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Update some comments
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7841d44ccf
commit
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3 changed files with 33 additions and 21 deletions
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@ -270,7 +270,7 @@ class Blocks {
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/**
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* Block management: change block field values
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* @param {!object} args Blockly change event to be processed
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* @param {?Runtime} optRuntime Optional runtime to allow changeBlock to emit actions.
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* @param {?Runtime} optRuntime Optional runtime to allow changeBlock to change VM state.
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*/
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changeBlock (args, optRuntime) {
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// Validate
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@ -291,21 +291,23 @@ class Blocks {
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case 'checkbox':
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block.isMonitored = args.value;
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if (optRuntime && wasMonitored && !block.isMonitored) {
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optRuntime.removeMonitors([{id: block.id}]);
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optRuntime.removeMonitor(block.id);
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} else if (optRuntime && !wasMonitored && block.isMonitored) {
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optRuntime.addMonitors(
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optRuntime.addMonitor(
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// Ensure that value is not undefined, since React requires it
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[{
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{
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// @todo(dd) this will collide if multiple sprites use same block
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id: block.id,
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category: 'data',
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// @todo(dd) how to handle translation here?
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label: block.opcode,
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// @todo(dd) for numerical values with decimals, some countries use comma
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value: '',
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x: 0,
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// @todo(dd) place below the last monitor instead
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// @todo(dd) Don't require sending x and y when instantiating a
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// monitor. If it's not preset the GUI should decide.
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y: 0
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}]
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}
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);
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}
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break;
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@ -91,12 +91,11 @@ const execute = function (sequencer, thread) {
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if (thread.showVisualReport) {
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runtime.visualReport(currentBlockId, resolvedValue);
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}
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if (thread.updateMonitor) {
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runtime.updateMonitors([{
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runtime.updateMonitor({
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id: currentBlockId,
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value: String(resolvedValue)
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}]);
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});
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}
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}
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// Finished any yields.
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@ -104,6 +104,11 @@ class Runtime extends EventEmitter {
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*/
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this._cloneCounter = 0;
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/**
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* List of all monitors.
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*/
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this._monitorState = {};
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/**
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* Whether the project is in "turbo mode."
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* @type {Boolean}
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@ -695,6 +700,7 @@ class Runtime extends EventEmitter {
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// @todo: Only render when this.redrawRequested or clones rendered.
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this.renderer.draw();
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}
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this.emit(Runtime.MONITORS_UPDATE, Object.values(this._monitorState));
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}
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/**
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@ -874,27 +880,32 @@ class Runtime extends EventEmitter {
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}
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/**
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* Emit a monitor update which adds or updates if exists the given monitors.
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* @param {!Array} monitors Array of monitors to update.
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* Add a monitor to the state. If the monitor already exists in the state,
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* overwrites it.
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* @param {!object} monitor Monitor to add.
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*/
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updateMonitors (monitors) {
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this.emit(Runtime.MONITORS_UPDATE, monitors);
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addMonitor (monitor) {
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this._monitorState[monitor.id] = monitor;
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}
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/**
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* Emit a monitor update which removes if exists the given monitors.
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* @param {!Array} monitors Array of monitors to remove.
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* Update a monitor in the state. Does nothing if the monitor does not already
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* exist in the state.
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* @param {!object} monitor Monitor to update.
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*/
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removeMonitors (monitors) {
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this.emit(Runtime.MONITORS_REMOVED, monitors);
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updateMonitor (monitor) {
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if (this._monitorState.hasOwnProperty(monitor.id)) {
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this._monitorState[monitor.id] = Object.assign({}, this._monitorState[monitor.id], monitor);
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}
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}
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/**
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* Emit a monitor update which adds if it doesn't already exist the given monitors.
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* @param {!Array} monitors Array of monitors to add.
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* Removes a monitor from the state. Does nothing if the monitor already does
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* not exist in the state.
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* @param {!object} monitorId ID of the monitor to remove.
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*/
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addMonitors (monitors) {
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this.emit(Runtime.MONITORS_ADDED, monitors);
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removeMonitor (monitorId) {
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delete this._monitorState[monitorId];
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}
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/**
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