Commit graph

1817 commits

Author SHA1 Message Date
Nick Winter
621e143544 Fixed bug with game menu not highlighting guide tab. 2015-08-13 11:09:26 -07:00
Nick Winter
a52e9a3189 Fixed #2939. 2015-08-13 05:58:46 -07:00
Nick Winter
49dc71a157 Added a Bloc coupon code after A Mayhem of Munchkins. 2015-08-12 10:25:56 -07:00
David Liu
817d790fea Fix poll keys when key is a number
jQuery converts data strings into a possible JavaScript value, so keys
like '0' and '1' get converted into numbers, which fails the validation
(it expects a string for a key).
2015-08-08 08:50:18 -07:00
Nick Winter
69e7c68784 Hide Kithgard Mastery from slow/young players, and highlight it once for fast/old players. Fix clan button link. 2015-08-07 07:33:30 -07:00
Nick Winter
66212b0559 Don't show victory text for hero levels. New Clans button. Floor stretching support for firn cliff. 2015-08-05 16:17:27 -07:00
Nick Winter
7ad16683ce Fixed error for non-course hero victory modals. 2015-08-04 17:41:42 -07:00
Nick Winter
3f323d27d0 Removed achievement and rewards from course-type level victory screens. Added victory text, return-to-course-button, and level feedback and reviews to course-type levels. 2015-08-04 11:35:10 -07:00
Matt Lott
da6cf60381 Target specific levels with InspectletJS
Currently targeting cupboards-of-kithgard.
2015-08-03 15:52:52 -07:00
Nick Winter
8d09357a7a Fixed #2914: no disabling spaces for Clojure and other advanced/experimental languages. 2015-08-02 14:12:15 -07:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
107f94a08b Fixed another cause of the bug fixed in 0d99b07b with modified levels still granting rewards. 2015-07-24 08:56:20 -07:00
Cat Sync
11aeb05e66 Limit to showing 6 concepts. For now, show the last 6 in the array. 2015-07-21 13:28:13 -04:00
Nick Winter
899aae5798 Consolidated extra resources. 2015-07-10 14:20:25 -07:00
Nick Winter
929455b234 Fixed bug with heroes not loading the proper amount of gems. 2015-07-10 11:13:31 -07:00
Nick Winter
7173fd367f Re-enabled gutter highlights for executing code. 2015-07-10 09:39:08 -07:00
Nick Winter
36d3b8e910 Highlighting entry points is working pretty well, at least in Python through the forest. 2015-07-09 15:05:35 -07:00
Nick Winter
4f443efd8b First draft of logic to work out where the code entry points should be. 2015-07-09 12:47:07 -07:00
Nick Winter
dfa0de7521 Bad testing version of code entry point arrow numbering. 2015-07-09 11:45:11 -07:00
UltCombo
7d7d2d5f0e updateLevelRequiredItems: special-case rings, fixes #2740
Rings often have unique effects instead of progressively enhancing another ring's effect, hence let's make rings required even if there's already non-restricted rings equipped.
If, by any chance, there's ever a new ring which enhances the effect of a ring which is required for some level, then it should be easy enough to whitelist it in the given ring slot's allowed items array.
2015-06-29 21:25:43 -03:00
UltCombo
63299c4d80 Improved updateLevelRequiredItems logic regarding rings, fixes #2740
This fixes the main issue of #2740, allowing the player to play the level if the required ring is equipped on either ring slot.

There's still a small problem: if the player already had a ring equipped in the `right-ring` slot, the Ring of flowers will not display as required due to this [line](0df6da7efa/app/views/play/menu/InventoryModal.coffee (L436)). This seems to be a different issue though, probably related to the `unequipLevelRestrictedItems` logic.
2015-06-27 22:22:37 -03:00
Nick Winter
8ef4a9ddde Merge pull request #2830 from arthurnn/master
i18N press enter on spell view
2015-06-18 18:37:24 -07:00
Nick Winter
6a4efa9a21 Switching to Boom and Bust as first level of the forest. 2015-06-17 18:17:14 -07:00
Nick Winter
593f7a9dd7 Some improvements for handling new art. 2015-06-16 13:50:33 -07:00
Arthur Neves
6cb673e228
i18N press enter on spell view 2015-06-14 23:20:49 +02:00
Nick Winter
7d637a0a27 Added a couple levels' next-campaign links. 2015-06-14 11:07:21 -07:00
Nick Winter
a85d52ebe2 Made a tabbed interface for Programmaticon V's Vector and standard library documentation. 2015-06-10 15:18:37 -07:00
Nick Winter
4e08d453b7 Added some code for the glacier world. 2015-06-08 13:20:54 -07:00
Nick Winter
0d99b07bc3 Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar. 2015-06-05 17:02:37 -07:00
Nick Winter
ccd96122e1 Tweaked Nalfar's hero modal positioning. 2015-06-05 15:13:22 -07:00
Cat Sync
a3588b2801 Yellow arrow shouldn't point to disabled levels 2015-06-01 17:39:55 -04:00
Cat Sync
b38c7b4978 Next Level arrow shouldn't point to Kithgard Mastery 2015-05-21 11:30:37 -04:00
Nick Winter
213a66b2ab Implemented Arryn. 2015-05-12 16:59:30 -07:00
Matt Lott
713f72f5e1 Merge pull request #2723 from Catsync/fixYellowArrow
Yellow arrow shouldn't point to replayable levels
2015-05-05 20:52:15 -07:00
Matt Lott
bf20d5f7be Add level to Inventory Play analytics event 2015-05-05 15:05:18 -07:00
Cat Sync
42aaba6278 Yellow arrow shouldn't point to replayable levels 2015-05-02 00:15:42 -04:00
Nick Winter
80af32180c Fixed #1638: detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error. 2015-04-25 17:29:02 -07:00
Nick Winter
e40ad5e1c7 Updating a couple logos. Opening item store to warrior tab when low level. 2015-04-20 16:02:06 -07:00
Nick Winter
63596aa6b5 Fixed #2450: added i18n for new items in the victory modal. 2015-04-18 21:10:35 -07:00
Nick Winter
a0057910ac Fixed #2597: press escape to abort simulation now, if your code is going to be slow. 2015-04-18 19:54:34 -07:00
Nick Winter
0d81f658ae Fixed #2452: handling four and even five-digit gem/xp totals in victory screen. 2015-04-18 19:40:53 -07:00
Nick Winter
b358296120 Fixed #2420. Fixed #2605. Can now change programming language from LadderPlayModal. 2015-04-18 16:57:02 -07:00
Nick Winter
485718b6e3 Fixed #2581: triggering window resize event when loading view unveils, in case window was resized before then and messed up our initial spell view height. 2015-04-18 16:33:40 -07:00
Nick Winter
86ae0979c5 Working on #2505; do we have TLS for the analytics server yet? 2015-04-18 16:02:18 -07:00
Nick Winter
7471b14c4d Fixed #2013: removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution. 2015-04-18 15:52:24 -07:00
Nick Winter
ea80e22dc6 Don't point out Lost Viking, since most players shouldn't attempt it. Adjust autocomplete default parameter from string to variable for Known Enemy. 2015-04-18 14:13:05 -07:00
Nick Winter
75b3361efe Fixed #2390. Fixed #2391. Added hero-ladder and replayable particles to campaign level banners, plus replayable difficulty indicators. 2015-04-13 17:07:13 -07:00
Nick Winter
e7df703d36 Fixed #2651: indicate better that sample code is locked when it won't let them type in there. 2015-04-13 15:04:42 -07:00
Nick Winter
4c008e4686 Fixed #2406. 2015-04-12 12:20:33 -07:00
Nick Winter
6eeb29e8d4 Multiplayer levels go to ladder when you click Scores instead of to a blank single-player leaderboard. 2015-04-10 09:23:00 -07:00
Nick Winter
9ee0400c18 Updated to just send out tell-a-parent emails, no tell-a-friend emails. 2015-04-08 21:48:21 -07:00
Nick Winter
2eec3e7831 Simplified share progress email to just share with parents, not friends. 2015-04-08 18:31:13 -07:00
Nick Winter
6d9c13b7e1 Promoting Favorable Odds as the cool thing to do that all the cool kids are doing 'cause it's so cool. 2015-04-08 16:23:51 -07:00
Nick Winter
d082aa3754 Fixed leaderboard level projection issue. 2015-04-08 15:11:35 -07:00
Nick Winter
817e382324 Updated VCS link/blurb for Lost Viking. 2015-04-08 09:44:15 -07:00
Nick Winter
bf86b2f9cd Not including levels that are unlocked in later campaigns in level counts for earlier campaigns until they are started. 2015-04-07 14:32:51 -07:00
Nick Winter
b388d25435 Hooked up Viking Code School offer for players who beat Lost Viking. 2015-04-07 11:19:22 -07:00
Nick Winter
50adb7b982 Fixed previously started subscriber-only levels not being available to non-subscribers. 2015-04-07 10:18:04 -07:00
Nick Winter
8673cca96c Added Viking Helmet reward icon and removed Master Sword reward icon. Not showing Apocalypse particles after you have beaten it. Fixed #2580. 2015-04-07 09:05:13 -07:00
Nick Winter
c1ec1611ad Fixed style reversion for page loading bar showing over code area. 2015-04-07 08:55:33 -07:00
Nick Winter
1982d8d5f1 Merge pull request #2595 from nemoyatpeace/patch-5
Update the shift-click insertion
2015-04-06 07:53:01 -07:00
Nick Winter
3913ae9909 Wizard Dude gets his own avatar from winning the Greed tournament. 2015-04-03 12:19:06 -07:00
nemoyatpeace
b50c3fbc89 Update the shift-click insertion
Insertion is now language specific.
2015-03-29 01:14:13 +08:00
Nick Winter
ceb81494a0 Preparing for Zero Sum tournament starting tomorrow morning. 2015-03-26 21:05:46 -07:00
Nick Winter
7dff105cdf Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs. 2015-03-25 16:47:31 -07:00
Nick Winter
7ebb2d0200 Actually committing my Super Important Fixes. I must have been crazy yesterday. Also, populate i18n may work in the level editor now. 2015-03-24 15:39:35 -07:00
Matt Lott
7e340fcd41 Update purchase tracking to work with GA goals
Need an integer value field.
2015-03-24 15:02:57 -07:00
Nick Winter
b4ea78e5cb Implementing alternative pricing with Alipay in China to support dedicated China server. 2015-03-23 15:26:44 -07:00
Nick Winter
e288b95543 Fixed #1961 (castDrainLife -> cast('drain-life') in the docs). 2015-03-20 13:43:00 -07:00
Nick Winter
8760725b8d Unholy Tome III instead of IV for Zero Sum. 2015-03-20 11:07:41 -07:00
Nick Winter
bae7612703 Disabled pinned docs clicks for now, since their CSS is wonky. 2015-03-20 09:03:36 -07:00
Nick Winter
0e0d2830be Zero Sum mirror match using Golden Wand and Unholy Tome IV now. 2015-03-19 21:37:47 -07:00
Vlevo
49b32a8ff1 Update ControlBarView.coffee
added a clause for the "older campaigns"
2015-03-19 16:02:53 -06:00
Nick Winter
c6cd7b032d Fixed Alipay auto locale detection. 2015-03-18 17:17:30 -07:00
Nick Winter
585fa40a8c Added first draft of campaign info to campaign selector screen. 2015-03-18 16:20:30 -07:00
Nick Winter
792e65767d I could try to compile it first, I guess. 2015-03-17 22:04:30 -07:00
Nick Winter
8af94209b4 Lua is not experimental any more. (But CoffeeScript is.) 2015-03-17 22:02:15 -07:00
Nick Winter
3236abc5da Added emphasis for Apocalypse. 2015-03-17 21:20:26 -07:00
Nick Winter
d6cba0de67 Enabled Alipay support. Updated to latest version of Stripe checkout.js. 2015-03-16 10:50:15 -07:00
Nick Winter
89bdb3b790 Fixed #2518. 2015-03-14 09:57:31 -07:00
Nick Winter
57e77a0cd7 Upcoming ladder level Zero Sum equalizes all players' heroes and equipment. 2015-03-14 09:39:43 -07:00
Nick Winter
3ff41f5619 Rewriting sample code dynamically to fix findNearestEnemy / findNearest(findEnemies) issues. 2015-03-12 11:08:58 -07:00
Nick Winter
3458f2069b Temporary workaround for #2512. Identifying ageRange. Made poll header slightly smaller. 2015-03-11 20:21:54 -07:00
Nick Winter
8fc893dd6f Fixed a couple issues with errors during incompletely loaded levels or weird child window global situations using level editor. 2015-03-10 14:37:12 -07:00
Nick Winter
9c99fc455a A few poll fixes. 2015-03-10 09:45:21 -07:00
Matt Lott
5a0a4d1446 No auto-fullscreen for admins 2015-03-09 12:57:10 -07:00
Nick Winter
e58734894a Tweaked style on space-disabling and default-locking by player level. 2015-03-09 10:50:00 -07:00
Nick Winter
f5633f05dc Merge pull request #2414 from h3yduck/lock_issue
Only lock spacebar and default code when the player is lower level (issue 2406)
2015-03-09 10:37:40 -07:00
Nick Winter
efe1b77e9e First poll should be askable. 2015-03-09 09:51:15 -07:00
Nick Winter
495845a633 Storing certain poll results in User object. Showing a poll once per day. 2015-03-09 09:30:51 -07:00
Nick Winter
e21360127d Polls! 2015-03-08 16:36:17 -07:00
Nick Winter
10f2df3480 Added extra lesson resource links to the Guide. 2015-03-05 08:58:11 -08:00
Nick Winter
60db16b1c3 Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode. 2015-03-04 11:29:03 -08:00
Nick Winter
2d18bcf9f0 Recording referrer information. Updating parent email prompt to also show after Signs and Portents if that's the fourth level. 2015-03-03 09:04:53 -08:00
Nick Winter
44008be95f Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level. 2015-02-27 21:37:55 -08:00
Matt Lott
86d167394e Remove Segment analytics dependency
Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Szabolcs Gelencser
dde3e8cf8f Remove hardcoded treshold values, make it consistent through being able to change the treshold in campaign editor, if desired 2015-02-27 17:33:38 +01:00
Nick Winter
9b34d4e166 Ooops, that was just for testing. 2015-02-26 16:04:57 -08:00
Szabolcs Gelencser
b138001205 for issue #2406 2015-02-26 23:42:37 +01:00
Nick Winter
77bca72002 Added A/B test on whether Signs and Portents or Forgetful Gemsmith is the fourth level. Ran and completed some A/B tests. Turned level indicator in CampaignView white. 2015-02-26 14:24:00 -08:00
Nick Winter
7e889a2a80 Simulating games for Harrowland, now, too. Alternative way of loading hero when sticking with same hero from within level when changing inventory. 2015-02-25 18:09:55 -08:00
Nick Winter
c8c76e6b74 Trying to track down the cause of InventoryModal loading without a hero assigned. 2015-02-25 16:19:49 -08:00
Nick Winter
a2a78286da Fixed #2407 by implementing styles for new subscribe-in-gem-shop design. 2015-02-25 14:24:32 -08:00
Nick Winter
a66e1c5389 Retoring next level highlight arrow for players who are very new when they click off a selected level. 2015-02-25 11:58:03 -08:00
Nick Winter
13f9d71cca You can now use bitcoin to buy gems. 2015-02-25 11:33:51 -08:00
Nick Winter
1ab8274c43 Added a clear storage button to the campaign editor. 2015-02-25 11:09:15 -08:00
Nick Winter
9dd07b024e Fixed item shop not loading items with later letters of the alphabet, since there are now so many items. 2015-02-24 12:15:35 -08:00
Nick Winter
63b24b9bf1 Properly showing the back of wizards' robes. 2015-02-22 21:50:56 -08:00
Nick Winter
40ff7d4116 Harmonized enter shortcut for PlayHeroesModal. 2015-02-21 14:22:51 -08:00
Nick Winter
8355ba5a6d Replayable level awards now count up from where they were last time instead of from 0. 2015-02-18 18:01:22 -08:00
Nick Winter
f2a5c4bc5a Merge pull request #2353 from amankr/sound
Volume bug fix #2202
2015-02-18 13:36:59 -08:00
Nick Winter
a81663f06a CampaignView shouldn't use localStorage backups unless it's in editor mode. 2015-02-18 13:35:47 -08:00
Aman Kumar
e4a3890f39 fixed volume bug #2202 2015-02-19 02:05:41 +05:30
Aman Kumar
a74c2a58e2 fixed volume bug #2202 2015-02-19 01:58:24 +05:30
Nick Winter
178082d4e8 Fixed bug with dragging an item to unequip it not updating rest of state. 2015-02-18 09:57:03 -08:00
laituan245
0cf16e157c Fix issue #1832 2015-02-18 16:12:19 +09:00
Imperadeiro98
d575bb2992 Small spacing fix 2015-02-16 13:33:44 +00:00
Nick Winter
7f2e5c4404 Achievements list now shows proper amount of gems and exp for repeatable achievements. 2015-02-13 18:55:23 -08:00
Nick Winter
c29bb432e1 Merge pull request #2314 from laituan245/master
A small fix to the PR #2313
2015-02-13 13:46:45 -08:00
Matt Lott
81678e81d9 Merge pull request #2315 from amankr/autocomplete2
Autocomplete bug fix #2233 - method 2

Thanks @amankr!
2015-02-13 13:12:22 -08:00
Aman Kumar
85a024546b Autocomplete bug fix #2233 2015-02-14 02:21:54 +05:30
Aman Kumar
224213ccb0 Autocomplete bug fix #2233 2015-02-14 02:11:00 +05:30
laituan245
93bbedd02d A small fix to the PR #2313 2015-02-14 05:27:58 +09:00
Aman Kumar
80fb124772 Autocomplete bug fix #2233 2015-02-14 01:56:05 +05:30
Nick Winter
4fec64c3ca Merge pull request #2313 from laituan245/master
Added a "god mode" button to the local dev environment  (issue #2164)
2015-02-13 09:08:09 -08:00
laituan245
9c754bbd96 Added a "god mode" button to the local dev environment #2164 2015-02-14 01:46:04 +09:00
Nick Winter
5cf37d1796 A few tweaks to visuals on PlayHeroesModal hero previews. 2015-02-13 04:09:40 -08:00
Nick Winter
991a374da2 Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679. 2015-02-12 19:47:57 -08:00
Nick Winter
1aa738b256 Fixed up headless client, I hope. 2015-02-12 16:07:19 -08:00
Nick Winter
e01e71d5e8 Fixed #2181, I hope. 2015-02-12 11:59:38 -08:00
Nick Winter
85ad3f5960 Fixed #2293. 2015-02-11 14:09:00 -08:00
Nick Winter
d09636306c Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs! 2015-02-11 13:12:54 -08:00
Matt Lott
9bda187f90 Add terrain to loaded world map event 2015-02-10 14:20:18 -08:00
Nick Winter
abbab26d80 Using i18n for achievement descriptions in HeroVictoryModal. 2015-02-09 13:06:00 -08:00
Nick Winter
7b34f90230 Added rough draft of subscribe button in gem shop. 2015-02-09 09:22:18 -08:00
Nick Winter
22c2c7df63 Fixed bug with incompletely added levels jamming the campaign editor. 2015-02-09 08:19:59 -08:00
divyanshu013
4269f6a652 Improved upon the Buy Gems Window for #2238
Added the header and close button for the Buy Gems Window.
2015-02-09 02:31:03 +05:30
Matt Lott
d5ac001a55 Restrict share progress prompt to named players 2015-02-06 19:49:13 -08:00
Matt Lott
972c3d0d6f Share progress modal
Shown after forgetful-gemsmith
2015-02-06 14:49:50 -08:00
Nick Winter
e311eb2700 Fixed preloading of level sessions before starting a level. 2015-02-06 13:04:15 -08:00
Nick Winter
2bd7c86638 Added bottom footer background texture. 2015-02-06 11:17:48 -08:00
Nick Winter
860868c285 Stopped preloading sessions for now, since it's buggy. 2015-02-05 16:14:32 -08:00
Nick Winter
3cbf11d404 Added a back button to hit campaign selector view. 2015-02-05 15:40:45 -08:00
Nick Winter
1d8f91c42f Added campaign world selector portal screen for half of players. 2015-02-05 15:05:33 -08:00
Nick Winter
35c04974dd Added a difficulty badge when going to play a replayable level. 2015-02-04 13:42:49 -08:00
Nick Winter
11a3316dec Preloading levels and sessions when clicking on a level, before clicking start. 2015-02-04 13:24:22 -08:00
Nick Winter
ac44acb867 Campaign status gets out of the way after four seconds on non-dungeon campaigns. 2015-02-04 13:00:07 -08:00
Nick Winter
46ef93190a Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards. 2015-02-04 11:31:43 -08:00
Nick Winter
18202b6852 Merge pull request #2237 from divyanshu013/master
Fixed Comment Out My Code for infinite loops for #1788
2015-02-04 10:29:13 -08:00
divyanshu013
929c89d2ac Fixed Comment Out My Code for infinite loops for #1788
Fixed the issue for incorrect comments by correcting the syntax per language
2015-02-04 21:48:01 +05:30
Nick Winter
5542bd8a89 Upgraded level info popover; made it a click instead of a hover; added view scores button to it when level has been completed. 2015-02-03 18:25:38 -08:00
Nick Winter
762192a4a7 A few visual improvements to leaderboadrs. 2015-02-03 17:07:15 -08:00
Nick Winter
60d68ca23c Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings. 2015-02-02 18:02:57 -08:00
Nick Winter
3f78071e5e A few small fixes. 2015-02-02 11:50:25 -08:00
Nick Winter
1e410e0b14 Worked around bug with item portraits disappearing after item purchase. Fixed #1980. 2015-01-31 14:38:54 -08:00
Nick Winter
936ebf67a7 Fixed #2140. 2015-01-31 13:18:32 -08:00
Nick Winter
4b388f2775 Fixed some memory leaks. Fixed a couple minor bugs. 2015-01-31 12:23:44 -08:00
Nick Winter
b538a83fd1 Oops, that was just for testing... 2015-01-31 10:37:43 -08:00
Nick Winter
c977ecc16f Adding easy observing of leaderboard matches (except top 5). 2015-01-31 10:04:11 -08:00
sotonin
751ae0fac8 Adding support for hudName property 2015-01-31 00:07:23 -06:00
Nick Winter
e59f2bcc62 Recording scores even for non-real-time-submit levels. 2015-01-30 22:06:22 -08:00
Nick Winter
022d31c19a Basic leaderboards are working. 2015-01-30 21:36:48 -08:00
Nick Winter
4efbe0a12f Leaderboard skeletons. 2015-01-30 21:36:47 -08:00
Matt Lott
58f8eb6688 Add support for premium video tutorials 2015-01-30 10:48:49 -08:00
Nick Winter
77cca7189f Updated a bunch of code that got busted with CoffeeScript 1.9.0. 2015-01-30 07:51:57 -08:00
Nick Winter
1630b30351 Fixed showing hero unlock portraits on world map. Showing them now even before their levels are unlocked, and showing until you purchase, not just unlock them. 2015-01-29 19:05:30 -08:00
Nick Winter
fd0e7a8c44 Picked some slightly less awful particle colors for different terrains and level types. Enabled for half the players. 2015-01-29 18:19:03 -08:00
Matt Lott
92f070ecca Fix help video events
Removing the protocol broke the video player event hooks.
2015-01-29 16:45:18 -08:00
Nick Winter
5addacddf0 First draft of ParticleMan particle emitters for showing hidden levels in CampaignView. 2015-01-29 16:11:13 -08:00
Nick Winter
57d12c199e Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet. 2015-01-29 09:07:25 -08:00
Nick Winter
aab6d17047 Added campaign completion progress indicator. 2015-01-29 08:26:12 -08:00
Nick Winter
a6043ca1be Merge branch 'master' of https://github.com/codecombat/codecombat 2015-01-28 17:59:11 -08:00
Nick Winter
22070ddff2 Identifying lastLevel to Segment. Added Ogre Headhunter names. 2015-01-28 17:58:56 -08:00
yaur
dc39a55cf8 remove logging 2015-01-28 18:37:07 -05:00
yaur
30f9188090 Remove the scheme from help videos so that they maintain the scheme of the
calling page
2015-01-28 18:33:28 -05:00
Nick Winter
e3bf8f74ab Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all. 2015-01-22 12:26:37 -08:00
Nick Winter
64008276c2 Finally translating level names and descriptions in the campaign view. 2015-01-22 11:22:35 -08:00
Nick Winter
e49a70a62e Fixed mountain map background ratio. 2015-01-22 10:48:41 -08:00
Matt Lott
6b271799be Update level loading view sub event data
Sending level slug instead of name.
2015-01-21 13:41:38 -08:00
Nick Winter
7dd128780f Unlocking all audition levels in Auditions campaign. 2015-01-21 11:49:56 -08:00
Nick Winter
706b2ca930 Don't includeFlow for Thangs with skipProtectAPI on, because we don't care about their flow anyway (non-read-write custom Programmables). 2015-01-16 18:47:30 -08:00
Nick Winter
f86d106077 Showing replayable level difficulty in control bar. 2015-01-16 12:50:10 -08:00
Matt Lott
116c7d0bf2 Update internal analytics
Adding level session ID where applicable.
Slimming down fields for most common events.
2015-01-15 11:04:52 -08:00
Nick Winter
38297a1fd7 Fixed problem with levels that don't have next levels in campaign editor. 2015-01-15 09:07:47 -08:00
Scott Erickson
3c02f14f95 Reworking PlayHeroesModal to use Lanks and LayerAdapter to control hero animations. 2015-01-14 14:10:33 -08:00
Scott Erickson
afe590c5cc Hid the misc tab until you have unlocked defense of plainswood, and by extension, the forest. 2015-01-13 15:34:06 -08:00
Nick Winter
f691eb9a86 Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level. 2015-01-13 09:04:20 -08:00
Scott Erickson
22e1318970 Added a rudimentary (aka programmer-designed) hero-type filter for the item store. 2015-01-12 15:30:18 -08:00
Scott Erickson
5cb8f14065 Fixed the HeroVictoryModal handling of earned achievements which were earned a while ago. Before they were appearing as if achievements were always newly achieved. 2015-01-12 14:43:29 -08:00
Matt Lott
8977450fed Add levelID to Saw Victory analytics event 2015-01-08 16:09:39 -08:00
Nick Winter
d66243ad75 Beating replayable levels now shows you the proper gems and xp. 2015-01-07 18:36:02 -08:00
Nick Winter
4ea2a51ff6 In middle of debugging non-functioning repeatable achievements. 2015-01-06 21:32:58 -08:00
Nick Winter
9a3f18e60a Save more UserCodeProblems and LevelSessions. 2015-01-06 13:03:09 -08:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Nick Winter
163cf50528 Fixed processing of default Programmable config. 2015-01-03 13:22:54 -08:00
Nick Winter
c2d74a812d Updates to require/restrict level logic. 2015-01-02 15:44:43 -08:00
Nick Winter
f66afa1dc0 Trying latest sass-brunch (which happened to alphabetize our devDependencies.) Fixed bug with required/restricted items not showing up properly. Added quick links to open level editors from campaign editor. 2015-01-02 12:40:17 -08:00
Nick Winter
728f726748 Fixed problem opening GameMenuModal when there are no help videos. 2014-12-29 13:04:03 -08:00
Nick Winter
1440584633 Added tasks to campaign editor; fixed/added campaign editor level click/double-click handling; improved campaign editor level Treema status view formatting. 2014-12-29 12:47:53 -08:00
Nick Winter
d85bf8d59a Fixed disabled level logic. 2014-12-29 08:46:02 -08:00
Nick Winter
fa9f3e2a61 Fixed typo in HeroVictoryModal. 2014-12-28 13:53:50 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Nick Winter
b4341ad46c Merge branch 'feature/campaign-editor' 2014-12-27 11:03:51 -08:00
Imperadeiro98
9fbd1076f9 Fixed a link 2014-12-26 18:02:40 +00:00
Nick Winter
b116321deb Tested and cleaned up comment detection for space disablement sensitivity. 2014-12-24 12:37:25 -08:00
Nick Winter
c7eadb5670 Merge branch 'patch-4' of git://github.com/rishiloyola/codecombat into rishiloyola-patch-4 2014-12-24 12:24:27 -08:00
Nick Winter
1c1f2008a5 Now able to suggest required items for purchase before level start. 2014-12-24 11:01:50 -08:00
Nick Winter
f361674fb4 Enabling new levels for playtesting. 2014-12-23 17:14:59 -08:00
Nick Winter
f0826c865e Preparing new campaign levels for migration to new campaign editor. 2014-12-23 17:14:35 -08:00
Scott Erickson
0dd2d9efbd Handled merge conflict. 2014-12-22 12:33:52 -05:00
Scott Erickson
0d45e4a889 Set up the CampaignEditorView to trigger the CampaignView to re-render when things change. 2014-12-22 12:06:17 -05:00
Scott Erickson
1db8284236 When you select a level on the CampaignView while in edit mode, it selects the level in the CampaignEditView. 2014-12-22 11:09:58 -05:00
Scott Erickson
a31b385a4d Moving levels and adjacent campaign links around in the CampaignView saves the new position to the CampaignEditorView. 2014-12-22 10:54:07 -05:00
Scott Erickson
efc83b88d0 Hooked up the CampaignView to show adjacent campaigns based on the data. 2014-12-22 10:29:29 -05:00
Rishi
364f40274d Update SpellView.coffee
hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
2014-12-22 18:06:32 +05:30
Matt Lott
e7c626656e No-cache User fetch in hero victory
After earning achievements.  On IE, this call results in a cache hit,
so the User object was never updated with the sweet sweet loot you just
earned.  Like a sword you need for True Names.
2014-12-21 21:14:38 -08:00
Nick Winter
f26b43f8a5 Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings. 2014-12-20 16:02:41 -08:00
Nick Winter
08cb87c84d Automatically take screenshots when submitting contact form from level view. 2014-12-19 18:37:42 -08:00
Scott Erickson
0cd85d7aba Got the CampaignView mostly off the hardcoded data. 2014-12-19 16:46:01 -05:00
Scott Erickson
a742772b8f Also added campaign view jade and sass file clones. 2014-12-19 13:06:20 -05:00
Scott Erickson
23da22a559 Added a new CampaignView, cloned from WorldMapView. Will migrate to using db data rather than hardcoded data. 2014-12-19 13:04:04 -05:00
Scott Erickson
59318b2f78 Merge branch 'master' into feature/campaign-editor 2014-12-19 12:54:11 -05:00
Nick Winter
d801ed61ce Separating contact emails into premium subscriber support and basic general support. 2014-12-18 20:35:14 -08:00
Matt Lott
7c87dc0c3a Make spell palette help label a button 2014-12-18 00:19:40 -08:00
Matt Lott
70cd8aa20d Update Vimeo embed player params 2014-12-17 23:59:59 -08:00
Matt Lott
9d4c3cc163 A/B Test video tutorial styles 2014-12-17 23:55:11 -08:00
Matt Lott
d494dc9c79 Add video tutorials to game guide 2014-12-17 22:26:36 -08:00
nemoyatpeace
0496c9338d Update SpellView.coffee
Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
2014-12-18 09:10:07 +08:00
Nick Winter
da72991260 A few misc tweaks for the new desert level options. 2014-12-17 12:42:42 -08:00
Nick Winter
a98deb1ff8 Making item requiring smarter about which slots can be required for non-warriors. 2014-12-16 18:57:54 -08:00
Scott Erickson
1cc6a97e43 Added basic campaign view, working on campaign handlers. 2014-12-16 17:46:24 -08:00
Nick Winter
6e6ce6cd27 Added Minesweeper original. 2014-12-16 16:40:14 -08:00
Matt Lott
f1d7fb5fbd Add help button to problem alert 2014-12-15 15:11:27 -08:00
Matt Lott
eadde0590e Turn off fast hero victory modal A/B test
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
5817553d54 Remove virtual page view tracking
Wasn’t useful, and distorts our GA real page view analytics.
2014-12-15 10:28:40 -08:00
Nick Winter
72d4cad858 Fixed analytics tracking a whole level instead of just its name in one case. Fixed a Sarven typo. 2014-12-14 07:54:50 -08:00
Nick Winter
68678a6057 Add upcoming desert levels to the world map. 2014-12-13 19:43:12 -08:00
Nick Winter
3b2bebf427 Ended HoC sale. 2014-12-13 09:00:33 -08:00
Scott Erickson
b0de331a10 Shored up stripe transaction payment defences to try and fix #1906. 2014-12-12 15:27:58 -08:00
Nick Winter
5a66a914eb Temporarily turning off achievement popups in IE and synchronous multiplayer sessions in PlayLevelView for non-admins due to bugginess. 2014-12-12 06:40:32 -08:00
Matt Lott
d17cd6a2c1 No multiplayer in game-menu for non-ladder levels
This is a point fix to prevent single player level sessions from
setting multiplayer=true, which results in a bus.connect() in
playlevelview, which can result in a Firebase blocking error.
2014-12-11 22:05:18 -08:00
Matt Lott
0c81942c71 2nd HoC sub sale 2014-12-11 18:39:03 -08:00
Nick Winter
e37c1afc17 Properly ended HoC sale price. 2014-12-10 21:24:42 -08:00
Nick Winter
dae39321e2 Properly ended HoC sale price. 2014-12-10 21:21:00 -08:00
Matt Lott
d4cfaac7e5 Sub price test 2014-12-10 16:05:55 -08:00
Nick Winter
84cdc5d150 Undisabled new adventurer levels. 2014-12-10 11:28:06 -08:00
Scott Erickson
94a400bfd8 Hero icons now show up on the world map on levels where you can unlock them. 2014-12-10 10:45:11 -08:00
Nick Winter
239f94697f Fixed IE hero lock image. 2014-12-10 10:37:57 -08:00
Nick Winter
d51db43823 Added desert campaign. 2014-12-10 10:00:52 -08:00
Nick Winter
b65bc2dd39 Show cool victory text image for players with language defaulted to English. 2014-12-09 19:23:11 -08:00
Matt Lott
fbece1ddd0 Only show sync pvp UI to admins
Sync PVP isn’t ready for primetime.
2014-12-09 14:30:50 -08:00
Nick Winter
a9247c5018 Decreased amount of unintended menu-button-click sounds. 2014-12-09 14:01:03 -08:00
Matt Lott
8df3eed824 Add revenue tracking to analytics 2014-12-09 13:57:04 -08:00
Nick Winter
8791eded2c Starting to add Patrol Buster to the world map. 2014-12-09 12:38:58 -08:00
Nick Winter
a97baa2207 HoC sale. 2014-12-09 06:06:14 -08:00
Matt Lott
1aff798c5e A/B Test alternate subscribe modal copy 2014-12-08 23:43:52 -08:00
Matt Lott
b69bdfd360 A/B Test quick victory save/continue buttons
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Nick Winter
499666d7b3 Starting to add first three desert levels. 2014-12-08 13:59:13 -08:00
Matt Lott
b9adcd1ab2 Add signup tracking to victory modal 2014-12-08 13:45:01 -08:00
Matt Lott
3fa95b698d Add signup tracking to game menu signup tab 2014-12-08 13:13:30 -08:00
Nick Winter
5ccd5d6d24 Got rid of some memory leaks in the InventoryModal. Fixed fr subscribe section header. 2014-12-08 11:09:04 -08:00
Nick Winter
cb54e08b9b Reducing some writes to try to help us scale up. 2014-12-08 06:56:27 -08:00
Matt Lott
fee328212d Add missing signup tracking data
And add level to subscription tracking data where appropriate.
2014-12-07 22:44:20 -08:00
Nick Winter
4a659903fe Started A/B test for whether the AnnouncesAction and take-damage audio help. 2014-12-07 19:39:23 -08:00
Nick Winter
346ace6ac3 Fixed goals not showing up when reloading level. 2014-12-07 19:39:23 -08:00
Nick Winter
01c6709c36 Implemented George's WorldMapView user status line design. 2014-12-07 16:55:08 -08:00
Nick Winter
ac4a252a5e Fixed some border images in Firefox, and hopefully in other browsers. 2014-12-07 15:51:32 -08:00
Nick Winter
1ba57c7ae1 Fixed issues with gems prompt not laying out properly from item store details view. 2014-12-07 15:29:42 -08:00
Nick Winter
795e58778c Fixed some problems in InventoryModal with unequipped items not loading their images. 2014-12-07 15:14:43 -08:00
Nick Winter
08a5f70fb1 Fixed wrong item showing up selected after an item is bought from inventory. 2014-12-07 15:05:39 -08:00
Nick Winter
9f0ae9ff09 Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard. 2014-12-07 14:57:23 -08:00
Nick Winter
f50898ddf5 Ditched double game-menu-open sound when opening LevelSetupManager modals. 2014-12-07 14:27:34 -08:00
Nick Winter
9054f70052 Implemented new victory modal design. 2014-12-07 14:03:11 -08:00
Scott Erickson
690a24cda9 Added static imagery to the world map to show better completed, started and premium levels. 2014-12-07 13:28:32 -08:00
Nick Winter
12a109f146 Lowered ambient WorldMap volume. Hacked together ranger right-hand builder's hammer positioning for now. 2014-12-06 20:06:14 -08:00
Scott Erickson
83e1fe8bfe InventoryModal loads item portraits when they are visible, getting rid of dozens of unnecessary web requests. 2014-12-06 14:21:56 -08:00
Scott Erickson
aac1aa379e Set up stubs for future subscription sales. 2014-12-06 12:38:06 -08:00
Nick Winter
491a7ef456 Handling another error noted with Errorception. Updated minimum Firefox version to 25 based on seeing many (possibly non-critical) errors with it. 2014-12-06 12:02:48 -08:00
Nick Winter
708f0e543c Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes. 2014-12-06 11:33:57 -08:00
Nick Winter
477ebb3c48 Fixed an error I saw in Errorception, and a Sass problem I saw in Webkit. 2014-12-06 11:05:52 -08:00
Nick Winter
bba78970ea Deleted WizardSettingsView. 2014-12-06 10:23:26 -08:00
Nick Winter
00e6ce5f45 Couldn't reproduce #1851, but this should work around the error if it happens again. 2014-12-06 09:46:37 -08:00
Nick Winter
175cdb5151 Now showing SubscribeModal before AuthModal for players who need to sign up before subscribing. 2014-12-06 09:35:13 -08:00
Nick Winter
6a26681fec Minor level progression tweak. 2014-12-05 18:30:31 -08:00
Nick Winter
bbc25a0877 Updated next level links. 2014-12-05 18:29:15 -08:00
Nick Winter
c7e2398f7c Fixed some bugs with hero doll placement and dungeon unlocks. 2014-12-05 18:16:58 -08:00
Nick Winter
07f7e7473d Merged. 2014-12-05 17:27:33 -08:00
Nick Winter
6596bde758 Right, don't need that in there. 2014-12-05 17:25:20 -08:00
Scott Erickson
836d2905b9 Users who have paid or otherwise have access to all content are now called 'premium', and user objects on client and server have an isPremium getter which checks all relevant properties. 2014-12-05 17:19:52 -08:00
Nick Winter
6344b0c1a3 Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only. 2014-12-05 15:46:15 -08:00
Matt Lott
d6265a4065 Fix default locked code css
Couldn’t get multiple ranges to highlight ranges correctly, so leaving
it on for python and coffeescript only.
2014-12-05 14:15:43 -08:00
Scott Erickson
209836c172 Fixed user patching to not also unsubscribe subscribers. 2014-12-05 14:11:38 -08:00
Nick Winter
8b62b6ec44 Temporary workaround for #1842. 2014-12-05 07:55:17 -08:00
Matt Lott
4616df6c23 Add virtual page views for subscribe paths 2014-12-04 21:14:22 -08:00
Matt Lott
bd797e8cfd Highlight locked default code 2014-12-04 16:33:59 -08:00
Matt Lott
222e532006 Make default code locking contiguous
Lock ‘del’ command too.
2014-12-04 16:04:44 -08:00
Nick Winter
0306d0ee31 Fixed bug with heroes not rendering in the hero picker. 2014-12-04 15:04:34 -08:00
Matt Lott
4ff6e95f62 Add show subscribe modal events 2014-12-04 14:23:47 -08:00
Imperadeiro98
1c136b0657 Fixed translation, I think 2014-12-04 21:44:27 +00:00
Nick Winter
c0842959e8 Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded. 2014-12-04 13:18:06 -08:00
Nick Winter
7bfe0e5c9e Updated Programmaticon II requirements. Adjust editor height after reloading code. 2014-12-04 11:31:22 -08:00
Nick Winter
69623edefb WorldMapView no longer restricting access to adventurer and started levels. 2014-12-03 20:46:57 -08:00
Nick Winter
4d72c1c84b Show an AuthModal instead of a SubscribeModal to anonymous players. 2014-12-03 19:34:00 -08:00
Nick Winter
8cff42a843 Show SubscribeModal for non-admins, too. 2014-12-03 16:28:56 -08:00
Nick Winter
4701ba22af Got rid of a bit of skipping, enabled some other arenas for testing. 2014-12-03 13:17:57 -08:00
Nick Winter
6e57cbfb66 LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it). 2014-12-03 12:04:12 -08:00
George Saines
371127a368 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-12-03 11:19:52 -08:00
George Saines
bcaad51b24 more level rearranging 2014-12-03 11:19:48 -08:00
Nick Winter
0ac9b3758b Fixed bug with subscriptions not working. Added subscription status text to the world map. 2014-12-03 11:19:10 -08:00
Matt Lott
898b22723e Update subscribe copy 2014-12-03 11:00:45 -08:00
George Saines
103d1035a2 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-12-03 10:53:52 -08:00
George Saines
5dafe4b541 changing the placement of the level dots 2014-12-03 10:53:45 -08:00
Nick Winter
65dde043c7 SubscribeModal is in. 2014-12-03 09:14:14 -08:00
Matt Lott
201547e388 Revert autocomplete to support Enter too 2014-12-02 22:14:01 -08:00
Nick Winter
32d3745b77 A tiny bit more progress on the SubscribeModal. 2014-12-02 21:27:12 -08:00
Nick Winter
15d7ac876a Starting SubscribeModal. 2014-12-02 20:01:53 -08:00
Matt Lott
1773744bcd Turn off a/b test hide locked levels
Minor increase in level completion for hiding locked levels was not
statistically significant.  We can run this test again after level
banners and world map paths have been ironed out.
2014-12-02 09:13:42 -08:00
Scott Erickson
7f97a3b91e The PlayItemsModal now dynamically loads portrait images as they scroll into view. 2014-12-01 17:33:45 -08:00
Nick Winter
8ce192bf7c Got modularized Aether imports working for PlayLevelView and its workers. 2014-12-01 15:43:22 -08:00
Nick Winter
ca6c95b0f7 Migrated getting nextLevelURL to the new campaign organization. 2014-12-01 13:46:55 -08:00
Matt Lott
23e60116d5 A/B test hiding locked levels in world map 2014-11-30 22:11:39 -08:00
Nick Winter
748fcf2a65 Fixed not showing locked items in inventory modal. 2014-11-30 19:45:40 -08:00
Nick Winter
35f1ed1e82 Implemented George's new level loading view design. 2014-11-30 18:02:45 -08:00
Nick Winter
44282cb946 Hooked up new menu music loop. 2014-11-30 14:57:34 -08:00
Nick Winter
cf25b5c6ed Made sure we can see the whole world map background, even though it looks bad when we stretch it. 2014-11-30 14:35:24 -08:00
Matt Lott
02eb254eba Add virtual pageviews for level load and complete 2014-11-30 14:14:47 -08:00
Nick Winter
50eed15eed Can now equip a second ring slot. 2014-11-30 14:12:07 -08:00
Nick Winter
9471beafd9 A few fixes for PlayHeroesModal and InventoryModal. 2014-11-30 14:00:29 -08:00
Nick Winter
68559a3aa5 Re-enabled top hero preloading on WorldMapView, but only when it makes sense. 2014-11-30 13:23:25 -08:00
Michael Schmatz
3cf80c895e Removed log infos, iPad language selection 2014-11-30 16:19:01 -05:00
Nick Winter
8cb6c09889 Properly show paper doll equipment when inventory modal first loads. 2014-11-30 13:00:45 -08:00
Matt Lott
066b1798ab Make default code read-only 2014-11-30 11:47:54 -08:00
Nick Winter
af24857255 Do not load silhouetted or hidden items. More importantly, remove the absolute positioning on the .required-level tag inside the item element to save 150MB (!!!) of memory for no discernible reason. (But actualy just remove that whole .required-level tag, because who even needs it.) 2014-11-29 17:06:56 -08:00
Scott Erickson
3a4eaa718f Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module. 2014-11-29 16:46:51 -08:00
Scott Erickson
6fccae579a Made d3 load dynamically for the pages that use it. Refactored a bunch of templates and sass files to have their names match with their respective views. 2014-11-29 15:31:56 -08:00
Nick Winter
fe55811075 Fixed a bit of repaining that was going on when it shouldn't. 2014-11-29 15:06:54 -08:00
Nick Winter
155ead86cf Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory. 2014-11-29 13:09:38 -08:00
Scott Erickson
9b5228afd9 Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match. 2014-11-29 12:46:04 -08:00
Scott Erickson
1bd70591a0 Added new mongodb versions to be allowed.
Added error logging for every which reason a user may be unable to pay.
Added more info for users when they hit unknown errors.
2014-11-29 10:46:01 -08:00
Scott Erickson
0bbcdd5698 Made all of lib into a wad. Fixed AuthModal. 2014-11-29 08:54:18 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Scott Erickson
b698745e05 Set up the site to load its logic and templates piecemeal rather than in one giant app.js file. 2014-11-28 16:38:56 -08:00
Nick Winter
4b45385571 Working on paper dolls. 2014-11-28 12:11:59 -08:00
Matt Lott
fc2c68a7af Update Tracker.trackEvent
Mechanics have changed a bit: first param is an action string, second
param has specific properties if Google Analytics.
Updating some of the trackEvent calls to use correct actions and
categories.
2014-11-28 15:06:25 -05:00
Nick Winter
2d2a9ad681 Updated Hour of Code visitor counting. 2014-11-27 09:44:08 -08:00
Nick Winter
0499702e10 Translated IFC Videira description to English, and added an image. 2014-11-26 19:22:39 -08:00
leocadiotk
d2b394aaf2 Update MainPlayView.coffee 2014-11-26 23:16:07 -02:00
Nick Winter
915a3243f5 Added feature image hair and thumb slots to the ThangType. 2014-11-26 16:29:48 -08:00
Nick Winter
fc18ed0153 Undisabled the new Adventurer levels we just emailed about. 2014-11-26 12:56:58 -08:00
Nick Winter
12394b6bba Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-26 12:33:36 -08:00
Nick Winter
9feb4e6add Using ACE to add syntax highlighting to code documentation. 2014-11-26 12:33:29 -08:00
Scott Erickson
c4fdcab6fe The HeroVictoryModal now has the server check for and upsert any missing items, levels and heroes earned. 2014-11-26 12:02:42 -08:00
Nick Winter
e8ed205038 Added original data to all WorldMapView levels. 2014-11-26 11:03:24 -08:00
Nick Winter
c701ca9eb0 Sorting items by tier instead of gems so that the unlock order will be consistent, and so that we can show the Ring of Speed early despite its high price. 2014-11-26 09:22:30 -08:00
Nick Winter
2c0bf2fef1 Requiring certain heroes for certain levels, and showing the choose hero view when they go to play a level where the hero has changed. 2014-11-26 08:53:06 -08:00
Nick Winter
24ac3050bd Added a bunch of button click sound triggers. 2014-11-26 06:58:23 -08:00
Nick Winter
6f2ac13c5a Not duplicating spell docs if they're explicitly granted. 2014-11-25 17:49:31 -08:00
Scott Erickson
425da04ab6 Looks like I left a wee bit of debugging code in PlayItemsModal, and it was messing things up. 2014-11-25 16:27:42 -08:00
Scott Erickson
464f06c031 Turned off saving automatically when you toggle subscriptions in the AccountSettingsView, as it was triggering the PlayAccountModal to save and close. 2014-11-25 13:32:43 -08:00
Scott Erickson
8f55b9bc1b Refactored the AccountSettingsView to be both in the site and in the PlayAccountModal. 2014-11-25 12:43:17 -08:00
Nick Winter
bbc9b615ea ItemDetailsView showing item descriptions now. 2014-11-25 10:28:31 -08:00
Nick Winter
5c77eea304 You can now buy heroes. 2014-11-25 10:15:10 -08:00
Nick Winter
98f1eec10c Upgraded choose hero view for locked heroes. Went back to animated heroes instead of feature images. Removed some server logs. 2014-11-25 09:28:50 -08:00
Nick Winter
9accd0cb04 You can now buy cross-class items once you have a hero of that class. When you click to buy an item you can't afford, it takes you to the gem shop. Increased amount of items you can purchase a bit more. 2014-11-24 10:51:20 -08:00
Matt Lott
48d5dd9dc6 Make sync pvp level sessions publicly readable 2014-11-23 23:49:03 -08:00
Matt Lott
6b7e146084 Reduce problem alert jiggle duration to 1s 2014-11-23 21:58:29 -08:00
Nick Winter
df162080c3 Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design. 2014-11-23 19:40:50 -08:00
Matt Lott
c203ff15a2 Fix sync PVP opponent syncing issue
Ripped out backfire from PlayLevelView so we have more control over
data synchronization.  These changes should wait properly for the
opponent data to load before blazing ahead, after a PlayLevelView
reload.

Fixes #1767
2014-11-23 17:15:59 -08:00
Nick Winter
1cd781233c Press enter to start level, esc to skip real-time playback. Reduced likelihood of repetetive aural say messages. Updated required code for Bonemender. 2014-11-23 15:25:12 -08:00
Nick Winter
0b97ef5f0b Properly using the skill docs i18n. Fixed issue with markdown getting to #{spriteName} before our replacer did. 2014-11-23 13:26:19 -08:00
Nick Winter
ffaa42cb9b Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes. 2014-11-23 12:18:42 -08:00
Nick Winter
c7f8565ae7 Getting a few more placeholder stats filled in automatically in ItemDetailsView. Showing buildTypes for Builder's Hammer docs. Fixed font casing / humanizing for skills granted. 2014-11-23 11:08:20 -08:00
Nick Winter
b359c25c97 Fixed multiplexed-by-code-and-spoken-language component documentation i18n. 2014-11-23 10:22:06 -08:00
Matt Lott
692569f655 Update problem alert width to be more dynamic 2014-11-22 22:48:03 -08:00
Nick Winter
b7949424e6 Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet. 2014-11-22 21:36:14 -08:00
Nick Winter
5d54332ed7 Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in. 2014-11-22 21:22:46 -08:00
Nick Winter
f16c1b5030 Fixed a few UX issues Chloe found. 2014-11-22 20:56:46 -08:00
Matt Lott
c16b0f97bf Update sync PVP to use transpiledCode 2014-11-22 20:48:07 -08:00
Nick Winter
6fd0d024eb Moved overlapping level dot. 2014-11-22 18:45:22 -08:00
Matt Lott
fbed0dd13d Jiggle spell palette popover onclick in hero level 2014-11-22 17:35:05 -08:00
Matt Lott
fcb098b3aa Remove cast button text A/B test 2014-11-22 16:50:49 -08:00
George Saines
2151cd6799 added the additional default inventory icons, added the dungeon map path 2014-11-22 16:14:43 -08:00
Matt Lott
496d52b2aa Add moveRight to loop snippet for first 2 mazes 2014-11-22 12:29:37 -08:00
Nick Winter
2fc6f7a8a2 New required inventory items for ranger/wizard levels. 2014-11-21 22:35:03 -08:00
Matt Lott
c012cd4e30 Prevent continuous deletion of a single line 2014-11-21 21:02:39 -08:00
Nick Winter
904d605e42 Getting ready to add new levels. 2014-11-21 20:36:56 -08:00
Nick Winter
549fb8aa37 Attempting to require purchase of tarnished bronze breastplate in The Raised Sword. 2014-11-21 16:23:26 -08:00
Nick Winter
cee017c7ec Moved spell palette popovers to top placement if dialogue view is active. 2014-11-21 12:14:37 -08:00
Nick Winter
c5ae253a45 Fixed next-level popovers appearing in wrong place on world map. 2014-11-21 11:56:31 -08:00
Nick Winter
cfe1b020c3 Fixed esc shortcut when editor is disabled. 2014-11-21 11:07:57 -08:00
Nick Winter
16a717aec1 Disallow finding enemy names by selecting them before the HUD is fully enabled. 2014-11-21 10:14:02 -08:00
Nick Winter
c3398ed8ed Required topEnemy in Thornbush Farm. 2014-11-21 09:53:46 -08:00
Nick Winter
6f3485f089 Fully removed A/B test that was causing hero victory modals to not fully work. 2014-11-21 08:16:03 -08:00
Scott Erickson
624f164b54 Set up the WorldMap to load earned achievements and modify the User object to include absolutely everything. 2014-11-20 23:03:16 -08:00
Scott Erickson
b86e3c30dc Set up level achievements to be created manually by the client, hopefully making them a bit more stable. 2014-11-20 22:09:54 -08:00
Nick Winter
2393165d9a Turned off some completed A/B tests. Fixed an achievement recalculation typo Scott found. 2014-11-20 21:57:47 -08:00
Nick Winter
e97ba54c94 Reduced how much we're sending to Mixpanel. Turned off experimental languages A/B test. 2014-11-20 20:31:17 -08:00
Nick Winter
fcfe81c63e Added endangered-burl and village-guard. 2014-11-20 19:32:09 -08:00
Matt Lott
ef8e7563b4 Increase autocomplete font size in dungeon levels
Also moving getCampaignForSlug to new CampaignOptions file.
2014-11-20 12:41:56 -08:00
Nick Winter
46c4601ac6 Levels (back) link now embiggened. 2014-11-20 11:11:38 -08:00