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synced 2024-12-23 14:32:59 -05:00
separate out main audioengine from audioplayer for each clone
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5a1386f727
commit
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4 changed files with 33 additions and 16 deletions
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@ -37,12 +37,12 @@ Scratch3SoundBlocks.prototype.getPrimitives = function () {
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Scratch3SoundBlocks.prototype.playSound = function (args, util) {
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var index = this._getSoundIndex(args.SOUND_MENU, util);
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util.target.audioEngine.playSound(index);
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util.target.audioPlayer.playSound(index);
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};
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Scratch3SoundBlocks.prototype.playSoundAndWait = function (args, util) {
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var index = this._getSoundIndex(args.SOUND_MENU, util);
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return util.target.audioEngine.playSound(index);
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return util.target.audioPlayer.playSound(index);
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};
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Scratch3SoundBlocks.prototype._getSoundIndex = function (soundName, util) {
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@ -65,11 +65,11 @@ Scratch3SoundBlocks.prototype._getSoundIndex = function (soundName, util) {
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};
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Scratch3SoundBlocks.prototype.stopAllSounds = function (args, util) {
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util.target.audioEngine.stopAllSounds();
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util.target.audioPlayer.stopAllSounds();
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};
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Scratch3SoundBlocks.prototype.playNoteForBeats = function (args, util) {
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util.target.audioEngine.playNoteForBeats(args.NOTE, args.BEATS);
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util.target.audioPlayer.playNoteForBeats(args.NOTE, args.BEATS);
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return new Promise(function (resolve) {
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setTimeout(function () {
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resolve();
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@ -78,7 +78,7 @@ Scratch3SoundBlocks.prototype.playNoteForBeats = function (args, util) {
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};
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Scratch3SoundBlocks.prototype.playDrumForBeats = function (args, util) {
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util.target.audioEngine.playDrumForBeats(args.DRUM, args.BEATS);
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util.target.audioPlayer.playDrumForBeats(args.DRUM, args.BEATS);
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return new Promise(function (resolve) {
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setTimeout(function () {
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resolve();
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@ -88,41 +88,41 @@ Scratch3SoundBlocks.prototype.playDrumForBeats = function (args, util) {
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Scratch3SoundBlocks.prototype.setInstrument = function (args, util) {
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var instNum = Cast.toNumber(args.INSTRUMENT);
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return util.target.audioEngine.setInstrument(instNum);
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return util.target.audioPlayer.setInstrument(instNum);
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};
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Scratch3SoundBlocks.prototype.setEffect = function (args, util) {
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var value = Cast.toNumber(args.VALUE);
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util.target.audioEngine.setEffect(args.EFFECT, value);
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util.target.audioPlayer.setEffect(args.EFFECT, value);
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};
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Scratch3SoundBlocks.prototype.changeEffect = function (args, util) {
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var value = Cast.toNumber(args.VALUE);
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util.target.audioEngine.changeEffect(args.EFFECT, value);
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util.target.audioPlayer.changeEffect(args.EFFECT, value);
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};
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Scratch3SoundBlocks.prototype.clearEffects = function (args, util) {
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util.target.audioEngine.clearEffects();
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util.target.audioPlayer.clearEffects();
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};
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Scratch3SoundBlocks.prototype.setVolume = function (args, util) {
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var value = Cast.toNumber(args.VOLUME);
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util.target.audioEngine.setVolume(value);
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util.target.audioPlayer.setVolume(value);
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};
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Scratch3SoundBlocks.prototype.changeVolume = function (args, util) {
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var value = Cast.toNumber(args.VOLUME);
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util.target.audioEngine.changeVolume(value);
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util.target.audioPlayer.changeVolume(value);
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};
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Scratch3SoundBlocks.prototype.setTempo = function (args, util) {
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var value = Cast.toNumber(args.TEMPO);
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util.target.audioEngine.setTempo(value);
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util.target.audioPlayer.setTempo(value);
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};
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Scratch3SoundBlocks.prototype.changeTempo = function (args, util) {
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var value = Cast.toNumber(args.TEMPO);
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util.target.audioEngine.changeTempo(value);
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util.target.audioPlayer.changeTempo(value);
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};
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Scratch3SoundBlocks.prototype.soundsMenu = function (args) {
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@ -317,6 +317,14 @@ Runtime.prototype.attachRenderer = function (renderer) {
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this.renderer = renderer;
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};
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/**
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* Attach the audio engine
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* @param {!RenderWebGL} audioEngine The audio engine to attach
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*/
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Runtime.prototype.attachAudioEngine = function (audioEngine) {
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this.audioEngine = audioEngine;
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};
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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@ -251,6 +251,14 @@ VirtualMachine.prototype.attachRenderer = function (renderer) {
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this.runtime.attachRenderer(renderer);
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};
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/**
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* Set the audio engine for the VM/runtime
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* @param {!AudioEngine} audioEngine The audio engine to attach
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*/
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VirtualMachine.prototype.attachAudioEngine = function (audioEngine) {
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this.runtime.attachAudioEngine(audioEngine);
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};
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/**
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* Handle a Blockly event for the current editing target.
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* @param {!Blockly.Event} e Any Blockly event.
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@ -49,11 +49,12 @@ var RenderedTarget = function (sprite, runtime) {
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};
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/**
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* Audio engine
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* Audio player
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*/
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this.audioEngine = null;
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this.audioPlayer = null;
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if (this.runtime) {
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this.audioEngine = new AudioEngine(this.sprite.sounds);
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this.audioPlayer = this.runtime.audioEngine.createPlayer();
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this.audioPlayer.loadSounds(this.sprite.sounds);
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}
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};
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