Tweaked Nalfar's hero modal positioning.

This commit is contained in:
Nick Winter 2015-06-05 15:13:22 -07:00
parent 32b10b33e4
commit ccd96122e1

View file

@ -172,11 +172,11 @@ module.exports = class PlayHeroesModal extends ModalView
layer.on 'new-spritesheet', ->
#- maybe put some more normalization here?
m = multiplier
m *= 0.75 if fullHero.get('slug') in ['knight', 'samurai', 'librarian', 'sorcerer'] # these heroes are larger for some reason, shrink 'em
m *= 0.75 if fullHero.get('slug') in ['knight', 'samurai', 'librarian', 'sorcerer', 'necromancer'] # these heroes are larger for some reason, shrink 'em
layer.container.scaleX = layer.container.scaleY = m
layer.container.children[0].x = 160/m
layer.container.children[0].y = 250/m
if fullHero.get('slug') in ['forest-archer', 'librarian', 'sorcerer', 'potion-master']
if fullHero.get('slug') in ['forest-archer', 'librarian', 'sorcerer', 'potion-master', 'necromancer']
layer.container.children[0].y -= 3
if fullHero.get('slug') in ['librarian', 'sorcerer', 'potion-master']
layer.container.children[0].x -= 3