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Don't try to draw a grid if it's not going to work (no lands).
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@ -418,6 +418,8 @@ module.exports = Surface = class Surface extends CocoClass
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@gridShape.alpha = 0.125
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@gridShape.graphics.beginStroke "blue"
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gridSize = Math.round(@world.size()[0] / 20)
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unless gridSize > 0.1
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return console.error "Grid size is", gridSize, "so we can't draw a grid."
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wopStart = x: 0, y: 0
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wopEnd = x: @world.size()[0], y: @world.size()[1]
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supStart = @camera.worldToSurface wopStart
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