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Merge pull request #634 from paulkaplan/sound-costume-renaming
Add public API for costume and sound renaming
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commit
eb04fcab57
2 changed files with 64 additions and 0 deletions
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@ -287,6 +287,19 @@ class VirtualMachine extends EventEmitter {
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});
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}
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/**
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* Rename a costume on the current editing target.
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* @param {int} costumeIndex - the index of the costume to be renamed.
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* @param {string} newName - the desired new name of the costume (will be modified if already in use).
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*/
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renameCostume (costumeIndex, newName) {
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const usedNames = this.editingTarget.sprite.costumes
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.filter((costume, index) => costumeIndex !== index)
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.map(costume => costume.name);
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this.editingTarget.sprite.costumes[costumeIndex].name = StringUtil.unusedName(newName, usedNames);
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this.emitTargetsUpdate();
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}
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/**
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* Delete a costume from the current editing target.
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* @param {int} costumeIndex - the index of the costume to be removed.
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@ -307,6 +320,19 @@ class VirtualMachine extends EventEmitter {
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});
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}
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/**
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* Rename a sound on the current editing target.
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* @param {int} soundIndex - the index of the sound to be renamed.
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* @param {string} newName - the desired new name of the sound (will be modified if already in use).
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*/
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renameSound (soundIndex, newName) {
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const usedNames = this.editingTarget.sprite.sounds
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.filter((sound, index) => soundIndex !== index)
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.map(sound => sound.name);
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this.editingTarget.sprite.sounds[soundIndex].name = StringUtil.unusedName(newName, usedNames);
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this.emitTargetsUpdate();
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}
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/**
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* Delete a sound from the current editing target.
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* @param {int} soundIndex - the index of the sound to be removed.
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@ -109,3 +109,41 @@ test('renameSprite does not increment when renaming to the same name', t => {
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t.equal(vm.runtime.targets[0].sprite.name, 'this name');
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t.end();
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});
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test('renameSound sets the sound name', t => {
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const vm = new VirtualMachine();
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vm.editingTarget = {
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sprite: {
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sounds: [{name: 'first'}, {name: 'second'}]
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}
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};
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vm.renameSound(0, 'hello');
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t.equal(vm.editingTarget.sprite.sounds[0].name, 'hello');
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t.equal(vm.editingTarget.sprite.sounds[1].name, 'second');
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// Make sure renaming to same name doesn't increment
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vm.renameSound(0, 'hello');
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t.equal(vm.editingTarget.sprite.sounds[0].name, 'hello');
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// But renaming to used name does increment
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vm.renameSound(1, 'hello');
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t.equal(vm.editingTarget.sprite.sounds[1].name, 'hello2');
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t.end();
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});
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test('renameCostume sets the costume name', t => {
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const vm = new VirtualMachine();
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vm.editingTarget = {
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sprite: {
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costumes: [{name: 'first'}, {name: 'second'}]
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}
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};
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vm.renameCostume(0, 'hello');
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t.equal(vm.editingTarget.sprite.costumes[0].name, 'hello');
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t.equal(vm.editingTarget.sprite.costumes[1].name, 'second');
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// Make sure renaming to same name doesn't increment
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vm.renameCostume(0, 'hello');
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t.equal(vm.editingTarget.sprite.costumes[0].name, 'hello');
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// But renaming to used name does increment
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vm.renameCostume(1, 'hello');
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t.equal(vm.editingTarget.sprite.costumes[1].name, 'hello2');
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t.end();
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});
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