Realized we still needed nav.editor. Propagated i18n.

This commit is contained in:
Nick Winter 2014-08-26 08:20:31 -07:00
parent 898bb69477
commit 397fc02d6c
55 changed files with 163 additions and 433 deletions

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@ -358,6 +358,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

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@ -358,6 +358,7 @@ module.exports = nativeDescription: "български език", englishDescri
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "български език", englishDescri
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "български език", englishDescri
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

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@ -358,6 +358,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
grid: "Mřížka"
customize_wizard: "Upravit Kouzelníka"
home: "Domů"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Průvodce"
restart: "Restartovat"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
editor:
main_title: "Editory CodeCombatu"
main_description: "Vytvořte vlastní úrovně, kampaně, jednotky a vzdělávací obsah. My vám poskytujeme všechny potřebné nástroje!"
article_title: "Editor článků"
article_description: "Napište články, které objasní hráčům koncepty programování využitelné v úrovních a kampaních."
thang_title: "Editor Thangů - objektů"
thang_description: "Vytvořte jednotky, definujte jejich logiku, vlastnosti, grafiku a zvuk. Momentálně jsou podporovány pouze importy vektorové grafiky exportované z Flashe."
level_title: "Editor úrovní"
level_description: "Zahrnuje pomůcky pro skriptování, nahrávání audia a tvorbu vlastní logiky pro vytvoření vlastních úrovní. Obsahuje vše, čeho využíváme k tvorbě úrovní my!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
contact_us: "kontaktujte nás!"
hipchat_prefix: "Můžete nás také najít v naší"
hipchat_url: "HipChat diskusní místnosti."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

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@ -358,6 +358,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
grid: "Gitter"
customize_wizard: "Tilpas troldmand"
home: "Hjem"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Guide"
restart: "Start forfra"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
level_title: "Bane Redigeringsværktøj"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
contact_us: "kontact os!"
hipchat_prefix: "Du kan også finde os på vores"
hipchat_url: "HipChat kanal."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

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@ -358,6 +358,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
grid: "Gitter"
customize_wizard: "Zauberer apasse"
home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Aleitig"
restart: "Neu starte"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
space: "Space"
enter: "Enter"
escape: "Escape"
# shift: "Shift"
cast_spell: "Aktuelle Zauberspruch beschwöre."
# run_real_time: "Run in real time."
continue_script: "Nochem aktuelle Script fortsetze."
skip_scripts: "Alli überspringbare Scripts überspringe."
toggle_playback: "Play/Pause istelle."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

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@ -358,6 +358,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
grid: "Raster"
customize_wizard: "Bearbeite den Zauberer"
home: "Startseite"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Hilfe"
restart: "Neustart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
space: "Leertaste"
enter: "Eingabetaste"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
editor:
main_title: "CodeCombat Editoren"
main_description: "Entwerfe deine eigenen Level, Kampagnen, Einheiten und Lernmaterial. Wir stellen alle Werkzeuge zur Verfügung, die Du dafür benötigst!"
article_title: "Artikel Editor"
article_description: "Schreiben Sie Artikel, die anderen Spieler einen Überblick über Programmierkonzepte geben und in einer Vielzahl von Ebenen und Kampagnen genutzt werden können."
thang_title: "Thang Editor"
thang_description: "Entwerfe Einheiten, definiere ihre Standardlogik, Grafiken und Töne. Zurzeit werden nur Flash Vektorgrafiken unterstützt."
level_title: "Level Editor"
level_description: "Beinhaltet die Werkzeuge zum Scripten, Hochladen von Tönen und zur Konstruktion eigener Logik, damit jedes erdenkliches Level erstellt werden kann. Genau die Sachen, die wir selber benutzen!"
# achievement_title: "Achievement Editor"
got_questions: "Fragen zur Benutzung des CodeCombat Editors?"
contact_us: "setze dich mit uns in Verbindung!"
hipchat_prefix: "Besuche uns auch in unserem"
hipchat_url: "HipChat room."
back: "Zurück"
revert: "Zurücksetzen"
revert_models: "Models zurücksetzen."

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@ -358,6 +358,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
grid: "Raster"
customize_wizard: "Bearbeite den Zauberer"
home: "Startseite"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Hilfe"
restart: "Neustart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
space: "Leertaste"
enter: "Eingabetaste"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
editor:
main_title: "CodeCombat Editoren"
main_description: "Entwerfe deine eigenen Level, Kampagnen, Einheiten und Lernmaterial. Wir stellen alle Werkzeuge zur Verfügung, die Du dafür benötigst!"
article_title: "Artikel Editor"
article_description: "Schreiben Sie Artikel, die anderen Spieler einen Überblick über Programmierkonzepte geben und in einer Vielzahl von Ebenen und Kampagnen genutzt werden können."
thang_title: "Thang Editor"
thang_description: "Entwerfe Einheiten, definiere ihre Standardlogik, Grafiken und Töne. Zurzeit werden nur Flash Vektorgrafiken unterstützt."
level_title: "Level Editor"
level_description: "Beinhaltet die Werkzeuge zum Scripten, Hochladen von Tönen und zur Konstruktion eigener Logik, damit jedes erdenkliches Level erstellt werden kann. Genau die Sachen, die wir selber benutzen!"
# achievement_title: "Achievement Editor"
got_questions: "Fragen zur Benutzung des CodeCombat Editors?"
contact_us: "setze dich mit uns in Verbindung!"
hipchat_prefix: "Besuche uns auch in unserem"
hipchat_url: "HipChat room."
back: "Zurück"
revert: "Zurücksetzen"
revert_models: "Models zurücksetzen."

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@ -358,6 +358,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
grid: "Πλέγμα"
customize_wizard: "Προσαρμόστε τον Μάγο"
home: "Αρχική"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Οδηγός"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# grid: "Grid"
customize_wizard: "Customise Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -45,7 +45,7 @@
nav:
play: "Levels"
community: "Community"
editor: "Editor"
blog: "Blog"
forum: "Forum"
account: "Account"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
grid: "Cuadricula"
customize_wizard: "Personalizar Hechicero"
home: "Inicio"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Guia"
restart: "Reiniciar"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
grid: "Cuadrícula"
customize_wizard: "Personalizar Mago"
home: "Inicio"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Guía"
restart: "Reiniciar"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
space: "Barra espaciadora (Espacio)"
enter: "Enter"
escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
editor:
main_title: "Editores de CodeCombat"
main_description: "Construye tus propios niveles, campañas, unidades y contenido educativo. ¡Nosotros te ofrecemos todas las herramientas que necesitas!"
article_title: "Editor de artículos"
article_description: "Escribe artículos que den a los jugadores una visión general de los conceptos de programación que se pueden utilizar a lo largo de una gran variedad de niveles y campañas."
thang_title: "Editor de Objetos"
thang_description: "Construye unidades, su lógica predeterminada, gráficos y audio. Actualmente sólo se permite importar gráficos vectoriales exportados de Flash."
level_title: "Editor de Niveles"
level_description: "Incluye las herramientas para escribir scripts, subir audio, y construir una lógica personalidad con la que crear todo tipo de niveles. ¡Todo lo que usamos nosotros!"
# achievement_title: "Achievement Editor"
got_questions: "¿Preguntas sobre el uso de los editores CodeCombat?"
contact_us: "¡Contacta con nosotros!"
hipchat_prefix: "También puedes encontrarnos en nuestra"
hipchat_url: "sala de HipChat."
back: "Volver"
revert: "Revertir"
revert_models: "Revertir Modelos"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
grid: "Cuadrícrula"
customize_wizard: "Personalizar Mago"
home: "Inicio"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Guía"
restart: "Reiniciar"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
level_title: "Editor de nivel"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
grid: "Grille"
customize_wizard: "Personnaliser le magicien"
home: "Accueil"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Guide"
restart: "Relancer"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
space: "Espace"
enter: "Entrer"
escape: "Echap"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
editor:
main_title: "Éditeurs CodeCombat"
main_description: "Créé tes propres niveaux, campagnes, unités et contenus éducatifs. Nous vous fournissons tous les outils dont vous avez besoin!"
article_title: "Éditeur d'article"
article_description: "Écris des articles qui donnent aux joueurs un aperçu des concepts de programmation qui peuvent être utilisés dans différents niveaux et campagnes."
thang_title: "Éditeur Thang"
thang_description: "Créé des unités, définis leur comportement de base, graphisme et son. Pour l'instant cette fonctionnalité ne supporte que l'importation d'images vectorielles exportées depuis Flash."
level_title: "Éditeur de niveau"
level_description: "Inclut les outils de script, l'upload de vidéos, et l'élaboration de logiques personnalisées pour créer toutes sortes de niveaux. Tout ce que nous utilisons nous-mêmes!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
contact_us: "contactez nous!"
hipchat_prefix: "Vous pouvez aussi nous trouver dans notre "
hipchat_url: "conversation HipChat."
back: "Retour"
revert: "Annuler"
revert_models: "Annuler les modèles"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
grid: "Rács"
customize_wizard: "Varázsló testreszabása"
home: "Kezdőlap"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Segítség"
restart: "Előlről"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
grid: "Griglia"
customize_wizard: "Personalizza stregone"
home: "Pagina iniziale"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Guida"
restart: "Ricomincia"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
editor:
main_title: "Editor di CodeCombat"
main_description: "Costruisci i tuoi livelli, le tue campagne, unità e contenuti educativi. Ti forniamo tutti gli attrezzi necessari!"
article_title: "Modifica articolo"
article_description: "Scrivi degli articoli per dare ai giocatori indicazioni sui concetti di programmazione, da usare in vari livelli e campagne."
thang_title: "Modifica thang"
thang_description: "Costruisci unità di gioco, definendo la loro logica di base, la grafica e l'audio. Per il momento si può soltanto importare grafica vettoriale esportata da Flash."
level_title: "Modifica livello"
level_description: "Comprende gli attrezzi per programmare, inviare audio e costruire unità logiche personalizzate per creare qualsiasi tipo di livello. Tutto quello che noi stessi usiamo!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
contact_us: "scrivici!"
hipchat_prefix: "Ci puoi anche trovare nella nostra"
hipchat_url: "stanza HipChat."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
grid: "グリッド"
customize_wizard: "魔法使いの設定"
home: "ホーム"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "ガイド"
restart: "再始動"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
editor:
main_title: "CodeCombatエディター"
main_description: "新しいレベル、キャンペーン、ユニットそして教育コンテンツを構築しましょう。"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
grid: "그리드"
customize_wizard: "사용자 정의 마법사"
home: ""
# stop: "Stop"
# game_menu: "Game Menu"
guide: "가이드"
restart: "재시작"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
space: "스페이스"
enter: "엔터"
escape: "Esc"
# shift: "Shift"
cast_spell: "현재 상태의 주문을 겁니다."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
editor:
main_title: "코드 컴뱃 에디터들"
main_description: "당신의 레벨들, 캠페인들, 유닛 그리고 교육 컨텐츠들을 구축하세요. 우리는 당신이 필요한 모든 도구들을 제공합니다!"
article_title: "기사 에디터들"
article_description: "기사를 써주세요. 다른 플레이어들에게 프로그래밍 개념에 관한 전체적인 그림을 알려줄 수 있고, 여러 레벨과 캠페인에 대해 설명할 수 있습니다."
thang_title: "Thang 에디터"
thang_description: "유닛들, 기본적인 인공지능, 그래픽과 오디오등을 직접 빌드하세요. 현재는 백터 그래픽으로 추출된 플래시파일만 임폴트 가능합니다."
level_title: "레벨 에디터"
level_description: "스크립팅, 오디오 업로드, 모든 레벨을 생성하기 위한 사용자 정의 로직등 우리가 사용하는 모든 것들을 구축하는 것을 위한 툴들을 포함합니다."
achievement_title: "업적 에디터"
got_questions: "코드 컴뱃 에디터 사용법에 대해 질문이 있으신가요?"
contact_us: "연락하기!"
hipchat_prefix: "당신은 또한 우리를 여기에서 찾을 수 있습니다 : "
hipchat_url: "힙챗 룸"
back: "뒤로"
revert: "되돌리기"
revert_models: "모델 되돌리기"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
grid: "Grid"
customize_wizard: "Spesiallag Trollmann"
home: "Hjem"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Guide"
restart: "Start på nytt"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
grid: "Raster"
customize_wizard: "Pas Tovenaar aan"
home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Handleiding"
restart: "Herstarten"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
editor:
main_title: "CodeCombat Editors"
main_description: "Maak je eigen levels, campagnes, eenheden en leermateriaal. Wij bieden alle programma's aan die je nodig hebt!"
article_title: "Artikel Editor"
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
thang_title: "Thang Editor"
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd uit Flash ondersteund."
level_title: "Level Editor"
level_description: "Bevat de benodigdheden om scripts te schrijven, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wij zelf ook gebruiken!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
contact_us: "contacteer ons!"
hipchat_prefix: "Je kan ons ook vinden in ons"
hipchat_url: "(Engelstalig) HipChat kanaal."
back: "Terug"
revert: "Keer wijziging terug"
revert_models: "keer wijziging model terug"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
grid: "Raster"
customize_wizard: "Pas Tovenaar aan"
home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Handleiding"
restart: "Herstarten"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
editor:
main_title: "CodeCombat Editors"
main_description: "Maak je eigen levels, campagnes, eenheden en leermateriaal. Wij bieden alle programma's aan die je nodig hebt!"
article_title: "Artikel Editor"
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
thang_title: "Thang Editor"
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd uit Flash ondersteund."
level_title: "Level Editor"
level_description: "Bevat de benodigdheden om scripts te schrijven, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wij zelf ook gebruiken!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
contact_us: "contacteer ons!"
hipchat_prefix: "Je kan ons ook vinden in ons"
hipchat_url: "(Engelstalig) HipChat kanaal."
back: "Terug"
revert: "Keer wijziging terug"
revert_models: "keer wijziging model terug"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
grid: "Raster"
customize_wizard: "Pas Tovenaar aan"
home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Handleiding"
restart: "Herstarten"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
editor:
main_title: "CodeCombat Editors"
main_description: "Maak je eigen levels, campagnes, eenheden en leermateriaal. Wij bieden alle programma's aan die je nodig hebt!"
article_title: "Artikel Editor"
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
thang_title: "Thang Editor"
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd uit Flash ondersteund."
level_title: "Level Editor"
level_description: "Bevat de benodigdheden om scripts te schrijven, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wij zelf ook gebruiken!"
# achievement_title: "Achievement Editor"
got_questions: "Heb je vragen over het gebruik van de CodeCombat editors?"
contact_us: "contacteer ons!"
hipchat_prefix: "Je kan ons ook vinden in ons"
hipchat_url: "(Engelstalig) HipChat kanaal."
back: "Terug"
revert: "Keer wijziging terug"
revert_models: "keer wijziging model terug"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
grid: "Grid"
customize_wizard: "Spesiallag Trollmann"
home: "Hjem"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Guide"
restart: "Start på nytt"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
grid: "Siatka"
customize_wizard: "Spersonalizuj czarodzieja"
home: "Strona główna"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Przewodnik"
restart: "Zacznij od nowa"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
editor:
main_title: "Edytory CodeCombat"
main_description: "Stwórz własne poziomy, kampanie, jednostki i materiały edukacyjne. Zapewniamy wszystkie narzędzia, jakich będziesz potrzebował!"
article_title: "Edytor artykułów"
article_description: "Pisz artykuły, które dostarczą graczom wiedzy co do konceptów programistycznych, których będą mogli użyć w poziomach i kampaniach."
thang_title: "Edytor obiektów"
thang_description: "Twórz jednostki, definiuj ich domyślną logikę, grafiki i dźwięki. Aktualnie wspiera wyłącznie importowanie grafik wektorowych wyeksportowanych przez Flash."
level_title: "Edytor poziomów"
level_description: "Zawiera narzędzia do skryptowania, przesyłania dźwięków i konstruowania spersonalizowanych logik, by móc tworzyć najrozmaitsze poziomy. Wszystko to, czego sami używamy!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
contact_us: "skontaktuj się z nami!"
hipchat_prefix: "Możesz nas też spotkać w naszym"
hipchat_url: "pokoju HipChat."
# back: "Back"
revert: "Przywróć"
revert_models: "Przywróć wersję"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
grid: "Grade"
customize_wizard: "Personalize o feiticeiro"
home: "Início"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Guia"
restart: "Reiniciar"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
editor:
main_title: "Editores do CodeCombat"
main_description: "Construa seus próprios níveis, campanhas, unidades e conteúdo educacional. Nós fornecemos todas as ferramentas que você precisa!"
article_title: "Editor de Artigo"
article_description: "Escreva artigos que forneçam aos jogadores explicações sobre conceitos de programação que podem ser utilizados em diversos níveis e campanhas."
thang_title: "Editor de Thang"
thang_description: "Construa unidades, definindo sua lógica padrão, gráfico e áudio. Atualmente só é suportado importação de vetores gráficos exportados do Flash."
level_title: "Editor de Niível"
level_description: "Inclui as ferramentas para codificar, fazer o upload de áudio e construir uma lógica diferente para criar todos os tipos de níveis. Tudo o que nós mesmos utilizamos!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
contact_us: "entre em contato!"
hipchat_prefix: "Você também pode nos encontrar na nossa"
hipchat_url: "Sala do HipChat."
# back: "Back"
revert: "Reverter"
revert_models: "Reverter Modelos"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
grid: "Grelha"
customize_wizard: "Personalizar Feiticeiro"
home: "Início"
# stop: "Stop"
game_menu: "Menu do Jogo"
guide: "Guia"
restart: "Reiniciar"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
space: "Espaço"
enter: "Enter"
escape: "Esc"
# shift: "Shift"
cast_spell: "Lançar feitiço atual."
# run_real_time: "Run in real time."
continue_script: "Saltar o script atual."
skip_scripts: "Saltar todos os scripts saltáveis."
toggle_playback: "Alternar entre Jogar e Pausar."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
editor:
main_title: "Editores do CodeCombat"
main_description: "Construa os seus próprios níveis, campanhas, unidades e conteúdo educacional. Nós fornecemos todas as ferramentas de que precisa!"
article_title: "Editor de Artigos"
article_description: "Escreva artigos que deem aos jogadores visões gerais de conceitos da programação, que podem ser usados numa variedade de níveis e campanhas."
thang_title: "Editor de Thangs"
thang_description: "Construa unidades, definindo a lógica, o visual e o áudio delas. De momento só é suportada a importação de visuais vetoriais exportados do Flash."
level_title: "Editor de Níveis"
level_description: "Inclui as ferramentas para criar scripts, importar áudio e construir lógica personalizada para criar todos os tipos de níveis. Tudo o que nós usamos!"
achievement_title: "Editor de Conquistas"
got_questions: "Questões sobre o uso dos editores do CodeCombat?"
contact_us: "Contacte-nos!"
hipchat_prefix: "Pode também encontrar-nos na nossa"
hipchat_url: "sala HipChat."
back: "Voltar"
revert: "Reverter"
revert_models: "Reverter Modelos"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
grid: "Grade"
customize_wizard: "Personalize o feiticeiro"
home: "Início"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Guia"
restart: "Reiniciar"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
grid: "Grilă"
customize_wizard: "Personalizează Wizard-ul"
home: "Acasă"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Ghid"
restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
editor:
main_title: "Editori CodeCombat"
main_description: "Construiește propriile nivele, campanii, unități și conținut educațional. Noi îți furnizăm toate uneltele necesare!"
article_title: "Editor Articol"
article_description: "Scrie articole care oferă jucătorilor cunoștințe despre conceptele de programare care pot fi folosite pe o varietate de nivele și campanii."
thang_title: "Editor Thang"
thang_description: "Construiește unități, definește logica lor, grafica și sunetul. Momentan suportă numai importare de grafică vectorială exportată din Flash."
level_title: "Editor Nivele"
level_description: "Include uneltele pentru scriptare, upload audio, și construcție de logică costum pentru toate tipurile de nivele.Tot ce folosim noi înșine!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
contact_us: "contactați-ne!"
hipchat_prefix: "Ne puteți de asemenea găsi la"
hipchat_url: "HipChat."
# back: "Back"
revert: "Revino la versiunea anterioară"
revert_models: "Resetează Modelele"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
grid: "Сетка"
customize_wizard: "Настройки волшебника"
home: "На главную"
# stop: "Stop"
game_menu: "Меню игры"
guide: "Руководство"
restart: "Перезапустить"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
space: "Пробел"
enter: "Enter"
escape: "Escape"
# shift: "Shift"
cast_spell: "Произнести текущее заклинание."
# run_real_time: "Run in real time."
continue_script: "Продолжить текущий скрипт."
skip_scripts: "Пропустить все возможные скрипты."
toggle_playback: "Переключить проигрывание/паузу."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
editor:
main_title: "Редакторы CodeCombat"
main_description: "Создавайте ваши собственные уровни, кампании, юнитов и обучающий контент. Мы предоставляем все необходимые инструменты!"
article_title: "Редактор статей"
article_description: "Пишите статьи, дающие представление игрокам о концепциях программирования, которые могут быть использованы в различных уровнях и кампаниях."
thang_title: "Редактор объектов"
thang_description: "Создавайте юнитов, определяйте их логику по умолчанию, графику и звук. В настоящий момент поддерживается импорт только векторной графики Flash."
level_title: "Редактор уровней"
level_description: "Включает в себя инструменты для написания сценариев, загрузки аудио и построения собственной логики для создания всевозможных уровней. Всё, что мы используем сами!"
achievement_title: "Редактор достижений"
got_questions: "Вопросы по использованию редакторов CodeCombat?"
contact_us: "свяжитесь с нами!"
hipchat_prefix: "Также вы можете найти нас в нашей"
hipchat_url: "комнате HipChat."
back: "Назад"
revert: "Откатить"
revert_models: "Откатить Модели"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
grid: "Мрежа"
customize_wizard: "Прилагоди Чаробњака"
home: "Почетна"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Водич"
restart: "Поновно учитавање"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
grid: "Rutnät"
customize_wizard: "Skräddarsy trollkarl"
home: "Hem"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Guide"
restart: "Börja om"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
editor:
main_title: "CodeCombatredigerare"
main_description: "Bygg dina egna banor, kampanjer, enheter och undervisningsinnehåll. Vi tillhandahåller alla verktyg du behöver!"
article_title: "Artikelredigerare"
article_description: "Skriv artiklar som ger spelare en överblick över programmeringskoncept som kan användas i många olika nivåer och kampanjer."
thang_title: "Enhetsredigerare"
thang_description: "Bygg enheter, genom att definerade deras förinställda logik, grafik och ljud. Stöder för närvarande endast import av Flashexporterad vektorgrafik."
level_title: "Nivåredigerare"
level_description: "Innehåller verktygen för att skripta, ladda upp ljud och konstruera skräddarsydd logik för att skapa alla möjliga sorters nivåer. Allting vi själva använder!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
contact_us: "kontakta oss!"
hipchat_prefix: "Du kan också hitta oss i vårt"
hipchat_url: "HipChat-rum."
# back: "Back"
revert: "Återställ"
revert_models: "Återställ modeller"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# grid: "Grid"
# customize_wizard: "Customize Wizard"
home: "หน้าแรก"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "คู่มือ"
restart: "เริ่มเล่นใหม่"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
grid: "Harita Bölmeleri"
customize_wizard: "Sihirbazı Düzenle"
home: "Anasayfa"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Rehber"
restart: "Yeniden başlat"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
editor:
main_title: "CodeCombat Düzenleyici"
main_description: "Kendi bölümlerinizi, seferberliklerinizi, birimlerinizi ve eğitimsel içeriklerinizi oluşturun. Gereken tüm araçları sağlıyoruz!"
article_title: "Makale Düzenleyici"
article_description: "Çeşitli bölüm ve seferberliklerde kullanılabilen programlama kavramları hakkında özet bilgiler veren makaleler yazın."
thang_title: "Nesne Düzenleyici"
thang_description: "Öntanımlı mantıkları, grafik ve seslerini tanımlayarak birimler üretin. Şimdilik sadece Flash ile dışa aktarılmış vektör grafikleri desteklenmektedir."
level_title: "Bölüm Düzenleyici"
level_description: "Her türde bölüm oluşturmak için betik yazma, ses yükleme ve özel mantık inşası için araçları içermektedir. Kendi kullandığımız her şey!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
contact_us: "bize ulaşın!"
hipchat_prefix: "Bizi ayrıca"
hipchat_url: "HipChat otasında bulabilirsiniz."
# back: "Back"
revert: "Geri al"
revert_models: "Önceki Modeller"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
grid: "Решітка"
customize_wizard: "Налаштування персонажа"
home: "На головну"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Посібник"
restart: "Перезавантажити"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "українська мова", englishDesc
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "українська мова", englishDesc
editor:
main_title: "Редактори CodeCombat"
main_description: "Створюйте власні рівні, кампанії, юнітів та навчальний контекнт. Ми надаємо всіх необхидних інструментів! "
article_title: "Редактор статей"
article_description: "Пішіть статті, які будуть знайомити гравців із концепціями програмування, що можуть бути викорістани в різних рівнях та кампаніях."
thang_title: "Редактор об'єктів"
thang_description: "Створюйте юнітів, візначайте їхню логіку, графіку та аудіо. Наразі підтримується тільки імпорт векторної flash-графіки."
level_title: "Редактор рівнів"
level_description: "Включає інструменти для створення сценаріїв, аудіо й конструювання логіки задля створення усіх типів рівнив. Усе, що ми самі використовуємо! "
# achievement_title: "Achievement Editor"
got_questions: "Є питання з використання редакторів CodeCombat?"
contact_us: "зв’яжіться з нами!"
hipchat_prefix: "Ви можете також знайти нас в нашій"
hipchat_url: "кімнаті HipChat."
back: "Назад"
revert: "Повернутись"
revert_models: "Моделі повернення"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# grid: "Grid"
customize_wizard: "Tùy chỉnh Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Hướng dẫn"
restart: "Khởi động lại"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
grid: "格子"
customize_wizard: "自定义向导"
home: "主页"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "指南"
restart: "重新开始"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
space: "空格"
enter: "回车"
# escape: "Escape"
# shift: "Shift"
cast_spell: "演示当前咒语"
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
toggle_playback: "继续/暂停按钮"
@ -537,18 +540,10 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
editor:
main_title: "CodeCombat 编辑器"
main_description: "建立你自己的关卡、 战役、单元和新手教程。我们会提供所有你需要的工具!"
article_title: "指令编辑器"
article_description: "编写指令,让玩家可以使用编程概念来通过各种关卡和战役。"
thang_title: "实体编辑器"
thang_description: "创建单位,并定义单位的逻辑、图形和音频。目前只支持导入 Flash 导出的矢量图形。"
level_title: "关卡编辑器"
level_description: "所有用来创造所有难度的关卡的工具,包括脚本、上传音频和构建自定义逻辑。"
achievement_title: "目标编辑器"
got_questions: "使用CodeCombat编辑器有问题"
contact_us: "联系我们!"
hipchat_prefix: "你也可以在这里找到我们"
hipchat_url: "HipChat 聊天室。"
back: "后退"
revert: "还原"
revert_models: "还原模式"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
grid: "格子"
customize_wizard: "自定義巫師"
home: "首頁"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "指南"
restart: "重新開始"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
grid: "格子"
customize_wizard: "自設定獻路人"
home: "主頁"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "指南"
restart: "轉來"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
editor:
main_title: "CodeCombat 編寫器"
main_description: "造自己個關、仗、單元搭教育內容。我裏會提供所有用得着個傢伙!"
article_title: "提醒編寫器"
article_description: "編寫提醒,讓攪個人好用編程概念來通關搭贏仗。"
thang_title: "物事編寫器"
thang_description: "造單元,定寫單元個邏輯、圖像搭聲音。能界只支持導進用 Flash 導出個矢量圖形。"
level_title: "關編寫器"
level_description: "所有用來做各個難度關個傢伙,包括腳本、上傳聲音搭自做邏輯。"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
contact_us: "搭我裏聯繫!"
hipchat_prefix: "爾徠搭也尋得着我裏"
hipchat_url: "HipChat間。"
back: "倒退"
revert: "還原"
revert_models: "還原模式"

View file

@ -358,6 +358,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# grid: "Grid"
# customize_wizard: "Customize Wizard"
# home: "Home"
# stop: "Stop"
# game_menu: "Game Menu"
# guide: "Guide"
# restart: "Restart"
@ -498,7 +499,9 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
@ -537,18 +540,10 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# editor:
# main_title: "CodeCombat Editors"
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
# article_title: "Article Editor"
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
# thang_title: "Thang Editor"
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
# level_title: "Level Editor"
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
# achievement_title: "Achievement Editor"
# got_questions: "Questions about using the CodeCombat editors?"
# contact_us: "Contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# back: "Back"
# revert: "Revert"
# revert_models: "Revert Models"