codecombat/app
Matt Lott 68cca74b43 Real-time multiplayer initial commit
Simple matchmaking, synchronous multiplayer PVP, flags!

Rough matchmaking is under the game menu multiplayer tab, for ladder
games only.  After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.

If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts.  When they do, you
both should start the real-time playback (and start placing flags like
crazy people).

If in a multiplayer session, the real-time simulation runs the players’
code against each other.  Your multiplayer opponent’s name should be up
near the level name.

Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game.  There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
..
assets Merged/tweaked GitHub login. 2014-08-26 08:37:11 -07:00
collections Real-time multiplayer initial commit 2014-08-28 23:34:07 -07:00
lib Fixed #1104. 2014-08-28 18:55:33 -07:00
locale Update pt-PT.coffee 2014-08-28 18:20:52 +01:00
models Fixed #1000. 2014-08-28 10:50:20 -07:00
schemas Fixed #1090. 2014-08-28 17:08:05 -07:00
styles Added Systems documentation. Fixed #1115. 2014-08-28 22:32:55 -07:00
templates Real-time multiplayer initial commit 2014-08-28 23:34:07 -07:00
views Real-time multiplayer initial commit 2014-08-28 23:34:07 -07:00
application.coffee Merged/tweaked GitHub login. 2014-08-26 08:37:11 -07:00
initialize.coffee Fixed #1481. More Mediator schema fixes. 2014-08-28 09:27:42 -07:00
Router.coffee Added Systems documentation. Fixed #1115. 2014-08-28 22:32:55 -07:00
treema-ext.coffee Code language nodes that want to skip JavaScript now can. 2014-08-25 14:35:51 -07:00