Merge pull request #316 from tmickel/feature/remove-empty-project

Remove empty project
This commit is contained in:
Ray Schamp 2016-11-10 12:56:31 -05:00 committed by GitHub
commit 2c3e4536eb
5 changed files with 0 additions and 106 deletions

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@ -1,42 +0,0 @@
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@ -1,11 +1,6 @@
var NEW_PROJECT_HASH = 'createEmptyProject';
var loadProject = function () {
var id = location.hash.substring(1);
if (id === NEW_PROJECT_HASH) {
window.vm.createEmptyProject();
return;
}
if (id.length < 1 || !isFinite(id)) {
id = '119615668';
}
@ -16,8 +11,6 @@ var loadProject = function () {
if (this.readyState === 4) {
if (r.status === 200) {
window.vm.loadProject(this.responseText);
} else {
window.vm.createEmptyProject();
}
}
};
@ -36,11 +29,6 @@ window.onload = function() {
document.location = '#' + document.getElementById('projectId').value;
location.reload();
};
document.getElementById('createEmptyProject').addEventListener('click',
function() {
document.location = '#' + NEW_PROJECT_HASH;
location.reload();
});
loadProject();
// Instantiate the renderer and connect it to the VM.

View file

@ -3,8 +3,6 @@ var util = require('util');
var Runtime = require('./engine/runtime');
var sb2import = require('./import/sb2import');
var Sprite = require('./sprites/sprite');
var Blocks = require('./engine/blocks');
/**
* Handles connections between blocks, stage, and extensions.
@ -239,53 +237,6 @@ VirtualMachine.prototype.deleteSprite = function (targetId) {
}
};
/**
* Temporary way to make an empty project, in case the desired project
* cannot be loaded from the online server.
*/
VirtualMachine.prototype.createEmptyProject = function () {
// Stage.
var blocks2 = new Blocks();
var stage = new Sprite(blocks2, this.runtime);
stage.name = 'Stage';
stage.costumes.push({
skin: './assets/stage.png',
name: 'backdrop1',
bitmapResolution: 2,
rotationCenterX: 480,
rotationCenterY: 360
});
var target2 = stage.createClone();
this.runtime.targets.push(target2);
target2.x = 0;
target2.y = 0;
target2.direction = 90;
target2.size = 200;
target2.visible = true;
target2.isStage = true;
// Sprite1 (cat).
var blocks1 = new Blocks();
var sprite = new Sprite(blocks1, this.runtime);
sprite.name = 'Sprite1';
sprite.costumes.push({
skin: './assets/scratch_cat.svg',
name: 'costume1',
bitmapResolution: 1,
rotationCenterX: 47,
rotationCenterY: 55
});
var target1 = sprite.createClone();
this.runtime.targets.push(target1);
target1.x = 0;
target1.y = 0;
target1.direction = 90;
target1.size = 100;
target1.visible = true;
this.editingTarget = this.runtime.targets[0];
this.emitTargetsUpdate();
this.emitWorkspaceUpdate();
};
/**
* Set the renderer for the VM/runtime
* @param {!RenderWebGL} renderer The renderer to attach

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@ -109,9 +109,6 @@ module.exports = [
to: 'media'
}, {
from: 'node_modules/highlightjs/styles/zenburn.css'
}, {
from: 'assets',
to: 'assets'
}])
])
})