mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 14:32:59 -05:00
Merge pull request #670 from rschamp/eslint-config-scratch-4
Update eslint and eslint-config-scratch
This commit is contained in:
commit
f367f2d358
19 changed files with 103 additions and 110 deletions
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@ -31,8 +31,8 @@
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"babel-loader": "^7.0.0",
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"babel-preset-es2015": "^6.24.1",
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"copy-webpack-plugin": "4.0.1",
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"eslint": "^3.16.0",
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"eslint-config-scratch": "^3.1.0",
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"eslint": "^4.5.0",
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"eslint-config-scratch": "^4.0.0",
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"expose-loader": "0.7.3",
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"gh-pages": "^0.12.0",
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"got": "5.7.1",
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@ -87,7 +87,7 @@ class Scratch3LooksBlocks {
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* @return {Array.<!Thread>} Any threads started by this switch.
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*/
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_setCostumeOrBackdrop (target,
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requestedCostume, optZeroIndex) {
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requestedCostume, optZeroIndex) {
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if (typeof requestedCostume === 'number') {
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target.setCostume(optZeroIndex ?
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requestedCostume : requestedCostume - 1);
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@ -106,22 +106,7 @@ class Scratch3MotionBlocks {
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}
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glide (args, util) {
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if (!util.stackFrame.timer) {
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// First time: save data for future use.
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util.stackFrame.timer = new Timer();
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util.stackFrame.timer.start();
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util.stackFrame.duration = Cast.toNumber(args.SECS);
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util.stackFrame.startX = util.target.x;
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util.stackFrame.startY = util.target.y;
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util.stackFrame.endX = Cast.toNumber(args.X);
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util.stackFrame.endY = Cast.toNumber(args.Y);
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if (util.stackFrame.duration <= 0) {
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// Duration too short to glide.
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util.target.setXY(util.stackFrame.endX, util.stackFrame.endY);
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return;
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}
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util.yield();
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} else {
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if (util.stackFrame.timer) {
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const timeElapsed = util.stackFrame.timer.timeElapsed();
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if (timeElapsed < util.stackFrame.duration * 1000) {
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// In progress: move to intermediate position.
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@ -137,6 +122,21 @@ class Scratch3MotionBlocks {
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// Finished: move to final position.
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util.target.setXY(util.stackFrame.endX, util.stackFrame.endY);
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}
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} else {
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// First time: save data for future use.
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util.stackFrame.timer = new Timer();
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util.stackFrame.timer.start();
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util.stackFrame.duration = Cast.toNumber(args.SECS);
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util.stackFrame.startX = util.target.x;
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util.stackFrame.startY = util.target.y;
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util.stackFrame.endX = Cast.toNumber(args.X);
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util.stackFrame.endY = Cast.toNumber(args.Y);
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if (util.stackFrame.duration <= 0) {
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// Duration too short to glide.
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util.target.setXY(util.stackFrame.endX, util.stackFrame.endY);
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return;
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}
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util.yield();
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}
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}
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@ -295,7 +295,7 @@ class Scratch3PenBlocks {
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penState.penAttributes.color4f[0] = rgb.r / 255.0;
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penState.penAttributes.color4f[1] = rgb.g / 255.0;
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penState.penAttributes.color4f[2] = rgb.b / 255.0;
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if (rgb.hasOwnProperty('a')) { // Will there always be an 'a'?
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if (rgb.hasOwnProperty('a')) { // Will there always be an 'a'?
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penState.penAttributes.color4f[3] = rgb.a / 255.0;
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} else {
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penState.penAttributes.color4f[3] = 1;
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@ -51,20 +51,20 @@ class Scratch3SoundBlocks {
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return {min: 0, max: 100};
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}
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/** The minimum and maximum tempo values, in bpm.
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/** The minimum and maximum tempo values, in bpm.
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* @type {{min: number, max: number}}
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*/
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static get TEMPO_RANGE () {
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return {min: 20, max: 500};
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}
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/** The minimum and maximum values for each sound effect.
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/** The minimum and maximum values for each sound effect.
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* @type {{effect:{min: number, max: number}}}
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*/
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static get EFFECT_RANGE () {
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return {
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pitch: {min: -600, max: 600}, // -5 to 5 octaves
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pan: {min: -100, max: 100} // 100% left to 100% right
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pitch: {min: -600, max: 600}, // -5 to 5 octaves
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pan: {min: -100, max: 100} // 100% left to 100% right
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};
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}
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@ -57,61 +57,61 @@ const domToBlock = function (blockDOM, blocks, isTopBlock, parent) {
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// as we won't be using all of them for Scratch.
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switch (xmlChild.name.toLowerCase()) {
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case 'field':
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{
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// Add the field to this block.
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const fieldName = xmlChild.attribs.name;
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// Add id in case it is a variable field
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const fieldId = xmlChild.attribs.id;
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let fieldData = '';
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if (xmlChild.children.length > 0 && xmlChild.children[0].data) {
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fieldData = xmlChild.children[0].data;
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} else {
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// If the child of the field with a data property
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// doesn't exist, set the data to an empty string.
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fieldData = '';
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}
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block.fields[fieldName] = {
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name: fieldName,
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id: fieldId,
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value: fieldData
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};
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break;
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{
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// Add the field to this block.
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const fieldName = xmlChild.attribs.name;
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// Add id in case it is a variable field
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const fieldId = xmlChild.attribs.id;
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let fieldData = '';
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if (xmlChild.children.length > 0 && xmlChild.children[0].data) {
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fieldData = xmlChild.children[0].data;
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} else {
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// If the child of the field with a data property
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// doesn't exist, set the data to an empty string.
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fieldData = '';
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}
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block.fields[fieldName] = {
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name: fieldName,
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id: fieldId,
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value: fieldData
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};
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break;
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}
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case 'value':
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case 'statement':
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{
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// Recursively generate block structure for input block.
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domToBlock(childBlockNode, blocks, false, block.id);
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if (childShadowNode && childBlockNode !== childShadowNode) {
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// Also generate the shadow block.
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domToBlock(childShadowNode, blocks, false, block.id);
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}
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// Link this block's input to the child block.
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const inputName = xmlChild.attribs.name;
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block.inputs[inputName] = {
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name: inputName,
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block: childBlockNode.attribs.id,
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shadow: childShadowNode ? childShadowNode.attribs.id : null
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};
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break;
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{
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// Recursively generate block structure for input block.
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domToBlock(childBlockNode, blocks, false, block.id);
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if (childShadowNode && childBlockNode !== childShadowNode) {
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// Also generate the shadow block.
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domToBlock(childShadowNode, blocks, false, block.id);
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}
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// Link this block's input to the child block.
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const inputName = xmlChild.attribs.name;
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block.inputs[inputName] = {
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name: inputName,
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block: childBlockNode.attribs.id,
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shadow: childShadowNode ? childShadowNode.attribs.id : null
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};
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break;
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}
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case 'next':
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{
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if (!childBlockNode || !childBlockNode.attribs) {
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// Invalid child block.
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continue;
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}
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// Recursively generate block structure for next block.
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domToBlock(childBlockNode, blocks, false, block.id);
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// Link next block to this block.
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block.next = childBlockNode.attribs.id;
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break;
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{
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if (!childBlockNode || !childBlockNode.attribs) {
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// Invalid child block.
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continue;
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}
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// Recursively generate block structure for next block.
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domToBlock(childBlockNode, blocks, false, block.id);
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// Link next block to this block.
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block.next = childBlockNode.attribs.id;
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break;
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}
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case 'mutation':
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{
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block.mutation = mutationAdapter(xmlChild);
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break;
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}
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{
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block.mutation = mutationAdapter(xmlChild);
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break;
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}
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}
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}
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};
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@ -52,7 +52,7 @@ class Blocks {
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return this._scripts;
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}
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/**
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/**
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* Get the next block for a particular block
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* @param {?string} id ID of block to get the next block for
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* @return {?string} ID of next block in the sequence
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`<${tagName}
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id="${block.id}"
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type="${block.opcode}"
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${block.topLevel ?
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`x="${block.x}" y="${block.y}"` :
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''
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}
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${block.topLevel ? `x="${block.x}" y="${block.y}"` : ''}
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>`;
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// Add any mutation. Must come before inputs.
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if (block.mutation) {
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@ -66,8 +66,8 @@ const execute = function (sequencer, thread) {
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* or after a promise resolves.
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* @param {*} resolvedValue Value eventually returned from the primitive.
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*/
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// @todo move this to callback attached to the thread when we have performance
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// metrics (dd)
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// @todo move this to callback attached to the thread when we have performance
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// metrics (dd)
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const handleReport = function (resolvedValue) {
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thread.pushReportedValue(resolvedValue);
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if (isHat) {
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sequencer.retireThread(thread);
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}
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}
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} else {
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} else if (!resolvedValue) {
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// Not an edge-activated hat: retire the thread
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// if predicate was false.
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if (!resolvedValue) {
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sequencer.retireThread(thread);
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}
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sequencer.retireThread(thread);
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}
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} else {
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// In a non-hat, report the value visually if necessary if
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@ -3,7 +3,7 @@
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* Object representing a Scratch list.
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*/
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/**
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/**
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* @param {!string} name Name of the list.
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* @param {Array} contents Contents of the list, as an array.
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* @constructor
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@ -70,7 +70,7 @@ class Sequencer {
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this.stepThread(activeThread);
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activeThread.warpTimer = null;
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if (activeThread.isKilled) {
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i--; // if the thread is removed from the list (killed), do not increase index
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i--; // if the thread is removed from the list (killed), do not increase index
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}
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}
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if (activeThread.status === Thread.STATUS_RUNNING) {
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@ -158,8 +158,8 @@ class Sequencer {
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// to be re-executed.
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return;
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}
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// Don't go to the next block for this level of the stack,
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// since loops need to be re-executed.
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// Don't go to the next block for this level of the stack,
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// since loops need to be re-executed.
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continue;
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} else if (stackFrame.waitingReporter) {
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const doWarp = definitionBlock.mutation.warp;
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if (doWarp) {
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thread.peekStackFrame().warpMode = true;
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} else {
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} else if (isRecursive) {
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// In normal-mode threads, yield any time we have a recursive call.
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if (isRecursive) {
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thread.status = Thread.STATUS_YIELD;
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}
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thread.status = Thread.STATUS_YIELD;
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}
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}
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}
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@ -40,10 +40,10 @@ class Mouse {
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*/
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postData (data) {
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if (data.x) {
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this._x = data.x - data.canvasWidth / 2;
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this._x = data.x - (data.canvasWidth / 2);
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}
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if (data.y) {
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this._y = data.y - data.canvasHeight / 2;
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this._y = data.y - (data.canvasHeight / 2);
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}
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if (typeof data.isDown !== 'undefined') {
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this._isDown = data.isDown;
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@ -288,10 +288,10 @@ window.onload = function () {
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vm.setTurboMode(turboOn);
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});
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document.getElementById('compatmode').addEventListener('change',
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() => {
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const compatibilityMode = document.getElementById('compatmode').checked;
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vm.setCompatibilityMode(compatibilityMode);
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});
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() => {
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const compatibilityMode = document.getElementById('compatmode').checked;
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vm.setCompatibilityMode(compatibilityMode);
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});
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const tabBlockExplorer = document.getElementById('tab-blockexplorer');
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const tabThreadExplorer = document.getElementById('tab-threadexplorer');
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const tabRenderExplorer = document.getElementById('tab-renderexplorer');
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@ -60,7 +60,7 @@ const parseScratchObject = function (object, runtime) {
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sprite.name = object.name;
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}
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if (object.hasOwnProperty('blocks')) {
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for (let blockId in object.blocks) {
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for (const blockId in object.blocks) {
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blocks.createBlock(object.blocks[blockId]);
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}
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// console.log(blocks);
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@ -100,7 +100,7 @@ const parseScratchObject = function (object, runtime) {
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const target = sprite.createClone();
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// Load target properties from JSON.
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if (object.hasOwnProperty('variables')) {
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for (let j in object.variables) {
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for (const j in object.variables) {
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const variable = object.variables[j];
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const newVariable = new Variable(
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variable.id,
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@ -95,7 +95,7 @@ class Cast {
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* @return {boolean} True if the argument is all white spaces or null / empty.
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*/
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static isWhiteSpace (val) {
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return val === null || typeof val === 'string' && val.trim().length === 0;
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return val === null || (typeof val === 'string' && val.trim().length === 0);
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}
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/**
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@ -120,7 +120,7 @@ class Cast {
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const s2 = String(v2).toLowerCase();
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return s1.localeCompare(s2);
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}
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// Compare as numbers.
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// Compare as numbers.
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return n1 - n2;
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}
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@ -32,9 +32,9 @@ class StringUtil {
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const index = text.indexOf(separator);
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if (index >= 0) {
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return [text.substring(0, index), text.substring(index + 1)];
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} else {
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return [text, null];
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}
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return [text, null];
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}
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}
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@ -16,7 +16,7 @@ test('repeat', t => {
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// Test harness (mocks `util`)
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let i = 0;
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const repeat = 10;
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var util = {
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const util = {
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stackFrame: Object.create(null),
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startBranch: function () {
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i++;
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@ -38,7 +38,7 @@ test('repeatUntil', t => {
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// Test harness (mocks `util`)
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let i = 0;
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const repeat = 10;
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var util = {
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const util = {
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stackFrame: Object.create(null),
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startBranch: function () {
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i++;
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@ -28,8 +28,8 @@ test('multiply', t => {
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test('divide', t => {
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t.strictEqual(blocks.divide({NUM1: '2', NUM2: '2'}), 1);
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t.strictEqual(blocks.divide({NUM1: '1', NUM2: '0'}), Infinity); // @todo
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t.ok(isNaN(blocks.divide({NUM1: 'foo', NUM2: 'bar'}))); // @todo
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t.strictEqual(blocks.divide({NUM1: '1', NUM2: '0'}), Infinity); // @todo
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t.ok(isNaN(blocks.divide({NUM1: 'foo', NUM2: 'bar'}))); // @todo
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t.end();
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});
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@ -75,12 +75,12 @@ test('set and clear effects', t => {
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const a = new RenderedTarget(s, r);
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const renderer = new FakeRenderer();
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a.renderer = renderer;
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for (var effect in a.effects) {
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for (const effect in a.effects) {
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a.setEffect(effect, 1);
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t.equals(a.effects[effect], 1);
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}
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a.clearEffects();
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for (effect in a.effects) {
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for (const effect in a.effects) {
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t.equals(a.effects[effect], 0);
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}
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t.end();
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@ -26,7 +26,7 @@ test('time', t => {
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test('start / timeElapsed', t => {
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const timer = new Timer();
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const delay = 100;
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const threshold = 1000 / 60; // 60 hz
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const threshold = 1000 / 60; // 60 hz
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// Start timer
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timer.start();
|
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|
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