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Remove call to loadSounds from rendered-target initDrawable
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1 changed files with 0 additions and 3 deletions
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@ -75,9 +75,6 @@ RenderedTarget.prototype.initDrawable = function () {
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*/
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this.audioPlayer = null;
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if (this.runtime && this.runtime.audioEngine) {
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if (this.isOriginal) {
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this.runtime.audioEngine.loadSounds(this.sprite.sounds);
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}
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this.audioPlayer = this.runtime.audioEngine.createPlayer();
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}
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};
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