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Made the level editor not break when using units that are incomplete.
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parent
684c76194d
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1 changed files with 6 additions and 3 deletions
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@ -323,7 +323,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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if not action and @thang?.actionActivated and not @stopLogging
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console.error "action is", action, "for", @thang?.id, "from", @currentRootAction, @thang.action, @thang.getActionName?()
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@stopLogging = true
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@queueAction(action) if isDifferent or (@thang?.actionActivated and action.name isnt 'move')
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@queueAction(action) if action and (isDifferent or (@thang?.actionActivated and action.name isnt 'move'))
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@updateActionDirection()
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determineAction: ->
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@ -332,8 +332,11 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
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action = thang.action if thang?.acts
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action ?= @currentRootAction.name if @currentRootAction?
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action ?= 'idle'
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action = null unless @actions[action]?
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return null unless action
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unless @actions[action]?
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@warnedFor ?= {}
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console.warn 'Cannot show action', action, 'for', @thangType.get('name'), 'because it DNE' unless @warnedFor[action]
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@warnedFor[action] = true
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return null
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action = 'break' if @actions.break? and @thang?.erroredOut
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action = 'die' if @actions.die? and thang?.health? and thang.health <= 0
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@actions[action]
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