Merge pull request #674 from ericrosenbaum/feature/pen-transparency

Add pen transparency blocks
This commit is contained in:
Eric Rosenbaum 2017-09-11 12:41:28 -04:00 committed by GitHub
commit b8bd77e394

View file

@ -55,6 +55,7 @@ class Scratch3PenBlocks {
penDown: false,
hue: 120,
shade: 50,
transparency: 0,
penAttributes: {
color4f: [0, 0, 1, 1],
diameter: 1
@ -168,7 +169,8 @@ class Scratch3PenBlocks {
}
/**
* Update the cached RGB color from the hue & shade values in the provided PenState object.
* Update the cached color from the hue, shade and transparency values in the provided
* PenState object.
* @param {PenState} penState - the pen state to update.
* @private
*/
@ -183,11 +185,11 @@ class Scratch3PenBlocks {
penState.penAttributes.color4f[0] = rgb.r / 255.0;
penState.penAttributes.color4f[1] = rgb.g / 255.0;
penState.penAttributes.color4f[2] = rgb.b / 255.0;
penState.penAttributes.color4f[3] = 1;
penState.penAttributes.color4f[3] = this._transparencyToAlpha(penState.transparency);
}
/**
* Wrap a pen hue or shade values to the range [0,200).
* Wrap a pen hue or shade values to the range (0,200).
* @param {number} value - the pen hue or shade value to the proper range.
* @returns {number} the wrapped value.
* @private
@ -198,6 +200,40 @@ class Scratch3PenBlocks {
return value;
}
/**
* Clamp a pen transparency value to the range (0,100).
* @param {number} value - the pen transparency value to be clamped.
* @returns {number} the clamped value.
* @private
*/
_clampTransparency (value) {
return MathUtil.clamp(value, 0, 100);
}
/**
* Convert an alpha value to a pen transparency value.
* Alpha ranges from 0 to 1, where 0 is transparent and 1 is opaque.
* Transparency ranges from 0 to 100, where 0 is opaque and 100 is transparent.
* @param {number} alpha - the input alpha value.
* @returns {number} the transparency value.
* @private
*/
_alphaToTransparency (alpha) {
return (1.0 - alpha) * 100.0;
}
/**
* Convert a pen transparency value to an alpha value.
* Alpha ranges from 0 to 1, where 0 is transparent and 1 is opaque.
* Transparency ranges from 0 to 100, where 0 is opaque and 100 is transparent.
* @param {number} transparency - the input transparency value.
* @returns {number} the alpha value.
* @private
*/
_transparencyToAlpha (transparency) {
return 1.0 - (transparency / 100.0);
}
/**
* Retrieve the block primitives implemented by this package.
* @return {object.<string, Function>} Mapping of opcode to Function.
@ -214,7 +250,9 @@ class Scratch3PenBlocks {
pen_changepenshadeby: this.changePenShadeBy,
pen_setpenshadeto: this.setPenShadeToNumber,
pen_changepensizeby: this.changePenSizeBy,
pen_setpensizeto: this.setPenSizeTo
pen_setpensizeto: this.setPenSizeTo,
pen_changepentransparencyby: this.changePenTransparencyBy,
pen_setpentransparencyto: this.setPenTransparencyTo
};
}
@ -300,6 +338,7 @@ class Scratch3PenBlocks {
} else {
penState.penAttributes.color4f[3] = 1;
}
penState.transparency = this._alphaToTransparency(penState.penAttributes.color4f[3]);
}
/**
@ -371,6 +410,30 @@ class Scratch3PenBlocks {
const penAttributes = this._getPenState(util.target).penAttributes;
penAttributes.diameter = this._clampPenSize(Cast.toNumber(args.SIZE));
}
/**
* The pen "change pen transparency by {number}" block changes the RGBA "transparency" of the pen.
* @param {object} args - the block arguments.
* @property {number} TRANSPARENCY - the amount of desired transparency change.
* @param {object} util - utility object provided by the runtime.
*/
changePenTransparencyBy (args, util) {
const penState = this._getPenState(util.target);
penState.transparency = this._clampTransparency(penState.transparency + Cast.toNumber(args.TRANSPARENCY));
this._updatePenColor(penState);
}
/**
* The pen "set pen transparency to {number}" block sets the RGBA "transparency" of the pen.
* @param {object} args - the block arguments.
* @property {number} TRANSPARENCY - the amount of desired transparency change.
* @param {object} util - utility object provided by the runtime.
*/
setPenTransparencyTo (args, util) {
const penState = this._getPenState(util.target);
penState.transparency = this._clampTransparency(Cast.toNumber(args.TRANSPARENCY));
this._updatePenColor(penState);
}
}
module.exports = Scratch3PenBlocks;