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Campaign status gets out of the way after four seconds on non-dungeon campaigns.
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@ -124,6 +124,7 @@ module.exports = class CampaignView extends RootView
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@fullyRendered = true
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@render()
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@preloadTopHeroes() unless me.get('heroConfig')?.thangType
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@$el.find('#campaign-status').delay(4000).animate({top: "-=58"}, 1000) unless @terrain is 'dungeon'
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setCampaign: (@campaign) ->
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@render()
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