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Made sure sprites are idle and properly positioned when they load.
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@ -100,6 +100,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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@actions = @thangType.getActions()
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@buildFromSpriteSheet result
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@createMarks()
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@queueAction 'idle'
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finishSetup: ->
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@updateBaseScale()
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