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Offline Support [READY TO MERGE?] [ALONG WITH THE SCRATCH-RENDER PR] (#138)
* Remove Fallback Project * Added A Newline and Removed Fallback Project * Made The SB2 Project Import Field Fit In More With All Other Textboxes * Better Description Of SB2 Import Field * Oops! * The XML Import Area Doses Not Need To Be Resizable! * That Didn't Work As Planned * Now it won't rezize * Added SB3New * Add Code For SB3New * Better 404 * Indentation * NodeJS complains about quotes * Moved And Renamed SB3New * Renamed Refrences * Prefix With ./ * Typo * Newline Fix * Scratch Cat By Default! * Single Quotes And Max Legth Fixed * Better Comment Above loadProject * Move newProject to index.js * Added Dependincies to index.js * Deleted newProject.js * Removed Unneeeded Semicolon * @param {?string} * Added SVG For Scxratch Cat * Now Uses Scratch Cat Offline (REQUIRES PULL REQUEST MADE TO SCRATCH-RENDER TO BE MERGED OR IT WILL NOT WORK) * Added Stage PNG * Added Stage Creation * Fix Sizing Issues * Import And Compatibility With Less Hacky Image Import (Scratch-Render) * Import And Compatibility With Less Hacky Image Import (Scratch-Render) * Fixed Line Length * Added Navigation Bar * Added CSS For Drop Down Menus * Nicer Scale * Nicer Dropdowns * Remobved Dropdown CSS (It Didn't Work) * Add Scratch Player Bar CSS * Add Scratch Player Bar HTML
This commit is contained in:
parent
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7 changed files with 158 additions and 25 deletions
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@ -9,19 +9,20 @@
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</head>
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<body>
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<div id="vm-devtools">
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<h2>Scratch VM Playground</h2>
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<button id="greenflag">Green flag</button>
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<button id="stopall">Stop</button>
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<select id="selectedTarget" multiple></select>
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<p>
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<a id="renderexplorer-link" href="#">Renderer</a><br />
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<a id="threadexplorer-link" href="#">VM Threads</a><br />
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<a id="blockexplorer-link" href="#">VM Block Representation</a><br />
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<a id="importexport-link" href="#">Import/Export</a>
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</p>
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<ul>
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<li><a id="renderexplorer-link" href="#">Home</a></li>
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<li><a id="threadexplorer-link" href="#">VM Threads</a></li>
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<li><a id="blockexplorer-link" href="#">VM Block Representation</a></li>
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<li><a id="importexport-link" href="#">Import/Export</a></li>
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</ul><br />
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<div id="tab-renderexplorer">
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Render<br />
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<canvas id="scratch-stage" style="width: 480px; height: 360px;"></canvas>
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Home<br />
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<rendererTop><rendererButtons>
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<button id="greenflag">Green flag</button>
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<button id="stopall">Stop</button><br />
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</rendererButtons></rendererTop>
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<canvas id="scratch-stage" style="width: 480px; height: 360px;"></canvas><br />
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<select id="selectedTarget" multiple></select><br />
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</div>
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<div id="tab-threadexplorer">
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Thread explorer
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@ -32,8 +33,8 @@
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<pre id="blockexplorer"></pre>
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</div>
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<div id="tab-importexport">
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Import/Export
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<input id="projectId" value="119615668" />
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Import/Export<br />
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Project ID: <input id="projectId" value="" />
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<button id="projectLoadButton">Load SB2</button><br />
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<p>
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<input type="button" value="Export to XML" onclick="toXml()">
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@ -1,6 +1,9 @@
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body {
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background: rgb(36,36,36);
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}
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textarea {
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resize: none;
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}
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a {
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color: rgb(217,217,217);
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}
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@ -16,13 +19,12 @@ a {
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position: absolute;
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left: 1%;
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right: 60%;
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top: 0;
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top: 1%;
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bottom: 0;
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width: 35%;
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}
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#blockexplorer, #threadexplorer, #importexport {
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position: absolute;
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width: 100%;
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height: 75%;
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overflow: scroll;
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border: 1px solid #fff;
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@ -30,17 +32,58 @@ a {
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color: rgb(217,217,217);
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font-family: monospace;
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font-size: 10pt;
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width: 480px;
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height: 360px;
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}
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#tab-blockexplorer, #tab-threadexplorer, #tab-importexport {
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display: none;
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}
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#importExport {
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width: 400px;
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width: 480px;
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height: 360px;
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background: rgb(36,36,36);
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color: rgb(217,217,217);
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font-family: monospace;
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font-size: 10pt;
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}
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#projectId {
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background: rgb(36,36,36);
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color: rgb(217,217,217);
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font-family: monospace;
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font-size: 10pt;
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}
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ul {
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display: block;
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list-style-type: none;
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margin: 0;
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padding: 0;
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overflow: hidden;
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background-color: #333;
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}
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rendererTop {
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display: block;
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list-style-type: none;
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margin: 0;
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padding: 0;
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overflow: hidden;
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background-color: #696969;
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width: 480px;
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}
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rendererButtons {
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float: right;
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padding: 12px;
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}
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li {
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float: left;
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}
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li a {
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display: block;
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color: white;
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text-align: center;
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padding: 14px 16px;
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text-decoration: none;
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}
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/* Change the link color to #111 (black) on hover */
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li a:hover {
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background-color: #111;
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}
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@ -1,11 +1,13 @@
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var loadProject = function () {
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var id = location.hash.substring(1) || 119615668;
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var id = location.hash.substring(1);
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var url = 'https://projects.scratch.mit.edu/internalapi/project/' +
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id + '/get/';
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var r = new XMLHttpRequest();
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r.addEventListener('load', function() {
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window.vm.loadProject(this.responseText);
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});
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r.onreadystatechange = function() {
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if (this.readyState == 4) {
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window.vm.loadProject(this.responseText);
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}
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};
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r.open('GET', url);
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r.send();
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};
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BIN
src/Stage.png
Normal file
BIN
src/Stage.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
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@ -51,7 +51,8 @@ function parseScratchObject (object, runtime, topLevel) {
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var costume = object.costumes[i];
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// @todo: Make sure all the relevant metadata is being pulled out.
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sprite.costumes.push({
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skin: costume.baseLayerMD5,
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skin: 'https://cdn.assets.scratch.mit.edu/internalapi/asset/'
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+ costume.baseLayerMD5 + '/get/',
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name: costume.costumeName,
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bitmapResolution: costume.bitmapResolution,
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rotationCenterX: costume.rotationCenterX,
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46
src/index.js
46
src/index.js
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@ -3,6 +3,8 @@ var util = require('util');
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var Runtime = require('./engine/runtime');
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var sb2import = require('./import/sb2import');
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var Sprite = require('./sprites/sprite');
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var Blocks = require('./engine/blocks');
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/**
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* Whether the environment is a WebWorker.
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@ -104,9 +106,51 @@ VirtualMachine.prototype.postIOData = function (device, data) {
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/**
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* Load a project from a Scratch 2.0 JSON representation.
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* @param {string} json JSON string representing the project.
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* @param {?string} json JSON string representing the project.
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* If JSON is NULL, fallback to creating blank project.
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*/
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VirtualMachine.prototype.loadProject = function (json) {
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if (!json) {
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// Creates 'Stage'
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var blocks2 = new Blocks();
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var stage = new Sprite(blocks2);
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stage.name = 'Stage';
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stage.costumes.push({
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skin: '/src/Stage.png',
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name: 'backdrop1',
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bitmapResolution: 1,
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rotationCenterX: 240,
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rotationCenterY: 180});
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var target2 = stage.createClone();
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this.runtime.targets.push(target2);
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target2.x = 0;
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target2.y = 0;
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target2.direction = 90;
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target2.size = 200;
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target2.visible = true;
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target2.isStage = true;
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// Creates 'Sprite1'
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var blocks1 = new Blocks();
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var sprite = new Sprite(blocks1);
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sprite.name = 'Sprite1';
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sprite.costumes.push({
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skin: '/src/scratch_cat.svg',
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name: 'costume1',
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bitmapResolution: 1,
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rotationCenterX: 47,
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rotationCenterY: 55});
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var target1 = sprite.createClone();
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this.runtime.targets.push(target1);
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target1.x = 0;
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target1.y = 0;
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target1.direction = 90;
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target1.size = 100;
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target1.visible = true;
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this.editingTarget = this.runtime.targets[0];
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this.emitTargetsUpdate();
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this.emitWorkspaceUpdate();
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return;
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}
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// @todo: Handle other formats, e.g., Scratch 1.4, Scratch 3.0.
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sb2import(json, this.runtime);
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// Select the first target for editing, e.g., the stage.
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42
src/scratch_cat.svg
Normal file
42
src/scratch_cat.svg
Normal file
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@ -0,0 +1,42 @@
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<svg version="1.1" id="cat" x="0px" y="0px" width="95px" height="111px" viewBox="0 0 95 111" enable-background="new 0 0 95 111" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
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<g>
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<g id="Layer_3">
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<path fill="#FAA51D" stroke="#000000" d="M22.462,79.039c-2.415-0.451-5.304-1.309-7.742-3.503
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<path fill="#FFFFFF" d="M4.236,64.877c-1.989,0.613-3.075,4.998-2.076,8.484c0.998,3.49,2.634,5.022,3.863,6.398
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</g>
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<g>
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<path fill="#FAA51D" d="M38.217,86.756c0,0-8.832,6.2-17.071,8.412l0.086,0.215c1.247,1.824,5.87,7.497-0.334,9.496
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After Width: | Height: | Size: 6.5 KiB |
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Reference in a new issue