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Let's try 30 FPS. Fixed Surface destruction bug.
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@ -40,7 +40,7 @@ module.exports = class SpriteBoss extends CocoClass
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@spriteSheetCache = {}
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destroy: ->
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@removeSprite sprite for sprite in @spriteArray
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@removeSprite sprite for thangID, sprite of @sprites
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@targetMark?.destroy()
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@selectionMark?.destroy()
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super()
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