Reworked ladder game victory modal main call to action to actually submit game for ranking.

This commit is contained in:
Nick Winter 2014-03-10 10:36:28 -07:00
parent 6a71e97204
commit 234b3f105d
6 changed files with 27 additions and 5 deletions
app
lib/surface
locale
templates/play/level/modal
views/play

View file

@ -515,7 +515,6 @@ module.exports = Surface = class Surface extends CocoClass
break unless Dropper.drop()
if frameAdvanced and not worldFrameAdvanced
# We didn't end the above loop on an integer frame, so do the world state update.
console.log "Restore world state"
@restoreWorldState()
# these are skipped for dropped frames

View file

@ -179,6 +179,9 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
victory_sign_up: "Sign Up to Save Progress"
victory_sign_up_poke: "Want to save your code? Create a free account!"
victory_rate_the_level: "Rate the level: "
victory_rank_my_game: "Rank My Game"
victory_ranking_game: "Submitting..."
victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "Play Next Level"
victory_go_home: "Go Home"
victory_review: "Tell us more!"

View file

@ -14,8 +14,10 @@
div!= body
.modal-footer
if level.get('type') === 'ladder'
a.btn.btn-primary(href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_go_home") Go Home
if readyToRank
button.btn.btn-success.rank-game-button(data-i18n="play_level.victory_rank_my_game") Rank My Game
else if level.get('type') === 'ladder'
a.btn.btn-primary(href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_go_ladder") Return to Ladder
else if hasNextLevel
button.btn.btn-primary.next-level-button(data-dismiss="modal", data-i18n="play_level.victory_play_next_level") Play Next Level
else

View file

@ -94,7 +94,6 @@ module.exports = class MyMatchesTabView extends CocoView
c1 and not _.isEqual(c1, c2)
rankSession: (e) ->
console.log "Clicked"
button = $(e.target).closest('.rank-button')
sessionID = button.data('session-id')
session = _.find @sessions.models, { id: sessionID }

View file

@ -316,7 +316,6 @@ module.exports = class HUDView extends View
@timespans = {}
dt = @thang.world.dt
actionHistory = @thang.world.actionsForThang @thang.id, true
console.log "got actionHistory", actionHistory
[lastFrame, lastAction] = [0, null]
for hist in actionHistory.concat {frame: @thang.world.totalFrames, name: 'END'}
[newFrame, newAction] = [hist.frame, hist.name]

View file

@ -11,6 +11,7 @@ module.exports = class VictoryModal extends View
events:
'click .next-level-button': 'onPlayNextLevel'
'click .rank-game-button': 'onRankGame'
# review events
'mouseover .rating i': (e) -> @showStars(@starNum($(e.target)))
@ -58,6 +59,21 @@ module.exports = class VictoryModal extends View
@saveReview() if @$el.find('.review textarea').val()
Backbone.Mediator.publish('play-next-level')
onRankGame: (e) ->
button = @$el.find('.rank-game-button')
button.text($.i18n.t('play_level.victory_ranking_game', defaultValue: 'Submitting...'))
button.prop 'disabled', true
ajaxData = session: @session.id, levelID: @level.id, originalLevelID: @level.get('original'), levelMajorVersion: @level.get('version').major
ladderURL = "/play/ladder/#{@level.get('slug')}#my-matches"
goToLadder = -> Backbone.Mediator.publish 'router:navigate', route: ladderURL
$.ajax '/queue/scoring',
type: 'POST'
data: ajaxData
success: goToLadder
failure: (response) ->
console.error "Couldn't submit game for ranking:", response
goToLadder()
getRenderData: ->
c = super()
c.body = @body
@ -65,6 +81,10 @@ module.exports = class VictoryModal extends View
c.hasNextLevel = _.isObject(@level.get('nextLevel')) and (@level.get('name') isnt "Mobile Artillery")
c.levelName = @level.get('i18n')?[me.lang()]?.name ? @level.get('name')
c.level = @level
if c.level.get('type') is 'ladder'
c1 = @session?.get('code')
c2 = @session?.get('submittedCode')
c.readyToRank = @session.get('levelID') and c1 and not _.isEqual(c1, c2)
if me.get 'hourOfCode'
# Show the Hour of Code "I'm Done" tracking pixel after they played for 30 minutes
elapsed = (new Date() - new Date(me.get('dateCreated')))