Removed the old team view cruft.

This commit is contained in:
Scott Erickson 2014-03-03 11:15:46 -08:00
parent ff3f3e5a07
commit 65d39e658d
6 changed files with 1 additions and 327 deletions

View file

@ -19,7 +19,7 @@ module.exports = class CocoRouter extends Backbone.Router
'editor/:model(/:slug_or_id)(/:subview)': 'editorModelView'
# Experimenting with direct links
'play/ladder/:levelID/team/:team': go('play/ladder/team_view')
# 'play/ladder/:levelID/team/:team': go('play/ladder/team_view')
# db and file urls call the server directly
'db/*path': 'routeToServer'

View file

@ -12,10 +12,6 @@
margin-bottom: 10px
background-image: none
.intro-button
width: 45%
margin: 0 2.5%
.name-col-cell
max-width: 300px
text-overflow: ellipsis

View file

@ -1,12 +0,0 @@
#ladder-team-view
#rank-button
margin-top: 15px
#competitors-column .well
font-size: 18px
padding: 7px
#your-score
margin-top: 20px
text-align: center
font-size: 20px

View file

@ -3,9 +3,6 @@ block content
div#level-column
h1= level.get('name')
//if !me.get('anonymous')
// a(href="/play/level/brawlwood-tutorial").intro-button.btn.btn-primary.btn-lg Play the Tutorial
if me.get('anonymous')
div#must-log-in

View file

@ -1,112 +0,0 @@
extends /templates/base
block content
ol.breadcrumb
li
a(href="/") Home
li
a(href="/play/ladder/#{levelID}")= level.get('name')
li.active= teamName
p
| In this level, you play against everyone who has ever written strategies for the opposing forces.
| Choose from the suggested players on the right, playing as many and as long as you like,
| and when you are ready to test your grand strategy against the whole ladder, return and click the rank button.
p
| After your first submission, your code will also continuously run against other players as they rank themselves.
if matches.length
p#your-score
span Your Current Score:
span
strong= score
div#columns.row
div#matches-column.col-md-6
h3.pull-left Ranked Games
button.btn.btn-warning.pull-right#rank-button
span.unavailable.hidden No New Code to Rank
span.rank.hidden Rank My Game!
span.ranking.hidden Submitting...
span.ranked.hidden Submitted for Ranking
span.failed.hidden Failed to Rank
hr.clearfix(style="clear: both")
if matches.length
table.table.table-bordered.table-condensed
tr
th Result
th Opponent
th When
for match in matches
tr
td.state-cell
if match.state === 'win'
span.win Win
if match.state === 'loss'
span.loss Loss
if match.state === 'tie'
span.tie Tie
td.name-cell= match.opponentName || "Anonymous"
td.time-cell= match.when
td.battle-cell
- var text = match.state === 'win' ? 'Watch your victory' : 'Defeat the ' + otherTeamID
a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{match.sessionID}")= text
else
div.alert.alert-warning
| No ranked matches played yet!
| Play some competitors on the right and then come back to get your game ranked.
// finish this once matches are available
div#competitors-column.col-md-6
h3 Your Competitors
.well.text-muted
div.row
div.col-md-2
span.warmup Warmup
span :
div.col-md-10
a(href="/play/level/#{levelID}?team=#{teamID}")
span.warmup Play #{teamID} vs Default #{otherTeamID}
if challengers.easy
.well
div.row.text-info.bg-info
div.col-md-2
span.easy Easy
span :
div.col-md-10
a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.easy.sessionID}")
span Play #{teamID} vs
strong= challengers.easy.opponentName
span #{otherTeamID}
if challengers.medium
.well
div.row.text-warning.bg-warning
div.col-md-2
span.medium Medium
span :
div.col-md-10
a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.medium.sessionID}")
span Play #{teamID} vs
strong= challengers.medium.opponentName
span #{otherTeamID}
if challengers.hard
.well
div.row.text-danger.bg-danger
div.col-md-2
span.hard Hard
span :
div.col-md-10
a(href="/play/level/#{levelID}?team=#{teamID}&opponent=#{challengers.hard.sessionID}")
span Play #{teamID} vs
strong= challengers.hard.opponentName
span #{otherTeamID}

View file

@ -1,195 +0,0 @@
RootView = require 'views/kinds/RootView'
Level = require 'models/Level'
LevelSession = require 'models/LevelSession'
LeaderboardCollection = require 'collections/LeaderboardCollection'
module.exports = class LadderTeamView extends RootView
id: 'ladder-team-view'
template: require 'templates/play/ladder/team'
startsLoading: true
events:
'click #rank-button': 'rankSession'
# PART 1: Loading Level/Session
constructor: (options, @levelID, @team) ->
super(options)
@otherTeam = if team is 'ogres' then 'humans' else 'ogres'
@level = new Level(_id:@levelID)
@level.fetch()
@level.once 'sync', @onLevelLoaded, @
url = "/db/level/#{@levelID}/session?team=#{@team}"
@session = new LevelSession()
@session.url = -> url
@session.fetch()
@session.once 'sync', @onSessionLoaded, @
onLevelLoaded: -> @startLoadingChallengersMaybe()
onSessionLoaded: -> @startLoadingChallengersMaybe()
# PART 2: Loading some challengers if we don't have any matches yet
startLoadingChallengersMaybe: ->
return unless @level.loaded and @session.loaded
matches = @session.get('matches')
if matches?.length then @loadNames() else @loadChallengers()
loadChallengers: ->
@challengers = new ChallengersData(@level, @team, @otherTeam, @session)
@challengers.on 'sync', @loadNames, @
# PART 3: Loading the names of the other users
loadNames: ->
ids = []
ids.push match.opponents[0].userID for match in @session.get('matches') or []
ids = ids.concat(@challengers.playerIDs()) if @challengers
success = (@nameMap) =>
for match in @session.get('matches') or []
opponent = match.opponents[0]
opponent.userName = @nameMap[opponent.userID]
@finishRendering()
$.ajax('/db/user/-/names', {
data: {ids: ids}
type: 'POST'
success: success
})
# PART 4: Rendering
finishRendering: ->
@startsLoading = false
@render()
getRenderData: ->
ctx = super()
ctx.level = @level
ctx.levelID = @levelID
ctx.teamName = _.string.titleize @team
ctx.teamID = @team
ctx.otherTeamID = @otherTeam
ctx.challengers = if not @startsLoading then @getChallengers() else {}
ctx.readyToRank = @readyToRank()
convertMatch = (match) =>
opponent = match.opponents[0]
state = 'win'
state = 'loss' if match.metrics.rank > opponent.metrics.rank
state = 'tie' if match.metrics.rank is opponent.metrics.rank
{
state: state
opponentName: @nameMap[opponent.userID]
opponentID: opponent.userID
when: moment(match.date).fromNow()
sessionID: opponent.sessionID
}
ctx.matches = (convertMatch(match) for match in @session.get('matches') or [])
ctx.matches.reverse()
ctx.score = (@session.get('totalScore') or 10).toFixed(2)
ctx
afterRender: ->
super()
@setRankingButtonText(if @readyToRank() then 'rank' else 'unavailable')
readyToRank: ->
c1 = @session.get('code')
c2 = @session.get('submittedCode')
c1 and not _.isEqual(c1, c2)
getChallengers: ->
# make an object of challengers to everything needed to link to them
challengers = {}
if @challengers
easyInfo = @challengeInfoFromSession(@challengers.easyPlayer.models[0])
mediumInfo = @challengeInfoFromSession(@challengers.mediumPlayer.models[0])
hardInfo = @challengeInfoFromSession(@challengers.hardPlayer.models[0])
else
matches = @session.get('matches')
won = (m for m in matches when m.metrics.rank < m.opponents[0].metrics.rank)
lost = (m for m in matches when m.metrics.rank > m.opponents[0].metrics.rank)
tied = (m for m in matches when m.metrics.rank is m.opponents[0].metrics.rank)
easyInfo = @challengeInfoFromMatches(won)
mediumInfo = @challengeInfoFromMatches(tied)
hardInfo = @challengeInfoFromMatches(lost)
@addChallenger easyInfo, challengers, 'easy'
@addChallenger mediumInfo, challengers, 'medium'
@addChallenger hardInfo, challengers, 'hard'
challengers
addChallenger: (info, challengers, title) ->
# check for duplicates first
return unless info
for key, value of challengers
return if value.sessionID is info.sessionID
challengers[title] = info
challengeInfoFromSession: (session) ->
# given a model from the db, return info needed for a link to the match
return unless session
return {
sessionID: session.id
opponentName: @nameMap[session.get('creator')] or 'Anoner'
opponentID: session.get('creator')
}
challengeInfoFromMatches: (matches) ->
return unless matches?.length
match = _.sample matches
opponent = match.opponents[0]
return {
sessionID: opponent.sessionID
opponentName: opponent.userName or 'Anoner'
opponentID: opponent.userID
}
rankSession: ->
return unless @readyToRank()
@setRankingButtonText('ranking')
success = => @setRankingButtonText('ranked')
failure = => @setRankingButtonText('failed')
$.ajax '/queue/scoring', {
type: 'POST'
data: { session: @session.id }
success: success
failure: failure
}
setRankingButtonText: (spanClass) ->
rankButton = $('#rank-button')
rankButton.find('span').addClass('hidden')
rankButton.find(".#{spanClass}").removeClass('hidden')
rankButton.toggleClass 'disabled', spanClass isnt 'rank'
class ChallengersData
constructor: (@level, @team, @otherTeam, @session) ->
_.extend @, Backbone.Events
score = @session?.get('totalScore') or 25
@easyPlayer = new LeaderboardCollection(@level, {order:1, scoreOffset: score - 5, limit: 1, team: @otherTeam})
@easyPlayer.fetch()
@easyPlayer.once 'sync', @challengerLoaded, @
@mediumPlayer = new LeaderboardCollection(@level, {order:1, scoreOffset: score, limit: 1, team: @otherTeam})
@mediumPlayer.fetch()
@mediumPlayer.once 'sync', @challengerLoaded, @
@hardPlayer = new LeaderboardCollection(@level, {order:-1, scoreOffset: score + 5, limit: 1, team: @otherTeam})
@hardPlayer.fetch()
@hardPlayer.once 'sync', @challengerLoaded, @
challengerLoaded: ->
if @allLoaded()
@loaded = true
@trigger 'sync'
playerIDs: ->
collections = [@easyPlayer, @mediumPlayer, @hardPlayer]
(c.models[0].get('creator') for c in collections when c?.models[0])
allLoaded: ->
_.all [@easyPlayer.loaded, @mediumPlayer.loaded, @hardPlayer.loaded]