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Add sprite name incrementing and reserved naming
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052ecef91c
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3 changed files with 46 additions and 4 deletions
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@ -3,6 +3,9 @@ var util = require('util');
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var Runtime = require('./engine/runtime');
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var sb2import = require('./import/sb2import');
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var StringUtil = require('./util/string-util');
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var RESERVED_NAMES = ['_mouse_', '_stage_', '_edge_', '_myself_', '_random_'];
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/**
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* Handles connections between blocks, stage, and extensions.
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@ -204,8 +207,14 @@ VirtualMachine.prototype.renameSprite = function (targetId, newName) {
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if (!sprite) {
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throw new Error('No sprite associated with this target.');
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}
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if (newName) {
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sprite.name = newName;
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if (newName && RESERVED_NAMES.indexOf(newName) === -1) {
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var names = this.runtime.targets.filter(function (runtimeTarget) {
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return runtimeTarget.isSprite();
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}).map(function (runtimeTarget) {
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return runtimeTarget.sprite.name;
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});
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sprite.name = StringUtil.unusedName(newName, names);
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}
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this.emitTargetsUpdate();
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} else {
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@ -26,7 +26,7 @@ test('complex', function (t) {
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var targets = data.targetList;
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for (var i in targets) {
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if (targets[i].isStage === true) continue;
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if (targets[i].name === 'test') continue;
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if (targets[i].name.match(/test/)) continue;
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vm.setEditingTarget(targets[i].id);
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vm.renameSprite(targets[i].id, 'test');
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@ -50,7 +50,7 @@ test('renameSprite sets the sprite name', function (t) {
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t.end();
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});
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test('renameSprite does not set sprite names to an empty string ', function (t) {
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test('renameSprite does not set sprite names to an empty string', function (t) {
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var vm = new VirtualMachine();
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var fakeTarget = {
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sprite: {name: 'original'},
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@ -61,3 +61,36 @@ test('renameSprite does not set sprite names to an empty string ', function (t)
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t.equal(fakeTarget.sprite.name, 'original');
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t.end();
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});
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test('renameSprite does not set sprite names to reserved names', function (t) {
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var vm = new VirtualMachine();
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var fakeTarget = {
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sprite: {name: 'original'},
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isSprite: () => true
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};
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vm.runtime.getTargetById = () => (fakeTarget);
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vm.renameSprite('id', '_mouse_');
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t.equal(fakeTarget.sprite.name, 'original');
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t.end();
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});
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test('renameSprite increments from existing sprite names', function (t) {
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var vm = new VirtualMachine();
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vm.emitTargetsUpdate = () => {};
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vm.runtime.targets = [{
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id: 'id1',
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isSprite: () => true,
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sprite: {
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name: 'this name'
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}
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}, {
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id: 'id2',
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isSprite: () => true,
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sprite: {
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name: 'that name'
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}
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}];
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vm.renameSprite('id1', 'that name');
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t.equal(vm.runtime.targets[0].sprite.name, 'that name2');
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t.end();
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});
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