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Fixed problem with IndieSprites not loading, breaking scripts.
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@ -46,7 +46,7 @@ module.exports = class SpriteBoss extends CocoClass
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toString: -> "<SpriteBoss: #{@spriteArray.length} sprites>"
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thangTypeFor: (type) ->
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_.find @options.thangTypes, (m) -> m.get('actions') and m.get('original') is type or m.get('name') is type
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_.find @options.thangTypes, (m) -> m.get('original') is type or m.get('name') is type
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createLayers: ->
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@spriteLayers = {}
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