.. |
scripts
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Tweaked sprite scripts to use given response buttons even if the script is not skippable.
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2014-02-25 13:27:02 -08:00 |
simulator
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Forget old goals.
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2014-02-26 17:45:08 -08:00 |
sprites
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Got rid of potentially unnecessary (and definitely slow) SpriteSheetBuilder _.cloneDeep. Watch out.
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2014-02-27 20:54:29 -08:00 |
surface
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Fixed a bug with the casting screen.
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2014-02-28 11:10:56 -08:00 |
world
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Added more names for #53
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2014-02-26 23:21:03 +02:00 |
AudioPlayer.coffee
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Fixed a bug where the jingle wouldn't play during level loading if the audio had been loaded previously.
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2014-02-26 20:23:13 -08:00 |
auth.coffee
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Refactored storage module.
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2014-01-26 14:44:08 -08:00 |
Bus.coffee
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
CocoClass.coffee
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Improved Simulator memory and performance.
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2014-02-15 17:29:54 -08:00 |
contact.coffee
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
errors.coffee
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Fixed #370
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2014-02-16 12:51:20 -08:00 |
FacebookHandler.coffee
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Refactored storage module.
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2014-01-26 14:44:08 -08:00 |
forms.coffee
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Fixed account settings page.
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2014-01-27 16:07:17 -08:00 |
God.coffee
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Smarter infinite loop detection vs. web-worker-is-still-loading detection.
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2014-02-27 20:01:27 -08:00 |
GPlusHandler.coffee
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Refactored destroy functions to have super be the last thing.
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2014-02-14 10:57:47 -08:00 |
image_filter.coffee
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
LevelBus.coffee
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Gold shows up as an int in the HUD now.
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2014-02-26 18:09:09 -08:00 |
LevelLoader.coffee
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Construct sprite sheets as ThangTypes load.
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2014-02-27 22:15:13 -08:00 |
LoadingScreen.coffee
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Modals now stop the level from starting until they close.
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2014-02-27 16:44:11 -08:00 |
Router.coffee
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Working on the ladder and team views.
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2014-02-17 17:42:41 -08:00 |
storage.coffee
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Support for seeing this.now() in spell palette.
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2014-02-14 16:52:50 -08:00 |
Tracker.coffee
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A few fixes for IE, anonymous errors, and cast button overflow.
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2014-02-23 11:23:26 -08:00 |
utils.coffee
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Built the thang editor colors tab.
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2014-01-10 16:48:28 -08:00 |