Offline Support [READY TO MERGE?] [ALONG WITH THE SCRATCH-RENDER PR] (#138)

* Remove Fallback Project

* Added A Newline and Removed Fallback Project

* Made The SB2 Project Import Field Fit In  More With All Other Textboxes

* Better Description Of SB2 Import Field

* Oops!

* The XML Import Area Doses Not Need To Be Resizable!

* That Didn't Work As Planned

* Now it won't rezize

* Added SB3New

* Add Code For SB3New

* Better 404

* Indentation

* NodeJS complains about quotes

* Moved And Renamed SB3New

* Renamed Refrences

* Prefix With ./

* Typo

* Newline Fix

* Scratch Cat By Default!

* Single Quotes And Max Legth Fixed

* Better Comment Above loadProject

* Move newProject to index.js

* Added Dependincies to index.js

* Deleted newProject.js

* Removed Unneeeded Semicolon

* @param {?string}

* Added SVG For Scxratch Cat

* Now Uses Scratch Cat Offline (REQUIRES PULL REQUEST MADE TO SCRATCH-RENDER TO BE MERGED OR IT WILL NOT WORK)

* Added Stage PNG

* Added Stage Creation

* Fix Sizing Issues

* Import And Compatibility With Less Hacky Image Import (Scratch-Render)

* Import And Compatibility With Less Hacky Image Import (Scratch-Render)

* Fixed Line Length

* Added Navigation Bar

* Added CSS For Drop Down Menus

* Nicer Scale

* Nicer Dropdowns

* Remobved Dropdown CSS (It Didn't Work)

* Add Scratch Player Bar CSS

* Add Scratch Player Bar HTML
This commit is contained in:
TheBrokenRail 2016-09-12 11:05:16 -04:00 committed by Tim Mickel
parent d93eeed05d
commit 40b530fa7e
7 changed files with 158 additions and 25 deletions

View file

@ -9,19 +9,20 @@
</head>
<body>
<div id="vm-devtools">
<h2>Scratch VM Playground</h2>
<button id="greenflag">Green flag</button>
<button id="stopall">Stop</button>
<select id="selectedTarget" multiple></select>
<p>
<a id="renderexplorer-link" href="#">Renderer</a><br />
<a id="threadexplorer-link" href="#">VM Threads</a><br />
<a id="blockexplorer-link" href="#">VM Block Representation</a><br />
<a id="importexport-link" href="#">Import/Export</a>
</p>
<ul>
<li><a id="renderexplorer-link" href="#">Home</a></li>
<li><a id="threadexplorer-link" href="#">VM Threads</a></li>
<li><a id="blockexplorer-link" href="#">VM Block Representation</a></li>
<li><a id="importexport-link" href="#">Import/Export</a></li>
</ul><br />
<div id="tab-renderexplorer">
Render<br />
<canvas id="scratch-stage" style="width: 480px; height: 360px;"></canvas>
Home<br />
<rendererTop><rendererButtons>
<button id="greenflag">Green flag</button>
<button id="stopall">Stop</button><br />
</rendererButtons></rendererTop>
<canvas id="scratch-stage" style="width: 480px; height: 360px;"></canvas><br />
<select id="selectedTarget" multiple></select><br />
</div>
<div id="tab-threadexplorer">
Thread explorer
@ -32,8 +33,8 @@
<pre id="blockexplorer"></pre>
</div>
<div id="tab-importexport">
Import/Export
<input id="projectId" value="119615668" />
Import/Export<br />
Project ID: <input id="projectId" value="" />
<button id="projectLoadButton">Load SB2</button><br />
<p>
<input type="button" value="Export to XML" onclick="toXml()">

View file

@ -1,6 +1,9 @@
body {
background: rgb(36,36,36);
}
textarea {
resize: none;
}
a {
color: rgb(217,217,217);
}
@ -16,13 +19,12 @@ a {
position: absolute;
left: 1%;
right: 60%;
top: 0;
top: 1%;
bottom: 0;
width: 35%;
}
#blockexplorer, #threadexplorer, #importexport {
position: absolute;
width: 100%;
height: 75%;
overflow: scroll;
border: 1px solid #fff;
@ -30,17 +32,58 @@ a {
color: rgb(217,217,217);
font-family: monospace;
font-size: 10pt;
width: 480px;
height: 360px;
}
#tab-blockexplorer, #tab-threadexplorer, #tab-importexport {
display: none;
}
#importExport {
width: 400px;
width: 480px;
height: 360px;
background: rgb(36,36,36);
color: rgb(217,217,217);
font-family: monospace;
font-size: 10pt;
}
#projectId {
background: rgb(36,36,36);
color: rgb(217,217,217);
font-family: monospace;
font-size: 10pt;
}
ul {
display: block;
list-style-type: none;
margin: 0;
padding: 0;
overflow: hidden;
background-color: #333;
}
rendererTop {
display: block;
list-style-type: none;
margin: 0;
padding: 0;
overflow: hidden;
background-color: #696969;
width: 480px;
}
rendererButtons {
float: right;
padding: 12px;
}
li {
float: left;
}
li a {
display: block;
color: white;
text-align: center;
padding: 14px 16px;
text-decoration: none;
}
/* Change the link color to #111 (black) on hover */
li a:hover {
background-color: #111;
}

View file

@ -1,11 +1,13 @@
var loadProject = function () {
var id = location.hash.substring(1) || 119615668;
var id = location.hash.substring(1);
var url = 'https://projects.scratch.mit.edu/internalapi/project/' +
id + '/get/';
var r = new XMLHttpRequest();
r.addEventListener('load', function() {
window.vm.loadProject(this.responseText);
});
r.onreadystatechange = function() {
if (this.readyState == 4) {
window.vm.loadProject(this.responseText);
}
};
r.open('GET', url);
r.send();
};

BIN
src/Stage.png Normal file

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View file

@ -51,7 +51,8 @@ function parseScratchObject (object, runtime, topLevel) {
var costume = object.costumes[i];
// @todo: Make sure all the relevant metadata is being pulled out.
sprite.costumes.push({
skin: costume.baseLayerMD5,
skin: 'https://cdn.assets.scratch.mit.edu/internalapi/asset/'
+ costume.baseLayerMD5 + '/get/',
name: costume.costumeName,
bitmapResolution: costume.bitmapResolution,
rotationCenterX: costume.rotationCenterX,

View file

@ -3,6 +3,8 @@ var util = require('util');
var Runtime = require('./engine/runtime');
var sb2import = require('./import/sb2import');
var Sprite = require('./sprites/sprite');
var Blocks = require('./engine/blocks');
/**
* Whether the environment is a WebWorker.
@ -104,9 +106,51 @@ VirtualMachine.prototype.postIOData = function (device, data) {
/**
* Load a project from a Scratch 2.0 JSON representation.
* @param {string} json JSON string representing the project.
* @param {?string} json JSON string representing the project.
* If JSON is NULL, fallback to creating blank project.
*/
VirtualMachine.prototype.loadProject = function (json) {
if (!json) {
// Creates 'Stage'
var blocks2 = new Blocks();
var stage = new Sprite(blocks2);
stage.name = 'Stage';
stage.costumes.push({
skin: '/src/Stage.png',
name: 'backdrop1',
bitmapResolution: 1,
rotationCenterX: 240,
rotationCenterY: 180});
var target2 = stage.createClone();
this.runtime.targets.push(target2);
target2.x = 0;
target2.y = 0;
target2.direction = 90;
target2.size = 200;
target2.visible = true;
target2.isStage = true;
// Creates 'Sprite1'
var blocks1 = new Blocks();
var sprite = new Sprite(blocks1);
sprite.name = 'Sprite1';
sprite.costumes.push({
skin: '/src/scratch_cat.svg',
name: 'costume1',
bitmapResolution: 1,
rotationCenterX: 47,
rotationCenterY: 55});
var target1 = sprite.createClone();
this.runtime.targets.push(target1);
target1.x = 0;
target1.y = 0;
target1.direction = 90;
target1.size = 100;
target1.visible = true;
this.editingTarget = this.runtime.targets[0];
this.emitTargetsUpdate();
this.emitWorkspaceUpdate();
return;
}
// @todo: Handle other formats, e.g., Scratch 1.4, Scratch 3.0.
sb2import(json, this.runtime);
// Select the first target for editing, e.g., the stage.

42
src/scratch_cat.svg Normal file
View file

@ -0,0 +1,42 @@
<svg version="1.1" id="cat" x="0px" y="0px" width="95px" height="111px" viewBox="0 0 95 111" enable-background="new 0 0 95 111" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<g>
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