Commit graph

1374 commits

Author SHA1 Message Date
Chris Willis-Ford
d8a3e659d5 Playground: use UMD to load storage as global (#722)
* Playground: use UMD to load storage as global

It appears that `expose-loader` is not compatible with WebPack's UMD
exporter, so the VM playground broke when I converted `scratch-storage`
to use UMD. This change causes the playground to load `scratch-storage`
as an independent script and relies on its UMD loader to expose it as a
global. Bonus points: we get better source mapping this way.

* Playground: tell eslint about global ScratchStorage
2017-10-17 17:40:11 -04:00
Eric Rosenbaum
086df4652e Remove references to pen shade 2017-10-17 12:23:38 -04:00
Eric Rosenbaum
264042b4cc Use the word “color” instead of “hue” 2017-10-17 12:22:53 -04:00
Eric Rosenbaum
4f8782cc84 Remove unused function 2017-10-17 11:27:46 -04:00
Eric Rosenbaum
3d6644609f Add new set/change color param blocks with menu
And remove set/change color and shade blocks. All 4 params are now scaled 0-100.
2017-10-17 11:25:22 -04:00
Eric Rosenbaum
22e70ce095 Remove unused arguments for “clear” block 2017-10-17 11:25:22 -04:00
DD Liu
ceb47bd765 Merge pull request #718 from fsih/updateSvgStorage
Update storage when the SVG updates
2017-10-13 19:11:41 -04:00
Chris Willis-Ford
c4e79c9732 Merge pull request #713 from cwillisf/fix-extension-hats
Fix extension hats
2017-10-13 16:03:51 -07:00
DD
82efc42a13 Update storage when the SVG updates 2017-10-13 17:45:03 -04:00
Chris Willis-Ford
a8ae7bc5b4 Merge pull request #700 from cwillisf/extension-menus
Extensions: implement drop-down menus
2017-10-13 09:49:42 -07:00
Chris Willis-Ford
7051ccfd69 Merge pull request #687 from cwillisf/builtin-extensions
Builtin extensions
2017-10-13 09:48:56 -07:00
Christopher Willis-Ford
1a9e28bfc9 Small WeDo 2.0 fixups 2017-10-13 01:48:25 -07:00
Christopher Willis-Ford
96fa7315d5 Don't overwrite hat block's fields
Due to a typo (I believe) we were overwriting a horizontal hat block's
fields list when collecting hat block inputs. Now we collect inputs into
a temporary object in this case.
2017-10-13 01:46:35 -07:00
Paul Kaplan
4599a71dd7 Try to pin the bubbles within the left/right bounds 2017-10-11 16:34:50 -04:00
Paul Kaplan
b00a619e2d Only flip bubble if it would fit the other way 2017-10-11 16:27:51 -04:00
Christopher Willis-Ford
309f02542f Throw if extension tries to build a dynamic menu
Dynamic menus are not yet supported for extension menus, though they are
part of the extension spec. This change provides more thorough feedback
if an extension tries to register an unsupported dynamic menu.
2017-10-11 11:41:03 -07:00
Paul Kaplan
f09c4d0bb9 Merge pull request #691 from paulkaplan/say-think
Add say/think functionality to looks blocks
2017-10-11 14:24:10 -04:00
Paul Kaplan
fa2db053a7 Fix copy paste error on targetWasRemoved 2017-10-11 14:19:15 -04:00
Paul Kaplan
9af9eb1d92 Fix hide/show 2017-10-10 15:35:48 -04:00
Paul Kaplan
e8c5bbbf80 Fix tests and make chain more resilient 2017-10-10 12:19:27 -04:00
Scimonster
7afb17df7f Correctly deserialize HTML entities in block DOM
E.g. in variable names
2017-10-09 01:19:55 +03:00
Christopher Willis-Ford
2f9796c163 Fix escapeHtml error caused by rebase 2017-10-06 23:44:27 -07:00
Christopher Willis-Ford
67c788ec8d Extensions: fix Boolean inputs 2017-10-06 23:33:33 -07:00
Christopher Willis-Ford
c1681e54d5 Implement drop-down menus for extension blocks
Also, add `ANGLE` argument type (like `NUMBER` but adds an angle picker)
2017-10-06 23:33:33 -07:00
Paul Kaplan
b0870518a4 Changing parsing of custom procedures for new style 2017-10-06 16:26:19 -04:00
Christopher Willis-Ford
ef3feca385 Fix typo in WeDo 2.0 blocks metadata 2017-10-06 10:56:38 -07:00
Paul Kaplan
14600d7893 Update looks implementation 2017-10-06 13:43:07 -04:00
Christopher Willis-Ford
7297341c51 Fixups from code review
- Remove WeDo 2 extension from the runtime's default block packages list
- The WeDo 2.0 extension now calls its own `connect` method on startup

I also renamed `EXTENSION_NAME` to `EXTENSION_ID` for consistency with
the rest of the extension system.
2017-10-06 09:55:19 -07:00
Paul Kaplan
43d061227c WIP 2017-10-05 17:03:30 -04:00
Paul Kaplan
43a17bdaa8 Add say/think functionality to looks blocks 2017-10-05 11:16:27 -04:00
Christopher Willis-Ford
b6727a766f Fix pen tests 2017-10-04 16:07:50 -07:00
Christopher Willis-Ford
dd20e09774 Extensions: escape HTML entities in default values
This prevents generation of invalid XML due to characters like '<' or
'>' in fields' default values. Unfortunately the value comes back in its
escaped form, so there's still more work to be done.
2017-10-04 13:00:45 -07:00
Christopher Willis-Ford
e9aed49a05 Make loadExtensionURL handle built-in extensions
WeDo2 and Pen blocks have been converted to internal extensions, and can
now be loaded by giving `loadExtensionURL` the string 'pen' or 'wedo2'
instead of an actual URL.
2017-10-04 13:00:39 -07:00
Christopher Willis-Ford
6757fb6de9 Convert pen blocks into an "internal" extension 2017-10-04 12:54:30 -07:00
Paul Kaplan
e4830dfe51 Merge pull request #686 from paulkaplan/fix-extension-labels
Remove label generation for extensions
2017-10-04 15:37:06 -04:00
Paul Kaplan
0358d6c0c3 Remove label generation for extensions 2017-10-04 15:02:09 -04:00
Christopher Willis-Ford
99b868c0f0 Explain when it's OK to omit <field> element
Also, alphabetize the `ArgumentType` and `BlockType` enums.
2017-10-02 15:29:32 -07:00
Christopher Willis-Ford
772da24d9e Add integration test for a non-worker extension 2017-10-02 12:02:44 -07:00
Christopher Willis-Ford
06252e020b Extensions: add support for color-picker arguments 2017-09-27 00:02:53 -04:00
Christopher Willis-Ford
7a21d619bf Add a way to load an extension without a Worker
The new `_registerInternalExtension` method on the extension manager
will register an extension object (an object with a `getInfo()` method)
with the extension system without sandboxing the object in a Worker.
2017-09-27 00:01:47 -04:00
Chris Willis-Ford
6087b5346c Merge pull request #675 from cwillisf/feature/extensions
Feature/extensions
2017-09-14 13:34:18 -07:00
Paul Kaplan
0f04c99e67 Merge pull request #676 from paulkaplan/duplicate
Add sprite duplication method
2017-09-13 11:57:13 -04:00
Paul Kaplan
a885e7d619 Refactor error throwing 2017-09-12 10:16:26 -04:00
Paul Kaplan
4a7ba534c1 Fix linter 2017-09-11 15:15:30 -04:00
Eric Rosenbaum
b8bd77e394 Merge pull request #674 from ericrosenbaum/feature/pen-transparency
Add pen transparency blocks
2017-09-11 12:41:28 -04:00
Paul Kaplan
81370f7625 Refactor method exports to fix linting and CWF comment 2017-09-11 10:11:48 -04:00
Paul Kaplan
b68b874067 Add sprite duplication method 2017-09-07 11:51:21 -04:00
Christopher Willis-Ford
635c7966eb Fix tests: don't require('scratch-blocks') 2017-09-06 01:24:24 -06:00
Christopher Willis-Ford
799d61ac98 Cleanup 2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
d99c11ef91 Fix extension conditional blocks' appearance
The JSON generated for conditional blocks had slightly incorrect
structure for its `argsN` items and was missing some necessary
`messageN` items.
2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
e7c727977a Adjust for LLK/scratch-gui#655 & code review
- Move extension from this repository into LLK/scratch-gui
- Rename `EXTENSION_WAS_ADDED` event to `EXTENSION_ADDED`
2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
d43749d675 WIP for demo 2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
aaa7784d39 Add methods to fetch scratch-blocks XML and JSON 2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
64bde25d22 Offer a promise for extension worker init 2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
403adb743c Track extension blocks in the Runtime 2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
42255bbcfa Collect extension info, prep scratch-blocks data
The Extension Manager now calls an extension's `getInfo` method, then
creates `scratch-blocks`-compatible XML and JSON block data from the
results.
2017-09-06 00:57:03 -06:00
Christopher Willis-Ford
7fb7f0dc7b WIP Extension Manager
When asked to load an extension, the Extension Manager starts up a new
Worker. That worker runs the message dispatch system as well as an
instance of the new `ExtensionWorker` class, which will load the desired
extension and register it with the extension system.

Extensions, placed in `./src/extensions/*.js`, are now processed by
Webpack as separate entry points and packed into an `extensions`
subdirectory in the output.

Still to do: query an extension's information, including the blocks it
provides, and register that information with the VM, GUI, etc.
2017-09-06 00:57:03 -06:00
Eric Rosenbaum
58eaeaaf6a Add pen transparency, clamped 0-100 2017-09-05 18:00:34 -04:00
DD
caf98cb185 change order 2017-09-05 17:53:27 -04:00
DD
48fec12391 add jsdoc 2017-09-05 17:49:30 -04:00
DD
29540e705e Add updating the rotation center to updateSvg 2017-09-05 16:51:03 -04:00
Eric Rosenbaum
2b89063827 Merge branch 'patch-1' of https://github.com/Kenny2github/scratch-vm into Kenny2github-patch-1 2017-09-05 11:38:27 -04:00
Ken
3185eb27e1 Rewrote transparency block
Wrapping of the value is now handled by a new function, _wrapTransparency;
_updatePenColor now handles the transparency value;
DEFAULT_PEN_STATE now includes a transparency value (100).
2017-09-01 14:11:09 +08:00
DD
5606b067e5 More comment fixes 2017-08-31 13:41:47 -04:00
DD
7d3b9a866c Fix comment 2017-08-31 11:55:17 -04:00
DD
e5208445ac Add updateSVG to tell the renderer about the updated drawing 2017-08-31 11:43:41 -04:00
Ken
f61366643d Clamp transparency value (at least for set) 2017-08-31 09:24:41 +08:00
DD
5f5f7b1684 add get svg function 2017-08-30 14:23:03 -04:00
Ken
fc4f073526 Add glide (number) secs to [dropdown] block (#662)
* Add glide to dropdown block

* Use helper functions instead of copy-paste

* Wrong syntax for array 😒

* Aha

* Fix some Travis issues

* Aha!! This should work

* Wow, Travis is strict about spacing!

* Make requested changes

Rename function getTarget to getTargetXY
Rename parameter TO to targetName
2017-08-28 15:44:34 -04:00
Ray Schamp
f367f2d358 Merge pull request #670 from rschamp/eslint-config-scratch-4
Update eslint and eslint-config-scratch
2017-08-26 13:26:05 -04:00
Ray Schamp
32bc087bba Fix remaining lint issues 2017-08-26 13:24:10 -04:00
Ray Schamp
5113876588 Pass with --fix 2017-08-26 13:24:10 -04:00
Ken
8a77329c79 Fix lint issue and update maximums
Inferring from the issue, the maximum seems to be 100, not 255 (default for set is 50 and change is 10). Changed that.
A comment line was too long (thanks lint) so it has now been reworded.
2017-08-25 15:24:56 +08:00
Ken
e30e5809d1 Add new blocks
change pen transparency by (num)
set pen transparency to (num)
2017-08-25 15:07:38 +08:00
Ray Schamp
f6189903f8 Merge pull request #668 from SillyInventor/develop
Switch from parseInt to Math.floor
2017-08-24 12:24:13 -04:00
Andrew Sliwinski
d1af3ef808 Merge pull request #562 from bigeyex/feature/fix-deleted-clone-sequence-order
Fix the next thread is skipped after clone deleted
2017-08-23 09:51:38 -04:00
SillyInventor
525b601253 Switch from parseInt to Math.floor 2017-08-22 10:30:41 -04:00
Chris Willis-Ford
2665ef2b2b Merge pull request #640 from cwillisf/feature/message-dispatch
Implement message dispatch system
2017-08-17 10:57:23 -07:00
Ken
884e24f782 *facepalm* 2017-08-11 02:23:43 +12:00
Ken
28e61dbf48 Cleaned up 2017-08-11 01:58:59 +12:00
Ken
328514ae63 This kinda doesn’t make sense, but ok 2017-08-11 01:46:26 +12:00
Ken
5af99566fa Wait includes is case sensitive
Made it convert to lowercase before comparing
2017-08-11 01:27:31 +12:00
Ken
3b601e8595 Add string contains string 2017-08-11 00:52:41 +12:00
Christopher Willis-Ford
b4c0cfe940 Refactor common code in {central,worker}-dispatch
Central dispatch and worker dispatch share most of their code now by
inheriting from a new shared dispatch class.

Also, the format of passed messages has been altered to make it easier
to understand in a debugger.
2017-08-09 17:30:00 -04:00
neurosie
86e2b2338e Fix variable deserializing 2017-08-08 16:00:31 -04:00
DD Liu
a48efe681e tests 2017-07-31 17:57:51 -04:00
DD Liu
cc1678fa9e Also run monitor blocks every frame 2017-07-28 14:38:26 -04:00
DD Liu
2aef75bc11 Merge branch 'develop' into timerBlock 2017-07-28 11:35:47 -04:00
TheBrokenRail
936ff04b0f Fix setting Infinity to direction (#612)
* Create rendered-target.js

* Update math-util.js

* Update rendered-target.js

* Update math-util.js

* Update rendered-target.js
2017-07-26 17:44:02 -04:00
Paul Kaplan
f2bd32a81a Merge pull request #653 from paulkaplan/sound-ids
Use sound ID instead of md5 for playing sounds
2017-07-26 09:00:00 -04:00
Paul Kaplan
25a0e2ffaf Use new audio engine api to retreive and set sound buffers 2017-07-25 17:03:26 -04:00
Paul Kaplan
44298fd71b Use soundId instead of md5 for playing sounds 2017-07-25 12:20:32 -04:00
Paul Kaplan
0cf05647d2 Merge branch 'develop' into fix-asset-naming 2017-07-25 10:48:25 -04:00
Paul Kaplan
f96a92b4d1 Move renaming and adding into rendered-target with tests 2017-07-25 10:32:25 -04:00
Christopher Willis-Ford
97d67d75f4 Allow 'then' on service registration
This allows a service to postpone communication with other services
until it can be sure that it's registered with central dispatch. Service
registration on the main thread always happens immediately, but that
version of `setService` still returns a Promise for consistency.
2017-07-21 13:23:52 -07:00
Christopher Willis-Ford
0fcc248ac1 Add tests for message dispatch system; fix bugs
The tests run using TinyWorker, which emulates web workers on Node.
There are quite a few quirks in that situation due to the differences
between Node and Webpack as well as the differences between TinyWorker
and real Web Workers.

The tests also exposed a few bugs in the dispatch system, which have now
been fixed. Most notably, if a method called through the dispatch system
throws an exception that exception will now be passed back to the
caller. Previously the exception would escape the dispatch system and
the caller would never hear any response at all.
2017-07-21 13:23:52 -07:00
Christopher Willis-Ford
09d3fe330f Implement message dispatch system
This message dispatch system allows a "service" to register itself under
a particular name, and then anyone can call any method on that service
from any context (the main "window" thread or any worker). Return values
are passed back through promise resolution.
2017-07-21 13:22:14 -07:00
Paul Kaplan
bd3a29650b Fix variable import scoping 2017-07-17 12:28:44 -04:00
DD Liu
912e7daa81 Merge pull request #636 from fsih/deleteMonitors
Update monitors when deleting or renaming variables
2017-07-17 11:06:29 -04:00
Paul Kaplan
0e33d061fe Merge pull request #633 from paulkaplan/fix-sound-indexing
Fix sound indexing and add tests
2017-07-13 15:08:05 -04:00
Paul Kaplan
eb04fcab57 Merge pull request #634 from paulkaplan/sound-costume-renaming
Add public API for costume and sound renaming
2017-07-13 09:00:19 -04:00
DD Liu
3722aefb17 fix greater than hat block click activation, and also event activation which was only on half the time 2017-07-12 15:46:23 -04:00
DD Liu
01db5da8ce fix value 2017-07-11 13:08:18 -04:00
DD Liu
4b1307bb11 fix test 2017-07-11 11:51:47 -04:00
DD Liu
7f1f9079e3 support rename variable 2017-07-10 18:29:25 -04:00
Paul Kaplan
a83c0808a0 Add public API for costume and sound renaming with tests 2017-07-07 08:19:32 -04:00
Paul Kaplan
2ddb6215fd Add tests and fixes for set instrument and play drum 2017-07-06 14:56:46 -04:00
Paul Kaplan
1b6baf8114 Make playSound use one indexing 2017-07-06 14:28:11 -04:00
Paul Kaplan
6fa49b1e7a Merge pull request #629 from marisaleung/develop
ChangeBlock uses id's of variable instead of name.
2017-06-30 08:10:55 -04:00
Chris Willis-Ford
47fc38fd9a Merge pull request #619 from cwillisf/clone-custom-state
Clone custom state
2017-06-27 22:37:30 -07:00
marisaleung
22f87e32f8 ChangeBlock uses id's of variable instead of name. 2017-06-27 16:28:37 -07:00
Paul Kaplan
b0fb4f0b55 Merge pull request #614 from marisaleung/develop_cherry-picks
Updated variables and var_fire event listener.
2017-06-23 13:05:03 -04:00
marisaleung
875ccf5b88 Updated variables and var_fire event listener. 2017-06-23 09:57:01 -07:00
Eric Rosenbaum
01f801a2a2 Remove all audio effects except pitch and pan 2017-06-19 14:56:29 -04:00
Christopher Willis-Ford
06d5994a32 Use targetWasCreated event to clone pen state
Remove explicit cloning of `_customState` in favor of smarter,
state-specific cloning.
2017-06-16 14:22:51 -07:00
Christopher Willis-Ford
04871e24d6 Move RenderedTarget.runtime into Target
Some code in `Target` was already assuming a `runtime` property was
available, so this change just makes it official.
2017-06-16 13:16:13 -07:00
DD Liu
2fb502fb70 add ability to refresh workspace for current editing target 2017-06-15 11:53:30 -04:00
Paul Kaplan
93bac9ad85 Merge pull request #608 from paulkaplan/unshadow-variable-dropdown
Use variable field instead of input shadow
2017-06-15 10:02:08 -04:00
Paul Kaplan
5df4456c4a Use variable field directly 2017-06-14 16:31:29 -04:00
Christopher Willis-Ford
884ba19aab Add support for older SB3 JSON
If the `dataFormat` field is absent, fall back on the older `assetType`
field. That can at least help us tell if something is a vector or bitmap
image, though it doesn't tell us which kind of bitmap.
2017-06-13 14:56:06 -07:00
Christopher Willis-Ford
88e44c65eb Remember the data format when an asset is imported 2017-06-12 12:31:49 -07:00
Ray Schamp
d9704b23c3 Merge pull request #598 from cwillisf/improve-clone-cleanup
Improve cleanup on clone disposal
2017-06-12 09:45:07 -04:00
Paul Kaplan
f968edec54 Merge pull request #594 from paulkaplan/select-other-sprites-after-delete
Select the last target instead of the first after deleting
2017-06-12 08:41:20 -04:00
Paul Kaplan
9c5d43e9d3 Enhance sprite delete behavior 2017-06-12 08:35:27 -04:00
DD Liu
fb986effe6 Merge pull request #593 from fsih/fixWaitCalledEveryFrame
Change wait to use a promise instead of being called every frame
2017-06-08 15:35:48 -04:00
Christopher Willis-Ford
454082b569 Improve cleanup on clone disposal
The `dispose()` method on `RenderedTarget` now:
- informs the runtime that it should end any threads corresponding the
  target being disposed, and
- removes the clone from its sprite.
2017-06-07 17:05:24 -07:00
Chris Willis-Ford
d41997b58b Merge pull request #556 from cwillisf/wedo2-blocks
Add WeDo 2.0 blocks
2017-06-07 09:57:36 -07:00
Paul Kaplan
40345384aa Select the last target instead of the first 2017-06-07 09:06:46 -04:00
DD Liu
e237d24846 fix lint 2017-06-06 10:21:27 -04:00
DD Liu
ab0cef52eb Change wait to use a promise instead of being called every frame 2017-06-05 16:55:15 -04:00
Ray Schamp
ecf535f4c3 Merge pull request #579 from cwillisf/load-jpeg-backdrops
Specify dataFormat when loading asset for import
2017-06-02 09:06:37 -04:00
Ray Schamp
adcd225598 Merge pull request #584 from rschamp/nit/no-useless-call
Fix no-useless-call todo
2017-06-01 09:48:58 -04:00
DD Liu
d3d82bae69 Merge pull request #574 from fsih/immutableState
Only send update monitor events when changes happen
2017-05-30 12:38:09 -04:00
Ray Schamp
b810b7be0a Merge pull request #583 from rschamp/bugfix/save-clones-bad
Don't serialize clones when saving
2017-05-30 10:24:52 -04:00
DD Liu
55f677702a add missing file 2017-05-30 10:05:13 -04:00
Paul Kaplan
51928bac65 Merge pull request #581 from paulkaplan/feature/variable-persistence
Add variable creation and variable serialization
2017-05-30 09:26:37 -04:00
DD Liu
809760b954 Merge branch 'develop' into immutableState 2017-05-26 13:50:50 -04:00
Paul Kaplan
3e9dfde43f Merge pull request #576 from paulkaplan/feature/monitor-labels
Send monitor opcode and block params instead of fixed label/categories
2017-05-26 11:07:58 -04:00
Paul Kaplan
77cc01a38a Add variable creation and variable serialization 2017-05-25 11:44:49 -04:00
Christopher Willis-Ford
cbfbc5d600 Convert motor duration: seconds -> milliseconds
The block takes seconds, whereas the device takes milliseconds. Turning
on a motor for 1 millisecond isn't very dramatic.
2017-05-24 16:40:55 -07:00
Christopher Willis-Ford
06fe701624 Implement WeDo 2.0 blocks 2017-05-24 16:40:55 -07:00
Christopher Willis-Ford
2625529ebe Create WeDo 2.0 device communication classes 2017-05-24 16:40:55 -07:00
Christopher Willis-Ford
eb931fd99b Specify dataFormat when loading asset for import
When importing a project we know the file extension for each asset to be
loaded. This change provides that information to the storage system so
that we can load assets which don't use the default. For example, this
allows loading JPG-format backdrops.

In support of this change, there's a new function on `StringUtil` called
`splitFirst`, which splits a string on the first instance of a separator
character. This change includes unit tests for this new function.
2017-05-24 15:35:10 -07:00
Chris Willis-Ford
3970883e45 Merge pull request #549 from cwillisf/device-manager-client
Device manager client
2017-05-24 14:43:28 -07:00
DD Liu
18282fc1d0 remove get for records 2017-05-24 16:33:22 -04:00
DD Liu
2867b5c331 add record file 2017-05-24 15:43:12 -04:00
DD Liu
5df3d4ab68 Merge branch 'develop' into immutableState 2017-05-24 15:42:54 -04:00
DD Liu
1902848ea4 Switch to ordered maps of monitor records for monitor state 2017-05-24 15:42:29 -04:00
Paul Kaplan
df9230a0ff Make helper private 2017-05-23 09:55:42 -04:00
DD Liu
acdc783f27 emit immutable 2017-05-22 17:31:53 -04:00
Andrew Sliwinski
b39de6722f Merge pull request #575 from TheBrokenRail/patch-32
Fix SB2 Imports
2017-05-22 13:47:37 -07:00
Paul Kaplan
5973e2d305 Add reporting for block params 2017-05-22 15:18:48 -04:00
Paul Kaplan
817ea47e32 Remove XY from monitor reporting 2017-05-22 14:40:07 -04:00
Paul Kaplan
144a0b349d Change monitor reporting from category and label to opcode 2017-05-22 13:38:29 -04:00
Paul Kaplan
3eaec99e51 Always activate the current costume after deleting 2017-05-22 08:17:28 -04:00
Paul Kaplan
423da12c3c Handle more cases of deleting costumes 2017-05-22 08:17:28 -04:00
Paul Kaplan
30a0c0d251 Allow deleting the last sound 2017-05-22 08:17:28 -04:00
Paul Kaplan
a608ca4fed Make rendered targets in charge of deleting their own sounds and costumes 2017-05-22 08:17:28 -04:00
Paul Kaplan
73cb823199 Add delete costume and sound functions to the vm public api 2017-05-22 08:17:28 -04:00
TheBrokenRail
5b81c8b087 Update sb2_specmap.js 2017-05-21 12:26:16 -04:00
DD Liu
48c51ab2ec switch to nested immutables state 2017-05-19 17:28:00 -04:00
DD Liu
9645a513b1 Only send monitor update on change 2017-05-19 12:28:05 -04:00
DD Liu
adc60001ee Merge branch 'develop' into updateMonitorsAction 2017-05-18 16:50:34 -04:00
Paul Kaplan
745a81ef96 Merge pull request #573 from paulkaplan/fix-sprite-renames
Fix sprite rename incrementing when renamed to itself
2017-05-18 15:40:11 -04:00
Paul Kaplan
beaef901a7 Add failing test for gui issues 370
Fix rename increment when renamed to itself
2017-05-18 09:13:31 -04:00
Ray Schamp
cf188bc5e4 Don't serialize clones when saving 2017-05-18 02:07:35 +09:00
Paul Kaplan
2c4361b830 Fix refreshTargets race condition 2017-05-16 09:20:52 -04:00
Ray Schamp
548aa6dd70 Fix no-useless-call todo
The linter is correct that `devObject[func].call(devObject, args)` is unnecessary because it's equivalent to `devObject[func](args)`.

@tmickel probably either meant to allow passing an array of arguments to be applied, or to call the function with the provided argument. Since we probably want to be able to use multi-argument functions, use `apply` and fix the one place that uses `ioQuery` with an argument.
2017-05-15 21:11:38 -07:00
DD Liu
f1208720f6 restore things lost in bad merge 2017-05-15 16:25:34 -04:00
DD Liu
65d998f473 attach issue to todo 2017-05-15 10:47:36 -04:00
DD Liu
dcdb806b57 fix merge more 2017-05-15 10:45:20 -04:00
DD Liu
4cfedc8d9d fix merge conflicts 2017-05-15 10:18:48 -04:00
DD Liu
9060a35350 Merge branch 'develop' into updateMonitorsAction 2017-05-15 10:16:12 -04:00
DD Liu
6ee1e6614c Remove leftover instances of MONITORS_ADDED and MONITORS_REMOVED, change updateMonitor to requestUpdateMonitor, update some todos with tracking numbers. 2017-05-15 10:12:25 -04:00
Ray Schamp
20337b53f2 Stop emitting SPRITE_INFO_REPORT
Instead, set the `_refreshTargets` flag, and emit a full target list at the end of the step.
2017-05-12 11:42:22 -04:00
Wang Yu
6ec231db9d Fix the next thread is skipped after clone deleted
Problem:
When a clone is deleted, its thread is removed from the thread
list; but the index "i" in the execution for-loop will still +1,
making the next thread skipped.

Changes:
Added a flag "isKilled" on a thread;
Set the flag when a thread is removed from the thread list;
reduce the "i" counter if the thread of the current loop is removed.
2017-05-12 14:01:37 +08:00
DD Liu
7a1b3eccd0 fix Object.values is not a function test 2017-05-11 17:28:48 -04:00
DD Liu
2a7f3edda6 Fix some issues: 1. Monitors not running anymore if you change categories 2. Visual reports not showing 3. threads acquiring properties of old thread when restarting thread 2017-05-11 17:12:19 -04:00
DD Liu
6b774c58f5 Update some comments 2017-05-11 15:23:11 -04:00
Christopher Willis-Ford
9d306962bd Fix socket.io-client dependency problems re: build
The Socket.io client library pulls in some extra dependencies in a way
that isn't fully compatible with Webpack. Switching to their build
output file, instead of the file specified in their `package.json`,
makes those errors go away.
2017-05-11 12:07:46 -07:00
Ray Schamp
6c9701f4b2 Merge branch 'develop' into feature/serialization 2017-05-11 13:04:27 -04:00
DD Liu
7841d44ccf Move the block.isMonitored below the block is undefined check 2017-05-11 10:33:46 -04:00
DD Liu
1ea69dd504 Rename functions to be less wordy 2017-05-11 10:20:33 -04:00
Ray Schamp
33fc797868 Select the stage if the project has no sprites 2017-05-11 02:24:10 -04:00
Ray Schamp
635b40ec2b Log parsing errors 2017-05-11 02:22:12 -04:00
DD Liu
b2e0a632e3 add add monitor action 2017-05-10 17:00:08 -04:00
DD Liu
b1355c6b0b Fire remove monitors VM event 2017-05-10 15:47:06 -04:00
DD Liu
138b4631e1 Merge branch 'develop' into updateMonitorsAction 2017-05-10 14:21:31 -04:00
DD Liu
4687fe41fe don't show green flag when monitor running 2017-05-10 14:06:02 -04:00
DD Liu
777d1f3824 add comment to monitor block listener filtering of events 2017-05-10 11:27:55 -04:00
DD Liu
4045ae7338 Merge pull request #558 from fsih/monitors
Will run blocks with boxes checked next to them once per frame in the playground, once the code to emit checkbox events is in scratch-blocks
2017-05-10 11:27:17 -04:00
DD Liu
97bfc90351 add comment to monitor block listener filtering of events 2017-05-10 11:22:03 -04:00
DD Liu
4ae1321252 indicate show visual report or update monitor on the thread 2017-05-09 17:34:13 -04:00
DD Liu
35a208d1d3 make it possible for VM to emit update monitors action 2017-05-09 12:10:11 -04:00
DD Liu
26a5098347 don't show visual report when monitor is running 2017-05-08 16:51:45 -04:00
DD Liu
706e112082 Add a block container for monitors that will run in the sequencer 2017-05-08 15:45:55 -04:00
Rasmus Haglund
d0f1b77209 Copy _customState for now until blocks have init functions 2017-05-05 21:58:18 +02:00
Christopher Willis-Ford
35d0544ce0 Respond to review comments
- Pin `got` and `socket-io.client`
- Finish removing `removeSocket`-related code
2017-05-05 10:37:29 -07:00
Ray Schamp
baee9a2793 Don't clean costume and sound lists
They are already clean, since we don't store the data on them any more.
2017-05-04 13:03:42 -04:00
Ray Schamp
efe31f4825 Fix costume deserialization 2017-05-04 12:41:54 -04:00
Ray Schamp
2181e51c38 Don't store costume data uris on costumes 2017-05-04 12:29:28 -04:00
Ray Schamp
c5cf6d9b40 Use asset id reference on sounds 2017-05-04 12:29:10 -04:00
Christopher Willis-Ford
e096f43487 DeviceManager: add more jsdoc, remove _sockets
It turns out we don't need the Device Manager to centrally track each
socket, so this change removes the Device Manager's `_sockets` property
and related code.
2017-05-03 16:28:06 -07:00
Christopher Willis-Ford
9a9c509e76 Implement a few tests for io/deviceManager 2017-04-28 14:50:57 -07:00
Christopher Willis-Ford
f3c6be2881 Add an I/O device to represent the Device Manager 2017-04-28 13:40:13 -07:00
Ray Schamp
4f59e98bc8 Merge branch 'develop' of https://github.com/LLK/scratch-vm into feature/serialization
# Conflicts:
#	src/virtual-machine.js
2017-04-27 17:53:30 -04:00
Ray Schamp
f785117e1d Lint and fix failing tests 2017-04-27 17:49:57 -04:00
Ray Schamp
c9ce6776aa Get SB3 imports working
For now, store the md5 + extension on costumes in the VM. This way we can load them the same way as we load SB2 assets.
2017-04-27 17:08:06 -04:00
Paul Kaplan
9fce03b16f Merge pull request #547 from paulkaplan/fix-add-sprite-refresh
Fix sprite not drawing after being added
2017-04-27 12:39:59 -04:00
Paul Kaplan
c891268672 Fix sprite not drawing after being added 2017-04-27 11:10:22 -04:00
Ray Schamp
b2ea201707 Don't include asset data in exported JSON 2017-04-26 17:45:36 -04:00
Ray Schamp
2a4af8a9ca Fix up most linting/merge errors 2017-04-26 16:50:53 -04:00
Ray Schamp
a4cdb027ab Merge branch 'develop' of github.com:morantsur/scratch-vm into feature/serialization
# Conflicts:
#	src/playground/index.html
#	src/serialization/sb2.js
#	src/sprites/rendered-target.js
#	src/virtual-machine.js
#	test/unit/serialization_sb2.js
2017-04-26 11:44:53 -04:00
Ray Schamp
83ae96b51b Merge pull request #542 from a49594a/patch-1
Fix missing right quote marks in `blockToXML`
2017-04-24 12:23:55 -04:00
john
e91865fc21 the right quots is mission in blockToXML
the right quote is mission in blockToXML, and it will result in the following code execution errors

        vm.on('workspaceUpdate', function (data) {
            workspace.clear();
            var dom = Blockly.Xml.textToDom(data.xml);
            Blockly.Xml.domToWorkspace(dom, workspace);
        });
2017-04-21 16:36:33 +08:00
Christopher Willis-Ford
c750f53c81 Get Asset and AssetType from storage instance 2017-04-20 16:12:17 -07:00
Ray Schamp
9c34b692c0 Fix ES6 lint after merge 2017-04-19 17:54:52 -04:00
Ray Schamp
e96807b399 Merge branch 'develop' of https://github.com/LLK/scratch-vm into es6
# Conflicts:
#	src/import/sb2import.js
#	src/virtual-machine.js
#	webpack.config.js
2017-04-19 17:54:31 -04:00
Ray Schamp
d2343e3601 Fix up some auto-converted weirdness 2017-04-19 17:36:33 -04:00
Paul Kaplan
8a4c3af18a Merge pull request #535 from paulkaplan/isolate-import
Separate downloading from installation of sprite info
2017-04-19 11:40:30 -04:00
Paul Kaplan
4b5e7a57a5 Fix binding issues 2017-04-19 08:53:07 -04:00
Paul Kaplan
f161640876 Update tests 2017-04-18 11:55:38 -04:00
Paul Kaplan
d86fe6a075 Do not add targets to runtime until they are fully loaded 2017-04-18 09:27:58 -04:00
Ray Schamp
a4f095db5e Use ES6 style classes 2017-04-17 19:42:48 -04:00
Ray Schamp
4455b0694f Fix remaining no-var and no-use-before-define's 2017-04-17 17:15:19 -04:00
Ray Schamp
e01c4ae108 Pass with --fix 2017-04-17 15:10:04 -04:00
Ray Schamp
f646a61c5b Use es6 lint rules 2017-04-17 15:09:57 -04:00
Rasmus Haglund
b693d4f4ef Fix rounded get size reporting 2017-04-08 19:35:29 +02:00
Eric Rosenbaum
092084cc6b Merge pull request #513 from ericrosenbaum/feature/loudness
Add loudness block
2017-04-07 14:06:18 -04:00
Chris Willis-Ford
44623db5e3 Merge pull request #522 from presight/develop
Fix so that size is set in float to ensure backward compatibility with Scratch 2.0
2017-04-06 14:55:08 -07:00
Paul Kaplan
aa2e255add Merge pull request #526 from paulkaplan/report-sound-costume-data
Report sound costume data
2017-04-06 11:45:50 -04:00
Paul Kaplan
8e84b2757e Report costume and sound data in sprite json 2017-04-06 09:37:39 -04:00
spenen
41082a76cd Fixed xml import/export in Playground 2017-04-05 20:23:16 +02:00
spenen
0f0292320b Added size to playground render info 2017-04-05 18:51:16 +02:00
spenen
8c7097f724 Fix #521 so that size is set in float to ensure backward compatibility with Scratch 2.0 2017-04-05 13:46:42 +02:00
Paul Kaplan
771f18e23b Merge pull request #516 from paulkaplan/add-sound-public-api
Expose VM#addSound publicly
2017-04-04 09:05:45 -04:00
Paul Kaplan
2d6eaae01e Update jsdoc 2017-04-03 16:00:58 -04:00
Paul Kaplan
33f436811c return sound in promise 2017-04-03 16:00:31 -04:00
Ray Schamp
57e73a68a6 Add costume dataURI to costumes from storage (#517)
* Add costume dataURI to costumes from storage

Towards #515, LLK/scratch-gui#279

* Fix tests

* Load costumes incrementally

Some of our tests assume that at least some of our costume data is available before the costume data is loaded. So, provide as much costume data as is available.

* Remove unnecessary filter for null costumes

Resolved when we updated to load costumes incrementally.

/ht @cwillisf
2017-04-03 15:58:13 -04:00
Chris Willis-Ford
a4aa3810ae Merge pull request #462 from griffpatch/optimise/reduceGetBlockCalls
Optimise reducegetblockcalls
2017-04-03 13:00:05 -04:00
Paul Kaplan
251244ce9c Expose VM#addSound publicly 2017-04-03 09:33:23 -04:00
Paul Kaplan
828f7bfd1c Merge pull request #514 from paulkaplan/fix-costume-backdrop-loading
Use costume loading from importer in public costume and backdrop loader
2017-03-31 12:52:06 -04:00
Paul Kaplan
70530dbeb3 Do not need to emit targets update, done in setCostume 2017-03-31 12:35:20 -04:00
Paul Kaplan
2559f9557f Resolve to null on error 2017-03-31 11:26:20 -04:00
Eric Rosenbaum
5d14315199 Use log.error 2017-03-29 12:28:20 -04:00
Paul Kaplan
6531dbc2fe Add logger (thanks linter) 2017-03-27 15:12:25 -04:00
Paul Kaplan
df44134e1c Use costume loading from importer in public costume and backdrop loader 2017-03-27 15:04:44 -04:00
Eric Rosenbaum
b74c03dbbd Loudness returns -1 if no audio engine exists
To match Scratch 2.0 behavior
2017-03-27 13:20:44 -04:00
Eric Rosenbaum
1ec1165905 Audio engine decodes sounds 2017-03-27 11:56:28 -04:00
Eric Rosenbaum
2303a1abc5 Remove call to loadSounds from rendered-target initDrawable 2017-03-27 11:56:28 -04:00
Chris Willis-Ford
c8b4871b19 Merge pull request #498 from cwillisf/use-scratch-storage
Load projects & costumes through scratch-storage
2017-03-23 22:10:25 -07:00
Christopher Willis-Ford
10cb97c52e Report missing storage module as an error 2017-03-23 16:03:32 -07:00
Silly Inventor
77775cdadb Switch to using number directly, instead of toNumber for costume switch (#499) 2017-03-23 18:34:04 -04:00
griffpatch
c754cc7cf8 Remove line break 2017-03-22 09:11:53 +00:00
griffpatch
220d854f28 Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimise/reduceGetBlockCalls
# Conflicts:
#	src/engine/execute.js
2017-03-22 08:58:01 +00:00
griffpatch
25429b1192 Tidy up commit and revert direct member access 2017-03-22 08:48:30 +00:00
griffpatch
a5ce0f60cf Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimise/reduceGetBlockCalls 2017-03-22 07:56:04 +00:00
Eric Rosenbaum
144c587e78 Merge pull request #507 from ericrosenbaum/bugfix/clamp-audio-inputs
Clamp audio inputs
2017-03-21 17:48:10 -04:00
Eric Rosenbaum
b4a94c266f Add loudness block 2017-03-20 17:01:44 -04:00
Eric Rosenbaum
106db6a024 Clamp range for each audio effect 2017-03-20 14:53:04 -04:00
Paul Kaplan
8bbb395b35 Add sprite name incrementing and reserved naming 2017-03-20 12:52:57 -04:00
Paul Kaplan
052ecef91c Add string utils with tests 2017-03-20 12:12:38 -04:00
Paul Kaplan
5d2352e471 Add test for skipping rename on blank input 2017-03-20 11:14:25 -04:00
Eric Rosenbaum
c9338f37ed Clamp tempo range
The function in AudioEngine for change tempo can now be removed
2017-03-17 18:13:33 -04:00
Eric Rosenbaum
f2ac365859 Clamp beat durations for play note, play drum and rest 2017-03-17 17:29:23 -04:00
Eric Rosenbaum
1ba7ad0218 Clamp range for “play note” input
Clamp to 36-96, which is C2-C7.

This is a temporary fix to prevent errors, until we have a new instrument player implementation, which may have a different range.
2017-03-17 17:23:53 -04:00
Chris Willis-Ford
3d7f1187e5 Merge branch 'develop' into use-scratch-storage 2017-03-13 15:48:21 -07:00
Christopher Willis-Ford
c945b37288 Fix lint, missing require 2017-03-13 15:44:13 -07:00
Moran
94d2a39cc1 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2017-03-13 18:07:17 -04:00
Christopher Willis-Ford
6ad0f3351b Check if storage module is present before using it 2017-03-13 15:06:28 -07:00
Christopher Willis-Ford
e4fd9d57a2 Fix tests involving scratch-storage
- Attach the storage module to the VM for tests which load projects or
  other assets.
- Move `import_sb2.js` from `test/unit/ into `test/integration` since it
  now depends heavily on `scratch-storage`.
- Skip loading costumes when there is no renderer.
2017-03-09 15:50:43 -08:00
Ray Schamp
b03768cad6 Remove filter toolbox utility (#496)
* Revert "Merge pull request #486 from rschamp/fix-filter-tests"

This reverts commit ba00db897f, reversing
changes made to 739c5deb63.

* Revert "Show Categories that use custom code to load (variables, procedures) (#483)"

This reverts commit 739c5deb63.

* Revert "Merge pull request #461 from rschamp/filter-toolbox"

This reverts commit 343b5bfe8e, reversing
changes made to 370f2c6a47.
2017-03-09 16:41:06 -05:00
Christopher Willis-Ford
c23e9c6bf8 Load projects & costumes through scratch-storage
This also sets up the framework to load sounds through scratch-storage,
to be finished in a later change.
2017-03-09 11:25:55 -08:00
Paul Kaplan
2ebb112d30 Merge pull request #495 from paulkaplan/fix-target-id
Add check to make sure `target` exists
2017-03-08 12:13:10 -05:00
Paul Kaplan
8aaadf2fab Add check to make sure target exists 2017-03-08 11:40:02 -05:00
Paul Kaplan
5b82096670 Clear gfx on stop all 2017-03-06 15:54:52 -05:00
Moran
d8e1d42bf2 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2017-03-03 15:23:43 -05:00
Ray Schamp
bf2303f6de Merge pull request #490 from rschamp/dnd
Add methods for dragging and dropping sprites
2017-03-03 09:50:34 -05:00
Ray Schamp
d0cd9cd897 Add methods for dragging and dropping sprites
* Add `getTargetIdForDrawableId` to translate between renderer picks and VM targets
* Add `startDrag` to stop sprite motion while dragging
* Add `stopDrag` to return sprite motion after dragging
2017-03-03 09:43:31 -05:00
Ray Schamp
319f27a060 Merge pull request #487 from rschamp/draggability
Add draggable property to sprites
2017-03-02 15:56:12 -05:00
Ray Schamp
11e28111c5 Activate click hats on mouse up to match 2.0 2017-03-02 11:32:10 -05:00
Andrew Sliwinski
a4578ba086 Default bitmapResolution to 1 if not provided in costume metadata (#485)
* Default bitmapResolution to 1 if not provided in costume metadata. Resolves GH-484
2017-03-02 11:21:01 -05:00
Ray Schamp
8dadc42857 Add draggable property to sprites
This property should be managed by the VM so that it can be displayed in the sprite info panel in the GUI.
2017-03-01 18:49:17 -05:00
Andrew Sliwinski
7042bdb45c Merge pull request #472 from griffpatch/bug/escapeFromConditionalBranches
Bug - escapeFromConditionalBranches
2017-03-01 16:42:30 -05:00
TheBrokenRail
739c5deb63 Show Categories that use custom code to load (variables, procedures) (#483) 2017-03-01 09:25:11 -05:00
Ray Schamp
390b2373e9 Refactor filter methods into util 2017-02-27 12:57:38 -05:00
Ray Schamp
a9b495fced Filter the playground toolbox 2017-02-27 12:57:38 -05:00
Ray Schamp
99e1b24285 Add rudimentary toolbox filtering method 2017-02-27 12:57:38 -05:00
Ray Schamp
370f2c6a47 Merge pull request #459 from griffpatch/feature/FencingAgain
Feature fencing again
2017-02-24 11:27:10 -05:00
Chris Willis-Ford
a56db95aba Merge pull request #446 from magmaboat/hasownproperty
Perform hasOwnProperty validation
2017-02-22 13:55:54 -08:00
griffpatch
c5eb8ece16 Handle actual looping cases
And it starts to get a little less elegant :/
Wondering if this should not be handled better in another part of the
codebase?
We don't want to be duplicating existing code stepping functionality
locally at the end of the promise script really... What do you think?
2017-02-20 09:40:32 +00:00
griffpatch
362a231279 bug - escape from conditional branches
Execution bug: can't escape from conditional branches that end with a
Promise-resolution-terminating command block (see #464)
2017-02-20 08:20:21 +00:00
griffpatch
a141bfb1b9 Fix lint issues 2017-02-16 10:54:17 +00:00
griffpatch
7bc141e76e Feature Fencing
This is a re-comit after the previous pull was reverted.
2017-02-15 15:59:54 +00:00
Ray Schamp
39158c9d48 Revert "Feature fencing" 2017-02-15 09:40:10 -05:00
griffpatch
75e3f6002b Fencing - Take 3
Dependant on scratch-render pull request.
2017-02-14 09:12:35 +00:00
Christopher Willis-Ford
18107cde7b Reverse target iteration in allScriptsDo
The `allStacksAndOwnersDo` function in Scratch 2.0 runtime iterates
targets in reverse and projects sometimes rely on that for correct
initialization. If, for example, each sprite runs a "go back 999 layers"
or "go to front" block as its first action, the order of execution will
determine the ordering of the layers.

This change makes Scratch 3.0 match the Scratch 2.0 execution order.
2017-02-13 14:45:29 -08:00
Christopher Willis-Ford
bd76395676 Minor cleanup around cloning methods 2017-02-13 14:44:51 -08:00
griffpatch
75a1542fc3 Merge remote-tracking branch 'refs/remotes/origin/develop' into optimise/reduceGetBlockCalls 2017-02-11 15:39:33 +00:00
griffpatch
9aa81d6776 Merge remote-tracking branch 'refs/remotes/LLK/develop' into feature/fencing 2017-02-11 14:30:59 +00:00
griffpatch
4d63dcac3b Rename fencing method 2017-02-11 14:30:18 +00:00
griffpatch
ea59f8cd66 Reduce calls to getBlock 2017-02-11 14:26:23 +00:00
Christopher Willis-Ford
243d68f88b Use Webpack to generate the whole playground
The previous configuration mixed Webpack output with static content in
order to create the playground. This change moves that static content
from `/playground/` into `/src/playground/` and adds a Webpack rule to
copy it into the playground as part of the build.

On the surface this might seem unnecessary, but it provides at least two
benefits:
- It's no longer possible to accidentally load stale build output
  through `webpack-dev-server` in the event of a misconfiguration. This
  was very easy in the previous configuration, and might in fact be the
  only way that `webpack-dev-server` ever worked for this repository.
- It's simpler to ensure that various rules apply to the hand-authored
  content and not build outputs. This includes lint rules, `.gitignore`,
  IDE symbol search paths, etc.
2017-02-10 14:21:37 -08:00
Eric Rosenbaum
99be466aa7 Merge pull request #444 from ericrosenbaum/bugfix/playnote-volume
Pass volume to audioengine playnote
2017-02-10 14:09:55 -05:00
Ray Schamp
fb181d5ce3 Merge pull request #447 from CSnap/fix_keyPressToUpperCase
Switch From Return Null to Return Empty String in keyCodeToScratchKey
2017-02-10 14:00:50 -05:00
griffpatch
246ff28363 Merge remote-tracking branch 'refs/remotes/LLK/develop' into bug/WhiteSpaceEqualsZero 2017-02-10 08:02:43 +00:00
griffpatch
ad5bc1afbd Pull white space checks into function
Clean up code by pulling white space checks into a seperate helper
function
2017-02-10 08:02:11 +00:00
griffpatch
338b2f3458 Merge remote-tracking branch 'refs/remotes/LLK/develop' into bug/WhiteSpaceEqualsZero 2017-02-10 07:43:44 +00:00
Magmaboat
85eee4f18e Perform hasOwnProperty validation 2017-02-09 21:12:47 -05:00
Eric Rosenbaum
cd750b5dda pass volume to audioengine playnote 2017-02-09 14:52:15 -05:00
SillyInventor
8354774fcf Switch from return null to return empty string in keyCodeToScratchKey 2017-02-09 14:09:01 -05:00
Chris Willis-Ford
cde9ebd6bf Merge pull request #442 from griffpatch/bug/PenColorOpacity
Bug pen opacity reset
2017-02-09 07:53:15 -08:00
morant
19275799df Load md5 information from sounds 2017-02-09 10:44:28 -05:00
Andrew Sliwinski
4bb5f30bd8 Merge pull request #410 from griffpatch/optimisation/only-check-for-compatability-once
Optimisation - Only check browser compatability once
2017-02-09 08:17:51 -05:00
Andrew Sliwinski
d650e5393e Merge pull request #439 from griffpatch/bug/StopThisScript
Implement "Stop this script" function
2017-02-09 08:10:00 -05:00
griffpatch
464722f7bd Feature - Fencing of sprites
This change requires that the pull request for scratch-render (Feature
fencing #82) be taken first
2017-02-09 10:02:45 +00:00
griffpatch
a6c56a6e20 Merge remote-tracking branch 'refs/remotes/LLK/develop' into bug/PenColorOpacity 2017-02-09 08:51:10 +00:00
griffpatch
2ba177aa0f Bug - Return pen opacity to opaque
When setting the pen color using pen blocks, the opacity should be reset
to fully opaque if no alpha is supplied.
2017-02-09 08:50:37 +00:00
griffpatch
276ae82769 Fixes Case Insensitive Broadcast Bug
Broadcasts are case sensitive #433
2017-02-08 10:05:48 +00:00
griffpatch
9cb595312e Implement "Stop this script" function
Existing implementation incorrectly terminates the entire thread.
See: http://llk.github.io/scratch-vm/#144142535
2017-02-08 09:44:10 +00:00
griffpatch
cf215bf0bc Fix for the "Empty or white space strings equal 0" bug
See: Empty or white space strings equal 0 #435
2017-02-08 08:38:50 +00:00
griffpatch
7d69ecc005 Optimisation - Only check browser compatability once
Disable use of more accurate timer temporarilly due to performance.
However, with the rearrange and introduction of the 'nowObj' it turns
out most of the delay is in resolving 'self.performance'... so keeping
this cached in nowObj actually mitigates most of the delay.
2017-02-08 08:11:10 +00:00
griffpatch
57c222e94f Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimisation/only-check-for-compatability-once 2017-02-08 08:04:47 +00:00
morant
ed978e3062 Read sprite costume names from JSON, and write currentCostume to JSON 2017-02-07 20:12:55 -05:00
morant
6b545ea16d Update isStage for each sprite when loading JSON, removing things copied from SB2 which are not relevant. 2017-02-07 18:38:44 -05:00
morant
0dc1883e9f Write costumes and sounds to JSON on save 2017-02-07 18:15:11 -05:00
morant
e16f2924a3 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2017-02-07 09:53:17 -05:00
Andrew Sliwinski
92ff57de7d Add basic test coverage for the sound blocks 2017-02-03 17:39:36 -05:00
Eric Rosenbaum
9741dc2e35 Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound 2017-02-02 16:37:07 -05:00
Ray Schamp
727fcc7875 Lint for eslint-config-scratch@3 2017-02-01 16:27:55 -05:00
Eric Rosenbaum
0947775a31 Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound 2017-02-01 10:18:01 -05:00
SillyInventor
1ac89f5aa4 Added new util function that sends tan function infinities correctly
Changed mathop to call new math util
Changed sin & cos to round correctly (to get 0)
Added testing for the new math util function
Added testing for the new mathop functions
2017-01-31 19:05:54 -05:00
Eric Rosenbaum
53127f6320 use customstate for sound volume, instrument, effects 2017-01-31 18:33:32 -05:00
Eric Rosenbaum
95e29ed66a move sound-related code out of rendered target 2017-01-31 18:32:46 -05:00
Andrew Sliwinski
fff63e3af2 Merge pull request #414 from thisandagain/bugfix/413
Bugfix - Continue import if opcode is not found during SB2 import
2017-01-30 15:36:24 -05:00
Andrew Sliwinski
c2a488a197 Merge pull request #408 from griffpatch/optimisation/avoid-negative-index-lookups
Optimisation - Avoid negative index lookups #407
2017-01-30 15:06:02 -05:00
Andrew Sliwinski
249c0d6dca Merge pull request #409 from griffpatch/optimisation/remove-redundant-lookups
Optimisation - Remove redunant lookups
2017-01-30 15:04:42 -05:00
Andrew Sliwinski
7c18b33f99 Continue import if opcode is not found during SB2 import. Resolves GH-413 2017-01-30 14:32:32 -05:00
Eric Rosenbaum
2d8491123e Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound 2017-01-30 11:28:52 -05:00
Eric Rosenbaum
dd30e07052 comments on getSoundIndex 2017-01-30 10:56:50 -05:00
Eric Rosenbaum
9d8819ddc7 audio engine handles rest block 2017-01-30 10:56:31 -05:00
Eric Rosenbaum
cb4209b27a target handles playnote via audio engine 2017-01-30 10:56:06 -05:00
Eric Rosenbaum
5966a46bbd target manages instrument setting 2017-01-30 10:54:24 -05:00
Eric Rosenbaum
4e4b0b86e1 target manages audio effect values 2017-01-30 10:53:12 -05:00
Eric Rosenbaum
01e237a2d5 audio engine loads all sounds 2017-01-30 10:50:28 -05:00
Eric Rosenbaum
4e57ab561d move playsound function to target 2017-01-30 10:45:15 -05:00
Eric Rosenbaum
d5e0d433aa include md5 in sprite sound object 2017-01-30 10:43:28 -05:00
griffpatch
fbf2c0c345 Optimisation - Recycle Stack Frame for cosecutive blocks
This saves popping, destroying, recreating, and pushing the stack frame,
and then reassigning the warp mode attribute for every block to block
step in the execution.
2017-01-28 17:06:07 +00:00
griffpatch
bd405ecc4a Optimisation - Only check browser compatability once
This saves doing the checks everytime the time functions are referenced
2017-01-28 16:43:37 +00:00
griffpatch
76c9c993f2 Optimisation - Remove redunant lookups
It's surprising how much time it takes to do an object member lookup, so
reducing these is a great idea.
2017-01-28 16:33:20 +00:00
Andrew Sliwinski
824628220c Merge pull request #406 from griffpatch/bugfix/end-warp-bug
Runtime does not exit warp mode if at end of loop #398
2017-01-28 09:56:04 -05:00
griffpatch
bd9159b9fb More negative index checks 2017-01-28 14:39:22 +00:00
griffpatch
a25e117412 optimisation/avoid negative index lookups #407
Run-time Optimisation

The thread.stackFrames array is accessed all the time to retrieve the
'parent' stack frame. This is done using as index of [this.stack.length
- 1]. However, a lot of the time this evaluated to [-1]. Although this
results in null, which is fine, to get to this javascript actually
defers from a numeric array lookup to an object lookup using the string
"-1". This is roughly 100 times slower to compute and so a simple catch
for negative indexes is well worth the extra check.
2017-01-28 14:38:13 +00:00
griffpatch
c6a872ef4a Fix whitespace issues 2017-01-28 14:11:48 +00:00
griffpatch
5f100129b6 Fix for ending warp bug
When popping down the stack frame it is assumed that you keep using the
previous warp state rather than looking at the warp state of the level
you just popped out to. This causes the loss of screen updates if the
warping block was the last statement in a loop as the loop does not obey
it's 'non warp' status.
2017-01-28 14:03:29 +00:00
morant
c6c1a63ff0 Merge branch 'feature/194' of https://github.com/morantsur/scratch-vm into develop
+ Solve code conflicts, and handle deserialization of 3.0 projects.

# Conflicts:
#	src/index.js
#	test/unit/serialization_sb2.js
2017-01-27 20:05:54 -05:00
Andrew Sliwinski
de4035055b Merge pull request #403 from griffpatch/feature/Support-ARGB-for-pen
Fix for Support ARGB for pen #393
2017-01-27 17:07:43 -05:00
griffpatch
0dcaa46107 Fix lint issues
Had to update the test scripts to handle the alpha channel, also I note
that all the hex tests are using CSS notation, not scratch notation
(which is 0x not #)
2017-01-27 17:05:17 +00:00
Andrew Sliwinski
eb3b7bfd40 Merge pull request #401 from griffpatch/Effect-not-correctly-copied-to-clones
Effect not correctly copied to clones #337
2017-01-27 10:52:24 -05:00
griffpatch
b856041d9a Fix for Support ARGB for pen #393
Requires fix to scratch-render before this will work (see:
6f5acfee7b961d71237f1fd50bb3d5a5139c527e)
2017-01-27 13:45:16 +00:00
griffpatch
2ac4b73a1f Importers: adjust block coordinate calculation so blocks overlap less. #326
This change imports the scratch blocks much closer to the Scratch 2
spacing.
2017-01-27 13:39:21 +00:00
griffpatch
cf43efe3ee Effect not correctly copied to clones #337
Fixes Effect not correctly copied to clones #337
2017-01-27 13:11:17 +00:00
Christopher Willis-Ford
88cc50aa18 Code review: more docs, move constants, clone util
Changes include:
- Added missing JSDoc for items in `scratch3_pen.js` and `target.js`.
- Moved constants used by `Scratch3PenBlocks` into the class.
- Created a constant for minimum and maximum pen size.
- Added `util/clone.js` to host cloning functionality.
- Pen blocks now check for the renderer before trying to use it.
- The pen integration test covers all blocks, though `clear`, `stamp`,
  and `pen down` will skip some of their functionality when there is no
  renderer.
2017-01-20 11:26:18 -08:00
Christopher Willis-Ford
d0845728ee Add unit tests for new color-related functionality
Also, fix a math error in `Color.rgbToHsv`.

Newly covered functions:
- `toRbgColorObject` from `util/cast.js`
- `hsvToRgb` from `util/colors.js`
- `rgbToHsv` from `util/colors.js`
- `mixRgb` from `util/colors.js`
2017-01-19 15:24:45 -08:00
Christopher Willis-Ford
a6190da774 Lint fixes and related cleanup 2017-01-19 12:50:46 -08:00
Christopher Willis-Ford
369c02b5d5 Implement pen blocks
These blocks implement pen features as found in Scratch 2.0

Supporting changes include:
- `Target` is now an event emitter
- `RenderedTarget` now emits an event when it moves
- `Target` can now store arbitrary "extra" data, called "custom state"
  in the code, using a `Target`'s `setCustomState` and `getCustomState`
  methods. This is used to store per-target pen state without requiring
  `Target` or `RenderedTarget` to know anything about the pen.
- `Cast` can now cast to an RGB color object.
- `Color` now has functions to convert between RGB and HSV, constants
  for for black & white, and a `mixRgb` function to lerp between two
  colors.
2017-01-19 11:51:22 -08:00
Ray Schamp
c6c4c4c00c Merge pull request #379 from rschamp/bugfix/empty-rotation-center
Only update costume rotationCenter if it exists
2017-01-13 16:55:39 -05:00
Chris Willis-Ford
9b04392211 Move build outputs into a dist/ subdirectory (#375)
* Move Node output: /dist.js => /dist/node/scratch-vm.js
* Move web output: /vm{.js,.min.js} => /dist/web/scratch-vm{.js,.min.js}
* Update build output references in package.json and the playground's index.html
* Move the VirtualMachine class out of index.js into its own file, referenced by index.js. The VirtualMachine class is otherwise unchanged.
* Add .gitattributes rules for new file types which were added to this repository without specifying their text/binary attributes
* Turn on source maps in webpack and add corresponding .gitignore rule
2017-01-13 13:34:26 -08:00
Ray Schamp
a56346d0a9 Only update costume rotationCenter if it exists
This prevents sending `NaN`s to the renderer as the rotation center, which prevents the initial render of the costume/backdrop.

Towards LLK/scratch-gui#18
2017-01-13 13:05:06 -05:00
Ray Schamp
4ba76bbdbd Fix adding SVG costumes
Previously it assumed every costume to have a `bitmapResolution` property which doesn't apply to vector costumes. This caused the renderer to not render added SVG costumes when they were added with setCostume.
2017-01-12 15:34:05 -05:00
Eric Rosenbaum
4022703537 move audio state vars into rendered target 2017-01-11 15:42:07 -05:00
Eric Rosenbaum
9cc1c316d6 wrapclamp drum and instrument to num available 2017-01-11 11:41:21 -05:00
Eric Rosenbaum
f2ad364b90 vm converts one-indexing of drums and instruments to zero-indexing 2017-01-11 11:23:39 -05:00
Eric Rosenbaum
71339874de fix name of DRUM arg 2017-01-11 11:22:58 -05:00
Eric Rosenbaum
76a475c31c cast args to numbers 2017-01-10 18:00:33 -05:00
Eric Rosenbaum
3344c92f7e change ‘drumtype’ to ‘drum’ in specmap 2017-01-10 18:00:02 -05:00
Eric Rosenbaum
f034564603 Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound 2017-01-09 15:51:47 -05:00
Eric Rosenbaum
4d7ff97011 instrument number is zero-indexed inside audio engine 2017-01-09 15:48:31 -05:00
Eric Rosenbaum
ce8b069140 include volume reporter 2017-01-09 15:48:02 -05:00
Eric Rosenbaum
2d7cfd128a use a single global tempo owned by audioengine 2017-01-09 15:47:29 -05:00
Eric Rosenbaum
dc9126e067 Merge pull request #373 from ericrosenbaum/sound
Integrate audio engine
2017-01-06 16:28:09 -05:00
Eric Rosenbaum
bd8fdad1d4 add check for audioengine 2017-01-06 16:24:16 -05:00
Eric Rosenbaum
18c88c8ee0 fix stop for audio 2017-01-06 16:14:41 -05:00
Eric Rosenbaum
b88c6c96e2 initialize audio player once per sprite (not for clones) 2017-01-06 16:14:27 -05:00
Eric Rosenbaum
9980f4da3f lint 2017-01-06 16:13:43 -05:00
Eric Rosenbaum
fec9e5b91a add audio to playground 2017-01-06 11:49:25 -05:00
Eric Rosenbaum
9350baef3b add current volume block 2017-01-06 10:31:11 -05:00
Eric Rosenbaum
dbe2cef93c move promise into audio engine
changes to play note, play drum and rest blocks so their promises to wait are returned by the audio engine
2017-01-06 10:31:01 -05:00
Eric Rosenbaum
c0d57b4b6b separate out main audioengine from audioplayer for each clone 2017-01-04 18:37:55 -05:00
Eric Rosenbaum
5a1386f727 remove redundant type check 2017-01-04 14:42:00 -05:00
Eric Rosenbaum
3bf9238e0c treat numeric input to sound name as 1-indexed 2017-01-04 14:41:14 -05:00
Eric Rosenbaum
7a49a3ae43 lint 2017-01-03 23:41:49 -05:00
Andrew Sliwinski
5daaaa4438 Merge pull request #362 from thisandagain/bugfix/coverage
Add integration test coverage
2017-01-03 09:38:14 -05:00
Andrew Sliwinski
6d83931341 WIP clean-up 2016-12-30 10:19:58 -05:00
Andrew Sliwinski
04d9620631 Merge branch 'patch-24' of https://github.com/TheBrokenRail/scratch-vm into feature/194 2016-12-24 08:46:50 -05:00
Andrew Sliwinski
4709cae4b7 Basic integration (end-to-end) testing for default project 2016-12-23 10:39:19 -05:00
Andrew Sliwinski
48721dd336 If not hat fields are not found, check inputs before continuing. Resolves GH-360 2016-12-23 09:38:18 -05:00
Eric Rosenbaum
f0e01d3e87 fix name of sounds menu 2016-12-22 14:12:20 -05:00
Eric Rosenbaum
f90807e8a4 add get sound index by name 2016-12-21 16:42:19 -05:00
Eric Rosenbaum
f2793a1d59 Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
# Conflicts:
#	package.json
#	src/engine/runtime.js
#	src/sprites/clone.js
2016-12-21 15:29:57 -05:00
TheBrokenRail
2ffb17458d Update index.js 2016-12-11 12:45:35 -05:00
TheBrokenRail
838608af86 Update sprite.js 2016-12-11 12:42:39 -05:00
TheBrokenRail
04fc32b294 Update rendered-target.js 2016-12-11 12:40:06 -05:00
TheBrokenRail
b304cecefb Add Testing Pt. 1 2016-12-11 12:33:02 -05:00
Ray Schamp
e9da046969 Report full sprite info in targetsUpdate
We need more than just the name for the initial render, so send everything consistent with sprite info reports.
2016-12-07 17:11:08 -05:00
TheBrokenRail
06e5124a3c Update index.js 2016-12-04 08:42:28 -05:00
TheBrokenRail
a58bcb93e6 Update index.js 2016-12-04 08:39:22 -05:00
TheBrokenRail
c4750d64b6 Fix Drawable Properties Not Getting Updated 2016-12-03 16:50:06 -05:00
TheBrokenRail
7fe597c9f9 Now Actually loads Rendered Target Properties 2016-12-03 16:29:56 -05:00
TheBrokenRail
05a827c0ea Update index.js 2016-12-02 16:30:34 -05:00
TheBrokenRail
f2a08b466d Update Names 2016-12-02 16:03:52 -05:00
TheBrokenRail
34d2676db3 Update index.js 2016-12-02 15:57:56 -05:00
TheBrokenRail
424b41ac31 Pretty Print 2016-12-02 15:41:55 -05:00
TheBrokenRail
a520990a80 Update index.js 2016-12-02 15:37:35 -05:00
TheBrokenRail
0707c4bcc8 Update index.js 2016-12-02 15:35:35 -05:00
TheBrokenRail
dd86759915 Update rendered-target.js 2016-12-02 15:34:01 -05:00
Ray Schamp
adaf2df743 Emit sprite info report for all sprites
This allows costume data to reach listeners even when the sprite isn't the editing target.

Filter out non-editing target reports in the playground to match previous behavior.
2016-11-30 13:21:00 -05:00
Ray Schamp
ce17fdbd30 Include costume data in sprite info reports
Also emit the report on all costume changes
2016-11-30 13:19:49 -05:00
TheBrokenRail
72b44b3ec7 Update rendered-target.js 2016-11-29 18:57:35 -05:00
TheBrokenRail
74b8378a7c Update sprite.js 2016-11-29 18:55:38 -05:00
TheBrokenRail
1980fbc98d Update rendered-target.js 2016-11-29 18:53:38 -05:00
TheBrokenRail
f4959305ab Update index.js 2016-11-29 18:14:12 -05:00
TheBrokenRail
1777ab6a21 Update index.js 2016-11-29 18:09:28 -05:00
TheBrokenRail
51d829786c Update index.js 2016-11-29 18:07:50 -05:00
TheBrokenRail
16449ae73d Add Loading And Exporting 2016-11-29 17:50:31 -05:00
TheBrokenRail
0f4e80cbfc Add Export To Sprite 2016-11-29 17:23:28 -05:00
TheBrokenRail
cac52020a4 Add Export To Rendered Target 2016-11-29 17:18:20 -05:00
Ray Schamp
d00cdd6b2c Account for done threads on threadCount update
Also rename inactiveThreads -> doneThreads, since this describes them better. They are the threads that have completed in the step.
2016-11-28 10:49:05 -05:00
Ray Schamp
0003b294cb Lint 2016-11-24 10:36:30 -05:00
Ray Schamp
55ac7e269c Add PROJECT_RUN_START/STOP events
These events signal when any threads are running or when all threads have stopped running. This maps to whether the green flag or the stop button should be illuminated in the GUI.
2016-11-23 15:47:49 -05:00
Ray Schamp
2ff719f2ba Fix consistency of existing emits 2016-11-23 15:43:05 -05:00
Tim Mickel
a767c5ec79
Keep min and max scale in relative bounds as in Scratch 2.0 2016-11-14 12:20:29 -05:00
Tim Mickel
4deee071b2 Don't copy threads in step; stable restartThread (#331) 2016-11-10 15:05:49 -05:00
Ray Schamp
2c3e4536eb Merge pull request #316 from tmickel/feature/remove-empty-project
Remove empty project
2016-11-10 12:56:31 -05:00
Tim Mickel
b99f089ae7 Fix #327, "switch costume to [next/previous]" (#330) 2016-11-09 11:22:17 -05:00
Tim Mickel
f235cb47e6
Merge remote-tracking branch 'LLK/develop' into feature/remove-empty-project
# Conflicts:
#	src/index.js
2016-10-31 10:39:36 -04:00
Eric Rosenbaum
6dadaba117 onStopAll function for stop button 2016-10-27 16:28:39 -04:00
Eric Rosenbaum
1e5555e96d add volume and tempo blocks 2016-10-27 11:31:22 -04:00
Tim Mickel
0ede7e6ca1 Rename and delete sprites (#319)
* Add function to rename sprites

* Add delete sprite function

* Add `isSprite` helper and duplicate check for rename
2016-10-26 13:27:24 -04:00
Tim Mickel
56ef01745f Implement sprite info emitting and posting (#320) 2016-10-26 13:27:12 -04:00
Tim Mickel
1dc4aaa2d7 Remove rAF usage and inline into _step (#318) 2016-10-26 11:32:15 -04:00
Tim Mickel
2f0ce7137c Rename Clone -> RenderedTarget (#317) 2016-10-26 11:19:43 -04:00
Tim Mickel
6e9b3f262c Divide rotation center by bitmap resolution (#309) 2016-10-26 10:38:24 -04:00
Tim Mickel
d75f1c5965
Remove empty project 2016-10-26 10:30:16 -04:00
Tim Mickel
cf20ca1add Fix #313 (block specs in shadow) (#315) 2016-10-26 10:26:56 -04:00
Tim Mickel
28a0831e8d Fix 1-1 in daysSince2000 2016-10-26 10:26:03 -04:00
Tim Mickel
5103cfb853 Address #299 and #300 (#314)
* Place clones behind sprite

* Disallow stage from cloning itself
2016-10-26 10:06:58 -04:00
Liam
f75577bcbe Implement '(attribute) of' sensing block (#311)
* Implement '(attribute) of' sensing block

* Remove unused util parameter
2016-10-24 20:37:27 -04:00
Eric Rosenbaum
90867cd14e convert string to number for sound index 2016-10-24 17:00:51 -04:00
Andrew Sliwinski
1b4a1ca1bc Resolve merge conflicts 2016-10-24 15:53:42 -04:00
Andrew Sliwinski
153df22918 Address feedback from PR review 2016-10-24 15:16:06 -04:00
Ray Schamp
659014b45f Fix typo 2016-10-24 14:07:38 -04:00
Ray Schamp
d2a0e6fa2d Disable no-useless-call in case of behavior change 2016-10-24 13:01:57 -04:00
Ray Schamp
22bf947ddb Revert no-lonely-if 2016-10-24 13:01:41 -04:00
Andrew Sliwinski
279a9560af Resolve JSDoc lint errors 2016-10-24 12:04:06 -04:00
Andrew Sliwinski
336bc65e2d Add minimal test coverage and docs for mouse module 2016-10-24 11:56:52 -04:00
Ray Schamp
04d7f4f019 Use consistent function declaration style 2016-10-24 11:49:34 -04:00
Andrew Sliwinski
2de58050dd Conform JSdoc for keyboard module to format used elsewhere 2016-10-24 11:40:07 -04:00
Ray Schamp
9f0c4eb098 Update to eslint-config-scratch 2.0
We are on a fast release cycle here.
2016-10-24 11:39:39 -04:00
Ray Schamp
63cfa4229a Fix space-infix-ops
http://eslint.org/docs/rules/space-infix-ops
2016-10-24 11:19:07 -04:00
Ray Schamp
7712b2902f Fix quote-props 2016-10-24 11:02:19 -04:00
Ray Schamp
14a2dbc50f Revert no-lonely-if 2016-10-24 10:28:31 -04:00
Ray Schamp
73edb65c4d Replace console with minilog 2016-10-23 22:20:30 -04:00
Ray Schamp
f6c0064235 All linting other than console statements 2016-10-23 22:20:29 -04:00
Ray Schamp
68ed110b49 Pass with eslint --fix
Resolved whitespace issues, e.g., space-before-function-paren and key-spacing
2016-10-23 12:41:45 -04:00
Andrew Sliwinski
faf8a898a0 Add minimal test coverage and docs for keyboard module. 2016-10-21 18:31:07 -04:00
Tim Mickel
84bd42d734 Functions to add Sprite2/costumes/backdrops (#291)
* Functions to add Sprite2/costumes/backdrops

* Have sb2import return the top-level target
2016-10-20 11:44:01 -04:00
Tim Mickel
3d57c2e74c Drop single-stepping and pause modes (#294) 2016-10-20 11:42:16 -04:00
Tim Mickel
9af9a87cb6 Pass rotation center and bitmap resolution to renderer (#288) 2016-10-19 17:01:48 -04:00
Eric Rosenbaum
0858a22ffb adding theremin block and set instrument 2016-10-19 15:44:30 -04:00
Tim Mickel
e49f076fa1 Interpreter fixes, enhancements, features (#280)
* Thread stepping rework; interp.redraw equivalent

* Add turbo mode and pause mode

* Yielding behavior to match Scratch 2.0

* Implement warp-mode procedure threads

* Add check for recursive call

* Inline wait block timer

* Revert to setInterval and always drawing

* Restore yielding in glide

* 30TPS compatibility mode

* 5-call count recursion limit

* Removing dead primitive code

* To simplify, access runtime.threads inline in `stepThreads`.

* Warp mode/timer fixes; recursive check fixes; clean-up

* Add basic single-stepping

* Add single-stepping speed slider

* Allow yielding threads to run in single-stepping

* Restore inactive threads tracking for block glows

* Add clock pausing during pause mode

* Documentation and clean-up throughout

* Don't look for block glows in `thread.topBlock`.

* Add null check for block glows; rename `_updateScriptGlows` to reflect block glowing

* Use the current executed block for glow, instead of stack

* Add more comments to `stepToProcedure`, and re-arrange to match 2.0

* Tweak to Blocks.prototype.getTopLevelScript

* Revert previous

* Fix threads array to be resilient to changes during `stepThreads`

* Restore inactive threads filtering

* Fix typo in "procedure"

* !! instead of == true
2016-10-17 23:23:16 -04:00
Tim Mickel
060d1ab2a5 Updated blocks for new renderer features (#257)
* Add "touching" block, layers blocks

* Keep in fence, if on edge bounce, fix to touching edge

* Fix degtoRad in "if on edge, bounce"

* Fixes from review
2016-10-17 23:17:55 -04:00
Eric Rosenbaum
6d9f889aa7 fixed sound loading 2016-10-17 17:16:55 -04:00
Eric Rosenbaum
ba84b6e34b move audioengine to its own module 2016-10-17 17:16:13 -04:00
Eric Rosenbaum
7bd0142deb Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
# Conflicts:
#	playground/index.html
2016-10-17 17:13:43 -04:00
Tim Mickel
352c6516d3 Fix parent setting in sb2 importer (#283) 2016-10-17 16:44:33 -04:00
Cosmic Web Services
454eb904a3 Add days since 2000 block (#272)
* Add days since 2000 block

* Empty line addition

* Add semicolin

* Empty line addition

* Tabed

* Remove extra line

* Make it exactly like scratch 2 was

* Fixed spacing
2016-10-17 13:57:25 -04:00
Ray Schamp
2904152318 Merge pull request #282 from rschamp/feature/vm.clear
Add VM.clear method
2016-10-17 13:56:37 -04:00
Ray Schamp
5615583fb2 Lint 2016-10-17 13:54:27 -04:00
Ray Schamp
bd95c1461d Add VM.clear method
Use it before loading projects so targets don't accumulate when multiple projects are loaded on the same instance.

Move check to see if the clone is the original clone onto the block implementation so all clones can be removed.

Fixes #274
2016-10-17 13:43:38 -04:00
Andrew Sliwinski
ace9a96fc2 Fix degToRad function definition. Resolves GH-229 2016-10-17 11:52:02 -04:00
Tim Mickel
3bfd755e60 Complete implementation of stop block (#271)
* "Other scripts in stage" sb2

* Complete implementation of "stop" block
2016-10-13 23:00:46 -04:00
Tim Mickel
c45b420115 Fix check for existing hat threads (#269) 2016-10-13 22:14:19 -04:00
Tim Mickel
1e86d48a31 Clicking blocks in the toolbox (#267) 2016-10-13 17:15:49 -04:00
Tim Mickel
8c654bbe60 Procedure blocks (#264) 2016-10-13 13:11:26 -04:00
Eric Rosenbaum
31d680a229 lint 2016-10-13 11:54:00 -04:00
Eric Rosenbaum
d808a83f79 lint 2016-10-13 11:48:31 -04:00
Eric Rosenbaum
e084a76485 lint 2016-10-13 11:35:52 -04:00
dekrain
91037a261e Fix relative localization for assets 2016-10-13 16:19:42 +02:00
Eric Rosenbaum
80764f053d lint 2016-10-12 17:22:50 -04:00
dekrain
49d6bd3b67 Fix new project creation (#256)
* Fix new project creation

* Fix new project creation

* const -> var
2016-10-12 13:56:31 -04:00
Eric Rosenbaum
7b179546ed new setup for use with scratch-gui 2016-10-12 13:17:51 -04:00
Tim Mickel
a7522c7734 Fix data_listcontents block name (#254) 2016-10-11 17:12:19 -04:00
Eric Rosenbaum
0024b209bd Merge remote-tracking branch 'LLK/develop' into develop 2016-10-11 13:47:24 -04:00
Eric Rosenbaum
ed650ba487 Merge remote-tracking branch 'LLK/develop' into develop 2016-10-05 17:16:13 -04:00
Liam
30535d8e6e Implement "distance to" block (#239)
* Implement "distance-to" block

* distance-to in stage should always be 10000
2016-10-04 21:26:59 -04:00
TheBrokenRail
9b07889b3f Fix Stage PNG (#241)
* Fix Stage PNG

* Add New Stage PNG

* Remove Old Stage PNG

* Delete backdrop1.png

* Rename New Stage PNG

* Delete stage.png

* Fix Stage Resolution
2016-10-04 20:38:11 -04:00
Liam
5871672551 Implement "go to" block (#238)
* Implement "go to" block

* Add a missing semicolon

My text editor doesn't automatically insert them and I'm not used to using
semicolons so much. :(

* Implement go-to-random

* Clean up the go-to-random code a bit

* Add rounding to _random_ picks
2016-10-04 18:19:52 -04:00
Liam
886bcbe3c1 Implement the point-towards block (#235)
* Implement the point-towards block

* Pointing towards a nonexistent sprite should do nothing, not throw an error
2016-10-04 15:20:53 -04:00
Eric Rosenbaum
0db0783fe8 working on sound font player 2016-10-04 14:19:04 -04:00
Tim Mickel
0a66c62f6a Mutations in block representation; an unfeatured procedure call (#212)
* Add scratch3_procedures and no-op for defnoreturn

* Add mutation adapter to parse mutations in CREATE/CHANGE events

* Add mutation-to-XML

* Update spec map for Blockly procedure names

* Placeholder for procedure special cases

* Basic stepping to procedures

* Remove extra case

* Validation for changeBlock
2016-10-03 17:43:24 -04:00
Tim Mickel
5728d648b1 Ensure clone.effects is defined on each instance (#225)
* Ensure clone.effects is defined on each instance

* Add regression test for GH-224
2016-10-03 10:16:43 -04:00
Eric Rosenbaum
e1df4b3aaf fixed dictionary of loaded sounds 2016-10-01 17:27:28 -04:00
Tim Mickel
2226fda19e Implement rotation style (#223) 2016-09-28 17:09:04 -04:00
Tim Mickel
d10ba11c8f Round costume values (#221) 2016-09-28 16:43:12 -04:00
Tim Mickel
a585a08a93 Remove extra calls to updateAllDrawableProperties (#222) 2016-09-28 16:43:04 -04:00
Eric Rosenbaum
6988cfc0d3 starting to load sounds from project files 2016-09-28 16:42:25 -04:00
Eric Rosenbaum
7c91565408 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2016-09-27 18:12:20 -04:00
Eric Rosenbaum
39c8e76bdf adding sound blocks 2016-09-27 17:09:53 -04:00
Tim Mickel
2357d63243 Drop useRound option from Cast.toListIndex (#213)
* Drop `useRound` option from `Cast.toListIndex`

* Param fix
2016-09-26 12:01:21 -04:00
Tim Mickel
2d736f2b87 "Wait until" implementation (#210) 2016-09-22 17:00:38 -04:00
Tim Mickel
a118d50056 Variables and lists (#187)
* Import lists and variables from SB2

* Switch to Variable and List objects

* Add Clone.lookupOrCreateVariable, Clone.getVariable, Clone.setVariable

* Add (get, set, change) variable blocks.

* Copy variables and lists on clone instantiation

* Move variable options closer to blocks

* Add list primitives

* Move variable and lists storage to `Target` instead of `Clone`

* Move _computeIndex to a Cast function

* Rename `getList` -> `getListAsString`

* Renames renames

* Remove extra check in Cast.isNaN
2016-09-21 16:38:33 -04:00
Tim Mickel
a687184c3c Fix and improve playground threads display (#198) 2016-09-21 16:31:23 -04:00
Tim Mickel
aa5e8d2648 Clear graphic effects on green flag (#199) 2016-09-21 16:31:07 -04:00
Ray Schamp
4e547556a8 Use attachRenderer rather than the constructor
This makes the renderer optional as well as making the order of instantiation flexible.
2016-09-20 15:09:21 -04:00
Ray Schamp
fa10a2279a Only expose VirtualMachine to window for bundles 2016-09-20 10:29:47 -04:00
Ray Schamp
499ba5235c Scope renderer to instance
This allows usage without global scope to attach a renderer to the VM. It also provides the ability to have multiple VMs/renderers to be used at once.
2016-09-20 02:52:33 -04:00
Tim Mickel
c02ee88d02 Add some more info/links to sb2specmap (#197) 2016-09-19 15:24:46 -04:00
Tim Mickel
13f287e871 Fix up property imports from SB2 (#196)
* Update target's drawable properties after SB2 import

* Always use `hasOwnProperty` parsing SB2 JSON
2016-09-19 14:40:01 -04:00
Tim Mickel
9744bcbb70 Clones (#150)
* Provide property to Clone to distinguish "original" clones

* Provide method to clone a clone's properties

* Don't report clones in the UI target list

* Add target info to Thread

* Allow hats to skip clones (for green flag)

* Green flag skips clones

* Implement "create clone" and hat

* Pass the runtime to sprites and clones (for start hats)

* Clone disposal; trigger hats after drawable initializes.

* Separate stop threads for target; fix handling of stop button

* Remove extraneous `skipClones` property

* Add global clone limit

* Don't allow a non-clone to delete itself.

* Rename `cloneClone` -> `makeClone`

* Variable updates in runtime.js

* Synchronous drawable initialization (until we put it back to promises)
2016-09-15 19:37:12 -04:00
Tim Mickel
542899949e Update for RenderWebGLLocal -> RenderWebGL (#181)
* Update for RenderWebGLLocal -> RenderWebGL

* Move button under title
2016-09-15 19:02:03 -04:00
Tim Mickel
6b3f0d3d8a Playground update; update SB2 spec map for list, _ of _ blocks (#184)
* Playground update

* Update SB2 spec map for list, _ of _ blocks
2016-09-15 17:10:32 -04:00
Eric Rosenbaum
8872f663a4 Merge remote-tracking branch 'LLK/develop' into develop
# Conflicts:
#	playground/index.html
#	playground/playground.js
#	src/engine/execute.js
#	src/engine/runtime.js
#	src/index.js
#	src/sprites/clone.js
2016-09-15 16:58:41 -04:00
Eric Rosenbaum
47c0f18e85 adding more sound blocks 2016-09-15 16:51:24 -04:00
Eric Rosenbaum
aa812aa6b7 worker less audio engine, can meow 2016-09-15 15:59:29 -04:00
Tim Mickel
8987330853 Cleanly handle deleting running scripts (#162)
* Cleanly handle deleting running scripts

* Turn off glow request on retire thread; add null check
2016-09-15 13:51:40 -04:00
Tim Mickel
1ebee14eb0 Update sb2specmap.js for droppable broadcast (#182) 2016-09-14 16:43:21 -04:00
Eric Rosenbaum
e19c1942c3 Merge remote-tracking branch 'LLK/develop' into develop
# Conflicts:
#	src/index.js
#	src/sprites/clone.js
#	src/worker.js
2016-09-13 18:09:43 -04:00
Tim Mickel
dec5d054c8 Better handling of float values (fix #172) (#176)
* Better handling of float values (fix #172)

* Stricter equality in Cast.isInt
2016-09-13 17:53:17 -04:00
Eric Rosenbaum
d9a703b4ad play sound and play note block 2016-09-13 17:52:54 -04:00
Tim Mickel
6b08b95b97 Escape field values for XML-unsafe characters (#177)
* Escape field values for XML-unsafe characters

* String equality check ===
2016-09-13 17:51:17 -04:00
Tim Mickel
08b40b4d1d Drop worker support (#175)
* Take out worker code

* Fix Blockly event listening (minus worker)

* Recompile Sept. 13
2016-09-13 17:49:45 -04:00
Tim Mickel
833c5ed313 When clicked hats (#156) 2016-09-12 17:16:10 -04:00
Tim Mickel
c357a62005 Key repeats, with OS delay (#168) 2016-09-12 13:52:44 -04:00
Tim Mickel
91cdec1547 Implement glide (#154) 2016-09-12 13:26:10 -04:00
Tim Mickel
bbea1af5a3 Better shadow evaluation (#160)
* Better shadow evaluation

* Audit and improve casting for all primitives

* Force repeat times to int

* Remove colorPicker shadow menu
2016-09-12 13:14:16 -04:00
Tim Mickel
ebbfe881db Augment Timer with documentation and self.performance.now (#163)
* Augment Timer with documentation and `self.performance.now`

* Add undefined check for `self`.
2016-09-12 13:09:01 -04:00
Tim Mickel
79346c0925 Fixes for #138 (#166)
* Markup/CSS adjustments

* Move assets to folder

* Strip extra font-family

* More robust handling of project-load fail state

* Move empty project creation to its own function

* Move green flag/stop back out of the tab

* Restore default id
2016-09-12 12:03:24 -04:00
TheBrokenRail
40b530fa7e Offline Support [READY TO MERGE?] [ALONG WITH THE SCRATCH-RENDER PR] (#138)
* Remove Fallback Project

* Added A Newline and Removed Fallback Project

* Made The SB2 Project Import Field Fit In  More With All Other Textboxes

* Better Description Of SB2 Import Field

* Oops!

* The XML Import Area Doses Not Need To Be Resizable!

* That Didn't Work As Planned

* Now it won't rezize

* Added SB3New

* Add Code For SB3New

* Better 404

* Indentation

* NodeJS complains about quotes

* Moved And Renamed SB3New

* Renamed Refrences

* Prefix With ./

* Typo

* Newline Fix

* Scratch Cat By Default!

* Single Quotes And Max Legth Fixed

* Better Comment Above loadProject

* Move newProject to index.js

* Added Dependincies to index.js

* Deleted newProject.js

* Removed Unneeeded Semicolon

* @param {?string}

* Added SVG For Scxratch Cat

* Now Uses Scratch Cat Offline (REQUIRES PULL REQUEST MADE TO SCRATCH-RENDER TO BE MERGED OR IT WILL NOT WORK)

* Added Stage PNG

* Added Stage Creation

* Fix Sizing Issues

* Import And Compatibility With Less Hacky Image Import (Scratch-Render)

* Import And Compatibility With Less Hacky Image Import (Scratch-Render)

* Fixed Line Length

* Added Navigation Bar

* Added CSS For Drop Down Menus

* Nicer Scale

* Nicer Dropdowns

* Remobved Dropdown CSS (It Didn't Work)

* Add Scratch Player Bar CSS

* Add Scratch Player Bar HTML
2016-09-12 11:05:16 -04:00
Tim Mickel
d93eeed05d More color utilities, touching color, color touching color (#155)
* Fill out color utilities

* Amend Color.decimalToHex name

* Add `Cast.toScaledRgbColor`

* Add touching color, color touching color blocks

* Fix scale of Cast.toRgbColor

* Fix format of colors to use renderer-style lists

* Update `Color.decimalToRgb`

* Lint self
2016-09-12 10:58:50 -04:00
Tim Mickel
5df0acc895 Better glows (#152)
* Strip out old script glowing in thread management

* Add new tracking mechanism for glowing scripts

* Track parents and use them to determine script glows

* Use top-block for a thread if there's nothing on the stack

* Remove `console.log`
2016-09-08 09:40:53 -04:00
Tim Mickel
797f844de3 Stage, costumes, backdrops (#149)
* Add `Clone.prototype.getCostumeIndexByName`, keep in range

* Add basic costume primitives from Scratch 2.0

* Add costume getter block

* Add properties and methods for distinguishing stage and sprites-vs-clones

* Add backdrop-related looks blocks

* Fix up "switch to backdrop" to be working

* Costume/backdrop reporters are 1-indexed

* Fire "when backdrop switched" hats

* Cut cloning helpers for a separate PR

* Disable many blocks on the stage

* Refactor into _setCostumeOrBackdrop; implement switch backdrop and wait

* Fire hats even when backdrop unchanged
2016-09-08 09:40:27 -04:00
Tim Mickel
14feb64005 Create a new input if one doesn't exist (#148)
* Create a new input if one doesn't exist

* Add regression tests for move-into-empty and obscuring shadows via move
2016-09-08 09:40:01 -04:00
Eric Rosenbaum
7709a4095e first working audio engine using audioworker 2016-09-07 16:55:38 -04:00
Tim Mickel
f7e339f7c2 Remove uppercase from keyboard hat activators 2016-09-07 16:00:22 -04:00
Tim Mickel
3fcd70a802 KEY_OPTIONS -> KEY_OPTION 2016-09-07 15:57:53 -04:00
Eric Rosenbaum
6d21890338 Merge remote-tracking branch 'LLK/develop' into develop 2016-09-06 12:55:19 -04:00
Eric Rosenbaum
8bf2949eea play note block uses scale degree input 2016-09-06 12:54:58 -04:00
Tim Mickel
3dbfc3fdb6 Tweaks from SB2 importer audit (#137)
* Fix SB2 variable imports!

* Fix expectedArg field types

* motion_pointindirection uses math_angle

* Fix "think for secs" expected input

* Add handling for empty input case (empty if-else, for example)

* Fix opcodes for if_else, repeat_until, set tempo

* Specialized number fields for SB2 import

* Convert color picker numbers to hex in SB2 import

* KEY_OPTIONS -> KEY_OPTION

* Backdrop blocks get BACKDROP

* Update toolbox XML to match naming changes

* Merge in math_angle case

* Move color converter to its own utility

* Fix merge conflicts

* Add negative color check.

* Fix keyoptions naming

* Pen JSON tweak post-scratch-blocks update
2016-09-06 11:46:10 -04:00
Tim Mickel
9a8b68643a Shadow improvements (#135)
* Always add `next` to block representation

* Add `shadow` property to inputs, to maintain obscured shadows

* Create obscured shadows in SB2 import

* Add XML import of obscured shadows

* Alias SB2 shadow inputs to block inputs

* Add shadow to inputs on "delete inputs" test

* Add a small test to ensure obscured shadows are preserved

* Add more obscured shadow tests
2016-09-06 10:55:52 -04:00
dekrain
7caf8e588a More hats (#143)
* Key pressed hat

* Tabs -> Spaces

* Oops

* Edge activate

* Fix hat

Phew...

* I forgot to change it also here

:/ :/ :\

* Minor fixes for TravisCi

* Minor docs

* Line length
2016-09-03 16:33:45 -04:00
Tim Mickel
e831866789 Keyboard events, "key is down" reporter (#117)
* Keyboard events, "key is down" reporter

* Update comment about inputs

* Simplify/generalize keyMap into a keys-pressed list

* Cast values passed to scratchKeyToKeyCode appropriately.

* Cut unspaced key values

* Fix lint from merge commit
2016-09-02 11:23:09 -04:00
Tim Mickel
86f136dd10 Merge pull request #115 from tmickel/feature/2.0-loader
Start of a 2.0 project loader
2016-09-02 11:16:35 -04:00
Tim Mickel
77d0376b15 Merge pull request #107 from tmickel/feature/hats
Hat blocks
2016-09-02 11:12:07 -04:00
Tim Mickel
ae89cfbb6b Comment nit 2016-09-02 09:47:27 -04:00
liam4
1437a358e1
getDay is zero-based where Sunday = 0; Sunday should be 1 2016-09-02 10:20:54 -03:00
liam4
602cb47a1e
Remove unused util variable 2016-09-02 01:01:17 -03:00
liam4
f981e8747f
Implement 'current' block 2016-09-02 00:48:14 -03:00
Tim Mickel
c70e9759a9 Add initial SB2 importer and spec map 2016-08-31 13:56:05 -04:00
Tim Mickel
3e749fb9f1 Add loadProject, setEditingTarget, and UI emits 2016-08-31 12:28:09 -04:00
Tim Mickel
23d9999a9f Add runtime.getTargetById helper 2016-08-31 12:18:24 -04:00
Tim Mickel
d4a43639f3 Add editingTarget and map block events to that target 2016-08-31 12:08:54 -04:00
Tim Mickel
08f48c5b30 Always start runtime with an empty target list. 2016-08-31 12:03:41 -04:00
Tim Mickel
ba0cc0dcfc Pass along newCoordinate of Blockly MOVE events 2016-08-31 11:50:29 -04:00
Tim Mickel
ad82a5cb74 Add naming mechanism for targets/clones 2016-08-31 11:50:10 -04:00
Tim Mickel
2c6722b958 Add unique ID for Targets 2016-08-31 11:39:57 -04:00
Tim Mickel
b1a3026ea1 Blockly XML encoding for Blocks object
Provide two functions, `toXML` and `blockToXML`, which can be used to generate workspaces based on the VM representation of the blocks.
2016-08-31 11:38:45 -04:00
Tim Mickel
c58bda1839 Record coordinate changes in block representation 2016-08-31 11:34:29 -04:00
Tim Mickel
05a5369d7b Switch Blockly listener to normal function (not closure/generated) 2016-08-31 11:34:17 -04:00
Tim Mickel
aa70c1bc3b Add shadow, x, y properties to block adapter 2016-08-31 11:32:59 -04:00
Tim Mickel
8339e2769f Clean up and add documentation to sprite/clone 2016-08-31 11:30:09 -04:00
Tim Mickel
2da121d019 Add UID utility 2016-08-31 11:21:42 -04:00
Tim Mickel
be06078df1 Update sprite and clones to have basic costume support 2016-08-31 11:21:32 -04:00
Tim Mickel
bdc95cffc0 Rename trigger->activate/start 2016-08-29 10:26:26 -04:00
Tim Mickel
1098a06985 Various renames for hat opcodes/top blocks, allScriptsDo 2016-08-29 10:18:49 -04:00
Tim Mickel
3ccfdf3df0 Use hasOwnProperty in getIsHat/getIsEdgeTriggeredHat 2016-08-29 10:03:21 -04:00
Tim Mickel
40c90bbcc7 Add isActiveThread and simplify broadcast-and-wait accordingly 2016-08-29 10:01:31 -04:00
Tim Mickel
64b82f4dc2 Switch back j->i 2016-08-29 09:52:34 -04:00
Tim Mickel
29887e24c9 Simplify execute hat check.
In case a reporter has side-effects, we'd probably like to run hat predicates even if there is no next block.
2016-08-24 11:04:23 -04:00
Tim Mickel
4f81033762 Remove extra Thread require 2016-08-23 18:46:54 -04:00
Tim Mickel
4f2cccf279 Fix issue when broadcasting in a when-broadcast 2016-08-23 18:37:03 -04:00
Tim Mickel
fe2ba2a536 Implementation of timer > _, broadcast, broadcast and wait 2016-08-23 18:14:05 -04:00
Tim Mickel
b4cf64009f General-purpose hat implementation 2016-08-23 18:12:32 -04:00
Tim Mickel
39fdbaf983 Add atStackTop helper to Thread 2016-08-23 18:12:19 -04:00
Tim Mickel
43f3b59f7c Add retireThread to seqeuencer 2016-08-23 15:53:34 -04:00
Tim Mickel
94e389c8fb Refactor script glowing into its own runtime function 2016-08-23 15:47:21 -04:00
Eric Rosenbaum
5e268d57d3 scale to midi note reporter 2016-08-17 16:45:01 -04:00
Eric Rosenbaum
f8e460f1b4 fixing quantize unit again 2016-08-17 12:45:06 -04:00
Eric Rosenbaum
911a8fa02e fixing quantize unit (oops) 2016-08-17 11:45:58 -04:00
Eric Rosenbaum
fee8f61079 removing attempted quantization 2016-08-17 11:38:01 -04:00
Eric Rosenbaum
d121a4c6fa Merge remote-tracking branch 'LLK/develop' into develop
# Conflicts:
#	src/engine/runtime.js
2016-08-16 16:41:36 -04:00
Eric Rosenbaum
d5e46535e8 playing with quantization 2016-08-16 16:32:35 -04:00
Eric Rosenbaum
27184762bd fixed panner 2016-08-16 12:04:24 -04:00
Tim Mickel
aebcfde492 Add VM "I/O devices", clock, mouse as demo 2016-08-15 21:37:36 -04:00
Tim Mickel
349cb14c5a Removing extra cast in join implementation 2016-08-11 19:00:11 -04:00
Tim Mickel
bfe007e29f Add casting utilities and apply them to operator blocks 2016-08-11 18:47:55 -04:00
Tim Mickel
07e965261d Implementation of remaining operators 2016-08-11 18:47:55 -04:00
Eric Rosenbaum
8c40e9c383 play sound, play drum and audio effects experiments 2016-08-11 16:47:01 -04:00
Tim Mickel
4faaf1b685 Rename stacks to scripts
Further pushing toward removing ambiguity of what "stack" means in the codebase.
2016-08-11 11:11:27 -04:00
Tim Mickel
7780b25c46 Project wide rename substack -> branch 2016-08-10 11:43:49 -04:00
Eric Rosenbaum
951d7771f3 tonejs synth for play note blocks 2016-08-09 15:40:50 -04:00
Andrew Sliwinski
32c691d404 Merge branch 'develop' of github.com:LLK/scratch-vm into bugfix/2 2016-08-09 09:26:31 -04:00
Tim Mickel
2c031d87f6 Make renderer/self nullable in the Clone
Fixes a test issue where renderer is not necessarily defined.
2016-08-08 18:29:44 -04:00
Andrew Sliwinski
32b1d4ec61 Remove memoizee dependency and usage in adapter. Resolves GH-2 2016-08-08 17:07:50 -04:00
Tim Mickel
67c3ceff86 Update clone's scale to match renderer update 2016-08-08 16:47:52 -04:00
Tim Mickel
a6ad34f002 Add primitive for math_angle, fixing point in direction 2016-08-08 16:44:48 -04:00
Tim Mickel
0b826c0dc9 Remove unused Promise in scratch3_operators 2016-08-08 15:44:55 -04:00
Tim Mickel
c47a061edb Updates for newly released scratch-render repo 2016-08-08 15:43:52 -04:00
Tim Mickel
c650de8520 Real version of Clone.prototype.setVisible 2016-07-13 16:52:46 -04:00
Tim Mickel
1f19d7a209 Only visually report when an actual value was returned 2016-07-07 19:44:26 -04:00
Tim Mickel
9c6dca8131 Add visual reporting of top-level reporter execution 2016-07-07 19:42:38 -04:00
Tim Mickel
d4353458ff Don't quit loop when a thread is yielding 2016-07-06 14:16:44 -04:00
Tim Mickel
30dc285a37 Add implementations for math_positive_number and math_whole_number 2016-07-06 14:13:03 -04:00
Tim Mickel
7c24bdc612 More documentation in sprite, clone 2016-07-06 14:09:06 -04:00
Tim Mickel
2e01caa8a6 Add documentation for math-util functions. 2016-07-06 14:04:36 -04:00
Tim Mickel
798368b6c5 Add documentation in src/sprites/clone.js 2016-07-06 13:57:58 -04:00
Tim Mickel
460760bd06 Stub "say" and "think" blocks with console.log 2016-07-06 13:47:32 -04:00
Tim Mickel
0ae0ea5f22 Run threads for 60fps 2016-07-01 16:30:33 -04:00
Tim Mickel
ce941c6fd8 Add show/hide blocks using ghost effect as backend 2016-07-01 12:56:59 -04:00
Tim Mickel
6891a3a5dd Add direction reporter 2016-07-01 12:56:45 -04:00
Tim Mickel
660029010d Feed in requestAnimationFrame events to VM
Not sure exactly how to use these yet, but it seems helpful to have them in there.
2016-07-01 11:52:43 -04:00
Tim Mickel
bb68fcab25 Additional fix for repeat's executedInFrame 2016-07-01 11:41:52 -04:00
Tim Mickel
57217f0044 Rename executed in repeat, ifElse 2016-07-01 11:29:32 -04:00
Tim Mickel
ad30fa8059 Temporarily remove per-block glow 2016-07-01 11:27:01 -04:00
Tim Mickel
e4f6c9e90c "Repeat until" implementation 2016-07-01 11:25:26 -04:00
Tim Mickel
dda4fc8332 Yield frame on an empty substack 2016-07-01 11:24:06 -04:00
Tim Mickel
39c71b559d Update repeat implementation to execute once per frame 2016-07-01 10:50:31 -04:00
Tim Mickel
de6ba08866 Add single-frame yield mode 2016-07-01 10:44:43 -04:00
Tim Mickel
5876681bc7 Version of random that truncates ints 2016-07-01 10:28:47 -04:00
Tim Mickel
bb5acd1ef4 Fix merge issue in execute.js 2016-06-30 19:01:19 -04:00
Tim Mickel
1eaed6fff3 Implement graphic effects and size blocks 2016-06-30 18:59:47 -04:00
Tim Mickel
7db2981ddc Add additional motion block implementations 2016-06-30 18:59:47 -04:00
Tim Mickel
42f0f66acd Implement move steps, turn right, turn left, point in direction 2016-06-30 18:59:47 -04:00
Tim Mickel
727d2c0d23 Clamp clone direction like Scratch 2.0 2016-06-30 18:59:47 -04:00
Tim Mickel
7db38e8422 Implement a few math utilities 2016-06-30 18:59:47 -04:00
Tim Mickel
19da0b0032 Add renderer demo using scratch-render-webgl 2016-06-30 18:59:47 -04:00
Tim Mickel
809528abdc Straw-man implementation of targets/sprites/clones 2016-06-30 18:59:17 -04:00
Tim Mickel
1c24770f8c Remove debug calls from execute 2016-06-30 18:56:31 -04:00
Tim Mickel
ec4567aa8a Simplify logic for Thread status 2016-06-30 18:56:31 -04:00
Tim Mickel
ab6e0d3839 Remove YieldTimers, unused WeDo blocks 2016-06-30 18:56:31 -04:00
Tim Mickel
6daee9a70e Remove VM-locking yield mode per discussion 2016-06-30 18:56:23 -04:00
Tim Mickel
9a7ab57f6f Always yield thread when a promise is returned. 2016-06-30 18:56:23 -04:00
Tim Mickel
9881ee76b9 Deal with promise rejection also. 2016-06-30 18:56:23 -04:00
Tim Mickel
57057bfffc Remove unused require to fix build 2016-06-30 18:56:23 -04:00
Tim Mickel
d72cc55c11 Example that uses promises instead of util.report 2016-06-30 18:56:23 -04:00
Tim Mickel
8f6a88c095 Ensure predicates always return booleans 2016-06-30 18:56:23 -04:00
Tim Mickel
09b9c506a9 Check for blocking case in stepToReporter 2016-06-30 18:56:23 -04:00
Tim Mickel
405ad1044e getBlockingThread_ returns null when none available. 2016-06-30 18:56:23 -04:00
Tim Mickel
d44b806b4f Add blocking yield mode 2016-06-30 18:56:23 -04:00
Tim Mickel
c63747e61b Move stepping logic for reporters to sequencer 2016-06-30 18:56:23 -04:00