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https://github.com/codeninjasllc/codecombat.git
synced 2025-03-13 22:49:51 -04:00
Merged.
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commit
fec8e34a78
2 changed files with 45 additions and 52 deletions
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@ -22,6 +22,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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healthBar: null
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marks: null
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labels: null
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ranges: null
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options:
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resolutionFactor: 4
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@ -62,6 +63,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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@actionQueue = []
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@marks = {}
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@labels = {}
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@ranges = []
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@handledAoEs = {}
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@age = 0
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@scaleFactor = @targetScaleFactor = 1
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@ -425,9 +427,17 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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allProps = allProps.concat (@thang.programmableProperties ? [])
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allProps = allProps.concat (@thang.moreProgrammableProperties ? [])
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@addMark('voiceradius') if 'voiceRange' in allProps
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@addMark('visualradius') if 'visualRange' in allProps
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@addMark('attackradius') if 'attackRange' in allProps
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for property in allProps
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if m = property.match /.*Range$/
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if @thang[m[0]]? and @thang[m[0]] < 9001
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@ranges.push
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name: m[0]
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radius: @thang[m[0]]
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@ranges = _.sortBy @ranges, 'radius'
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@ranges.reverse()
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@addMark range.name for range in @ranges
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@addMark('bounds').toggle true if @thang?.drawsBounds
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@addMark('shadow').toggle true unless @thangType.get('shadow') is 0
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@ -438,13 +448,9 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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@marks.repair?.toggle @thang?.errorsOut
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if @selected
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@marks.voiceradius?.toggle true
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@marks.visualradius?.toggle true
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@marks.attackradius?.toggle true
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@marks[range['name']].toggle true for range in @ranges
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else
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@marks.voiceradius?.toggle false
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@marks.visualradius?.toggle false
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@marks.attackradius?.toggle false
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@marks[range['name']].toggle false for range in @ranges
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mark.update() for name, mark of @marks
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#@thang.effectNames = ['berserk', 'confuse', 'control', 'curse', 'fear', 'poison', 'paralyze', 'regen', 'sleep', 'slow', 'haste']
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@ -55,9 +55,7 @@ module.exports = class Mark extends CocoClass
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if @name is 'bounds' then @buildBounds()
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else if @name is 'shadow' then @buildShadow()
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else if @name is 'debug' then @buildDebug()
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else if @name is 'voiceradius' then @buildRadius('voice')
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else if @name is 'visualradius' then @buildRadius('visual')
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else if @name is 'attackradius' then @buildRadius('attack')
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else if @name.match(".*Range$") then @buildRadius(@name)
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else if @thangType then @buildSprite()
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else console.error "Don't know how to build mark for", @name
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@mark?.mouseEnabled = false
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@ -117,51 +115,40 @@ module.exports = class Mark extends CocoClass
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@mark.layerIndex = 10
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#@mark.cache 0, 0, diameter, diameter # not actually faster than simple ellipse draw
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buildRadius: (type) ->
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return if type is 'voice' and @sprite.thang.voiceRange > 9000
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return if type is 'visual' and @sprite.thang.visualRange > 9000
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return if type is 'attack' and @sprite.thang.attackRange > 9000
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buildRadius: (range) ->
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alpha = 0.35
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colors =
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voice: "rgba(0, 145, 0, alpha)"
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visual: "rgba(0, 0, 145, alpha)"
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attack: "rgba(145, 0, 0, alpha)"
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voiceRange: "rgba(0, 145, 0, #{alpha})"
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visualRange: "rgba(0, 0, 145, #{alpha})"
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attackRange: "rgba(145, 0, 0, #{alpha})"
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color = colors[type]
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# Fallback colors which work on both dungeon and grass tiles
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extracolors = [
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"rgba(145, 0, 145, #{alpha})"
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"rgba(0, 145, 145, #{alpha})"
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"rgba(145, 105, 0, #{alpha})"
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"rgba(225, 125, 0, #{alpha})"
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]
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# Find the index of this range, to find the next-smallest radius
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rangeNames = @sprite.ranges.map((range, index) ->
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range['name']
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)
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i = rangeNames.indexOf(range)
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@mark = new createjs.Shape()
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@mark.graphics.beginFill color.replace('alpha', 0.4)
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if type is 'voice'
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r = @sprite.thang.voiceRange
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ranges = [
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r,
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if 'visualradius' of @sprite.marks and @sprite.thang.visualRange < 9001 then @sprite.thang.visualRange else 0,
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if 'attackradius' of @sprite.marks and @sprite.thang.attackRange < 9001 then @sprite.thang.attackRange else 0
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]
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else if type is 'visual'
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r = @sprite.thang.visualRange
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ranges = [
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r,
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if 'attackradius' of @sprite.marks and @sprite.thang.attackRange < 9001 then @sprite.thang.attackRange else 0,
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if 'voiceradius' of @sprite.marks and @sprite.thang.voiceRange < 9001 then @sprite.thang.voiceRange else 0,
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]
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else if type is 'attack'
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r = @sprite.thang.attackRange
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ranges = [
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r,
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if 'voiceradius' of @sprite.marks and @sprite.thang.voiceRange < 9001 then @sprite.thang.voiceRange else 0,
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if 'visualradius' of @sprite.marks and @sprite.thang.visualRange < 9001 then @sprite.thang.visualRange else 0
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]
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# Draw the outer circle
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@mark.graphics.drawCircle 0, 0, r * Camera.PPM
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# Cut out the inner circle
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if Math.max(ranges['1'], ranges['2']) < r
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@mark.graphics.arc 0, 0, Math.max(ranges['1'], ranges['2']) * Camera.PPM, Math.PI*2, 0, true
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else if Math.min(ranges['1'], ranges['2']) < r
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@mark.graphics.arc 0, 0, Math.min(ranges['1'], ranges['2']) * Camera.PPM, Math.PI*2, 0, true
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if colors[range]?
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@mark.graphics.beginFill colors[range]
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else
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@mark.graphics.beginFill extracolors[i]
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# Draw the outer circle
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@mark.graphics.drawCircle 0, 0, @sprite.thang[range] * Camera.PPM
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# Cut out the hollow part if necessary
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if i+1 < @sprite.ranges.length
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@mark.graphics.arc 0, 0, @sprite.ranges[i+1]['radius'], Math.PI*2, 0, true
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# Add perspective
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@mark.scaleY *= @camera.y2x
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