modal handles invalid patches. 2014-06-24 17:25:01 -04:00
Scott Erickson
ee0b14eb61 Changed the versions history modal to show name and date. 2014-06-24 16:41:55 -04:00
Michael Schmatz
988ad6ffda Attempting to fix G+ 2014-06-24 11:29:43 -07:00
Nick Winter
815ef88e78 Fixed bugs with camera bobbing with bobbing units and gold views showing up when empty. 2014-06-23 10:36:42 -07:00
Nick Winter
81f8334f37 Some fixes for CocoSprite alphas. 2014-06-21 22:31:10 -07:00
Nick Winter
6813279871 Fixed an infinite loop timeout issue. 2014-06-21 10:56:55 -07:00
Nick Winter
564c463431 Stop tracking Simulator events to Mixpanel. 2014-06-21 09:17:56 -07:00
Nick Winter
c9dcc290cb Fixed some bugs where Aether wasn't getting the proper submittedCodeLanguage or functionParameters sometimes. 2014-06-20 17:19:18 -07:00
Fergus Leen
88aa8d234c Facebook friends patch 2014-06-20 02:18:40 +01:00
Nick Winter
bb8b9b2e93 bid -> makeBid. 2014-06-19 17:27:41 -07:00
Michael Schmatz
34f5377754 Increased infinite loop timeout 2014-06-19 17:16:08 -07:00
Michael Schmatz
40fd1674ad Temporary fix for bid function in hover debugger 2014-06-19 17:09:45 -07:00
Nick Winter
7b59c42f5d Added stupid method argument compilation info for bid(blockNumber) to various Aether compilation steps. 2014-06-19 15:41:35 -07:00
Michael Schmatz
a1b7025730 Emergency linkedin hot fix 2014-06-19 08:36:22 -07:00
Michael Schmatz
548eaefae1 Add debug variable inspection progress bar 2014-06-18 13:43:04 -07:00
Scott Erickson
ee791da34c Moved services into their own folder, and made no services run for both testing and demo pages. 2014-06-16 11:40:09 -07:00
Ruben Vereecken
1c671a3c25 Refactored vendor loading 2014-06-16 11:40:09 -07:00
Ruben Vereecken
2e40a53674 Extracting third party scripts out of main 2014-06-16 11:40:08 -07:00
Scott Erickson
4932317982 Finally got the demo view working (mostly). Need to turn off third party ajax requests. 2014-06-16 11:40:08 -07:00
Scott Erickson
1786eab09d Initial work on a demo view. But brunch won't build demo-app.js for some reason. 2014-06-16 11:40:08 -07:00
Nick Winter
1502cdc64b Merge branch 'jayant1992-master' 2014-06-13 08:17:12 -07:00
Ruben Vereecken
dcdcca751f Fiddled with creating xp functions 2014-06-12 19:44:56 +02:00
Ruben Vereecken
509be067c3 Added support for the operator in LocalMongo 2014-06-12 19:41:00 +02:00
Ruben Vereecken
a61d0e5569 Added support for diminished exp for repeatables. Needs tweaking though. 2014-06-12 19:40:59 +02:00
Nick Winter
77920b5416 Improvements to profile views. Added links to players' code. 2014-06-11 19:38:47 -07:00
Scott Erickson
e6dc896bab Reworking some code to use the new CocoModel.patch method. 2014-06-11 11:34:52 -07:00
Jayant Jain
d5d20377a2 Removes panning upon right click in editor 2014-06-11 15:05:59 +05:30
Corey Prak
8448061f7b Added more names for #53 2014-06-10 12:52:06 -04:00
Michael Schmatz
f29a41f108 Add linkedIn link, field of study support to LinkedIn import 2014-06-08 18:15:18 -07:00
Michael Schmatz
4072c1b969 Basic functionality done, needs validation error handling
As well as formatting
2014-06-07 11:45:49 -07:00
Michael Schmatz
0c0084dd4b Make single game simulate another task if error 2014-06-06 13:26:15 -07:00
Michael Schmatz
31bb9c8807 Fixed error handling for results with no taskID 2014-06-06 12:47:10 -07:00
Michael Schmatz
1486f31c37 Stop headless simulator from exiting if error 2014-06-06 12:26:28 -07:00
Michael Schmatz
24452026d1 Minor fix for simulator logic 2014-06-06 12:18:02 -07:00
Scott Erickson
49c9c6bfc9 Built the client test view (rebased from feature/testclient). 2014-06-05 16:56:29 -07:00
Ruben Vereecken
df60402d00 Added test 2014-06-02 20:29:12 +02:00
Ruben Vereecken
699aa506f2 Added Local Mongo support for nested documents. Totally forgot those 2014-06-02 20:29:11 +02:00
Ruben Vereecken
e177912a5a Added '$or' and '$and' to Local Mongo 2014-06-02 20:29:11 +02:00
Ruben Vereecken
b3bddbd785 Finished regular query selectors of Local Mongo 2014-06-02 20:29:11 +02:00
Ruben Vereecken
20af7b090a Worked on getting the tests to work 2014-06-02 20:29:11 +02:00
Ruben Vereecken
f2f4fef1e0 Wrote tests for the local mongo querier 2014-06-02 20:29:11 +02:00
Ruben Vereecken
99927d1345 Started on the local mongo querier 2014-06-02 20:29:11 +02:00
Scott Erickson
47f28d26d1 Fixed up my refactoring of markToRevert so now _revertAttributes is only populated the first time set is called. 2014-05-30 16:20:20 -07:00
Scott Erickson
7a9928b0c5 Fixed #1102 2014-05-30 13:57:21 -07:00
Scott Erickson
254c6ff7ba Fixed #1106 a bunch. Patches show up correctly, don't include skipped paths when patching, and skipped paths are now used in the patch modal too. 2014-05-30 13:40:38 -07:00
Nick Winter
f3adc216ed Protecting our replacement of Math.random via Aether. 2014-05-29 12:26:08 -07:00
Scott Erickson
93f7d8c0a4 Made sure sprites are idle and properly positioned when they load. 2014-05-27 16:41:56 -07:00
Nick Winter
c01bd69625 Better recoverability for non-UserCodeProblem errors during world generation. 2014-05-26 18:45:00 -07:00
Nick Winter
3dd362c01e Added support for blaming infinite loops. 2014-05-25 12:15:32 -07:00
Nick Winter
6b554e03ef Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
2014-05-25 09:37:13 -07:00
Nick Winter
16e1ef760a Merge branch 'master' of git://github.com/jayant1992/codecombat 2014-05-25 08:51:13 -07:00
Nick Winter
1a6fd75103 Trying to fix some Simulator loading errors. 2014-05-25 08:29:33 -07:00
Dominik Maier
f62cd7f38b + added shortcut for frame single-stepping
+ fixed single stepping for frames
2014-05-24 17:31:59 +02:00
Jayant Jain
a84049cf16 Fixes issues with dragging thangs onto the map 2014-05-24 12:02:26 +05:30
Jayant Jain
94f70ca9f4 Fixes #1079 2014-05-24 12:02:26 +05:30
Nick Winter
35fc5a5197 Fixed infinite loop detection, I hope. 2014-05-23 21:24:50 -07:00
Nick Winter
690fbc6919 Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking. 2014-05-23 12:04:42 -07:00
Nick Winter
ff171588d9 Trying out text shadow coloring based on team for text event labels. 2014-05-23 09:56:39 -07:00
Nick Winter
26d2816071 Fixed some more memory leaks. 2014-05-22 19:05:11 -07:00
Scott Erickson
bd575ad667 Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built. 2014-05-22 14:16:39 -07:00
Scott Erickson
5a407492db Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default. 2014-05-22 13:48:48 -07:00
Scott Erickson
681adc1dcd Got rid of a log. 2014-05-22 13:37:08 -07:00
Nick Winter
4c7d7fce03 Fixed some memory leaks. 2014-05-22 12:05:36 -07:00
Scott Erickson
bfa90f671d Fixes #940, merging the signup and login modal into a single modal. Created a couple A/B tests for amount of text in the signup modal. 2014-05-22 11:26:08 -07:00
Scott Erickson
104deb2ab8 Disabled CocoModel noty errors for form submissions that handle these errors. 2014-05-22 11:26:08 -07:00
Nick Winter
48f5347075 Fixed gigantor server scoring bug. Cleaned up a bit of logging and error handling. Finished not resetting scores on resubmitting. 2014-05-21 21:56:11 -07:00
Scott Erickson
037dbe97c6 Some remaining work to get the delayed show guide script set up. 2014-05-21 14:50:27 -07:00
Scott Erickson
4929f81fcc Fixed the level editor preview window not loading on repeated opens. 2014-05-21 14:28:52 -07:00
Scott Erickson
18f694b010 Fixed up the level loader to include session objects as world necessities. 2014-05-21 12:53:28 -07:00
Jayant Jain
c05780de4c Resolves #170, thang can be directly placed by dragging onto the map 2014-05-21 10:27:46 -07:00
Scott Erickson
a7f24ab04f Some work on subscription definitions for the validated Backbone Mediator. Added 'script-manager:tick' channel. 2014-05-20 15:36:15 -07:00
Scott Erickson
70525ec57a Fixed the music starting when you restart the level, even if music is off. 2014-05-20 13:43:52 -07:00
Nick Winter
88a5685c37 Fix for WizardSprite scale thing. 2014-05-20 12:32:26 -07:00
Scott Erickson
86736d8f4a Fixed a bug. 2014-05-20 12:22:24 -07:00
Scott Erickson
2b56dffcb0 Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done. 2014-05-20 12:21:43 -07:00
Scott Erickson
3f884e71e5 Fixed the LevelLoader in headless settings. 2014-05-20 11:25:32 -07:00
Scott Erickson
93c6f72f07 Asynchronously building things again. 2014-05-20 10:49:19 -07:00
Nick Winter
022722a19f Fixed cosmetic GoalManager destruction error. 2014-05-20 09:19:31 -07:00
Nick Winter
d058b16283 Fixed some memory leaks. 2014-05-20 08:00:49 -07:00
Scott Erickson
a8abe8c887 Fixed mark sprite scaling some more. 2014-05-19 23:01:48 -07:00
Scott Erickson
f24ee98295 More work on mark sizing. 2014-05-19 22:17:23 -07:00
Scott Erickson
f463966a22 Fixed a bug with thangs not being properly scaled when first created sometimes. 2014-05-19 21:55:41 -07:00
Scott Erickson
6c3ff16bed Fixed setting registration points for thangs that match world dimensions. 2014-05-19 21:55:31 -07:00
Scott Erickson
b816055f9e Fixed goal states to handle teams. 2014-05-19 21:55:30 -07:00
Nick Winter
b2cc3d0692 Fixed bug with preloading the world replacing casting the same world if timing was wrong. 2014-05-19 20:12:16 -07:00
Scott Erickson
9ad4602e0f Fixed a bug with the new goal view. 2014-05-19 20:11:33 -07:00
Michael Schmatz
aba0120e88 Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
	server/queues/scoring.coffee
2014-05-19 19:04:47 -07:00
Michael Schmatz
97cbf55695 Simulator fetch random Greed games when queue empty 2014-05-19 18:58:45 -07:00
Scott Erickson
b410d91203 Cleaned up the LevelView, organizing it so that initialization code roughly runs in order, and set it up so that the ScriptManager is created earlier. 2014-05-19 17:10:41 -07:00
Scott Erickson
62ad8dd26a Added a status message to the goals view. 2014-05-19 16:36:45 -07:00
Scott Erickson
9ace31d391 Fixed the target mark. 2014-05-19 16:36:45 -07:00
Scott Erickson
8ae14e21ae Fixed #1029. Refactored scaling for sprites a bit. 2014-05-19 16:36:44 -07:00
Nick Winter
68a4483e91 Moved views/play/ladder_view to views/play/ladder/ladder_view and made a new views/play/ladder_home_view. 2014-05-19 11:58:53 -07:00
Nick Winter
5dd8bec393 Fixed issues with initial sprite scaling. 2014-05-19 10:39:24 -07:00
Michael Schmatz
6f2fd8e293 Verification simulator changes 2014-05-19 10:11:23 -07:00
Scott Erickson
df222461bf Fixed a bug that was bringing the thang editor down. 2014-05-17 11:38:33 -07:00
Scott Erickson
f99a95768e Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component. 2014-05-17 11:28:57 -07:00
Scott Erickson
4be67113be Thang events now only appear once per whole frame, rather than for each interpolated frame. 2014-05-17 11:28:57 -07:00
Nick Winter
736fc8c12f Remove overeager transpile problem showing for JS again. 2014-05-17 09:58:35 -07:00
Nick Winter
418c2f1a2c Preserve original scripts; don't overwrite with nothing if new world finishes before script initialization. 2014-05-16 17:38:33 -07:00
Nick Winter
a36a7792ec Fixed problem with IndieSprites not loading, breaking scripts. 2014-05-16 17:18:56 -07:00
Nick Winter
f64e50f85b Recording flow only for frame of interest. 2014-05-16 16:52:55 -07:00
Scott Erickson
ae64032739 Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals. 2014-05-16 15:34:14 -07:00
Michael Schmatz
e631bae248 Level session playtime logging 2014-05-16 15:27:46 -07:00
Michael Schmatz
5b93414862 Add playtime, opponent name, totalScore to match 2014-05-16 14:52:49 -07:00
Nick Winter
c1052d8d7e Fixed bug with trying to play selection sound for nonexistent sprites. 2014-05-16 10:03:45 -07:00
Nick Winter
fabf607b6a Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-15 20:49:15 -07:00
Nick Winter
ca6ea474bf Fixed some bugs with sprite sound loading and playback. 2014-05-15 20:49:10 -07:00
Scott Erickson
eebbae9b13 Added a global SPRITE_RESOLUTION_FACTOR property. 2014-05-15 17:09:35 -07:00
Michael Schmatz
65aae86dcc Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
	app/lib/simulator/Simulator.coffee
2014-05-15 16:44:16 -07:00
Michael Schmatz
a21d17a168 Have simulator use transpiledCode 2014-05-15 16:43:16 -07:00
Nick Winter
763e0500b2 Tracking simulator clicks. 2014-05-15 15:10:50 -07:00
Nick Winter
b973b749c0 Merged. 2014-05-15 14:57:24 -07:00
Nick Winter
8909d218bc Moved random seed initialization to Existence System, where it can be configured. 2014-05-15 14:54:31 -07:00
Scott Erickson
2a1d9a3c6c Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place. 2014-05-15 13:19:10 -07:00
Scott Erickson
3a1afbb7ca Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place. 2014-05-15 13:06:42 -07:00
Nick Winter
c1f9d51b37 Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world. 2014-05-15 11:27:51 -07:00
Scott Erickson
f653aa3375 Fixed #1008 2014-05-15 10:51:38 -07:00
Nick Winter
dbcafbb29b Working on level-specific coding languages, with non-writable code in JavaScript. 2014-05-14 21:54:36 -07:00
Scott Erickson
2a17ec5cb9 Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
Nick Winter
d61922ae42 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-14 15:31:19 -07:00
Nick Winter
cc7808251f Zoom/scroll, ModelModal, and coordinate grabber fixes. 2014-05-14 15:29:55 -07:00
Scott Erickson
a1474652f6 Merge branch 'feature/thangload' 2014-05-14 14:21:40 -07:00
Scott Erickson
00fdaa1d0f Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions. 2014-05-14 12:28:47 -07:00
Nick Winter
698207f533 Merge pull request #996 from gosnat/patch-8
Update world.coffee
2014-05-14 11:55:01 -07:00
Nick Winter
7f3e769cbd Merge pull request #997 from gosnat/patch-6
Update GoalManager.coffee
2014-05-14 11:54:50 -07:00
Nick Winter
57f3846abb Merge pull request #998 from gosnat/patch-7
Update thang.coffee
2014-05-14 11:54:46 -07:00
Scott Erickson
7a381df348 Merge branch 'feature/thangload' 2014-05-14 11:48:19 -07:00
Scott Erickson
09fbfdb360 Fixed a bug with the simulator due to the changes made to the supermodel. 2014-05-14 11:13:36 -07:00
Scott Erickson
0be813e424 Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished. 2014-05-14 10:35:16 -07:00
Michael Schmatz
9f9d651b3b Updates to transpile script and updated aetherOptions 2014-05-14 10:14:18 -07:00
Scott Erickson
54af58baee SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading. 2014-05-14 09:24:52 -07:00
Scott Erickson
4b404ae124 Finished tuning the supermodel loading and progress. 2014-05-13 14:39:45 -07:00
Scott Erickson
b4ad34eb8f LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily. 2014-05-13 10:51:55 -07:00
gosnat
12f351197d Update world.coffee
add getGoalState
2014-05-13 12:43:39 -05:00
gosnat
72b2c84705 Update thang.coffee
add getGoalState
2014-05-13 12:42:48 -05:00
gosnat
25287e0298 Update GoalManager.coffee
add getGoalState
2014-05-13 12:41:39 -05:00
Scott Erickson
66af855497 Merge branch 'master' into feature/thangload 2014-05-13 10:27:10 -07:00
Scott Erickson
1d88b6eefe Most of the way there getting it to work with loading thang types dynamically throughout the play view. 2014-05-13 10:26:33 -07:00
Dominik Maier
bb562aba32 + Overly lengtly comment changed. 2014-05-13 04:40:15 +02:00
Nick Winter
09bdc9bad9 Fixed initial team setting. 2014-05-12 19:39:16 -07:00
Dominik Maier
521bc31fa5 + Created function for generating a reproducable seed out of user code - as using JSON.stringify is not garanteed to be the same on every browser for objects. 2014-05-13 04:32:29 +02:00
Dominik Maier
efa39ffcd9 + Created function for generating a reproducable seed out of user code but it fails inside the web-worker 2014-05-13 04:18:56 +02:00
Dominik Maier
2807e83672 + "Real" predictable random. Seed depends on usercode map. 2014-05-13 03:34:11 +02:00
Nick Winter
2eefdef191 Working on matching Surface paused state to the pause screen. 2014-05-12 15:54:07 -07:00
Nick Winter
78a0efac78 Fixed long words in Labels and empty GoldView. 2014-05-12 15:03:53 -07:00
Nick Winter
802889d115 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-12 13:28:51 -07:00
Nick Winter
1a5e30d5b5 Dynamic Canvas sizing. 2014-05-12 13:28:46 -07:00
Michael Schmatz
687872a97b Moved debug cache onto main thread
UI responsiveness greatly improved
2014-05-12 11:16:02 -07:00
Nick Winter
1aa72541ff Merged master into feature/thangload. 2014-05-12 09:57:31 -07:00
Nick Winter
e1b35251a3 Fixed bug with playback ending early. 2014-05-12 08:35:46 -07:00
Nick Winter
74ef9bc987 Experimental support for preloading worlds when we would have autocast if manual cast is on. 2014-05-11 17:42:32 -07:00
Nick Winter
8df3b01f9e Merged world/lodash/aether breakup for world workers. 2014-05-10 18:52:55 -07:00
Nick Winter
1e18f0b42f Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds. 2014-05-10 18:24:50 -07:00
Scott Erickson
f1de2ca8d9 Brought the canvas size down again because it halves the FPS in Firefox at least. 2014-05-09 16:35:10 -07:00
Nick Winter
df88be1ab1 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-09 15:07:55 -07:00
Nick Winter
6040d3b225 Shouldn't use much CPU when totally paused on Surface. 2014-05-09 15:07:30 -07:00
Michael Schmatz
1bbd4e6c68 Fixed frame-related bug 2014-05-09 15:05:50 -07:00
Michael Schmatz
f05af0fbe7 Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
	app/assets/javascripts/workers/worker_world.js
2014-05-09 14:50:08 -07:00
Michael Schmatz
66cc427417 Forward simulation optimization 2014-05-09 14:48:43 -07:00
Nick Winter
a74d015d18 Fixed a couple minor bugs. 2014-05-09 14:30:33 -07:00
Nick Winter
589410ed8e Merged master into feature/thangload. 2014-05-09 12:56:58 -07:00
Nick Winter
c4819c647c Removed includeeFlow, since we're going to do it lazily with the debug worker. 2014-05-09 09:29:50 -07:00
Nick Winter
3819778bee Updating everything to Aether 0.2.0. 2014-05-08 11:43:00 -07:00
Nick Winter
775a2a87e2 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-08 11:36:26 -07:00
Michael Schmatz
9c58aef32b Merged worker_debug and worker_world 2014-05-08 09:47:02 -07:00
Nick Winter
f3c6745b29 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-07 15:37:49 -07:00
Scott Erickson
c037ce14f2 Fixed #958. LevelLoader wasn't handling cached session objects passed in with the supermodel. 2014-05-07 13:28:42 -07:00
Michael Schmatz
7432112cba Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-07 11:37:04 -07:00
Michael Schmatz
7110f023f2 Merge branch 'feature/hover-debugger-performance'
Conflicts:
	app/lib/God.coffee
	app/views/play/level/tome/spell_debug_view.coffee
2014-05-07 11:37:03 -07:00
Scott Erickson
09a47cc5d8 Fixed #951. The parser was removing the shadow shape but not the tween of the shadow. 2014-05-07 11:11:22 -07:00
Nick Winter
0c30ec0c12 Some weird bugs I noticed with {me}. 2014-05-06 16:58:08 -07:00
Michael Schmatz
da575f8945 Refactored hover debugger is functional
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
2014-05-06 15:07:06 -07:00
Nick Winter
1f166406ac Some new names. 2014-05-06 12:47:38 -07:00
Nick Winter
ca8d5c1f3b Stop bobbing and more marks when world ended. 2014-05-06 11:02:53 -07:00
Michael Schmatz
dddd617a08 userCodeMap issues fixed
Now beginning hooking up the UI
2014-05-06 10:06:32 -07:00
Nick Winter
2e6bec5454 Some fixes for my accidental merge of #970. 2014-05-06 09:49:04 -07:00
Nick Winter
1f3cc8a004 Merge branch 'master' of git://github.com/domenukk/codecombat 2014-05-06 08:00:39 -07:00
Nick Winter
09c8a99a9b Merge branch 'patch-5' of git://github.com/gosnat/codecombat into gosnat-patch-5 2014-05-06 07:23:51 -07:00
Nick Winter
acccee33a3 Cleaner conditional init syntax. 2014-05-06 07:22:09 -07:00
Nick Winter
3e7edd8c61 Merge branch 'patch-4' of git://github.com/gosnat/codecombat into gosnat-patch-4 2014-05-06 07:18:26 -07:00
Dominik Maier
6d244e8560 + Merged Simulators 2014-05-06 05:07:34 +02:00
Dominik Maier
ad85bf5b77 Merge remote-tracking branch 'upstream/master' 2014-05-06 03:12:24 +02:00
Dominik Maier
c9bb488794 Created headless-client and an alternative implementation of god 2014-05-06 02:37:14 +02:00
Scott Erickson
056f081cdb Merge branch 'anonNameCollide' of https://github.com/adi2412/codecombat into adi2412-anonNameCollide
Conflicts:
	app/views/modal/signup_modal.coffee
2014-05-05 16:48:35 -07:00
Scott Erickson
684e61532a Fixed a bug with the deltas library identifying conflicts between patches. 2014-05-05 16:35:26 -07:00
Michael Schmatz
97f3694dbf Basic backend functionality is there 2014-05-05 13:26:37 -07:00
gosnat
939509849c Update GoalManager.coffee
Justification:

For a negative goal like saveThangs, let's say you have 5 thangs on the save list.  As things stand, if you don't have a HowMany defined, then the number of needed deaths to fail is 

numNeeded = _.size(stateThangs) - Math.min((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.min(1, 5) + 1
numNeeded = 5

So you would only fail the goal if all 5 thangs you were supposed to save died.  This is contrary to the comment right above this line:

# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be "done"

Therefore, I think it should be Math.max rather than Math.min.

numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(1, 5) + 1
numNeeded = 1

So any of the Thangs on the save list dying is enough to fail the goal.

As a double check, what if the level designer designated a HowMany of 5?

numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(5, 5) + 1
numNeeded = 1

So this is consistent.
2014-05-05 14:08:41 -05:00
gosnat
93d117100a Update GoalManager.coffee
For compound goals like GetAllToLocation, you should continue adding to the existing list of thang states.
2014-05-05 13:22:57 -05:00
gosnat
39b21da035 Update GoalManager.coffee
I'd like to temporarily turn on console logging (lines 240 and 245) to take a peek at why numNeeded doesn't seem to be correct if howMany isn't defined.
2014-05-03 21:36:24 -05:00
Scott Erickson
db9a82d58a Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload 2014-05-02 17:03:53 -07:00
Scott Erickson
aee90c72bb Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel. 2014-05-02 17:03:30 -07:00
Nick Winter
d54149d0f3 Reworked LevelView loading priorities to try to get world simulating earlier. 2014-05-02 12:32:41 -07:00
Scott Erickson
06bc96d7d0 Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering. 2014-05-02 10:31:20 -07:00
Scott Erickson
2952d7702c Merge branch 'master' into feature/thangload
Conflicts:
	app/lib/LevelLoader.coffee
	app/views/play/level_view.coffee
2014-05-02 08:20:03 -07:00
Scott Erickson
92687b17de Merge branch 'master' into feature/thangload
Conflicts:
	app/lib/LevelLoader.coffee
	app/views/play/level_view.coffee
2014-05-02 08:19:47 -07:00
Scott Erickson
26cafd2f19 Fixed #941. Actually it was no longer crashing probably because of the fix for #934, but there were still other bugs. Fixed it, and other bugs like it, particularly in the spectate view. Cleaned up a bit, too. 2014-05-01 16:38:27 -07:00
Michael Schmatz
717651d6ff Progress on thang property serialization
There is a bug where thang properties aren’t updated when simulating
forward
2014-05-01 16:08:46 -07:00
Scott Erickson
3bc0c1710e Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-01 15:45:00 -07:00
Scott Erickson
31c5890288 Fixed #934 2014-05-01 15:44:50 -07:00
Nick Winter
0f33bae1f1 Hid level done button better. Avoiding building wizard sprite when not needed. 2014-05-01 14:36:26 -07:00
Nick Winter
5376a42f94 Fixed serialization of tracked property arrays. 2014-05-01 13:23:14 -07:00
Michael Schmatz
c9ea301b29 Fixed various bugs with debug worker 2014-05-01 11:12:44 -07:00
Nick Winter
f7bdb7e840 Upgrades for teleportation imnterpolation performance, ACE search box styling. 2014-05-01 10:44:17 -07:00
Nick Winter
541a2756fd Simulate properly even if Simulator Supermodel starts fully loaded. 2014-04-29 16:54:57 -07:00
Nick Winter
2f174691c5 Fixed #939. 2014-04-29 16:44:38 -07:00
Nick Winter
04d74fb76f Fixed bug with scale not updating properly when paused. 2014-04-29 16:04:30 -07:00
Nick Winter
bea0589fad Fixed #935. 2014-04-29 15:31:18 -07:00
Nick Winter
369ea8a00f Merge branch 'master' of https://github.com/codecombat/codecombat 2014-04-28 19:09:04 -07:00
Nick Winter
aea49cc27f Fixed bobbing. 2014-04-28 18:36:46 -07:00
Scott Erickson
bcad939eae Merge branch 'master' of https://github.com/codecombat/codecombat 2014-04-28 18:31:04 -07:00
Scott Erickson
57beb94b5c Fixed a bug with the levelloader loading articles. 2014-04-28 18:30:47 -07:00
Nick Winter
b954e70d85 Let's try 30 FPS. Fixed Surface destruction bug. 2014-04-28 17:06:43 -07:00
Nick Winter
0b947dbeee Let's try 30 FPS for a while now. 2014-04-28 16:41:18 -07:00
Nick Winter
bd3c059c2a Several performance improvements based on profiling. 2014-04-28 16:31:51 -07:00
Michael Schmatz
544cc62cdb First steps towards hover debugger improvements 2014-04-28 15:05:54 -07:00
Scott Erickson
b9f4093b08 Set up the LevelLoader to load names instead of whole ThangTypes. 2014-04-28 14:58:58 -07:00
Scott Erickson
01f2a556f9 Set up the patches view with the new loading system, fixing a few things in the meanwhile. 2014-04-28 11:09:21 -07:00
Scott Erickson
17a0bf54c6 Merge branch 'master' into feature/loading-views 2014-04-28 10:10:57 -07:00
Nick Winter
fc6ad1dd01 Properly tracking first-frame team gold. Slightly more visible team gold on hover. 2014-04-27 20:11:11 -07:00
Nick Winter
a7179ae3b2 Fixed some more gold view stuff. 2014-04-27 15:33:16 -07:00
Nick Winter
fa0e7f04f7 Fixed a thing. 2014-04-26 14:21:26 -07:00
Scott Erickson
fed5d681f2 Merge branch 'master' into feature/loading-views 2014-04-26 12:54:37 -07:00
Scott Erickson
d5bcec5ad0 Fixed the level editor with the new loading system. 2014-04-25 19:11:32 -07:00
Nick Winter
834c27bbd7 Show spell palette for Thangs with apiProperties that aren't programmable. 2014-04-25 16:57:42 -07:00
Scott Erickson
14d62915f4 Got projection and backups set back up, partially fixed the level editor. 2014-04-25 16:14:05 -07:00
Nick Winter
d8d2a57c38 Listed a few new levels. 2014-04-25 15:00:46 -07:00
Scott Erickson
7640a6365b Removed some logs. 2014-04-25 14:59:17 -07:00
Scott Erickson
3dc3f62473 Merge branch 'master' into feature/loading-views
Conflicts:
	app/views/editor/components/main.coffee
2014-04-25 14:31:58 -07:00
Scott Erickson
278d6752c3 Refactored SuperModel, CocoModel and LevelLoader.
Removed the dynamic population of the Level, instead putting straightforward logic into LevelLoader.
Simplified SuperModel.
2014-04-25 14:30:06 -07:00
Nick Winter
183fe9c496 Code review of 97d3b6. 2014-04-25 10:46:43 -07:00
Michael Schmatz
97d3b6107d Merge feature/linkedin into master 2014-04-25 08:47:31 -07:00
Michael Schmatz
0dbcc861bf Various tweaks to employer signup 2014-04-25 07:48:59 -07:00
Michael Schmatz
4f6f845c2d Employer signup works 2014-04-24 17:36:07 -07:00
Michael Schmatz
6644c6a9ee Push for george 2014-04-24 15:27:37 -07:00
Nick Winter
2a2ddd068e Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com. 2014-04-24 14:23:15 -07:00
Michael Schmatz
628a784ac4 Progress towards LinkedIn integration 2014-04-23 11:25:36 -07:00
Nick Winter
d4cf31c8fe Improved admin view of pending candidates. 2014-04-23 10:21:58 -07:00
Scott Erickson
c85971e5e6 Added i18n population action to the level editor. 2014-04-22 17:56:41 -07:00
Scott Erickson
e8da248302 Made the level editor not break when using units that are incomplete. 2014-04-22 10:39:15 -07:00
Ting-Kuan
974e5e1b24 remove debugging msg. 2014-04-19 13:09:50 -04:00
Ting-Kuan
692693c181 Merge branch 'master' into feature/loading-views
Conflicts:
	app/locale/en.coffee
	app/views/editor/level/edit.coffee
	app/views/kinds/CocoView.coffee
	app/views/play/ladder/ladder_tab.coffee
	app/views/play/ladder_view.coffee
	app/views/play/level/level_loading_view.coffee
2014-04-19 01:15:04 -04:00
dpen2000
75b759b1dc Add system names into delta messages 2014-04-18 17:25:25 -04:00
dpen2000
b20f8fd260 Refactor getNameById to use mongo db's $in instead of parallel and use a new generic method in Handler.coffee 2014-04-18 21:06:57 +01:00
Ting-Kuan
1c1cf2f189 Fix loading of Level. 2014-04-17 19:23:35 -04:00
Ting-Kuan
360e594f3d Merge branch 'feature/loading-views' of https://github.com/codecombat/codecombat into feature/loading-views
Conflicts:
	server/commons/Handler.coffee
2014-04-17 12:58:29 -04:00
Scott Erickson
9ed876d12a Some bug fixes to get Anya import to work. 2014-04-16 09:25:34 -07:00
Scott Erickson
bf7117d1c6 Merge pull request #854 from dpen2000/ShadowsIssue
Fix #736 Invisible thangs still have shadows
2014-04-16 08:38:59 -07:00
Ting-Kuan
2e50d7b15d Merge branch 'feature/Change-view-to-fit-new-supermodel' into feature/loading-views
Conflicts:
	app/views/play/ladder/ladder_tab.coffee
	app/views/play/ladder_view.coffee
2014-04-16 11:38:05 -04:00
Scott Erickson
94c4179417 Fixed some things that were keeping brunch from working. 2014-04-16 08:03:41 -07:00
edtrist
5aa1afbf7a Fix console.warning bug that prevents page from loading 2014-04-16 00:03:43 +01:00
dpen2000
eae2ba6913 Fix #736 Invisible thangs still have shadows 2014-04-15 18:32:29 -04:00
Ting-Kuan
af399f4415 Merge branch 'master' into feature/loading-views 2014-04-15 13:34:20 -04:00
Nick Winter
03df078d5a Couple job profile fixes. 2014-04-15 08:39:18 -07:00
Nick Winter
1239617bd4 Fixed browser majorVersion detection for Safari. Adjusted range radius property regexp. 2014-04-14 16:34:11 -07:00
Nick Winter
89ec5c900b Trying synchronous spritesheet building during level loading for speed. 2014-04-14 14:50:25 -07:00
Scott Erickson
dd36cdd092 Fixed #836 2014-04-14 11:14:09 -07:00
Nick Winter
8aa36178af Fixed #769. Added some analytics timing tracking. Added replacement for $.browser. 2014-04-13 20:31:23 -07:00
Nick Winter
7fcff825a8 Fixed #310 by tweaking the styling to emphasize stroke over fill. 2014-04-13 16:42:21 -07:00
Nick Winter
a9725f2dc6 A bit of error handling. 2014-04-13 14:48:36 -07:00
Ting-Kuan
8e19d8b71f Change some resource loading logic to fit new SuperModel. 2014-04-13 13:29:43 -04:00
Aditya Raisinghani
ffd057899e Removed anon name collisions and reset anon user name if name is taken in interim. 2014-04-13 17:55:49 +05:30
Ting-Kuan
508b570fea Merge branch 'master' into feature/loading-views
Conflicts:
	.gitignore
	app/locale/en.coffee
	app/models/SuperModel.coffee
	app/views/editor/thang/edit.coffee
	app/views/kinds/CocoView.coffee
2014-04-12 17:07:30 -04:00
Scott Erickson
35fe47bbac Merge branch 'feature/jsondiffpatch' 2014-04-11 22:52:58 -07:00
Scott Erickson
34bf484bf2 Added data merge conflict handling. 2014-04-11 21:11:52 -07:00
Nick Winter
99ead5d193 #223 is done, since goals aren't in scripts, and I just removed some goals-of-scripts stuff. 2014-04-11 19:51:20 -07:00
Ting-Kuan
a6235842b6 Change populate model to accept resource name. 2014-04-11 22:35:20 -04:00
Michael Schmatz
7ddd84248b Simulator fixes!
Fixed memory bug with aggregation framework
2014-04-11 17:11:57 -07:00
Scott Erickson
bbb9fb7a64 Added a patches view. 2014-04-11 14:19:17 -07:00
Nick Winter
10bb17c38a Added getThangByID method to Thang. Handled a few error corner cases with the time popup. 2014-04-11 14:03:13 -07:00
Scott Erickson
e3a1f170cf Merge branch 'master' into gintau-feature/change-supermodel-to-general-resource-loader
Conflicts:
	app/views/kinds/CocoView.coffee
	app/views/play/level/level_loading_view.coffee
2014-04-11 11:19:16 -07:00
Scott Erickson
97a7bc7614 Merge branch 'backbone_mediator' of https://github.com/rubenvereecken/codecombat into feature/jsondiffpatch
Conflicts:
	app/initialize.coffee
	bower.json
2014-04-11 10:32:19 -07:00
Nick Winter
8d5e129c2c Merged the jobs in. Look out for Treema bugs from the last four months. 2014-04-11 10:20:12 -07:00
Nick Winter
7a35a6248f Adding contact form for employers to contact candidates. 2014-04-10 14:59:32 -07:00
Michael Schmatz
e17fbdae73 Fixed common programmables not being saved 2014-04-10 14:08:20 -07:00
Ting-Kuan
a5e6496a7c Make resources as static class to avoid loading multiple times.
Clean debug message.
2014-04-10 16:59:08 -04:00
Scott Erickson
3c832d3707 Added delta views to the other save modals. Fixed modified deltas in delta views. A few style tweaks. 2014-04-10 11:13:33 -07:00
Scott Erickson
66d455285e Integrated the delta view into the save view for levels. 2014-04-09 19:07:44 -07:00
Nick Winter
dd46f9d039 Ripped out Gravatar profiles in favor of our own photo uploads, with Gravatar and Wizard portrait fallbacks. 2014-04-09 16:46:44 -07:00
Scott Erickson
f2d21b960f Added a delta subview for displaying deltas of schema'd data. 2014-04-09 16:09:35 -07:00
Ting-Kuan
3ea4d1677c able to load level editor. 2014-04-09 15:11:59 -04:00
Nick Winter
3325c55c3f Fixed #759. 2014-04-08 14:58:34 -07:00
Ting-Kuan
16fe28ff55 Add ResourceManager. 2014-04-07 16:27:50 -04:00
Nick Winter
255cef83fb Fixed #738. 2014-04-03 16:16:53 -07:00
Scott Erickson
0a78368217 Refactored user authentication again. Now the user object is inserted into main.html, which was renamed from index.html so the express static middleware wouldn't serve it. 2014-04-02 13:12:24 -07:00
Nick Winter
bfa71d01ff Merged. 2014-04-01 10:31:22 -07:00
swapnesh
497563bc0a Added more names for #53 2014-04-01 17:50:33 +05:30
Nick Winter
a319e183b6 Fixed a little mistake with user signup. 2014-03-31 14:02:15 -07:00
Nick Winter
389323953b Fixed #180. 2014-03-31 13:56:13 -07:00
Nick Winter
cb27124285 Fixed #135. 2014-03-30 17:24:07 -07:00
Nick Winter
8df80ad1bc Merged AKeeper's ru.coffee additions, taking into account M-r-A's suggestions. 2014-03-30 13:33:21 -07:00
Nick Winter
b0a4a97ff1 Merged 2014-03-30 12:54:48 -07:00
Bia
53c20d3b9d Added Thang names 2014-03-30 20:43:48 +01:00
Nick Winter
e08265a725 Merge pull request #730 from Darredevil/master
Added setGoalState
2014-03-29 14:04:33 -07:00
Darredevil
c4de6ef996 Added setGoalState 2014-03-29 03:54:16 +02:00
Darredevil
0a969bb103 Added setGoalState 2014-03-29 03:53:19 +02:00
Darredevil
e060d4b73d Added setGoalState 2014-03-29 03:52:02 +02:00
Nick Winter
cf81d51a89 Fixed #46. 2014-03-28 15:23:12 -07:00
Nick Winter
62f2fe80c3 Updated CoordinateDisplay styles; fixed #10. 2014-03-28 11:55:24 -07:00
Nick Winter
127c4a4e0f Refactored defaults for Aether's fancy options, and overriding them with query parameters. Reduced non-dev-mode script debug logging. 2014-03-27 13:36:33 -07:00
Scott Erickson
fae9034dfc Merge branch 'master' of https://github.com/swapkh91/codecombat into swapkh91-master
Conflicts:
	app/models/SuperModel.coffee
2014-03-26 14:29:16 -07:00
Nick Winter
544070e578 Fix for infinite loop fix. 2014-03-26 12:34:45 -07:00
Nick Winter
515b8723a3 Simulator handles more errors. 2014-03-26 12:12:43 -07:00
Nick Winter
127eb3cef6 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-26 11:32:49 -07:00
Nick Winter
cab343b0b3 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-26 11:25:20 -07:00
Nick Winter
773df44b14 Added infinite loop handling to Simulator. 2014-03-26 11:25:05 -07:00
swapnesh
1118324b41 Migrate from .on, .once to .listenTo, .listenToOnce 2014-03-26 03:25:11 +05:30
kgy01
29aad01697 hide Arrow and Spear if buried use ['Arrow', 'Spear'] for condition 2014-03-25 08:48:26 -04:00
kgy01
a420064bc1 hide spear's shadow if buried 2014-03-25 08:31:38 -04:00
kgy01
3cc422a281 Merge remote-tracking branch 'upstream/master' 2014-03-25 08:10:30 -04:00
kgy01
c48863fae6 Hide arrow's shadow if buried 2014-03-25 08:06:37 -04:00
Scott Erickson
2c329a256f Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties. 2014-03-24 14:42:56 -07:00
Scott Erickson
e9b3db2eb9 Fixed destroy to not break stopListening, which uses off. 2014-03-24 14:27:10 -07:00
Scott Erickson
f55cef5ced Merge branch 'migrateBBevents' of https://github.com/Shrihari/codecombat into Shrihari-migrateBBevents 2014-03-24 10:38:57 -07:00
Shrihari
0160538b44 More migrations 2014-03-24 22:28:34 +05:30
Shrihari
5845125b43 Migrate .on, .once - Fixed a small error 2014-03-24 12:32:29 +05:30
Shrihari
67f5270bfc Migrate .on, .once - Batch 1 2014-03-24 12:23:41 +05:30
Akaza Akari
3e4d7d745a Script-based movement for all CocoSprites for #140 2014-03-23 23:19:18 -07:00
Nick Winter
dbeb3d445b Give focus back to spell view on palette click. 2014-03-23 16:48:30 -07:00
Nick Winter
4a47c5b517 Dead Thangs sink down a bit in the layer order. 2014-03-23 16:21:36 -07:00
Nick Winter
9fbd008f59 Merge branch 'ItsLastDay-arrow' 2014-03-23 14:15:24 -07:00
Nick Winter
d85dd9f62c Bringing in #664, but only when maximizesArc is on. 2014-03-23 14:15:06 -07:00
Mikhail Koltsov
13338afe3d Now absolutely done scaling (#46)
also commented math's out.
2014-03-23 23:51:46 +04:00
Mikhail Koltsov
446726acc9 done rotating, looks good in Zone of Danger (#46) 2014-03-23 22:13:07 +04:00
Scott Erickson
8ca5f23749 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-23 09:30:46 -07:00
Scott Erickson
72b88a3ee9 First pass on setting up gplus friends on the ladder page. 2014-03-23 09:30:01 -07:00
Mikhail Koltsov
edeeb3c3eb some work on arrows 2014-03-23 20:21:11 +04:00
Nick Winter
eec46dcb48 Don't try to draw a grid if it's not going to work (no lands). 2014-03-22 14:28:18 -07:00
Nick Winter
808cf9280b Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-22 08:53:02 -07:00
Nick Winter
d289ca825e Fixed Simulator to actually use protectAPI. 2014-03-22 08:52:47 -07:00
therealbond
7d03c2e520 Merge branch 'master' of https://github.com/therealbond/codecombat 2014-03-22 02:05:19 -04:00
therealbond
b2c500369b Added more names for #53 2014-03-22 01:56:32 -04:00
Nick Winter
9e4908ade2 A couple ladder tweaks. 2014-03-20 19:18:46 -07:00
Nick Winter
2f3c0b0cc6 Need updated Aether. 2014-03-20 10:43:24 -07:00
Nick Winter
9713f7d142 Merge branch 'arrow' of git://github.com/ItsLastDay/codecombat into ItsLastDay-arrow 2014-03-19 18:01:49 -07:00
Nick Winter
87f16f2550 Merge branch 'Shrihari-range-radii' 2014-03-19 17:17:05 -07:00
Nick Winter
fec8e34a78 Merged. 2014-03-19 17:16:48 -07:00
Scott Erickson
b6c9b6276c Tweaked logging of sprite building. 2014-03-19 17:11:45 -07:00
Scott Erickson
74e068af0b Fixed some bugs from the migration from _.cloneDeep to $.extend 2014-03-18 13:47:51 -07:00
Scott Erickson
a461a14d6e Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-18 13:08:34 -07:00
Scott Erickson
37a9b7f319 Switching from the slow _.cloneDeep to the fast $.extend 2014-03-18 13:08:26 -07:00
Nick Winter
358d7fa181 Dont' need to load sessions, too. 2014-03-18 11:52:23 -07:00
Nick Winter
4355813d69 Don't throw away fully loaded supermodels in between simulations or refresh tabs when not looking at them. 2014-03-18 11:26:15 -07:00
Shrihari
ee76e41c78 Range radii - renamed few variales for clarity 2014-03-18 18:33:39 +05:30
Shrihari
8f5e8efce0 Range radii - Some cleanup 2014-03-18 18:22:26 +05:30
Shrihari
ea24ae2fd8 Range radii - Some cleanup 2014-03-18 18:13:38 +05:30
Shrihari
22af95e7b9 Added 4 fallback colors for extra ranges 2014-03-18 18:06:44 +05:30
Shrihari
b283757315 Refactored buildRadius() to work with any range radius 2014-03-18 17:39:16 +05:30
Mikhail Koltsov
97f9e548e2 added perspectivizion for arrows (issue #46) 2014-03-18 00:40:37 +04:00
Scott Erickson
564d267463 Removed a TODO. 2014-03-17 07:33:53 -07:00
Nick Winter
566c9e6c9d Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-16 21:48:37 -07:00
Nick Winter
b51f51f636 Fix for no Camera for creating Marks in the Thang Editor. 2014-03-16 21:48:28 -07:00
Scott Erickson
5a8d1b0a2b Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-16 21:43:21 -07:00
Scott Erickson
de34896a9a Playback is now disabled during casting. Also cleaned out some remaining hover logic. 2014-03-16 21:43:14 -07:00
Nick Winter
af57e88a1a Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-16 21:33:50 -07:00
Nick Winter
f02f4e77d0 Improved next game routing and speed. Hid that catastrophically dangerous reset all games button. 2014-03-16 21:33:46 -07:00
Scott Erickson
17af4cec0c Slight tweak. 2014-03-16 20:36:02 -07:00
Scott Erickson
dc32add6cb Merge branch 'simulator-teardown' of https://github.com/adi2412/codecombat into adi2412-simulator-teardown 2014-03-16 20:34:03 -07:00
Scott Erickson
a3df986567 Added a tween for size changes. 2014-03-16 19:27:48 -07:00
Nick Winter
aa4f1baf73 Moved to 1848 x 1178 pixel canvases, since it's 2x the old size. Added a conversion factor to script camera zooms to account for scripts using the old numbers. Fixed bug where IndieSprites wouldn't update actions. 2014-03-16 13:23:01 -07:00
Aditya Raisinghani
226ae29caf Added CocoClass as superclass to Simulator and updated destroy method. 2014-03-16 13:37:17 +05:30
Nick Winter
4e14ff3b11 Merge pull request #565 from jayant1992/master
Bugfix for play, usability improvement for editor.
2014-03-15 15:32:17 -07:00
Nick Winter
38bfe222a0 Merge pull request #564 from Shrihari/range-radii
Added radii marks for voiceRange, visualRange and attackRange
2014-03-15 15:31:12 -07:00
Jayant Jain
93bb2d0893 Restricts wizard to level bounds when moving around 2014-03-16 03:11:55 +05:30
Jayant Jain
91515b1cea Clicking a thang in the left list automatically pans to the sprite on the editor map 2014-03-16 03:11:40 +05:30
Shrihari
005a91cec2 Moved createMarks() to setupSprite() to optimize loading 2014-03-16 02:48:19 +05:30
Shrihari
d186ae0a15 Added radii marks for voiceRange, visualRange and attackRange 2014-03-16 02:02:17 +05:30
Nick Winter
4b9c7a3784 Fixed bug with sprites being offset incorrectly when starting with an action not in their ThangType. 2014-03-15 11:31:12 -07:00
Nick Winter
7b1f8d1114 Merge pull request #547 from jayant1992/master
Improved panning and zooming for editor
2014-03-15 08:05:02 -07:00
Nick Winter
8276dbf2d1 Merge branch 'loading-view' 2014-03-14 19:44:33 -07:00
Nick Winter
b2efb1bba5 More work on the loading view. 2014-03-14 19:44:19 -07:00
Nick Winter
fc7d403785 Fixed two bugs with destroying sprites. 2014-03-14 17:15:07 -07:00
Nick Winter
efd0d82dea Working on new loading view design. 2014-03-14 17:06:08 -07:00
Michael Schmatz
357b73be93 Fixed bug in next game button, fixed wizard positions 2014-03-14 16:14:35 -07:00
Jayant Jain
ece932595c Enables drag-panning for editor and region chooser 2014-03-14 23:57:00 +05:30
Jayant Jain
d8418f7bb2 Fixes issue where panning occurs upon mouse scroll at max/min zoom 2014-03-14 23:57:00 +05:30
Nick Winter
795bd8f63b Moved Glen from Archmages to About. 2014-03-13 18:27:08 -07:00
Nick Winter
42a8862fa9 Merge pull request #541 from dkundel/master
Easy use of coordinates as discussed in #10 and minor fixes
2014-03-13 18:05:04 -07:00
Nick Winter
8b572f0647 Using isThang instead of instanceof Thang. 2014-03-13 17:59:17 -07:00
Nick Winter
e2d2e96cf5 Fixed several bugs with Thang selection and the SpellView and HUD. 2014-03-13 15:35:28 -07:00
Nick Winter
9d8b8e7395 Probably too mean to tell users that their password is wrong three times, so just once will do. 2014-03-13 10:27:32 -07:00
Nick Winter
c8103154a9 Using the new i18n utility function everywhere. Fixed big bug with spell palette i18n. 2014-03-13 09:02:19 -07:00
Nick Winter
2d848b4cce Merged some conflicts. 2014-03-13 08:39:53 -07:00
Nick Winter
4ad0fba860 Merge pull request #537 from jayant1992/master
UI and UX improvements to editor
2014-03-13 07:07:13 -07:00
Nick Winter
10e4bc737a Merge pull request #534 from Shrihari/fix-grid-toggle
Fix Grid Toggle consistency
2014-03-13 06:50:56 -07:00
Jayant Jain
17debf49e6 Implements smoother panning around the map for keyboard controls 2014-03-13 18:32:23 +05:30
Shrihari
fb7f64ddb0 Grid toggle consistent with the button and the shortcut 2014-03-13 15:21:00 +05:30
Dominik Kundel
5c97fea363 fixed issue of multiple insertions due to multiple event handlers 2014-03-13 03:38:34 +01:00
Dominik Kundel
60214abb41 Change cursor if moving on map with pressed 'shift' 2014-03-13 02:50:09 +01:00
Michael Schmatz
aea9e9d1a6 Spectate view is nearing completion 2014-03-12 17:51:13 -07:00
Dominik Kundel
8990b9d194 paste coordiante if click + shift 2014-03-13 01:50:59 +01:00
Ruben Vereecken
96ec29d80e Added the finishing touch. Solved issue #15 2014-03-13 01:07:47 +01:00
Ruben Vereecken
3856ac597f Finished perfecting i18n 2014-03-13 00:47:08 +01:00
Scott Erickson
660e9ceca5 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-12 15:12:22 -07:00
Ruben Vereecken
dbc37b177a Working on test. 2014-03-12 22:48:27 +01:00
Nick Winter
cf663f6775 Merge pull request #530 from rubenvereecken/i18n
Added i18n tags for new Ladder views
2014-03-12 14:03:44 -07:00
Ruben Vereecken
8c7c49fdbb Reverted work done on wrong branch 2014-03-12 21:54:54 +01:00
Scott Erickson
68c5144838 Added AoE circles. 2014-03-12 13:49:36 -07:00
Scott Erickson
853a80dd23 Fixed loading marks so they are positioned correctly when they load and the world is paused. 2014-03-12 12:43:51 -07:00
Ruben Vereecken
76110423c0 Created i18n utility function 2014-03-12 20:30:43 +01:00
Scott Erickson
7e8f74f385 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-12 10:09:06 -07:00
Scott Erickson
fe93d31929 Fixed loading marks so they are positioned correctly when they load and the world is paused. 2014-03-12 10:08:57 -07:00
Nick Winter
f83fe6ce14 Fixed bugs with sprite rotation updating. 2014-03-12 09:31:45 -07:00
Scott Erickson
52733d5a1e Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-12 09:15:48 -07:00
Scott Erickson
939c5faa1a Fixed a bug when a thang has multiple effects. 2014-03-12 09:15:37 -07:00
Nick Winter
2e354a7f11 Fixed #519, pressing esc while loading level, and CocoSprites updating actions and other things unnecessarily while paused. Watch for bugs with that last one. 2014-03-12 09:10:36 -07:00
Scott Erickson
9cb80783ff Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-11 22:01:47 -07:00
Nick Winter
b560827e32 Working on cleaning up some server errors. 2014-03-11 19:17:58 -07:00
Nick Winter
4f9db0a7f7 Merged in all names. 2014-03-11 18:11:48 -07:00
Darredevil
012c25a817 Added GetALLToLocations and KeepALLFromLocations 2014-03-12 01:57:30 +02:00
Alexandru
5f2587da18 Merge remote-tracking branch 'upstream/master' 2014-03-12 01:38:54 +02:00
Alexandru
4552455284 Merge branch 'master' of https://github.com/Darredevil/codecombat 2014-03-12 01:23:55 +02:00
Scott Erickson
da58b68fa0 Fixed a bug with the music player where sometimes it wouldn't loop. 2014-03-11 16:23:04 -07:00
Sam Epps
11ca60765d Added some additional names to names.coffee 2014-03-11 17:16:09 +01:00
Nick Winter
234b3f105d Reworked ladder game victory modal main call to action to actually submit game for ranking. 2014-03-10 10:36:28 -07:00
Nick Winter
c6b1d9089c Fixed sounds spamming on last frame. 2014-03-10 08:45:36 -07:00
Darredevil
c9a56048ca Update GoalManager.coffee 2014-03-09 20:35:33 +02:00
Nick Winter
b3964571e1 Fixed bug importing animations into existing ThangTypes that had only containers. 2014-03-08 15:04:11 -08:00
Nick Winter
5bde534757 Fixed parsing for ThangTypes that don't have lib.properties. 2014-03-08 14:53:17 -08:00
Nick Winter
be12d38e34 Taking into account null rects and library width/height subtraction on sprite parsing. 2014-03-08 14:38:35 -08:00
Nick Winter
085fb82cc9 Fixed a multiplayer link and debug mark alpha. 2014-03-07 21:02:10 -08:00
Scott Erickson
2fa40fb2db Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-07 17:37:19 -08:00
Scott Erickson
fe2ced1a67 Gave the health bar a border, made it a little more high res. 2014-03-07 17:37:11 -08:00
Nick Winter
ec86a07906 Changed Camera min/max zoom. 2014-03-07 15:20:54 -08:00
Scott Erickson
8fa9c9c410 Set up the level play view to show the guide on startup based on the showGuide property. 2014-03-07 15:18:56 -08:00
Scott Erickson
d8d917ecf9 Set up better teardown for the ladder view. 2014-03-07 12:15:16 -08:00
Scott Erickson
610fc0694b Turning off view caching by default now. Should help lower the memory footprint. 2014-03-07 11:57:15 -08:00
Scott Erickson
34278a8648 Merge remote-tracking branch 'origin/master' 2014-03-06 17:27:01 -08:00
Scott Erickson
a4edb76c98 Fixed a couple of the bugs with marks. 2014-03-06 17:25:40 -08:00
Nick Winter
40e896868b Fixed CocoSprite getOffset to not apply scale to registration points. 2014-03-06 17:21:24 -08:00
Scott Erickson
5b11e132b2 Fixed the effect marks so they properly go away. 2014-03-06 17:13:16 -08:00
Nick Winter
b6335a30ae More fixes for empty string array serialization. 2014-03-06 16:32:13 -08:00
Scott Erickson
2fb1c184f9 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-06 16:22:19 -08:00
Scott Erickson
1b61b928b0 Couple tweaks to the cocosprite for effect marks. 2014-03-06 16:21:06 -08:00
Nick Winter
ea406bd3c7 Fixed some event listeners on destroyed loaders. 2014-03-06 15:52:51 -08:00
Scott Erickson
2ac5a94055 Merge remote-tracking branch 'origin/master' 2014-03-06 15:52:14 -08:00
Scott Erickson
041f4512e8 Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple. 2014-03-06 15:52:09 -08:00
Nick Winter
40a32d7b43 Fixed array / string ThangState key serialization conflicts. Fixed #333. 2014-03-06 14:53:37 -08:00
Nick Winter
a03403de94 Started some more name categories. 2014-03-06 09:35:58 -08:00
Nick Winter
fddd210d34 Fixed Archer M names conflict. 2014-03-06 09:27:06 -08:00
Nick Winter
b5c72e4b4a Merge pull request #477 from iraladson/patch-1
Update names.coffee
2014-03-06 09:25:37 -08:00
Akaza Akari
030da44c23 Added volume manipulation, adjusted panning parameters 2014-03-05 20:12:42 -08:00
Akaza Akari
51d7bd656d Made updatePosition use getWorldPosition 2014-03-05 19:54:58 -08:00
Akaza Akari
99f43028a0 Add thang sound panning for #454 2014-03-05 19:39:14 -08:00
Scott Erickson
7a2d5b4bff Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-05 12:53:57 -08:00
Scott Erickson
af265ebee8 Tweaked an error message to be more generally useful. 2014-03-05 12:53:11 -08:00
Jayant Jain
db0fc82eb0 Minor bugfix for freezing editor due to out of bounds frame index 2014-03-06 01:54:09 +05:30
iraladson
8d046c31b9 Update names.coffee
"Added more names for #53
2014-03-05 14:06:29 -06:00
iraladson
7885b21b4b Update names.coffee 2014-03-05 14:03:57 -06:00
Nick Winter
5ec06159a6 Fixed ChallengePost utm link. Tweaked God worker timeout for more reliable performance logging. 2014-03-05 12:00:29 -08:00
Scott Erickson
03b60838b6 Merge remote-tracking branch 'origin/master' 2014-03-04 12:21:07 -08:00
Scott Erickson
9726840d8a Trying to handle a case where a user did not have their user account created. 2014-03-04 12:21:02 -08:00
Scott Erickson
3680d628e7 Fixed showing generic errors. 2014-03-04 12:06:31 -08:00
Yos Riady
195b1941ea Added even more names for #53 2014-03-05 02:53:54 +08:00
Nick Winter
2f653c966e Simulator now swaps in empty methods when code doesn't compile. 2014-03-04 08:30:50 -08:00
Scott Erickson
65d39e658d Removed the old team view cruft. 2014-03-03 11:15:46 -08:00
Nick Winter
980a3b6f21 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-03 07:29:07 -08:00
Nick Winter
86fd098159 Localized WizardSprite movement hey handling to WizardSprite file. 2014-03-03 07:28:40 -08:00
Nick Winter
f2f0a993af Merge branch 'thanish-move-wizard' of git://github.com/mnmtanish/codecombat 2014-03-03 07:22:44 -08:00
Nick Winter
c858fb5e24 Merge pull request #440 from FinnDS/patch-1
Update names.coffee
2014-03-03 07:20:55 -08:00
Nick Winter
a8ef87c9ea Fixed a few bugs; re-enabled protectAPI for Brawlwood. 2014-03-02 16:06:22 -08:00
Muhammed Thanish
da2ebf857a Increase delay 2014-03-02 14:02:30 +05:30
Nick Winter
6c48660922 No save button when there's nothing to save. Messing with AudioPlayer playSound API a bit. 2014-03-01 16:57:29 -08:00
Muhammed Thanish
d7e031fd00 Use key.isPressed() to get movement direction 2014-03-02 03:27:06 +05:30
Muhammed Thanish
a092557973 Add camera zoomTo(pos) 2014-03-02 02:13:37 +05:30
Muhammed Thanish
7ea9260322 Use WizardSprite 2014-03-02 01:45:49 +05:30
Nick Winter
c2f82690b4 Put Archmage and Artisan avatars in GitHub README. 2014-03-01 11:21:24 -08:00
Nick Winter
2f130da090 HUD supports more hudProperties. Palette looks at programmableObjectProperties. Fixed bug with level editor frames advancing. 2014-03-01 11:06:44 -08:00
Muhammed Thanish
8cc8103288 Add keyboard shortcuts to move the wizard 2014-03-01 19:58:15 +05:30
Nick Winter
7855ca02d8 Hit a really bad victory modal image. 2014-02-28 21:29:14 -08:00
Nick Winter
71ebe7a0aa Lowered Surface framerate in the level editor, since ain't nobody got CPU time for 'dat. 2014-02-28 17:12:23 -08:00
Scott Erickson
4de425bd58 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-28 13:59:33 -08:00
Scott Erickson
2894d4f39c Set up session-repeating scripts. 2014-02-28 11:28:23 -08:00
Nick Winter
9b8eb6a296 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-28 11:27:36 -08:00
Nick Winter
3cee341887 Big performance improvements for scrubbing between frames; look out for bugs. 2014-02-28 11:27:32 -08:00
Scott Erickson
ef9c0a610f Fixed a bug with the casting screen. 2014-02-28 11:10:56 -08:00
Scott Erickson
d12b923eaf Made a casting progress bar on the canvas to test vs having it shown in the cast button. 2014-02-28 11:05:41 -08:00
Finn
5b5af5a55a Update names.coffee
Added the name "Cid" under "Soldier M".
2014-02-28 12:06:26 +01:00
Nick Winter
e20e9d68cf Construct sprite sheets as ThangTypes load. 2014-02-27 22:15:13 -08:00
Nick Winter
97197bd89d Got rid of potentially unnecessary (and definitely slow) SpriteSheetBuilder _.cloneDeep. Watch out. 2014-02-27 20:54:29 -08:00
Nick Winter
aef1bc63ba Smarter infinite loop detection vs. web-worker-is-still-loading detection. 2014-02-27 20:01:27 -08:00
Scott Erickson
df196cc531 Modals now stop the level from starting until they close. 2014-02-27 16:44:11 -08:00
Scott Erickson
b31527abef Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-27 14:08:04 -08:00
Nick Winter
ffbef0de5b Merge pull request #428 from Darredevil/patch-1
Added more names for #53
2014-02-27 11:50:59 -08:00
Scott Erickson
8d828939b6 Fixed a bug where the jingle wouldn't play during level loading if the audio had been loaded previously. 2014-02-26 20:23:13 -08:00
Scott Erickson
4e8c0b65e2 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-26 18:49:43 -08:00
Scott Erickson
7052b0600b Made mouse dragging not interrupt selecting units so much. 2014-02-26 18:42:39 -08:00
Nick Winter
48122000ed Gold shows up as an int in the HUD now. 2014-02-26 18:09:09 -08:00
Nick Winter
081274579b Forget old goals. 2014-02-26 17:45:08 -08:00
Nick Winter
172242d226 Re-denormalize session if things have changed. Removed some logs. 2014-02-26 17:06:21 -08:00
Scott Erickson
0fd1c03b7f Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-26 15:56:25 -08:00
Scott Erickson
c86feb13e8 Fixed the region and point choosers for the level editor. 2014-02-26 15:56:05 -08:00
Darredevil
55ab142d75 Added more names for #53 2014-02-26 23:21:03 +02:00
Michael Schmatz
a052180250 Improved match scheduling 2014-02-26 12:14:02 -08:00
Michael Schmatz
bb76fb241c Fixed simulator
The format of something must have suddenly changed?
2014-02-26 09:21:44 -08:00
Scott Erickson
f89768d76d Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-25 17:15:01 -08:00
Scott Erickson
02d1dc2445 Added a screen for when playback ends. 2014-02-25 17:14:39 -08:00
Nick Winter
3c5902a1d2 Trying to get session code merging to work again. 2014-02-25 14:46:48 -08:00
Nick Winter
b86c32c3e2 Merge pull request #422 from yangshun/level-not-found
Redirect to play page for non-existent levels. Fixes issue #396
2014-02-25 14:17:44 -08:00
Tay Yang Shun
11c5f7419a Used internationalised strings for level not found message 2014-02-26 05:54:33 +08:00
Scott Erickson
a53498224c Tweaked sprite scripts to use given response buttons even if the script is not skippable. 2014-02-25 13:27:02 -08:00
Tay Yang Shun
8a24407d3e Redirect to play page for non-existent levels. Fixes issue #396 2014-02-26 04:59:35 +08:00
Scott Erickson
eee434ab51 Tweaked the coordinate display position to be a bit more above the mouse. 2014-02-25 12:38:47 -08:00
Scott Erickson
356d1b55ed Added a property to prevent scripts from running after certain other scripts have run. 2014-02-25 11:59:23 -08:00
Scott Erickson
f4084ba5cc Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-25 10:50:53 -08:00
Scott Erickson
45e6fadfe2 Added a property to prevent scripts from running after certain other scripts have run. 2014-02-25 10:50:40 -08:00
Scott Erickson
a1a5d5eea0 Fixed some script handling by not having playback changed when the first world is built. 2014-02-25 10:50:12 -08:00
Nick Winter
a440c4dff0 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-25 10:48:33 -08:00
Nick Winter
0380a30522 Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards. 2014-02-25 10:48:23 -08:00
Scott Erickson
168f268d21 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 19:49:12 -08:00
Scott Erickson
242342315f Can now drag the mouse to move around the map. 2014-02-24 19:49:05 -08:00
Nick Winter
3472b3da97 Working on different shadow shapes. Fixed bug with palette property ownership. 2014-02-24 17:53:35 -08:00
Nick Winter
4a4a702f1e Fixed a bug where scrubbing playback wouldn't always update sprite existence properly. 2014-02-24 17:01:36 -08:00
Scott Erickson
01b91eb7e2 Lowered the bob height for the wizard a bit. 2014-02-24 16:59:17 -08:00
Nick Winter
6e557d354e Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 16:42:37 -08:00
Nick Winter
2e2f184485 Not sure why beam behaves differently, but fixed its scaling. 2014-02-24 16:42:34 -08:00
George Saines
d62630d0a7 final tweaks to dialogue text styling 2014-02-24 16:03:56 -08:00
George Saines
8192a6153d fiddling with text formatting 2014-02-24 15:51:10 -08:00
Scott Erickson
052d35afe7 Added a screen darkener for when the spell is casting. 2014-02-24 14:40:28 -08:00
Scott Erickson
77f923752f Fixed #411. 2014-02-24 12:52:35 -08:00
Scott Erickson
d146febb32 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 09:47:20 -08:00
Scott Erickson
2d6dd36a68 Saturation and lightness was flipped on the spritebuilder. Fixed. 2014-02-24 09:06:22 -08:00