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Update storage when the SVG updates
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1 changed files with 7 additions and 3 deletions
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@ -400,9 +400,13 @@ class VirtualMachine extends EventEmitter {
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costume.rotationCenterY = rotationCenterY;
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this.runtime.renderer.updateSVGSkin(costume.skinId, svg, [rotationCenterX, rotationCenterY]);
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}
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// @todo: Also update storage in addition to renderer. Without storage, if you switch
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// costumes and switch back, you will lose your changes in the paint editor.
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// @todo: emitTargetsUpdate if we need to update the storage ID on the updated costume.
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const storage = this.runtime.storage;
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costume.assetId = storage.builtinHelper.cache(
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storage.AssetType.ImageVector,
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storage.DataFormat.SVG,
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(new TextEncoder()).encode(svg)
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);
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this.emitTargetsUpdate();
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}
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/**
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