WIP Extension Manager

When asked to load an extension, the Extension Manager starts up a new
Worker. That worker runs the message dispatch system as well as an
instance of the new `ExtensionWorker` class, which will load the desired
extension and register it with the extension system.

Extensions, placed in `./src/extensions/*.js`, are now processed by
Webpack as separate entry points and packed into an `extensions`
subdirectory in the output.

Still to do: query an extension's information, including the blocks it
provides, and register that information with the VM, GUI, etc.
This commit is contained in:
Christopher Willis-Ford 2017-07-14 15:37:59 -04:00
parent bf97383b42
commit 7fb7f0dc7b
6 changed files with 289 additions and 7 deletions

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@ -54,6 +54,7 @@
"tap": "^10.2.0",
"tiny-worker": "^2.1.1",
"webpack": "^2.4.1",
"webpack-dev-server": "^2.4.1"
"webpack-dev-server": "^2.4.1",
"worker-loader": "0.8.1"
}
}

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@ -0,0 +1,45 @@
const centralDispatch = require('../dispatch/central-dispatch');
class ExtensionManager {
constructor () {
/**
* The list of current active extension workers.
* @type {Array.<ExtensionWorker>}
*/
this.workers = [];
/**
* The ID number to provide to the next extension worker.
* @type {int}
*/
this.nextExtensionWorker = 0;
/**
* The list of extension URLs which have been requested but not yet loaded in a worker.
* @type {Array}
*/
this.pendingExtensionURLs = [];
centralDispatch.setService('extensions', this);
}
foo () {
this.loadExtensionURL('extensions/example-extension.js');
}
loadExtensionURL (extensionURL) {
// If we `require` this at the global level it breaks non-webpack targets, including tests
const ExtensionWorker = require('worker-loader!./extension-worker');
this.pendingExtensionURLs.push(extensionURL);
centralDispatch.addWorker(new ExtensionWorker());
}
allocateWorker () {
const id = this.nextExtensionWorker++;
const extFile = this.pendingExtensionURLs.shift();
return [id, extFile];
}
}
module.exports = ExtensionManager;

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@ -0,0 +1,38 @@
/* eslint-env worker */
const dispatch = require('../dispatch/worker-dispatch');
class ExtensionWorker {
constructor () {
this.nextExtensionId = 0;
dispatch.waitForConnection.then(() => {
dispatch.call('extensions', 'allocateWorker').then(x => {
const [id, extension] = x;
this.workerId = id;
// TODO: catch and report any exceptions here
importScripts(extension);
});
});
this.extensions = [];
}
register (extensionObject) {
const extensionId = this.nextExtensionId++;
this.extensions.push(extensionObject);
dispatch.setService(`extension.${this.workerId}.${extensionId}`, extensionObject);
}
}
const extensionWorker = new ExtensionWorker();
global.Scratch = global.Scratch || {};
/**
* Expose only specific parts of the worker to extensions.
*/
global.Scratch.extensions = {
register: extensionWorker.register.bind(extensionWorker)
};

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@ -0,0 +1,8 @@
module.exports = {
env: {
worker: true
},
globals: {
Scratch: true
}
};

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@ -0,0 +1,183 @@
class ExampleExtension {
/**
* @return {object} This extension's metadata.
*/
getInfo () {
return {
// Required: the machine-readable name of this extension.
// Will be used as the extension's namespace.
id: 'someBlocks',
// Optional: the human-readable name of this extension as string.
// This and any other string to be displayed in the Scratch UI may either be
// a string or a call to `intlDefineMessage`; a plain string will not be
// translated whereas a call to `intlDefineMessage` will connect the string
// to the translation map (see below). The `intlDefineMessage` call is
// similar to `defineMessages` from `react-intl` in form, but will actually
// call some extension support code to do its magic. For example, we will
// internally namespace the messages such that two extensions could have
// messages with the same ID without colliding.
// See also: https://github.com/yahoo/react-intl/wiki/API#definemessages
name: 'Some Blocks',
// Optional: URI for an icon for this extension. Data URI OK.
// If not present, use a generic icon.
// TODO: what file types are OK? All web images? Just PNG?
iconURI: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAkAAAAFCAAAAACyOJm3AAAAFklEQVQYV2P4DwMMEMgAI/+DE' +
'UIMBgAEWB7i7uidhAAAAABJRU5ErkJggg==',
// Optional: Link to documentation content for this extension.
// If not present, offer no link.
docsURI: 'https://....',
// Required: the list of blocks implemented by this extension,
// in the order intended for display.
blocks: [
{
// Required: the machine-readable name of this operation.
// This will appear in project JSON.
opcode: 'myReporter', // becomes 'someBlocks.myReporter'
// Required: the kind of block we're defining, from a predefined list:
// 'command' - a normal command block, like "move {} steps"
// 'reporter' - returns a value, like "direction"
// 'Boolean' - same as 'reporter' but returns a Boolean value
// 'hat' - starts a stack if its value is truthy
// 'conditional' - control flow, like "if {}" or "repeat {}"
// A 'conditional' block may return the one-based index of a branch
// to run, or it may return zero/falsy to run no branch. Each time a
// child branch finishes, the block is called again. This is only a
// slight change to the current model for control flow blocks, and is
// also compatible with returning true/false for an "if" or "repeat"
// block.
// TODO: Consider Blockly-like nextStatement, previousStatement, and
// output attributes as an alternative. Those are more flexible, but
// allow bad combinations.
blockType: 'reporter',
// Required for conditional blocks, ignored for others: the number of
// child branches this block controls. An "if" or "repeat" block would
// specify a branch count of 1; an "if-else" block would specify a
// branch count of 2.
// TODO: should we support dynamic branch count for "switch"-likes?
branchCount: 0,
// Optional, default false: whether or not this block ends a stack.
// The "forever" and "stop all" blocks would specify true here.
terminal: true,
// Optional, default false: whether or not to block all threads while
// this block is busy. This is for things like the "touching color"
// block in compatibility mode, and is only needed if the VM runs in a
// worker. We might even consider omitting it from extension docs...
blockAllThreads: false,
// Required: the human-readable text on this block, including argument
// placeholders. Argument placeholders should be in [MACRO_CASE] and
// must be [ENCLOSED_WITHIN_SQUARE_BRACKETS].
text: 'letter [LETTER_NUM] of [TEXT]',
// Required: describe each argument.
// Note that this is an array: the order of arguments will be used
arguments: {
// Required: the ID of the argument, which will be the name in the
// args object passed to the implementation function.
LETTER_NUM: {
// Required: type of the argument / shape of the block input
type: 'number',
// Optional: the default value of the argument
default: 1
},
// Required: the ID of the argument, which will be the name in the
// args object passed to the implementation function.
TEXT: {
// Required: type of the argument / shape of the block input
type: 'string',
// Optional: the default value of the argument
default: 'text'
}
},
// Required: the function implementing this block.
func: this.myReporter,
// Optional: list of target types for which this block should appear.
// If absent, assume it applies to all builtin targets -- that is:
// ['sprite', 'stage']
filter: ['someBlocks.wedo2', 'sprite', 'stage']
},
{
// Another block...
}
],
// Optional: define extension-specific menus here.
menus: {
// Required: an identifier for this menu, unique within this extension.
menuA: [
// Static menu: list items which should appear in the menu.
{
// Required: the value of the menu item when it is chosen.
value: 'itemId1',
// Optional: the human-readable label for this item.
// Use `value` as the text if this is absent.
text: 'Item One'
},
// The simplest form of a list item is a string which will be used as
// both value and text.
'itemId2'
],
// Dynamic menu: returns an array as above.
// Called each time the menu is opened.
menuB: this.getItemsForMenuB
},
// Optional: translations
translation_map: {
de: {
'extensionName': 'Einige Blöcke',
'myReporter': 'Buchstabe [LETTER_NUM] von [TEXT]',
'myReporter.TEXT_default': 'Text',
'menuA_item1': 'Artikel eins',
// Dynamic menus can be translated too
'menuB_example': 'Beispiel',
// This message contains ICU placeholders (see `myReporter()` below)
'myReporter.result': 'Buchstabe {LETTER_NUM} von {TEXT} ist {LETTER}.'
},
it: {
// ...
}
},
// Optional: list new target type(s) provided by this extension.
targetTypes: [
'wedo2', // automatically transformed to 'someBlocks.wedo2'
'speech' // automatically transformed to 'someBlocks.speech'
]
};
}
/**
* Implement myReporter.
* @param {object} args - the block's arguments.
* @property {number} LETTER_NUM - the string value of the argument.
* @property {string} TEXT - the string value of the argument.
* @returns {string} a string which includes the block argument value.
*/
myReporter (args) {
// Note: this implementation is not Unicode-clean; it's just here as an example.
const result = args.TEXT.charAt(args.LETTER_NUM);
return ['Letter ', args.LETTER_NUM, ' of ', args.TEXT, ' is ', result, '.'].join('');
}
}
Scratch.extensions.register(new ExampleExtension());

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@ -1,8 +1,15 @@
const CopyWebpackPlugin = require('copy-webpack-plugin');
const defaultsDeep = require('lodash.defaultsdeep');
const glob = require('glob');
const path = require('path');
const webpack = require('webpack');
const extensionEntries = glob.sync('./src/extensions/*.js').reduce((bag, extensionPath) => {
const nameWithoutExtension = path.basename(extensionPath).replace(/\.[^/.]+$/, '');
bag[`extensions/${nameWithoutExtension}`] = extensionPath;
return bag;
}, {});
const base = {
devServer: {
contentBase: false,
@ -32,10 +39,10 @@ module.exports = [
// Web-compatible
defaultsDeep({}, base, {
target: 'web',
entry: {
entry: defaultsDeep({}, extensionEntries, {
'scratch-vm': './src/index.js',
'scratch-vm.min': './src/index.js'
},
}),
output: {
path: path.resolve(__dirname, 'dist/web'),
filename: '[name].js'
@ -52,9 +59,9 @@ module.exports = [
// Node-compatible
defaultsDeep({}, base, {
target: 'node',
entry: {
entry: defaultsDeep({}, extensionEntries, {
'scratch-vm': './src/index.js'
},
}),
output: {
library: 'VirtualMachine',
libraryTarget: 'commonjs2',
@ -65,7 +72,7 @@ module.exports = [
// Playground
defaultsDeep({}, base, {
target: 'web',
entry: {
entry: defaultsDeep({}, extensionEntries, {
'scratch-vm': './src/index.js',
'vendor': [
// FPS counter
@ -81,7 +88,7 @@ module.exports = [
// Storage
'scratch-storage'
]
},
}),
output: {
path: path.resolve(__dirname, 'playground'),
filename: '[name].js'