This commit is contained in:
Scott Erickson 2014-05-01 15:45:00 -07:00
commit 3bc0c1710e
6 changed files with 26 additions and 20 deletions
app
lib
styles/play/level
templates/play/level
views/play/level/tome

View file

@ -96,11 +96,8 @@ module.exports = class SpriteBoss extends CocoClass
unless @indieSprites
@indieSprites = []
@indieSprites = (@createIndieSprite indieSprite for indieSprite in indieSprites) if indieSprites
unless @selfWizardSprite
if withWizards and not @selfWizardSprite
@selfWizardSprite = @createWizardSprite thangID: "My Wizard", isSelf: true, sprites: @sprites
unless withWizards
@selfWizardSprite.displayObject.visible = false
@selfWizardSprite.labels.name.setText null
createIndieSprite: (indieSprite) ->
unless thangType = @thangTypeFor indieSprite.thangType

View file

@ -29,8 +29,8 @@ module.exports = class ThangState
value = thang[prop]
if type is 'Vector'
@props.push value?.copy() # could try storing [x, y, z] or {x, y, z} here instead if this is expensive
else if type is 'object'
@props.push = clone(value, true)
else if type is 'object' or type is 'array'
@props.push clone(value, true)
else
@props.push value
@ -144,6 +144,8 @@ module.exports = class ThangState
# We make sure the array keys won't collide with any string keys by using some unprintable characters.
stringPieces = ['\x1D'] # Group Separator
for element in value
if element and element.isThang
element = element.id
stringPieces.push element, '\x1E' # Record Separator(s)
value = stringPieces.join('')
specialKey = specialValuesToKeys[value]

View file

@ -42,12 +42,15 @@ module.exports.clone = clone = (obj, skipThangs=false) ->
if skipThangs and obj.isThang
return obj
if _.isArray obj
return obj.slice()
if ArrayBufferView and obj instanceof ArrayBufferView
newInstance = new obj.constructor obj
else
newInstance = new obj.constructor()
for key of obj
newInstance[key] = clone obj[key]
return new obj.constructor obj
newInstance = new obj.constructor()
for key of obj
newInstance[key] = clone obj[key], skipThangs
newInstance

View file

@ -40,3 +40,6 @@
font-size: 13px
height: 24px
#level-done-button
display: none

View file

@ -17,4 +17,4 @@ if spectateGame
button.btn.btn-xs.btn-inverse.banner#restart-button(title="Reload all custom code to reset level", data-i18n="play_level.restart") Restart
button.btn.btn-xs.btn-primary.banner.secret#level-done-button(data-i18n="play_level.done") Done
button.btn.btn-xs.btn-primary.banner#level-done-button(data-i18n="play_level.done") Done

View file

@ -21,7 +21,7 @@ module.exports = class DebugView extends View
@ace = options.ace
@thang = options.thang
@variableStates = {}
@globals = {Math: Math, _: _} # ... add more as documented
@globals = {Math: Math, _: _, String: String, Number: Number, Array: Array, Object: Object} # ... add more as documented
for className, klass of serializedClasses
@globals[className] = klass
@onMouseMove = _.throttle @onMouseMove, 25
@ -33,17 +33,18 @@ module.exports = class DebugView extends View
setVariableStates: (@variableStates) ->
@update()
isIdentifier: (t) ->
t and (t.type is 'identifier' or t.value is 'this' or @globals[t.value])
onMouseMove: (e) =>
return if @destroyed
pos = e.getDocumentPosition()
endOfDoc = pos.row is @ace.getSession().getDocument().getLength() - 1
it = new TokenIterator e.editor.session, pos.row, pos.column
isIdentifier = (t) => t and (t.type is 'identifier' or t.value is 'this' or @globals[t.value])
while it.getCurrentTokenRow() is pos.row and not isIdentifier(token = it.getCurrentToken())
endOfLine = it.getCurrentToken()?.index is it.$rowTokens.length - 1
while it.getCurrentTokenRow() is pos.row and not @isIdentifier(token = it.getCurrentToken())
break if endOfLine or not token # Don't iterate beyond end or beginning of line
it.stepBackward()
break unless token
break if endOfDoc # Don't iterate backward on last line, since we might be way below.
if isIdentifier token
if @isIdentifier token
# This could be a property access, like "enemy.target.pos" or "this.spawnedRectangles".
# We have to realize this and dig into the nesting of the objects.
start = it.getCurrentTokenColumn()
@ -53,7 +54,7 @@ module.exports = class DebugView extends View
break unless it.getCurrentToken()?.value is "."
it.stepBackward()
token = null # If we're doing a complex access like this.getEnemies().length, then length isn't a valid var.
break unless isIdentifier(prev = it.getCurrentToken())
break unless @isIdentifier(prev = it.getCurrentToken())
token = prev
start = it.getCurrentTokenColumn()
chain.unshift token.value