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Account for done threads on threadCount update
Also rename inactiveThreads -> doneThreads, since this describes them better. They are the threads that have completed in the step.
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2 changed files with 8 additions and 8 deletions
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@ -568,9 +568,9 @@ Runtime.prototype._step = function () {
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}
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}
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this.redrawRequested = false;
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var inactiveThreads = this.sequencer.stepThreads();
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this._updateGlows(inactiveThreads);
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this._setThreadCount(this.threads.length);
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var doneThreads = this.sequencer.stepThreads();
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this._updateGlows(doneThreads);
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this._setThreadCount(this.threads.length + doneThreads.length);
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if (this.renderer) {
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// @todo: Only render when this.redrawRequested or clones rendered.
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this.renderer.draw();
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@ -35,7 +35,7 @@ Sequencer.prototype.stepThreads = function () {
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var numActiveThreads = Infinity;
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// Whether `stepThreads` has run through a full single tick.
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var ranFirstTick = false;
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var inactiveThreads = [];
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var doneThreads = [];
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// Conditions for continuing to stepping threads:
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// 1. We must have threads in the list, and some must be active.
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// 2. Time elapsed must be less than WORK_TIME.
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@ -51,8 +51,8 @@ Sequencer.prototype.stepThreads = function () {
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if (activeThread.stack.length === 0 ||
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activeThread.status === Thread.STATUS_DONE) {
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// Finished with this thread.
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if (inactiveThreads.indexOf(activeThread) < 0) {
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inactiveThreads.push(activeThread);
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if (doneThreads.indexOf(activeThread) < 0) {
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doneThreads.push(activeThread);
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}
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continue;
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}
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@ -77,12 +77,12 @@ Sequencer.prototype.stepThreads = function () {
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}
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// Filter inactive threads from `this.runtime.threads`.
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this.runtime.threads = this.runtime.threads.filter(function (thread) {
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if (inactiveThreads.indexOf(thread) > -1) {
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if (doneThreads.indexOf(thread) > -1) {
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return false;
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}
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return true;
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});
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return inactiveThreads;
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return doneThreads;
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};
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/**
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