Move renaming and adding into rendered-target with tests

This commit is contained in:
Paul Kaplan 2017-07-25 10:32:25 -04:00
parent ef16a7d574
commit f96a92b4d1
4 changed files with 89 additions and 48 deletions

View file

@ -1,5 +1,6 @@
const log = require('../util/log');
const MathUtil = require('../util/math-util');
const StringUtil = require('../util/string-util');
const Target = require('../engine/target');
/**
@ -391,6 +392,28 @@ class RenderedTarget extends Target {
this.runtime.requestTargetsUpdate(this);
}
/**
* Add a costume, taking care to avoid duplicate names.
* @param {!object} costumeObject Object representing the costume.
*/
addCostume (costumeObject) {
const usedNames = this.sprite.costumes.map(costume => costume.name);
costumeObject.name = StringUtil.unusedName(costumeObject.name, usedNames);
this.sprite.costumes.push(costumeObject);
}
/**
* Rename a costume, taking care to avoid duplicate names.
* @param {int} costumeIndex - the index of the costume to be renamed.
* @param {string} newName - the desired new name of the costume (will be modified if already in use).
*/
renameCostume (costumeIndex, newName) {
const usedNames = this.sprite.costumes
.filter((costume, index) => costumeIndex !== index)
.map(costume => costume.name);
this.sprite.costumes[costumeIndex].name = StringUtil.unusedName(newName, usedNames);
}
/**
* Delete a costume by index.
* @param {number} index Costume index to be deleted
@ -414,6 +437,28 @@ class RenderedTarget extends Target {
this.runtime.requestTargetsUpdate(this);
}
/**
* Add a sound, taking care to avoid duplicate names.
* @param {!object} soundObject Object representing the sound.
*/
addSound (soundObject) {
const usedNames = this.sprite.sounds.map(sound => sound.name);
soundObject.name = StringUtil.unusedName(soundObject.name, usedNames);
this.sprite.sounds.push(soundObject);
}
/**
* Rename a sound, taking care to avoid duplicate names.
* @param {int} soundIndex - the index of the sound to be renamed.
* @param {string} newName - the desired new name of the sound (will be modified if already in use).
*/
renameSound (soundIndex, newName) {
const usedNames = this.sprite.sounds
.filter((sound, index) => soundIndex !== index)
.map(sound => sound.name);
this.sprite.sounds[soundIndex].name = StringUtil.unusedName(newName, usedNames);
}
/**
* Delete a sound by index.
* @param {number} index Sound index to be deleted

View file

@ -280,7 +280,7 @@ class VirtualMachine extends EventEmitter {
*/
addCostume (md5ext, costumeObject) {
loadCostume(md5ext, costumeObject, this.runtime).then(() => {
this.editingTarget.sprite.costumes.push(costumeObject);
this.editingTarget.addCostume(costumeObject);
this.editingTarget.setCostume(
this.editingTarget.sprite.costumes.length - 1
);
@ -293,10 +293,7 @@ class VirtualMachine extends EventEmitter {
* @param {string} newName - the desired new name of the costume (will be modified if already in use).
*/
renameCostume (costumeIndex, newName) {
const usedNames = this.editingTarget.sprite.costumes
.filter((costume, index) => costumeIndex !== index)
.map(costume => costume.name);
this.editingTarget.sprite.costumes[costumeIndex].name = StringUtil.unusedName(newName, usedNames);
this.editingTarget.renameCostume(costumeIndex, newName);
this.emitTargetsUpdate();
}
@ -315,7 +312,7 @@ class VirtualMachine extends EventEmitter {
*/
addSound (soundObject) {
return loadSound(soundObject, this.runtime).then(() => {
this.editingTarget.sprite.sounds.push(soundObject);
this.editingTarget.addSound(soundObject);
this.emitTargetsUpdate();
});
}
@ -326,10 +323,7 @@ class VirtualMachine extends EventEmitter {
* @param {string} newName - the desired new name of the sound (will be modified if already in use).
*/
renameSound (soundIndex, newName) {
const usedNames = this.editingTarget.sprite.sounds
.filter((sound, index) => soundIndex !== index)
.map(sound => sound.name);
this.editingTarget.sprite.sounds[soundIndex].name = StringUtil.unusedName(newName, usedNames);
this.editingTarget.renameSound(soundIndex, newName);
this.emitTargetsUpdate();
}

View file

@ -355,3 +355,43 @@ test('#toJSON returns the sounds and costumes', t => {
t.same(a.toJSON().costumes, costumes);
t.end();
});
test('#addSound does not duplicate names', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
a.sprite.sounds = [{name: 'first'}];
a.addSound({name: 'first'});
t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'first2'}]);
t.end();
});
test('#addCostume does not duplicate names', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
a.sprite.costumes = [{name: 'first'}];
a.addCostume({name: 'first'});
t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'first2'}]);
t.end();
});
test('#renameSound does not duplicate names', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
a.sprite.sounds = [{name: 'first'}, {name: 'second'}];
a.renameSound(0, 'first'); // Shouldn't increment the name, noop
t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'second'}]);
a.renameSound(1, 'first');
t.deepEqual(a.sprite.sounds, [{name: 'first'}, {name: 'first2'}]);
t.end();
});
test('#renameCostume does not duplicate names', t => {
const spr = new Sprite();
const a = new RenderedTarget(spr, null);
a.sprite.costumes = [{name: 'first'}, {name: 'second'}];
a.renameCostume(0, 'first'); // Shouldn't increment the name, noop
t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'second'}]);
a.renameCostume(1, 'first');
t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'first2'}]);
t.end();
});

View file

@ -109,41 +109,3 @@ test('renameSprite does not increment when renaming to the same name', t => {
t.equal(vm.runtime.targets[0].sprite.name, 'this name');
t.end();
});
test('renameSound sets the sound name', t => {
const vm = new VirtualMachine();
vm.editingTarget = {
sprite: {
sounds: [{name: 'first'}, {name: 'second'}]
}
};
vm.renameSound(0, 'hello');
t.equal(vm.editingTarget.sprite.sounds[0].name, 'hello');
t.equal(vm.editingTarget.sprite.sounds[1].name, 'second');
// Make sure renaming to same name doesn't increment
vm.renameSound(0, 'hello');
t.equal(vm.editingTarget.sprite.sounds[0].name, 'hello');
// But renaming to used name does increment
vm.renameSound(1, 'hello');
t.equal(vm.editingTarget.sprite.sounds[1].name, 'hello2');
t.end();
});
test('renameCostume sets the costume name', t => {
const vm = new VirtualMachine();
vm.editingTarget = {
sprite: {
costumes: [{name: 'first'}, {name: 'second'}]
}
};
vm.renameCostume(0, 'hello');
t.equal(vm.editingTarget.sprite.costumes[0].name, 'hello');
t.equal(vm.editingTarget.sprite.costumes[1].name, 'second');
// Make sure renaming to same name doesn't increment
vm.renameCostume(0, 'hello');
t.equal(vm.editingTarget.sprite.costumes[0].name, 'hello');
// But renaming to used name does increment
vm.renameCostume(1, 'hello');
t.equal(vm.editingTarget.sprite.costumes[1].name, 'hello2');
t.end();
});