mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-24 06:52:40 -05:00
Add Loading And Exporting
This commit is contained in:
parent
0f4e80cbfc
commit
16449ae73d
1 changed files with 38 additions and 1 deletions
39
src/index.js
39
src/index.js
|
@ -1,6 +1,8 @@
|
|||
var EventEmitter = require('events');
|
||||
var util = require('util');
|
||||
|
||||
var Blocks = require('../engine/blocks');
|
||||
var RenderedTarget = require('../sprites/rendered-target');
|
||||
var Sprite = require('../sprites/sprite');
|
||||
var Runtime = require('./engine/runtime');
|
||||
var sb2import = require('./import/sb2import');
|
||||
|
||||
|
@ -154,6 +156,41 @@ VirtualMachine.prototype.loadProject = function (json) {
|
|||
this.runtime.setEditingTarget(this.editingTarget);
|
||||
};
|
||||
|
||||
VirtualMachine.prototype.exportToJson = function () {
|
||||
this.clear();
|
||||
var obj = new Object();
|
||||
var i = 0;
|
||||
obj.sprites = [];
|
||||
for (; i < this.runtime.targets; i++) {
|
||||
obj.sprites.push(this.runtime.targets[i].export());
|
||||
}
|
||||
obj.meta.name = "WIP";
|
||||
obj.meta.useragent = navigator.userAgent;
|
||||
return JSON.stringify(obj);
|
||||
}
|
||||
|
||||
VirtualMachine.prototype.importFromJson = function (json) {
|
||||
var obj = JSON.parse(json);
|
||||
var i = 0;
|
||||
for (; i < obj.sprites.length; i++) {
|
||||
var blocks = new Blocks();
|
||||
var sprite = new Sprite(blocks, this.runtime);
|
||||
for (y in obj.sprites[i].sprite) {
|
||||
sprite[y] = obj.sprites[i].sprite[y];
|
||||
}
|
||||
var target = sprite.createClone();
|
||||
this.runtime.targets.push(target);
|
||||
for (x in obj.sprites[i]) {
|
||||
target[x] = obj.sprites[y];
|
||||
}
|
||||
}
|
||||
this.editingTarget = this.runtime.targets[1];
|
||||
// Update the VM user's knowledge of targets and blocks on the workspace.
|
||||
this.emitTargetsUpdate();
|
||||
this.emitWorkspaceUpdate();
|
||||
this.runtime.setEditingTarget(this.editingTarget);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a single sprite from the "Sprite2" (i.e., SB2 sprite) format.
|
||||
* @param {?string} json JSON string representing the sprite.
|
||||
|
|
Loading…
Reference in a new issue