Commit graph

3871 commits

Author SHA1 Message Date
Nick Winter
689a4241d4 Final Criss-Cross tournament results. 2014-09-17 22:37:34 -07:00
Nick Winter
95e37fa3b2 Starting new front view (at /front for now) and play view (at /play-hero for now). 2014-09-17 18:56:08 -07:00
Scott Erickson
5fe9a02c06 WebGLLayer now re-renders itself at a lower resolution if it's too big. 2014-09-17 17:08:24 -07:00
Scott Erickson
61a25c5693 Merged conflicts. 2014-09-17 16:53:12 -07:00
Scott Erickson
5af1741333 Merged conflicts. 2014-09-17 16:53:08 -07:00
Scott Erickson
dd81d1d5bc Container renderings are now dependent on resolution. 2014-09-17 16:49:31 -07:00
Scott Erickson
dbfbddeb5d Added a test to make sure the WebGLLayer ended up with the right number of children after multiple renderings. Fixed something that was breaking WebGLLayer and WebGLSprite tests. 2014-09-17 16:06:23 -07:00
Scott Erickson
7387248ffd Initial integration of SpriteBoss with the WebGLLayer and all else. 2014-09-17 15:47:25 -07:00
Nick Winter
d96d0d65f3 Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits. 2014-09-16 21:43:03 -07:00
Nick Winter
1f71a1eaf9 Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs. 2014-09-16 20:19:52 -07:00
Nick Winter
687da38667 Made some performance optimizations that all relate to messing with walls in the level editor. 2014-09-16 17:31:00 -07:00
Scott Erickson
1ef3d150a8 Integrated WebGLLayer and WebGLSprite with CocoSprite.
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
Nick Winter
c3573b2fbd Adding more error handling for George's inventory saving problems. 2014-09-16 15:22:49 -07:00
TitoGa
aeea0a54af Update es-419.coffee
Happy to help. The only liberty that i took was to change the provided example name on 266 from Nick Winters to Max Powers, as a reference to The Simpsons, episode S10E13. (=^B)
2014-09-16 16:27:44 -03:00
Nick Winter
a700b7844f Added a bit of error handling for weird equipment error we were seeing. 2014-09-16 11:13:03 -07:00
Nick Winter
54f56162e9 Place Electrowalls over other walls. 2014-09-16 10:30:27 -07:00
Nick Winter
0a29a374e1 Changed the way numbering works on collect goals. 2014-09-15 17:01:34 -07:00
Nick Winter
925588dfc2 Extended team-based goal completion to collection and leaving sides goal types. 2014-09-15 16:49:08 -07:00
Nick Winter
89aa930803 Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio. 2014-09-15 15:38:07 -07:00
Nick Winter
9acb3670c1 Fixed error when deleting in level editor with nothing selected. 2014-09-15 15:24:11 -07:00
Nick Winter
6176a8f6cb Wall dragging no longer conflicts with wall clicking. 2014-09-15 15:23:09 -07:00
Scott Erickson
9ba11e2354 Got the WebGLSprite to work with nested MovieClips. 2014-09-15 15:08:02 -07:00
Nick Winter
8acaea3d6a Drag walls to place them continuously. 2014-09-15 14:54:21 -07:00
Nick Winter
5f1e9e7e4b Made Plans attach second-to-last always. 2014-09-15 14:06:26 -07:00
Scott Erickson
8e401d6853 Merge branch 'master' into feature/webgl 2014-09-15 13:53:58 -07:00
Scott Erickson
a633f6f82f Built most of the WebGLSprite. 2014-09-15 13:53:20 -07:00
Nick Winter
589268dc4f Fixes for initializing Hero Placeholder Components. 2014-09-15 13:15:18 -07:00
Nick Winter
6ac56030e8 Fixed bug with systems not being addable. 2014-09-15 12:45:10 -07:00
Nick Winter
ee3e1fa58c Merge pull request #1561 from Titounkle/patch-5
Update es-ES.coffee
2014-09-15 12:40:55 -07:00
Titounkle
c6384eaf10 Update es-ES.coffee
Ive got a few questions on the word Thang, and employer... I dont know quite well how to translate them to fix good...
Hope we finish it soon :)
2014-09-15 21:32:26 +02:00
Imperadeiro98
562a033f46 Update pt-PT.coffee 2014-09-15 20:13:42 +01:00
Nick Winter
d2491dba4f Disabled autocast even more. 2014-09-15 11:56:29 -07:00
Nick Winter
87cde17650 Propagated i18n. 2014-09-15 10:24:13 -07:00
Nick Winter
1f8f5ce8f3 Merge pull request #1554 from djsmith85/i18n
Added i18n-tags in admin.jade and community.jade and updated the locale ...
2014-09-15 10:22:29 -07:00
Daniel James Smith
a0fb51ae94 Updated the German translations 2014-09-15 18:57:09 +02:00
Daniel James Smith
3dd888469e Added i18n-tags in admin.jade and community.jade and updated the locale files (en, de-DE and de-AT) accordingly 2014-09-15 18:36:45 +02:00
Nick Winter
1d75a9ead3 Uncommented some pt-BR section headers. 2014-09-14 17:13:03 -07:00
Nick Winter
612eccd209 Merge pull request #1551 from gutierri/master
Translation and corrections to existing translations
2014-09-14 17:12:01 -07:00
AmyLaPazza
b9be6215ea Added translations
Translated Lines 193,196 and 267.
2014-09-14 19:09:22 +02:00
Gutierri Barboza
b00b48450d translation section account 2014-09-14 00:48:36 -03:00
Gutierri Barboza
4d7c0f24eb standard translation for the same word 2014-09-14 00:44:48 -03:00
Gutierri Barboza
127fce2100 translation pt-BR section user 2014-09-14 00:42:18 -03:00
Gutierri Barboza
f4d1ed8a60 partial translation archievements 2014-09-13 23:08:43 -03:00
Gutierri Barboza
e012ea5bbc wrong word 2014-09-13 22:55:50 -03:00
Gutierri Barboza
1e1f384cd3 translate pt-BR 2014-09-13 22:53:25 -03:00
George Saines
4053da3693 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-12 17:46:49 -07:00
George Saines
32ac3c1f95 updating contributor pages 2014-09-12 17:46:44 -07:00
Scott Erickson
c96f5d7bcf Merge branch 'master' into feature/webgl 2014-09-12 16:33:39 -07:00
Scott Erickson
08bdcb2cb6 Built the WebGLLayer which creates sprite sheets based on what CocoSprites are given to it. 2014-09-12 16:33:01 -07:00
Nick Winter
7a76e9ac77 Fixed a couple formatting issues in es-ES. 2014-09-12 10:22:32 -07:00
Titounkle
9d731ae80e Update es-ES.coffee 2014-09-12 19:06:49 +02:00
Gutierri Barboza
7ac09d09f3 translation pt-BR 2014-09-12 13:31:50 -03:00
Nick Winter
d3245948e2 Sorting addable Thangs in a sensible order. 2014-09-11 13:34:15 -07:00
Michael Schmatz
c08c279f8b Removed net neutrality banner 2014-09-11 16:13:06 -04:00
Nick Winter
e9968b648f Fixed bugs with click coordinates messing up mouse-down targeting. 2014-09-11 13:05:31 -07:00
Nick Winter
d5542ffbbc Fixed issues with sprite dragging, and made camera drag panning respect whether sidebars are open. 2014-09-11 11:24:06 -07:00
George Saines
11a734b001 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-11 11:08:29 -07:00
George Saines
040b901e41 removed merge junk 2014-09-11 11:08:25 -07:00
Nick Winter
9eb0dbc625 Fixed bug with creating new levels. 2014-09-11 10:50:23 -07:00
George Saines
b81288cf52 changing volume for some SFX 2014-09-11 10:16:56 -07:00
George Saines
f5a4442e8a trying to change SFX volume 2014-09-11 09:59:50 -07:00
Nick Winter
8c37fabe79 Merge pull request #1537 from Imperadeiro98/patch-1
Update pt-PT.coffee
2014-09-11 08:45:36 -07:00
Nick Winter
35e1931fc3 Merge pull request #1534 from Titounkle/patch-3
Update es-ES.coffee
2014-09-11 08:43:59 -07:00
Nick Winter
ba554f3ff0 Fixed some indentation from #1532. 2014-09-11 08:43:36 -07:00
Nick Winter
0990a45802 Merge pull request #1532 from lukigno95/patch-1
Update it.coffee
2014-09-11 08:41:19 -07:00
Nick Winter
68808d0e07 Some fixes for how audio is triggered. 2014-09-11 08:38:30 -07:00
Imperadeiro98
74afea5efa Update pt-PT.coffee 2014-09-11 14:38:11 +01:00
Nick Winter
f53f6bf0a3 Misc changes, wishing I could get sounds to work at lower volumes. 2014-09-10 19:55:00 -07:00
Imperadeiro98
10132c6fd1 Update pt-PT.coffee 2014-09-10 11:02:01 +01:00
Nick Winter
0b1f4ebada Fixed two extra spaces in DE localizations. 2014-09-09 18:58:04 -07:00
djsmith85
19d3a6cc9f Updated German translations (de-DE & de-AT)
Updated German translations (de-DE & de-AT) and added myself to the
diplomat contributors list
2014-09-10 02:57:47 +02:00
Titounkle
d9ee5c248d Update es-ES.coffee
Number 219 im not quite sure...I'll think about it.
2014-09-09 18:43:28 +02:00
Michael Schmatz
b35a0161e8 Inserted Battle For The Net banner 2014-09-09 12:34:30 -04:00
Nick Winter
2396f9c26d Updates to go along with latest iPad app spell palette loading. 2014-09-08 21:40:52 -07:00
lukigno95
fa7f827fcb Update it.coffee 2014-09-09 01:10:24 +02:00
Nick Winter
dd2cdf3ef9 Fixed bugs with forking ThangTypes. 2014-09-08 16:03:29 -07:00
Nick Winter
c64c391d74 Workaround for missing document.location inside child window in Windows Chrome. 2014-09-08 14:31:52 -07:00
Nick Winter
8dad2bf12d Fixed some typo. 2014-09-08 14:26:17 -07:00
Scott Erickson
6c12384fe9 Reenabling on surface mouse moved. 2014-09-08 14:13:19 -07:00
Nick Winter
eb4293fee5 Temp: ThangTypes don't require kind. 2014-09-08 13:02:39 -07:00
Nick Winter
6ed89a2d79 Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView. 2014-09-08 12:29:49 -07:00
Nick Winter
ffdf48dadb Fixed typo in spell palette event. 2014-09-08 09:01:34 -07:00
Nick Winter
1bd1ca0ced Fixed #1530. Propagated i18n. Starting to add some more events for the iOS app. 2014-09-07 20:54:25 -07:00
Nick Winter
40c37a8be1 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-07 20:48:36 -07:00
Nick Winter
6ac8dc1d2d Merge pull request #1531 from gutierri/master
more translations of phrases
2014-09-07 20:47:57 -07:00
Nick Winter
4908cb4d0a Merge pull request #1529 from MajkPascal/patch-2
Polish translation
2014-09-07 20:47:38 -07:00
Nick Winter
25334d59a0 Merge pull request #1527 from Titounkle/patch-2
Update es-ES.coffee
2014-09-07 20:46:51 -07:00
Nick Winter
68812eef0a Fixed a couple types in new ar.coffee. 2014-09-07 20:41:47 -07:00
Gutierri Barboza
9f6870130f more translations of phrases 2014-09-07 23:18:35 -03:00
MajkPascal
f20b963a2b Polish translation 2014-09-07 21:31:46 +02:00
Titounkle
ff3b718bf2 Update es-ES.coffee 2014-09-07 19:59:58 +02:00
CodeIter
35382ff57c update ar
another trans.
2014-09-07 13:20:15 +01:00
CodeIter
fb7509612f ترجمة- translate
it 's too hard to complete it now.
however  google translate is very useful (most translation from google are good but it always need a human verification.that 's because it 's hard to complete it)
2014-09-07 11:54:53 +01:00
Nick Winter
19720c38be Propagated i18. 2014-09-06 19:57:03 -07:00
Nick Winter
75538a158e Merge pull request #1523 from Imperadeiro98/patch-3
Level editor fixes
2014-09-06 19:56:22 -07:00
Nick Winter
18114af2a3 Merge pull request #1521 from Imperadeiro98/patch-2
Update pt-PT.coffee
2014-09-06 19:56:01 -07:00
Nick Winter
067b32dfbf Merge pull request #1520 from Imperadeiro98/patch-1
Fixed a typo
2014-09-06 19:55:26 -07:00
Nick Winter
df131ca90a Merge pull request #1519 from keenanjohnson/master
Added Potion Master names for #53
2014-09-06 19:55:02 -07:00
Nick Winter
78a0568594 Merge pull request #1518 from Titounkle/patch-1
Update es-ES.coffee
2014-09-06 19:53:37 -07:00
Nick Winter
2f07c3e8d3 Adding communication with iPad app. 2014-09-06 19:50:31 -07:00
Imperadeiro98
c6f6282ae1 Update edit.jade
Fixed some errors
2014-09-06 17:32:01 +01:00
Imperadeiro98
253b0dc35c Update en.coffee
Added "Documentation"
2014-09-06 17:31:24 +01:00
Imperadeiro98
8ada8c3a88 Update pt-PT.coffee 2014-09-06 10:41:01 +01:00
Imperadeiro98
66451b6ef0 Fixed a typo 2014-09-06 10:18:16 +01:00
keenanjohnson
d79fc4c62f Added Potion Master names for #53 2014-09-05 20:18:05 -05:00
Titounkle
0246bc8070 Update es-ES.coffee
He hecho algunos cambios, pero no se muy bien como trabajais esto ya que es la primera vez que me involucro en github, basta con quitar el # de delante de las cosas que vayamos traduciendo o hay que marcarlas de alguna otra manera??

Un saludo
2014-09-05 22:51:39 +02:00
Nick Winter
8de75024fc Implemented placeholders for a bunch of sound triggers. 2014-09-05 13:04:05 -07:00
kotvaska
0383b2ce2b Update ru.coffee 2014-09-05 12:49:23 -07:00
Nick Winter
ddddc44651 Fixed en-GB.coffee. 2014-09-05 12:49:23 -07:00
Scott Erickson
64ea670ebd Reorganized the Surface into groupings. Changed no logic, just shuffled things around. 2014-09-05 09:21:00 -07:00
Nick Winter
ca8df87f8a Propagated i18n. 2014-09-05 09:13:09 -07:00
Nick Winter
88144024c4 Updated about page i18n. 2014-09-05 09:12:05 -07:00
Nick Winter
14b50f8b57 Merge pull request #1517 from Imperadeiro98/patch-1
Updated i18n
2014-09-05 09:02:52 -07:00
Nick Winter
5b3dc75d86 Merge pull request #1515 from Imperadeiro98/patch-1
Update pt-PT.coffee
2014-09-05 08:50:05 -07:00
Imperadeiro98
319b9a3400 Update about.jade
Updated some i18n (it is also needed to add line 42, 45-47, 56)
2014-09-05 09:25:32 +01:00
Imperadeiro98
2c2811fc25 Update en.coffee
Removed redundant code and updated some i18n
2014-09-05 09:24:08 +01:00
Nick Winter
9604ed8508 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-04 20:10:36 -07:00
Nick Winter
d3eb7a7438 Fixed a few issues with real-time multiplayer flags. 2014-09-04 20:10:04 -07:00
George Saines
d1f6b6ef51 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-04 16:59:52 -07:00
George Saines
0beb34e3db redoing the about page 2014-09-04 16:59:46 -07:00
Nick Winter
b698200cf0 A few minor fixes. 2014-09-04 15:14:27 -07:00
Imperadeiro98
aeafc6b648 Update pt-PT.coffee 2014-09-04 21:26:38 +01:00
Scott Erickson
fca9a92167 Flattened the queries the NewAchievementModal creates. 2014-09-04 11:17:07 -07:00
Scott Erickson
ef8342efdd Refactored the achievement schema, un-nesting definitions and bringing the query operator into force. 2014-09-04 11:17:06 -07:00
Nick Winter
8c45e22741 Protection and logging for #1463. Fixed an issue with spectate camera script bounds. 2014-09-04 11:04:23 -07:00
Scott Erickson
bfae70ef13 Added a close button to the game menu modal. 2014-09-04 10:03:34 -07:00
Nick Winter
b1de5e0045 Fixed bug with hero levels not loading inventory. (Might not be in line with the performance that 975c6a was going for.) 2014-09-03 19:19:04 -07:00
Nick Winter
35f22e0f8c Fixed a few tome / canvas resizing bugs. 2014-09-03 18:35:14 -07:00
Scott Erickson
1094487072 Fixed #1511 2014-09-03 17:47:29 -07:00
Scott Erickson
65c0d74a79 Added a new searchStrings property to level components to improve their search. 2014-09-03 17:33:10 -07:00
Scott Erickson
7fb89a9e7e Making the thangs column in the level editor hidden by default again. 2014-09-03 17:27:19 -07:00
Scott Erickson
f519df6189 Wrapping up work on the folderized thangs treema in the level editor. 2014-09-03 16:51:09 -07:00
Nick Winter
8f38d57aaa Merge branch 'feature/realtime-multiplayer' 2014-09-03 16:14:58 -07:00
Nick Winter
6b6c8dd683 Merged master into feature/realtime-multiplayer; looks good. 2014-09-03 16:14:33 -07:00
Scott Erickson
9439f0d47d Some tweaks and fixes to the folderized thangs in the level editor. 2014-09-03 15:38:57 -07:00
Scott Erickson
0cc593e3ac Thangs tab now maintains the order of thangs independently of how thangs are reorganized into folders. 2014-09-03 15:38:57 -07:00
Nick Winter
24a2373d54 Fixed editor config change event schema. 2014-09-03 13:08:09 -07:00
Scott Erickson
e1abf115f7 Folderizing thang types in the level editor. 2014-09-03 12:30:08 -07:00
Nick Winter
c1a7b70849 Missed committing part of previous fix. 2014-09-03 10:58:43 -07:00
Scott Erickson
975c6ad2a6 Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid. 2014-09-03 09:33:21 -07:00
Scott Erickson
1888e9ea92 Removed a log. 2014-09-03 08:44:46 -07:00
Scott Erickson
a494d1f2c4 Fixed the walls not updating when they are randomly generated. 2014-09-02 19:47:43 -07:00
Scott Erickson
9af460cf42 Fixed #330 2014-09-02 18:43:24 -07:00
Nick Winter
2c2316fff5 Non-integer frame offsets, okay, sure. 2014-09-02 18:42:41 -07:00
Nick Winter
681cc4656f Fixed a bug with revertAttributes getting set during SuperModel duplicate model merging. 2014-09-02 18:28:02 -07:00
Nick Winter
6eb23349d0 Center camera when level loaded in level editor. 2014-09-02 18:08:41 -07:00
Scott Erickson
5b57fa5c71 Tweaked the color selection for thang types. 2014-09-02 18:08:18 -07:00
Scott Erickson
621c684c74 Tweaked the randomize buttons and modal (also changing it to "generate terrain" and refactoring related files accordingly). 2014-09-02 17:53:39 -07:00
Scott Erickson
4a100a501a Fixed a bug with new levels in the level editor. 2014-09-02 17:53:39 -07:00
Nick Winter
5b0e996f93 Think I may have fixed the color group setting issue again. 2014-09-02 17:46:52 -07:00
Nick Winter
23516175d4 Adding default IDs to new goals. 2014-09-02 17:28:45 -07:00
Scott Erickson
3fd9cb89ef Refactored LevelSystem/ComponentEditViews' files, and fixed their configSchema treemas not to edit raw model data directly. 2014-09-02 17:26:02 -07:00
Scott Erickson
6394482c34 Unjanking getCurrentView. 2014-09-02 17:07:28 -07:00
Scott Erickson
daca7b54f3 Refactored SystemTabView names, hid the add button in the systems tab. 2014-09-02 16:50:54 -07:00
Nick Winter
fa0f904fbb Fixed a couple bugs with Achievements not getting schema defaults. 2014-09-02 16:48:16 -07:00
Nick Winter
b20b819a1f Tweaked a few styles on the ThangsTabView. 2014-09-02 16:43:17 -07:00
Scott Erickson
c70ffbeef5 Fixed onBackground for surface:stage-mouse-down events. 2014-09-02 16:42:03 -07:00
Nick Winter
7f9ac5e573 Fixed a few bugs where default hero level type wasn't getting pulled. 2014-09-02 16:02:30 -07:00
George Saines
e0b49ba2aa Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-02 15:33:28 -07:00
Scott Erickson
55bac798ee Cleared out the thangs tab view mobile handling and just made the left and right columns toggleable all the time. The surface now fills the whole width. 2014-09-02 15:33:23 -07:00
Nick Winter
e02431b26b Fixed color group saving in Thang editor. 2014-09-02 15:25:00 -07:00
Nick Winter
d8ef2f8596 Made new related achievements open in a new tab in the level editor. 2014-09-02 15:00:14 -07:00
Nick Winter
523cbfd38e Fixed a typo in the achievements:new event schema. 2014-09-02 14:27:13 -07:00
Nick Winter
ba53cb06fe Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System. 2014-09-02 14:16:41 -07:00
Scott Erickson
1edf3de651 Fixed double clicking sometimes firing when you're just dragging units around in the level editor. 2014-09-02 14:06:37 -07:00
Scott Erickson
7e627277e1 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-02 12:33:50 -07:00
Scott Erickson
b521aee322 Optimized level serialization a little so that level editing is a bit less painful. 2014-09-02 12:33:34 -07:00
Scott Erickson
13b066f6aa Fixed not being able to drag thangs around every other attempt. 2014-09-02 11:53:03 -07:00
Nick Winter
4b9bf22e22 Thang editor now sets some default Components when you change the kind of a ThangType. 2014-09-02 11:29:33 -07:00
Scott Erickson
9c841991fd Added links to the versions modal. 2014-09-02 11:07:58 -07:00
Nick Winter
2c22fdf84e Merge pull request #1498 from 99133799/patch-1
Update ro.coffee
2014-09-01 22:21:11 -07:00
Nick Winter
7af2690c47 Propagated i18h. 2014-09-01 22:20:48 -07:00
Nick Winter
2446227387 Merge pull request #1505 from Imperadeiro98/patch-1
Update en.coffee
2014-09-01 22:20:02 -07:00
Nick Winter
af42bafb15 Added default goals. Don't show System versions in the Systems list if they're 0. 2014-09-01 21:58:22 -07:00
Nick Winter
e615dde6e2 Show inventory view now, for hero levels. 2014-09-01 21:10:45 -07:00
Nick Winter
632559f7db Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'. 2014-09-01 20:53:53 -07:00
Nick Winter
9094c0ce19 Add hero placeholder to terrain generator on hero levels. 2014-09-01 20:22:46 -07:00
Nick Winter
b7d9e7a095 Fixed some click/add behavior in level editor. Fixed level editor canvas resizing. Fixed some dungeon terrain generation issues. Certain Thangs can be placed on top of other Thangs. 2014-09-01 20:07:50 -07:00
George Saines
5f9cc2561a Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-01 16:28:03 -07:00
Nick Winter
6085b70dfc Fixed a bounds offset issue in the Thang Editor colors tab. 2014-09-01 16:22:04 -07:00
Nick Winter
72eb59b7c3 Fixed a few bugs. 2014-09-01 16:14:50 -07:00
George Saines
b278525785 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-01 16:14:42 -07:00
Imperadeiro98
a28269c531 Update en.coffee
I don't know if is necessary to change something in codecombat / app / templates / play.jade
2014-09-01 23:10:14 +01:00
Nick Winter
195e027b53 Fix for null/undefined objects in the diffs. 2014-09-01 14:27:47 -07:00
George Saines
0aea061275 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-01 14:26:56 -07:00
George Saines
2a3cecb118 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-01 14:09:43 -07:00
George Saines
d1eac35a4f fixed transparency issue with thang image 2014-09-01 14:09:39 -07:00
Nick Winter
6df5ca00b2 Fixed #69. 2014-09-01 13:51:30 -07:00
Nick Winter
3e0518cd70 Fixed a few bugs and added a bunch of defensive handling for permissions not existing without new defaults. Fixed longstanding mistake with signup ignoring email newsletter setting. 2014-09-01 09:11:10 -07:00
Nick Winter
040ac4ff4e Fixed bug with black flashes during script playback. 2014-08-31 16:05:21 -07:00
Nick Winter
1329d31a63 Hot-swapping inventory works now. 2014-08-31 16:05:20 -07:00
George Saines
495247661b bringing contribute avatars up to speed 2014-08-31 15:21:30 -07:00
MajkPascal
dc81e0d84b Update pl.coffee 2014-08-31 22:31:28 +02:00
Nick Winter
9b2ee45a4d Added DPS to item view. 2014-08-31 12:27:52 -07:00
Nick Winter
ef9a983e30 Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs. 2014-08-31 12:21:25 -07:00
Nick Winter
5f132e55ba Fixed #1414. Also started lazily loading certain level editor tabs. 2014-08-30 23:04:45 -07:00
Nick Winter
a284c8eb37 Fixed #1428. 2014-08-30 21:16:01 -07:00
Nick Winter
aa54cc32d1 Fixed #1458. 2014-08-30 20:27:58 -07:00
Nick Winter
77e7efebeb Fixed #1385: no more redundant fallback localization files. 2014-08-30 19:30:33 -07:00
George Saines
6549b4ccc0 updating the diplomat list 2014-08-30 18:51:02 -07:00
Nick Winter
24d3d189df Made espionage mode simpler, and added an admin user lookup. 2014-08-30 17:09:57 -07:00
Nick Winter
a8644d030e Fixed #1355. 2014-08-30 14:30:53 -07:00
Nick Winter
85a9a558ef Fixed #1329. 2014-08-30 13:43:56 -07:00
Scott Erickson
5f11a5ecca Selected component in the thang components edit view shows up with a blue header. 2014-08-30 09:47:23 -07:00
Scott Erickson
6f2de166c0 Removed destroying scripts, since they don't have ace editors, and it was causing a bug. 2014-08-30 09:42:13 -07:00
Nick Winter
051f1a77ae Fixed #1152. 2014-08-30 09:19:41 -07:00
Nick Winter
1b0346a1b7 Propagated volume label i18n. 2014-08-30 08:24:14 -07:00
Nick Winter
da9bda3e8a Merge pull request #1501 from Imperadeiro98/patch-2
Update pt-PT.coffee
2014-08-30 08:16:52 -07:00
Nick Winter
384d702c4b Merge pull request #1500 from Imperadeiro98/patch-1
Fixed errors
2014-08-30 08:15:41 -07:00
Imperadeiro98
1f86430076 Update pt-PT.coffee 2014-08-30 14:04:31 +01:00
Imperadeiro98
93b1f782aa Added "Volume" and fixed error 2014-08-30 13:48:36 +01:00
Imperadeiro98
caa372628b Fixed errors 2014-08-30 13:48:19 +01:00
Tore Haugland
635f0224e4 Updated locale\no with a more common norwegian than a direct translation from English to make it easier to read for all ages 2014-08-30 11:06:10 +02:00
Tore Haugland
41e9778b3c Updated locale\no with correct letter case on several translations 2014-08-30 10:54:30 +02:00
99133799
ece96bce2a Update ro.coffee 2014-08-30 10:31:24 +03:00
Nick Winter
e5cf6c340b Fixed #1140. I just put it on the home page for now, but later we can put it somewhere where it makes sense. 2014-08-29 23:09:38 -07:00
Matt Lott
437ab0feb2 PVP waiting screen in real-time view 2014-08-29 21:46:26 -07:00
Nick Winter
40aa95ba16 Fixed #1297. 2014-08-29 18:07:32 -07:00
Scott Erickson
7a9c53e424 All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though. 2014-08-29 18:04:50 -07:00
Scott Erickson
21e0889a86 All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though. 2014-08-29 18:02:29 -07:00
Nick Winter
cb14149816 Fixed #1286. Sort of. 2014-08-29 17:52:47 -07:00
Nick Winter
63f2c5db4f Fixed #1268. 2014-08-29 17:33:25 -07:00
Nick Winter
b918f5adfb Fixed #1262. 2014-08-29 17:18:38 -07:00
Scott Erickson
3f6c9c4f02 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-08-29 17:12:44 -07:00
Nick Winter
5503b3a2bc Fixed #1147. 2014-08-29 17:03:02 -07:00
Scott Erickson
b4d9a787f0 Fixed the rest of the server tests. 2014-08-29 16:28:07 -07:00
Matt Lott
8143d9c5ba Real-time multiplayers to 'coding' after playback 2014-08-29 15:26:39 -07:00
Matt Lott
92cad5f46f Real-time multiplayer subscription schemas 2014-08-29 15:10:04 -07:00
Nick Winter
68dcdaf223 A couple achievment/item editor error fixes. 2014-08-29 13:00:11 -07:00
Scott Erickson
434a0c071b Few more bugs fixed for defaults. 2014-08-29 12:29:42 -07:00
Scott Erickson
2dfe39aafd Migrated Achievement model's getExpFunction to use the new defaults system. 2014-08-29 12:28:45 -07:00
Scott Erickson
f93ef2005e Level editor only folds in ThangType components into Thang component configs if the level is type 'hero'. 2014-08-29 11:34:32 -07:00
Scott Erickson
570380c2a4 Merge branch 'master' into feature/defaults 2014-08-29 08:14:43 -07:00
Matt Lott
68cca74b43 Real-time multiplayer initial commit
Simple matchmaking, synchronous multiplayer PVP, flags!

Rough matchmaking is under the game menu multiplayer tab, for ladder
games only.  After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.

If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts.  When they do, you
both should start the real-time playback (and start placing flags like
crazy people).

If in a multiplayer session, the real-time simulation runs the players’
code against each other.  Your multiplayer opponent’s name should be up
near the level name.

Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game.  There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Nick Winter
a4b2333fd3 Added Systems documentation. Fixed #1115. 2014-08-28 22:32:55 -07:00
Nick Winter
124f999bc8 Fixed #1105. Also send HipChat notifications whenever anyone changes anything; let's see if it's too much. 2014-08-28 19:39:46 -07:00
Nick Winter
f74a152942 Fixed #1104. 2014-08-28 18:55:33 -07:00
Scott Erickson
9406a8c920 Merge branch 'master' into feature/defaults 2014-08-28 17:58:58 -07:00
Scott Erickson
5fd154ca8b Tweaked the level serialization, leaving in walkDefaults for now because there may still be some components that don't have defaults properly set up. Added a warn log for when this happens so it can be fixed. 2014-08-28 17:57:39 -07:00
Nick Winter
e67b4ae064 Fixed #1090. 2014-08-28 17:08:05 -07:00
Scott Erickson
74ca7fe0cc Migrated to Treema's use of 'schema' as the raw schema property, and 'workingSchema' as the flattened, dereferenced schema. 2014-08-28 17:05:46 -07:00
Scott Erickson
608d114c5c Fixed metaschemas not being found. 2014-08-28 15:54:05 -07:00
Scott Erickson
8f95ad2787 Fixed a few bugs. 2014-08-28 15:42:46 -07:00
Scott Erickson
2dde77f8b0 Merge branch 'master' into feature/defaults 2014-08-28 15:26:04 -07:00
Scott Erickson
154b91c753 Changed LevelLoader to always deeply load components and thang types, not just for hero levels. 2014-08-28 15:19:04 -07:00
Nick Winter
0fa5d264f4 Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
Nick Winter
107a727d02 Fixed a bug in the WizardSettingsModal being destroyed and still trying to do things. 2014-08-28 14:06:53 -07:00
Nick Winter
f79a2848fd Fixed #1038. Focus should now remain on code editor when after clicking on Surface. 2014-08-28 14:00:54 -07:00
Scott Erickson
e3bc9045d1 Couple tweaks. 2014-08-28 13:53:00 -07:00
Scott Erickson
8b056cfb8f Refactored the item equips view to limit items by slot and also moved the item name loading to the node class itself. 2014-08-28 11:24:45 -07:00