ipad_browser: "Males notícies: CodeCombat no funciona en el navegador d'iPad. Bones notícies: la nostre aplicació d'iPad està esperant l'aprovació d'Apple."
pitch_body: "Hem desenvolupat CodeCombat en anglès, però tenim jugadors per tot el món. Molts d'ells volen jugar en Català, però no parlen anglès, per tant si pots parlar ambdues llengües, siusplau considereu iniciar sessió per a ser Diplomàtic i ajudar a traduir la web de CodeCombat i tots els seus nivells en Català."
victory_viking_code_school: "Ostres! Aquest nivell era un nivell difícil de superar! Si no ets un programador, ho hauries de ser. Acabes d'aconseguir una acceptació per la via ràpida a l'Escola de Programació Vikinga, on pot millorar les teves habilitats fins al següent nivell i esdevenir un programador de webs professional en 14 setmanes."
victory_become_a_viking: "Converteix-te en un víking"
tome_see_all_methods: "Veure tots els mètodes que pots editar"# Title text for method list selector (shown when there are multiple programmable methods).
non_user_code_problem_title: "Impossible carregar el nivell"
infinite_loop_title: "Detectat un bucle infinit"
infinite_loop_description: "El codi inicial mai acaba d'executar-se. Probablement sigui molt lent o tingui un bucle infinit. O pot ser un error. Pots provar de tornar a executar el codi o reiniciar-lo al seu estat original. Si no es soluciona, si us plau, fes-nos-ho saber."
check_dev_console: "També pots obrir la consola de desenvolupament per veure què surt malament."
parents_title: "Estimats pares: El vostre fill/a està aprenent a programar. L'ajudeu a continuar?"
parents_blurb1: "El vostre fill/a ha jugat __nLevels__ nivells i ha après les bases de la programació. Ajudeu-lo a cultivar el seu interès i compreu-li una subscripció per a que segueixi jugant."
parents_blurb1a: "La programació és una habilitat que sens cap mena de dubte el vostre fill/a utilitzarà quan sigui adult. El 2020 un 77% dels llocs de feina requeriran habilitats en programació i els enginyers d'aquest àmbit tindran gran demanda arreu del món. Sabies que la carrera en informàtica és la que té feines més ben pagades?"
parents_blurb2: "Per ${{price}} USD/mo, el vostre fill/a tindrà nous reptes cada setmana i un correu electrònic de suport de programadors professionals."
parents_blurb3: "Sense risc: Tens una garantia el 100% del preu de la subscripció en cas que et donis de baixa."
payment_methods: "Mètodes de pagament"
payment_methods_title: "Mètodes de pagament acceptats"
payment_methods_blurb1: "Acceptem targetes de crèdit i Alipay. També pots pagar amb paypal {{three_month_price}} USD a nick@codecombat.com amb el teu compte per a una subscripció de tres mesos o ${{year_price}} per un any."
payment_methods_blurb2: "Si necessites un altre mètode de pagament, avisa'ns."
sale_button: "Compra!"
sale_button_title: "Estalvia $21 en la compra de la subscripció d'1 any"
# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
# why_paragraph_2_italic: "yay a badge"
# why_paragraph_2_center: "but fun like"
# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
# press_title: "Bloggers/Press"
# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
# who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed. We've designed CodeCombat to appeal to both boys and girls."
# who_for_2: "Our Courses system allows teachers to set up classrooms, track progress and assign additional content to students through a dedicated interface."
email_subscriptions: "Subscripcions via correu electrònic"
email_subscriptions_none: "Sense subsrcipcions de correu electrònic."
email_announcements: "Notícies"
email_announcements_description: "Rebre les últimes notícies i desenvolupaments de CodeCombat."
email_notifications: "Notificacions"
email_notifications_summary: "Controls per personalitzar les teves notificacions d'email automàtiques relacionades amb la teva activitat a CodeCombat."
email_any_notes: "Cap notificació"
email_any_notes_description: "Desactiva totes les notificacions via correu electrònic."
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# enter_emails: "Enter student emails to invite, one per line"
# send_invites: "Send Invites"
# title: "Title"
# description: "Description"
# creating_class: "Creating class..."
# purchasing_course: "Purchasing course..."
# buy_course: "Buy Course"
# buy_course1: "Buy this course"
# create_class: "Create Class"
# select_all_courses: "Select 'All Courses' for a 50% discount!"
# all_courses: "All Courses"
# number_students: "Number of students"
# enter_number_students: "Enter the number of students you need for this class."
# name_class: "Name your class"
# displayed_course_page: "This will be displayed on the course page for you and your students. It can be changed later."
# buy: "Buy"
# purchasing_for: "You are purchasing a license for"
# creating_for: "You are creating a class for"
# for: "for" # Like in 'for 30 students'
# receive_code: "Afterwards you will receive an unlock code to distribute to your students, which they can use to enroll in your class."
# free_trial: "Free trial for teachers!"
# get_access: "to get individual access to all courses for evalutaion purposes."
# questions: "Questions?"
# teachers_click: "Teachers Click Here"
# students_click: "Students Click Here"
# courses_on_coco: "Courses on CodeCombat"
# designed_to: "Courses are designed to introduce computer science concepts using CodeCombat's fun and engaging environment. CodeCombat levels are organized around key topics to encourage progressive learning, over the course of 5 hours."
# more_in_less: "Learn more in less time"
# no_experience: "No coding experience necesssary"
# easy_monitor: "Easily monitor student progress"
# purchase_for_class: "Purchase a course for your entire class. It's easy to sign up your students!"
# language_cannot_change: "Language cannot be changed once students join a class."
# back_classrooms: "Back to my classrooms"
# back_courses: "Back to my courses"
# edit_details: "Edit class details"
# enrolled_courses: "enrolled in paid courses:"
# purchase_enrollments: "Purchase Enrollments"
# remove_student: "remove student"
# assign: "Assign"
# to_assign: "to assign paid courses."
# teacher: "Teacher"
# complete: "Complete"
# none: "None"
# save: "Save"
# play_campaign_title: "Play the Campaign"
# play_campaign_description: "You’re ready to take the next step! Explore hundreds of challenging levels, learn advanced programming skills, and compete in multiplayer arenas!"
# create_account_title: "Create an Account"
# create_account_description: "Sign up for a FREE CodeCombat account and gain access to more levels, more programming skills, and more fun!"
# preview_campaign_title: "Preview Campaign"
# preview_campaign_description: "Take a sneak peek at all that CodeCombat has to offer before signing up for your FREE account."
# arena: "Arena"
# arena_soon_title: "Arena Coming Soon"
# arena_soon_description: "We are working on a multiplayer arena for classrooms at the end of"
# not_enrolled1: "Not enrolled"
# not_enrolled2: "Ask your teacher to enroll you in the next course."
# next_course: "Next Course"
# coming_soon1: "Coming soon"
# coming_soon2: "We are hard at work making more courses for you!"
# available_levels: "Available Levels"
# welcome_to_courses: "Adventurers, welcome to Courses!"
# ready_to_play: "Ready to play?"
# start_new_game: "Start New Game"
# play_now_learn_header: "Play now to learn"
# play_now_learn_1: "basic syntax to control your character"
# play_now_learn_2: "while loops to solve pesky puzzles"
# play_now_learn_3: "strings & variables to customize actions"
# play_now_learn_4: "how to defeat an ogre (important life skills!)"
# welcome_to_page: "Welcome to your Courses page!"
# completed_hoc: "Amazing! You've completed the Hour of Code course!"
# ready_for_more_header: "Ready for more? Play the campaign mode!"
# ready_for_more_1: "Use gems to unlock new items!"
# ready_for_more_2: "Play through brand new worlds and challenges"
# ready_for_more_3: "Learn even more programming!"
# saved_games: "Saved Games"
# hoc: "Hour of Code"
# my_classes: "My Classes"
# class_added: "Class successfully added!"
# view_class: "view class"
# view_levels: "view levels"
# join_class: "Join A Class"
# ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
# enter_c_code: "<Enter Class Code>"
# join: "Join"
# joining: "Joining class"
# course_complete: "Course Complete"
# play_arena: "Play Arena"
# start: "Start"
# last_level: "Last Level"
# welcome_to_hoc: "Adventurers, welcome to our Hour of Code!"
# logged_in_as: "Logged in as:"
# not_you: "Not you?"
# welcome_back: "Hi adventurer, welcome back!"
# continue_playing: "Continue Playing"
# more_options: "More options:"
# option1_header: "Option 1: Invite students via email"
# option1_body: "Students will automatically be sent an invitation to join this class, and will need to create an account with a username and password."
# option2_header: "Option 2: Send URL to your students"
# option2_body: "Students will be asked to enter an email address, username and password to create an account."
# option3_header: "Option 3: Direct students to codecombat.com/courses"
# option3_body: "Give students the following passcode to enter along with an email address, username and password when they create an account."
# thank_you_pref: "Thank you for your purchase! You can now assign"
# thank_you_suff: "more students to paid courses."
# return_to_class: "Return to classroom"
# return_to_course_man: "Return to course management."
# students_not_enrolled: "students not enrolled"
# total_all_classes: "Total Across All Classes"
# how_many_enrollments: "How many additional paid enrollments do you need?"
# each_student_access: "Each student in a class will get access to Courses 2-4 once they are enrolled in paid courses. You may assign each course to each student individually."
# purchase_now: "Purchase Now"
# enrollments: "enrollments"
# remove_student1: "Remove Student"
# are_you_sure: "Are you sure you want to remove this student from this class?"
# remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
# remove_description2: "The activated paid license will not be returned."
# keep_student: "Keep Student"
# removing_user: "Removing user"
# to_join_ask: "To join a class, ask your teacher for an unlock code."
# join_this_class: "Join Class"
# enter_here: "<enter unlock code here>"
# successfully_joined: "Successfully joined"
# click_to_start: "Click here to start taking"
# my_courses: "My Courses"
# classroom: "Classroom"
# use_school_email: "use your school email if you have one"
# unique_name: "a unique name no one has chosen"
# pick_something: "pick something you can remember"
# class_code: "Class Code"
# optional_ask: "optional - ask your teacher to give you one!"
# optional_school: "optional - what school do you go to?"
# start_playing: "Start Playing"
# skip_this: "Skip this, I'll create an account later!"
# welcome: "Welcome"
# getting_started: "Getting Started with Courses"
# download_getting_started: "Download Getting Started Guide [PDF]"
# getting_started_1: "Create a new class by clicking the green 'Create New Class' button below."
# getting_started_2: "Once you've created a class, click the blue 'Add Students' button."
# getting_started_3: "You'll see student's progress below as they sign up and join your class."
# students_access: "All students get access to Introduction to Computer Science for free. One enrollment per student is required to assign them to paid CodeCombat courses. A single student does not need multiple enrollments to access all paid courses."
adventurer_summary: "Accedeix als nostres nivells (fins i tot el contingut de pagament) una setmana abans i gratuïtament i ajuda'ns a descobrir errors abans que siguin públics."
scribe_summary: "Un bon codi necessita una bona documentació. Escriu, edita i millora els documents que són llegits per milions de jugadors arreu del món."
diplomat_summary: "CodeCombat s'està traduint a més de 45 idiomes pels nostres Displomàtics. Ajuda'ns a traduir!"
ambassador_title: "Ambaixador"
ambassador_title_description: "(Suport)"
ambassador_summary: "Posar ordre als fòrums i respondre a les preguntes que sorgeixin. Els nostres Ambaixadors representen a CodeCombat envers el món."
intro_blurb: "CodeCombat és 100% codi obert! Una gran quantitat de jugadors ens han ajudat a construir el joc tal com és avui. Uneix-te a l'aventura d'ensenyar a programar!"
archmage_introduction: "Una de les millors parts de construir jocs és que aglutinen coses molt diverses. Gràfics, sons, treball en temps real, xarxes socials, i per suposat la programació, des del baix nivell d'ús de bases de dades i administració del servidor fins a dissenyar i crear interfícies. Hi ha molt a fer, i si ets un programador amb experiència i amb l'anhel de submergir-te dins CodeCombat aquesta classe és per tu. Ens encantarà tenir la teva ajuda en el millor joc de programació que hi ha."
archmage_attribute_1_suf: ", o ganes d'aprendre'n. La major part del nostre codi és en aquest llenguatge. Si ets un fan de Ruby o Python et sentiràs com a casa. És JavaScript però més agradable."
archmage_attribute_2: "Certa experiència programant i iniciativa personal. T'orientarem, però no podem dedicar molt de temps en ensenyar-te."
join_desc_1: "Qualsevol pot ajudar! Visita el nostre "
join_desc_2: "per començar i i marca la casella d'abaix per registra-te com a Arximag i estar al dia del correus electrònics que enviem. Vols saber què fer o que t'expliquem més a fons en què consisteix? "
join_desc_3: ", o troba'ns al nostre "
join_desc_4: "i t'ho explicarem!"
join_url_email: "Escriu-nos"
join_url_hipchat: "canal públic d'Slack"
archmage_subscribe_desc: "Rebre els correus sobre noves oportunitats de programació."
artisan_introduction_pref: "Hem de construir nous nivells! La gent reclama més continguts i les nostres forces són limitades. Ara mateix el nostre lloc de treball és de nivell 1; el nostre editor de nivells és tot just útil per als seus creadors, així que ves en compte. Si tens algunes idees sobre campanyes amb bucles for per "
artisan_introduction_suf: ", llavors aquesta classe és per a tu."
artisan_attribute_1: "Experiència en construcció de continguts d'aquest estil seria genial, com per exemple l'editor de nivells de Blizzard. Però no és un requisit!"
artisan_attribute_2: "Ganes de fer moltes proves i iteracions. Per fer bons nivells necessitaràs mostrar-ho a altres i veure com juguen i estar preparat per a reparar tot el que calgui."
artisan_attribute_3: "De moment, la resistència va de la mà de l'Aventurer. El nostre editor de nivells es troba en una fase molt preliminar i pot ser un poc frustrant. Estàs avisat!"
artisan_join_desc: "Utilitza l'editor de nivells a través d'aquests passos:"
artisan_join_step1: "Llegeix la documentació."
artisan_join_step2: "Crea un nivell nou i explora els ja creats."
artisan_join_step3: "Troba'ns al nostre canal públic d'Slack per a més ajuda."
artisan_join_step4: "Anuncia els teus nivells al fòrum per a més opinions."
artisan_subscribe_desc: "Rebre els correus electrònics per seguir les novetats."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# scribe_subscribe_desc: "Get emails about article writing announcements."
diplomat_introduction_pref: "Si alguna cosa vam aprendre del que vam "
diplomat_launch_url: "llançar a l'octubre"
diplomat_introduction_suf: "és que hi ha un gran interès en CodeCombat a altres països! Estem construint un cos de traductors per aconseguir que CodeCombat sigui tan accessible arreu del món com sigui possible. Si t'agrada aconseguir els nivells tan aviat com surten i poder-los oferir als teus compatriotes llavors aquesta classe és per tu."
diplomat_attribute_1: "Fluïdesa en l'anglès i en l'idioma al que vulguis traduir. Al transmetre idees complicades és important tenir un gran coneixement dels dos idiomes!"
diplomat_i18n_page_prefix: "Pots començar traduint els nostres nivells a la"
diplomat_i18n_page: "pàgina de traduccions"
diplomat_i18n_page_suffix: ", o bé la interfície web a GitHub."
diplomat_join_pref_github: "Troba els nostres fitxers d'idiomes "
diplomat_github_url: "a GitHub"
diplomat_join_suf_github: ", edita'ls i envia una petició de modificació. A més, marca la casella d'abaix per mantenir-te informat d'esdeveniments de traducció!"
diplomat_subscribe_desc: "Rebre correus sobre el desenvolupament de i18n i la traducció de nivells."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
# tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
# tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
# email_title: "Email"
# email_description_prefix: "We will not inundate you with spam. Through"
# email_settings_url: "your email settings"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
art_music: "Musica"
art_sound: "So"
art_artwork: "Art"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
rights_title: "Drets reservats"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
rights_scripts: "Scripts"
rights_unit: "Configuració de la unitat"
rights_description: "Descripció"
rights_writings: "Escrits"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
# nutshell_title: "In a Nutshell"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepancies between translations, the English document takes precedence."