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Update GoalManager.coffee
Justification: For a negative goal like saveThangs, let's say you have 5 thangs on the save list. As things stand, if you don't have a HowMany defined, then the number of needed deaths to fail is numNeeded = _.size(stateThangs) - Math.min((goal.howMany ? 1), _.size stateThangs) + 1 numNeeded = 5 - Math.min(1, 5) + 1 numNeeded = 5 So you would only fail the goal if all 5 thangs you were supposed to save died. This is contrary to the comment right above this line: # saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be "done" Therefore, I think it should be Math.max rather than Math.min. numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1 numNeeded = 5 - Math.max(1, 5) + 1 numNeeded = 1 So any of the Thangs on the save list dying is enough to fail the goal. As a double check, what if the level designer designated a HowMany of 5? numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1 numNeeded = 5 - Math.max(5, 5) + 1 numNeeded = 1 So this is consistent.
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@ -235,7 +235,7 @@ module.exports = class GoalManager extends CocoClass
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numNeeded = goal.howMany ? Math.max(1, _.size stateThangs)
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else
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# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be "done"
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numNeeded = _.size(stateThangs) - Math.min((goal.howMany ? 1), _.size stateThangs) + 1
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numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
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numDone = _.filter(stateThangs).length
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console.log "needed", numNeeded, "done", numDone, "of total", _.size(stateThangs), "with how many", goal.howMany, "and stateThangs", stateThangs
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return unless numDone >= numNeeded
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