mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 06:23:37 -05:00
move audioengine to its own module
This commit is contained in:
parent
7bd0142deb
commit
ba84b6e34b
3 changed files with 2 additions and 165 deletions
|
@ -28,6 +28,7 @@
|
|||
"json-loader": "0.5.4",
|
||||
"lodash.defaultsdeep": "4.6.0",
|
||||
"promise": "7.1.1",
|
||||
"scratch-audioengine": "^0.1.0-prepublish",
|
||||
"scratch-blocks": "^0.1.0-prepublish",
|
||||
"scratch-render": "^0.1.0-prepublish",
|
||||
"script-loader": "0.7.0",
|
||||
|
|
|
@ -1,164 +0,0 @@
|
|||
var Tone = require('tone');
|
||||
var Soundfont = require('soundfont-player');
|
||||
|
||||
function AudioEngine () {
|
||||
|
||||
// tone setup
|
||||
|
||||
this.tone = new Tone();
|
||||
|
||||
// effects setup
|
||||
|
||||
this.delay = new Tone.FeedbackDelay(0.25, 0.5);
|
||||
this.panner = new Tone.Panner();
|
||||
this.reverb = new Tone.Freeverb();
|
||||
|
||||
this.clearEffects();
|
||||
|
||||
Tone.Master.chain(this.delay, this.panner, this.reverb);
|
||||
|
||||
// drum sounds
|
||||
|
||||
// var drumFileNames = ['high_conga', 'small_cowbell',
|
||||
// 'snare_drum', 'splash cymbal'];
|
||||
// this.drumSamplers = this._loadSoundFiles(drumFileNames);
|
||||
|
||||
// sound urls - map each url to its tone.sampler
|
||||
this.soundSamplers = [];
|
||||
|
||||
// soundfont setup
|
||||
|
||||
// instrument names used by Musyng Kite soundfont, in order to
|
||||
// match scratch instruments
|
||||
this.instrumentNames = ['acoustic_grand_piano', 'electric_piano_1',
|
||||
'drawbar_organ', 'acoustic_guitar_nylon', 'electric_guitar_clean',
|
||||
'acoustic_bass', 'pizzicato_strings', 'cello', 'trombone', 'clarinet'];
|
||||
|
||||
Soundfont.instrument(Tone.context, this.instrumentNames[0]).then(
|
||||
function (inst) {
|
||||
this.instrument = inst;
|
||||
this.instrument.connect(Tone.Master);
|
||||
}.bind(this)
|
||||
);
|
||||
}
|
||||
|
||||
AudioEngine.prototype.playSound = function (soundNum) {
|
||||
this.soundSamplers[soundNum].triggerAttack();
|
||||
};
|
||||
|
||||
AudioEngine.prototype.playSoundFromUrl = function (url) {
|
||||
if (url) {
|
||||
// if we've loaded it already, play it
|
||||
if (this.soundSamplers[url]) {
|
||||
// this.soundSamplers[url].triggerAttack();
|
||||
this.soundSamplers[url].player.start();
|
||||
} else {
|
||||
// else load, play, and store it
|
||||
// this results in a delay the first time you play the sound
|
||||
var sampler = new Tone.Sampler(url, function() {
|
||||
sampler.triggerAttack();
|
||||
this.soundSamplers[url] = sampler;
|
||||
}.bind(this)).toMaster();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AudioEngine.prototype.getSoundDuration = function (url) {
|
||||
return this.soundSamplers[url].player.buffer.duration;
|
||||
};
|
||||
|
||||
AudioEngine.prototype.playNoteForBeats = function(note, beats) {
|
||||
this.instrument.play(
|
||||
note, Tone.context.currentTime, {duration : Number(beats)}
|
||||
);
|
||||
};
|
||||
|
||||
AudioEngine.prototype.playDrumForBeats = function(drumNum) {
|
||||
this.drumSamplers[drumNum].triggerAttack();
|
||||
};
|
||||
|
||||
AudioEngine.prototype.stopAllSounds = function() {
|
||||
// stop drum notes
|
||||
// for (var i = 0; i<this.drumSamplers.length; i++) {
|
||||
// this.drumSamplers[i].triggerRelease();
|
||||
// }
|
||||
// stop sounds triggered with playSound (indexed by their urls)
|
||||
for (var key in this.soundSamplers) {
|
||||
this.soundSamplers[key].triggerRelease();
|
||||
}
|
||||
// stop soundfont notes
|
||||
this.instrument.stop();
|
||||
};
|
||||
|
||||
AudioEngine.prototype.setEffect = function(effect, value) {
|
||||
switch (effect) {
|
||||
case 'ECHO':
|
||||
this.delay.wet.value = (value / 100) / 2; // max 50% wet
|
||||
break;
|
||||
case 'PAN':
|
||||
this.panner.pan.value = value / 100;
|
||||
break;
|
||||
case 'REVERB':
|
||||
this.reverb.wet.value = value / 100;
|
||||
break;
|
||||
case 'PITCH':
|
||||
this._setPitchShift(value / 20);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
AudioEngine.prototype.changeEffect = function(effect, value) {
|
||||
switch (effect) {
|
||||
case 'ECHO':
|
||||
this.delay.wet.value += (value / 100) / 2; // max 50% wet
|
||||
this.delay.wet.value = this._clamp(this.delay.wet.value, 0, 0.5);
|
||||
break;
|
||||
case 'PAN':
|
||||
this.panner.pan.value += value / 100;
|
||||
this.panner.pan.value = this._clamp(this.panner.pan.value, -1, 1);
|
||||
break;
|
||||
case 'REVERB':
|
||||
this.reverb.wet.value += value / 100;
|
||||
this.reverb.wet.value = this._clamp(this.reverb.wet.value, 0, 1);
|
||||
break;
|
||||
case 'PITCH':
|
||||
// this.pitchShift.pitch += value / 20;
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
AudioEngine.prototype._setPitchShift = function(value) {
|
||||
for (var i in this.soundSamplers) {
|
||||
this.soundSamplers[i].player.playbackRate = 1 + value;
|
||||
console.log(this.soundSamplers[i].player.playbackRate);
|
||||
}
|
||||
};
|
||||
|
||||
AudioEngine.prototype.clearEffects = function() {
|
||||
this.delay.wet.value = 0;
|
||||
this._setPitchShift(0);
|
||||
this.panner.pan.value = 0;
|
||||
this.reverb.wet.value = 0;
|
||||
};
|
||||
|
||||
// AudioEngine.prototype.loadSoundFromUrl = function(url) {
|
||||
|
||||
// };
|
||||
|
||||
AudioEngine.prototype._loadSoundFiles = function(filenames) {
|
||||
var samplers = [];
|
||||
|
||||
for (name in filenames) {
|
||||
var sampler = new Tone.Sampler('sounds/' + name + '.mp3').toMaster();
|
||||
samplers.push(sampler);
|
||||
}
|
||||
|
||||
return samplers;
|
||||
};
|
||||
|
||||
AudioEngine.prototype._clamp = function(input, min, max) {
|
||||
return Math.min(Math.max(input, min), max);
|
||||
};
|
||||
|
||||
module.exports = AudioEngine;
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
var util = require('util');
|
||||
var MathUtil = require('../util/math-util');
|
||||
var Target = require('../engine/target');
|
||||
var AudioEngine = require('../audio/AudioEngine.js');
|
||||
var AudioEngine = require('scratch-audioengine');
|
||||
|
||||
/**
|
||||
* Clone (instance) of a sprite.
|
||||
|
|
Loading…
Reference in a new issue