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synced 2025-03-14 01:09:51 -04:00
Add tests and fixes for set instrument and play drum
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2 changed files with 42 additions and 5 deletions
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@ -183,7 +183,7 @@ class Scratch3SoundBlocks {
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let drum = Cast.toNumber(args.DRUM);
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drum -= 1; // drums are one-indexed
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if (typeof this.runtime.audioEngine === 'undefined') return;
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drum = MathUtil.wrapClamp(drum, 0, this.runtime.audioEngine.numDrums);
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drum = MathUtil.wrapClamp(drum, 0, this.runtime.audioEngine.numDrums - 1);
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let beats = Cast.toNumber(args.BEATS);
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beats = this._clampBeats(beats);
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if (util.target.audioPlayer === null) return;
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@ -206,7 +206,7 @@ class Scratch3SoundBlocks {
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let instNum = Cast.toNumber(args.INSTRUMENT);
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instNum -= 1; // instruments are one-indexed
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if (typeof this.runtime.audioEngine === 'undefined') return;
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instNum = MathUtil.wrapClamp(instNum, 0, this.runtime.audioEngine.numInstruments);
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instNum = MathUtil.wrapClamp(instNum, 0, this.runtime.audioEngine.numInstruments - 1);
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soundState.currentInstrument = instNum;
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return this.runtime.audioEngine.instrumentPlayer.loadInstrument(soundState.currentInstrument);
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}
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@ -1,7 +1,16 @@
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const test = require('tap').test;
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const Sound = require('../../src/blocks/scratch3_sound');
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const blocks = new Sound(null);
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let playedSound = null;
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let playedSound, playedDrum, playedInstrument;
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const runtime = {
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audioEngine: {
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numDrums: 3,
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numInstruments: 3,
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instrumentPlayer: {
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loadInstrument: instrument => (playedInstrument = instrument)
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}
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}
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};
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const blocks = new Sound(runtime);
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const util = {
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target: {
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sprite: {
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@ -13,7 +22,8 @@ const util = {
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]
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},
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audioPlayer: {
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playSound: md5 => (playedSound = md5)
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playSound: md5 => (playedSound = md5),
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playDrumForBeats: drum => (playedDrum = drum)
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}
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}
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};
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@ -70,3 +80,30 @@ test('playSound prioritizes sound name if given a string', t => {
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t.strictEqual(playedSound, 'fourth md5');
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t.end();
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});
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test('playDrum uses 1-indexing and wrap clamps', t => {
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let args = {DRUM: 1};
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blocks.playDrumForBeats(args, util);
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t.strictEqual(playedDrum, 0);
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args = {DRUM: runtime.audioEngine.numDrums + 1};
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blocks.playDrumForBeats(args, util);
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t.strictEqual(playedDrum, 0);
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t.end();
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});
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test('setInstrument uses 1-indexing and wrap clamps', t => {
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// Stub getSoundState
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blocks._getSoundState = () => ({})
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let args = {INSTRUMENT: 1};
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blocks.setInstrument(args, util);
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t.strictEqual(playedInstrument, 0);
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args = {INSTRUMENT: runtime.audioEngine.numInstruments + 1};
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blocks.setInstrument(args, util);
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t.strictEqual(playedInstrument, 0);
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t.end();
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});
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