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Merge pull request #584 from rschamp/nit/no-useless-call
Fix no-useless-call todo
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commit
adcd225598
2 changed files with 2 additions and 7 deletions
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@ -114,7 +114,7 @@ class Scratch3SensingBlocks {
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}
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getKeyPressed (args, util) {
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return util.ioQuery('keyboard', 'getKeyIsDown', args.KEY_OPTION);
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return util.ioQuery('keyboard', 'getKeyIsDown', [args.KEY_OPTION]);
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}
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daysSince2000 () {
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@ -218,12 +218,7 @@ const execute = function (sequencer, thread) {
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// Find the I/O device and execute the query/function call.
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if (runtime.ioDevices[device] && runtime.ioDevices[device][func]) {
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const devObject = runtime.ioDevices[device];
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// @todo Figure out why eslint complains about no-useless-call
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// no-useless-call can't tell if the call is useless for dynamic
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// expressions... or something. Not exactly sure why it
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// complains here.
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// eslint-disable-next-line no-useless-call
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return devObject[func].call(devObject, args);
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return devObject[func].apply(devObject, args);
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}
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}
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});
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