Change visible references of 'HipChat' to 'Slack'.

This commit is contained in:
dillon 2015-10-30 00:07:58 -07:00
parent f100d6dba6
commit 493d302a0d
64 changed files with 175 additions and 185 deletions

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "български език", englishDescri
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "български език", englishDescri
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "български език", englishDescri
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# social_facebook: "Like CodeCombat on Facebook"
social_twitter: "Segueix CodeCombat al Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
contribute_to_the_project: "Contribueix al projecte"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
social_facebook: "Dejte Like CodeCombat na Facebooku"
social_twitter: "Sledujte CodeCombat na Twitteru"
social_gplus: "Připojte se k CodeCombat na Google+"
social_hipchat: "Chatujte s námi ve veřejné CodeCombat HipChat místnosti"
social_hipchat: "Chatujte s námi ve veřejné CodeCombat Slack místnosti"
contribute_to_the_project: "Přispějte tomuto projektu"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
join_desc_3: ", nebo se s námi spojte v naší "
join_desc_4: "!"
join_url_email: "Pošlete nám email"
join_url_hipchat: "veřejné HipChat chatovací místnosti"
join_url_hipchat: "veřejné Slack chatovací místnosti"
archmage_subscribe_desc: "Dostávat emailem oznámení a informacemi nových programovacích příležitostech"
artisan_introduction_pref: "Musíme vytvářet další úrovně! Lidé nás prosí o další obsah, ale sami zvládáme vytvořit jen málo. Naším prvním pracovním zastavením je první úroveň. Editor úrovní je tak-tak použitelný i pro jeho vlastní tvůrce. Máte-li vizi pro vytvoření vnořených úrovní alá "
artisan_introduction_suf: "pak neváhejte, toto je vaše destinace."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
artisan_join_desc: "Použijte editor úrovní v těchto postupných krocích:"
artisan_join_step1: "Přečtěte si dokumentaci."
artisan_join_step2: "Vytvořte novou úroveň a prozkoumejte existující úrovně."
artisan_join_step3: "Požádejte nás o pomoc ve veřejné HipChat místnosti."
artisan_join_step3: "Požádejte nás o pomoc ve veřejné Slack místnosti."
artisan_join_step4: "Zveřejněte vaši úroveň na fóru pro připomínkování."
artisan_subscribe_desc: "Dostávat emailem oznámení a informace o aktualizacích editoru úrovní."
adventurer_introduction: "Ujasněme si dopředu jednu věc o vaší roli: budete jako tank. Projdete ohněm. Potřebujeme někoho, kdo odzkouší zbrusu nové úrovně a pomůže identifikovat kde je možno je zlepšit. Ten boj bude ohromný - tvorba her je dlouhý proces, který nikdo nezvládne na první pokus. Máte-li na to a vydržíte-li to, pak toto je vaše skupina."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
join_url_email: "Skriv til os"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
artisan_join_step1: "Læs dokumentationen."
artisan_join_step2: "Lav en ny bane og udforsk eksisterende baner."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
social_facebook: "Like CodeCombat auf Facebook"
social_twitter: "Folge CodeCombat auf Twitter"
social_gplus: "Schließe dich CodeCombat bei Google+ an"
social_hipchat: "Chatte mit uns in unserem öffentlichen CodeCombat HipChat Raum"
social_hipchat: "Chatte mit uns in unserem öffentlichen CodeCombat Slack Raum"
contribute_to_the_project: "Trage zu diesem Projekt bei"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
join_desc_3: ", oder finde uns in unserem "
join_desc_4: "und wir schauen von dort mal!"
join_url_email: "Emaile uns"
join_url_hipchat: "öffentlicher HipChat Raum"
join_url_hipchat: "öffentlicher Slack Raum"
archmage_subscribe_desc: "Erhalte Emails über neue Programmier-Möglichkeiten und Ankündigungen."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
artisan_join_desc: "Verwende den Level-Editor mit diesen Schritten, mehr oder weniger:"
artisan_join_step1: "Lese die Dokumentation."
artisan_join_step2: "Erstelle ein neues Level und erkunde existierende Level."
artisan_join_step3: "Finde uns im öffentlichen HipChat Raum, falls du Hilfe brauchst."
artisan_join_step3: "Finde uns im öffentlichen Slack Raum, falls du Hilfe brauchst."
artisan_join_step4: "Poste deine Level im Forum um Feedback zu erhalten."
artisan_subscribe_desc: "Erhalte Emails über Level-Editor Updates und Ankündigungen."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Dütsch (Schwiiz)", englishDescription: "Ge
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Dütsch (Schwiiz)", englishDescription: "Ge
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Dütsch (Schwiiz)", englishDescription: "Ge
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
social_facebook: "Like CodeCombat auf Facebook"
social_twitter: "Folge CodeCombat auf Twitter"
social_gplus: "Schließe dich CodeCombat bei Google+ an"
social_hipchat: "Chatte mit uns in unserem öffentlichen CodeCombat HipChat Raum"
social_hipchat: "Chatte mit uns in unserem öffentlichen CodeCombat Slack Raum"
contribute_to_the_project: "Trage zu diesem Projekt bei"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
join_desc_3: ", oder finde uns in unserem "
join_desc_4: "und wir schauen von dort mal!"
join_url_email: "Email uns"
join_url_hipchat: "öffentlicher HipChat Raum"
join_url_hipchat: "öffentlicher Slack Raum"
archmage_subscribe_desc: "Erhalte Emails über neue Programmier-Möglichkeiten und Ankündigungen."
artisan_introduction_pref: "Wir müssen neue Level erstellen. Problem: ihr wollt mehr und mehr Inhalte, aber unser Tag hat auch nur 24 Stunden. Und leider ist weder unsere Workstation die Beste, noch unser Leveleditor. Um es konkret zu sagen: selbst die Erschaffer des Level Editors können ihn gerade so benutzen, also Vorsicht. Wenn du aber Ideen für eine Kampagne hast, die von for-loops bis"
artisan_introduction_suf: ", dann ist diese Klasse vielleicht für dich."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
artisan_join_desc: "Verwende den Level-Editor mit diesen Schritten, mehr oder weniger:"
artisan_join_step1: "Lese die Dokumentation."
artisan_join_step2: "Erstelle ein neues Level und erkunde existierende Level."
artisan_join_step3: "Finde uns im öffentlichen HipChat Raum, falls du Hilfe brauchst."
artisan_join_step3: "Finde uns im öffentlichen Slack Raum, falls du Hilfe brauchst."
artisan_join_step4: "Poste deine Level im Forum um Feedback zu erhalten."
artisan_subscribe_desc: "Erhalte Emails über Level-Editor Updates und Ankündigungen."
adventurer_introduction: "Dein Job: du bist der Tank. Du wirst einstecken müssen, als gäbe es kein Morgen. Du wirst, fluchen, schwitzen und verzweifeln. Wir brauchen Leute, die unsere nagelneuen Level ausprobieren, und alle Bugs durchleiden. Spieldesign ist ein langer Prozeß, und niemand macht beim ersten Versuch alles richtig. Aber wenn du mithelfen willst, und aushalten kannst, dann sei dabei. Denn nur mit dieser deiner Klasse, gibt es beim zweiten, dritten, x-ten versuch ein besseres Level."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -795,7 +795,7 @@
social_facebook: "Like CodeCombat on Facebook"
social_twitter: "Follow CodeCombat on Twitter"
social_gplus: "Join CodeCombat on Google+"
social_hipchat: "Chat with us in the public CodeCombat HipChat room"
social_hipchat: "Chat with us in the public CodeCombat Slack channel"
contribute_to_the_project: "Contribute to the project"
clans:
@ -1075,7 +1075,7 @@
join_desc_3: ", or find us in our "
join_desc_4: "and we'll go from there!"
join_url_email: "Email us"
join_url_hipchat: "public HipChat room"
join_url_hipchat: "public Slack channel"
archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
artisan_introduction_suf: ", then this class might be for you."
@ -1085,7 +1085,7 @@
artisan_join_desc: "Use the Level Editor in these steps, give or take:"
artisan_join_step1: "Read the documentation."
artisan_join_step2: "Create a new level and explore existing levels."
artisan_join_step3: "Find us in our public HipChat room for help."
artisan_join_step3: "Find us in our public Slack channel for help."
artisan_join_step4: "Post your levels on the forum for feedback."
artisan_subscribe_desc: "Get emails on level editor updates and announcements."
adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Esperanto", englishDescription: "Esperanto"
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Esperanto", englishDescription: "Esperanto"
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Esperanto", englishDescription: "Esperanto"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
social_facebook: "Me Gusta CodeCombat en Facebook"
social_twitter: "Sigue a CodeCombat en Twitter"
social_gplus: "Únete a CodeCombat con Google+"
social_hipchat: "Chatea con nosotros en el chat público de CodeCombat en la sala HipChat"
social_hipchat: "Chatea con nosotros en el chat público de CodeCombat en la sala Slack"
contribute_to_the_project: "Contribuir al proyecto"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
join_desc_3: ", o encuéntranos en "
join_desc_4: "y ahí empezaremos!"
join_url_email: "Escríbenos"
join_url_hipchat: "chat público HipChat"
join_url_hipchat: "chat público Slack"
archmage_subscribe_desc: "Obten correos de nuevas oportunidades y anuncios."
artisan_introduction_pref: "¡Debemos construir niveles adicionales! La gente ruega por más contenido, y podemos hacer tanto por nosotros mismos. De momento tu estación de trabajo es nivel 1 ; Nuestro editor de niveles es apenas útil incluso para sus creadores, así que sea cauteloso. Si tuviera visiones de campañas apareciendo para ciclos for"
artisan_introduction_suf: ", entonces esta lase es ideal para ti."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
artisan_join_desc: "Sigue las siguientes indicaciones para usar el editor de niveles. Tómalo o déjalo:"
artisan_join_step1: "Lee la documentación."
artisan_join_step2: "Crea un nuevo nivel y explora los niveles existentes."
artisan_join_step3: "Busca nuestra sala pública de HipChat en busca de ayuda."
artisan_join_step3: "Busca nuestra sala pública de Slack en busca de ayuda."
artisan_join_step4: "Publica tus niveles en el foro para recibir comentarios críticos."
artisan_subscribe_desc: "Recibe correos sobre actualizaciones del editor de niveles y anuncios."
adventurer_introduction: "Hablemos claro sobre tu papel: eres el tanque. Vas a recibir fuertes daños. Necesitamos gente para probar nuestros flamantes niveles y ayudar a mejorarlos. El dolor será enorme; hacer buenos juegos es un proceso largo y nadie lo consigue a la primera. Si puedes resistir y tener una puntuación alta en resistencia, entonces esta clase es para ti."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
social_facebook: "Dale a Me Gusta a CodeCombat en Facebook"
social_twitter: "Sigue a CodeCombat en Twitter"
social_gplus: "Unete a CodeCombat en Google+"
social_hipchat: "Habla con nosotros en el chat publico de CodeCombat HipChat room"
social_hipchat: "Habla con nosotros en el chat publico de CodeCombat Slack channel"
contribute_to_the_project: "Contribuye al proyecto"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
join_desc_3: ", o encuéntranos en nuestro "
join_desc_4: "¡y partiremos desde ese punto!"
join_url_email: "Escríbenos un correo electrónico"
join_url_hipchat: "sala pública en HipChat"
join_url_hipchat: "sala pública en Slack"
archmage_subscribe_desc: "Recibe correos sobre nuevos anuncios y oportunidades de codificar."
artisan_introduction_pref: "¡Debemos construir niveles adicionales! La gente clama por más contenido y solo podemos crear unos cuantos. Ahora mismo tu estación de trabajo es el nivel uno; nuestro editor de niveles es apenas usable por sus creadores, así que ten cuidado. Si tienes visiones de campañas que alcanzan el infinito"
artisan_introduction_suf: ", entonces esta Clase es ideal para ti."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
artisan_join_desc: "Sigue las siguientes indicaciones para usar el editor de niveles. Tómalo o déjalo:"
artisan_join_step1: "Lee la documentación."
artisan_join_step2: "Crea un nuevo nivel y explora los niveles existentes."
artisan_join_step3: "Busca nuestra sala pública de HipChat en busca de ayuda."
artisan_join_step3: "Busca nuestra sala pública de Slack en busca de ayuda."
artisan_join_step4: "Publica tus niveles en el foro para recibir comentarios críticos."
artisan_subscribe_desc: "Recibe correos sobre actualizaciones del editor de niveles y anuncios."
adventurer_introduction: "Hablemos claro sobre tu papel: eres el tanque. Vas a recibir fuertes daños. Necesitamos gente para probar nuestros flamantes niveles y ayudar a mejorarlos. El dolor será enorme; hacer buenos juegos es un proceso largo y nadie lo consigue a la primera. Si puedes resistir y tener una puntuación alta en Resistencia, entonces esta Clase es para ti."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Eesti", englishDescription: "Estonian", tra
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Eesti", englishDescription: "Estonian", tra
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Eesti", englishDescription: "Estonian", tra
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
social_facebook: "Aimer CodeCombat sur Facebook"
social_twitter: "Suivre CodeCombat sur Twitter"
social_gplus: "Rejoindre CodeCombat sur Google+"
social_hipchat: "Chattez avec nous dans la salle HipChat publique CodeCombat"
social_hipchat: "Chattez avec nous dans la salle Slack publique CodeCombat"
contribute_to_the_project: "Contribuer au projet"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
join_desc_3: ", ou trouvez-nous dans nos "
join_desc_4: "et nous partirons de là !"
join_url_email: "Contactez-nous"
join_url_hipchat: "conversation publique HipChat"
join_url_hipchat: "conversation publique Slack"
archmage_subscribe_desc: "Recevoir un e-mail sur les nouvelles possibilités de développement et des annonces."
artisan_introduction_pref: "Nous devons créer des niveaux additionnels ! Les gens veulent plus de contenu, et nous ne pouvons pas tous les créer nous-même. Maintenant votre station de travail est au niveau un ; notre éditeur de niveaux est à peine utilisable même par ses créateurs, donc méfiez-vous. Si vous avez des idées sur la boucle for de"
artisan_introduction_suf: ", cette classe est faite pour vous."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
artisan_join_desc: "Utilisez le créateur de niveaux pour à peu près ces étapes :"
artisan_join_step1: "Lire la documentation."
artisan_join_step2: "Crééz un nouveau niveau et explorez les niveaux existants."
artisan_join_step3: "Retrouvez-nous dans notre conversation HipChat pour obtenir de l'aide."
artisan_join_step3: "Retrouvez-nous dans notre conversation Slack pour obtenir de l'aide."
artisan_join_step4: "Postez vos niveaux dans le forum pour avoir des retours."
artisan_subscribe_desc: "Recevoir un e-mail sur les annonces et mises à jour de l'éditeur de niveaux."
adventurer_introduction: "Soyons clair à propos de votre rôle : vous êtes le tank. Vous allez subir beaucoup de dégâts. Nous avons besoin de gens pour essayer les nouveaux niveaux et aider à identifier comment améliorer les choses. La douleur sera énorme; faire de bons jeux est une longue tâche et personne n'y arrive du premier coup. Si vous pouvez résister et avez un gros score de constitution, alors cette classe est faite pour vous."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
social_facebook: "Dalle a Gústame a CodeCombat en Facebook"
social_twitter: "Segue a CodeCombat en Twitter"
social_gplus: "Únete a CodeCombat en Google+"
social_hipchat: "Fala con nós no chat público de CodeCombat HipChat room"
social_hipchat: "Fala con nós no chat público de CodeCombat Slack channel"
contribute_to_the_project: "Contribúe ao proxecto"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
join_desc_3: ", ou atópanos no noso "
join_desc_4: "e partiremos dende ese punto!"
join_url_email: "Escríbenos un correo electrónico"
join_url_hipchat: "sala pública en HipChat"
join_url_hipchat: "sala pública en Slack"
archmage_subscribe_desc: "Recibe correos sobre novos anuncios e oportunidades de codificar."
artisan_introduction_pref: "Debemos construir niveis adicionais! A xente pide máis contidos e só podemos crear uns cantos. Agora mesmo a túa estación de traballo é o nivel un; o noso editor de niveis apenas é utilizable polos seus creadores, así que ten coidado. Se tes visións de campañas que acadan o infinito"
artisan_introduction_suf: ", entón esta Clase é ideal para ti."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
artisan_join_desc: "Segue as seguintes indicacións para usar o editor de niveis. Tómao ou déixao:"
artisan_join_step1: "Le a documentación."
artisan_join_step2: "Crea un novo nivel e explora os niveis existentes."
artisan_join_step3: "Busca a nosa sala pública de HipChat en busca de axuda."
artisan_join_step3: "Busca a nosa sala pública de Slack en busca de axuda."
artisan_join_step4: "Publica os teus niveis no foro para recibir comentarios críticos."
artisan_subscribe_desc: "Recibe correos sobre actualizacións do editor de niveis e anuncios."
adventurer_introduction: "Falemos claro sobre o teu papel: ti eres o tanque. Vas a recibir fortes danos. Precisamos xente que probe os niveis máis novos e axude a identificar como mellorar. A dor vai a ser enorme; facer bós xogos é un proceso longo e ninguén o fai ben a primeira vez. Se podes sobrevivir e obter unha puntuación alta en resistencia, entón esta clase é para ti."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
social_facebook: "Facebook ב CodeCombat תן לייק ל"
social_twitter: "Twitter ב CodeCombat תעקוב אחרי"
social_gplus: "Google+ ב CodeCombat הצטרף ל"
social_hipchat: "CodeCombat הציבורי של HipChat room שוחח בצ'אט איתנו ב"
social_hipchat: "CodeCombat הציבורי של Slack channel שוחח בצ'אט איתנו ב"
contribute_to_the_project: "תרום לפרוייקט"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
social_facebook: "Like-old a CodeCombat-et a Facebookon"
social_twitter: "Kövesd a CodeCombat-et a Twitteren"
social_gplus: "Csatlakozz a CodeCombat-hez a Google+ -on"
social_hipchat: "Csevegj velünk a publikus CodeCombat HipChat szobában"
social_hipchat: "Csevegj velünk a publikus CodeCombat Slack szobában"
contribute_to_the_project: "Vegyél részt a projektben"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
social_facebook: "Metti 'mi piace' a CodeCombat su Facebook"
social_twitter: "Segui CodeCombat su Twitter"
social_gplus: "Unisciti a CodeCombat su Google+"
social_hipchat: "Chatta con noi nella HipChat di CodeCombat!"
social_hipchat: "Chatta con noi nella Slack di CodeCombat!"
contribute_to_the_project: "Contribuisci al progetto"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
artisan_join_step1: "Leggi la documentazione."
artisan_join_step2: "Crea un nuovo livello ed esplora quelli già esistenti."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
artisan_join_step4: "Pubblica il tuo livello sul forum per sapere cosa ne pensano altre persone."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
social_facebook: "Facebook で CodeCombat にいいね!する"
social_twitter: "Twitter の CodeCombat をフォローする"
social_gplus: "Google+ の CodeCombat に参加する"
social_hipchat: "公開されている CodeCombat の HipChat ルームで私たちとチャットする"
social_hipchat: "公開されている CodeCombat の Slack ルームで私たちとチャットする"
contribute_to_the_project: "プロジェクトに貢献する"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
join_desc_3: "をするか、私たちの"
join_desc_4: "で私たちに連絡してください!"
join_url_email: "メール"
join_url_hipchat: "公開の HipChat のルーム"
join_url_hipchat: "公開の Slack のルーム"
archmage_subscribe_desc: "コーディングの機会やアナウンスをメールで受け取る"
artisan_introduction_pref: "私たちは、追加のレベルを建設しなければなりません皆さんはもっとコンテンツを、と叫んでいますが、私達がつくれるのは自分たちの分だけです。今、あなたのワークステーションはレベルです。私達のレベルエディタをつかえばそんなクリエイターでもギリギリ使えます、そう警戒しないで。あなたがfor-loopにまたがるキャンペーンのビジョンを"
artisan_introduction_suf: "にもっているなら、このクラスはあなたにピッタリです。"
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
artisan_join_desc: "レベルエディタを使うために以下のステップを利用してください。"
artisan_join_step1: "ドキュメントを読む"
artisan_join_step2: "新しいレベルを作成し、すでにあるレベルか探す"
artisan_join_step3: "ヘルプが必要なとき公開HipChatルームで私達を探す"
artisan_join_step3: "ヘルプが必要なとき公開Slackルームで私達を探す"
artisan_join_step4: "フィードバックのためフォーラムにあなたのレベルを投稿する"
artisan_subscribe_desc: "レベルエディタアップデートやアナウンスをメールで受け取る"
adventurer_introduction: "あなたの役割をはっきりしましょう。あなたは戦車です。あなたには大きなダメージを負ってもらいます。私たちには新しいレベルを試し、どう改善するか見分けるの役立つ人が必要です。その苦痛は大きなものです。よいゲームを作ることは長い道のりで、最初から正しく動くものなどないのです。もしあなたが耐えることができ、高い生命力を持っているならこのクラスはあなたにピッタリでしょう。"

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Македонски", englishDescription:
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Македонски", englishDescription:
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Македонски", englishDescription:
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "မြန်မာစကား", englishDes
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "မြန်မာစကား", englishDes
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "မြန်မာစကား", englishDes
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
social_facebook: "Lik CodeCombat på Facebook"
social_twitter: "Følg CodeCombat på Twitter"
social_gplus: "Følg CodeCombat på Google+"
social_hipchat: "Chat med oss i det åpne CodeCombat rommet på HipChat"
social_hipchat: "Chat med oss i det åpne CodeCombat rommet på Slack"
contribute_to_the_project: "Bidra på prosjektet"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
join_desc_3: ", eller finn oss i vårt "
join_desc_4: "så tar vi det derfra!"
join_url_email: "Send oss en epost"
join_url_hipchat: "offentlige HipChat rom"
join_url_hipchat: "offentlige Slack rom"
archmage_subscribe_desc: "Få epost om nye muligheter til å kode og kunngjøringer."
artisan_introduction_pref: "Vi må konstruere flere nye brett! Folk skriker etter mer innhold, og vi klarer bare å bygge så mange selv. Akkurat nå er arbeidsverktøyet ditt bare på nivå 1; brett-editoren vår er bare såvidt brukbar, selv for de som har laget den, så vær forberedt. Hvis du har visjoner om kampanjer med alt fra for-løkker til"
artisan_introduction_suf: ", da er denne klassen kanskje for deg."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
artisan_join_desc: "Brett-editoren brukes omtrent på følgende måte"
artisan_join_step1: "Les dokumentasjonen."
artisan_join_step2: "Lag et nytt brett og utforsk eksisterende brett."
artisan_join_step3: "Finn oss i det offentlige HipChat rommet vårt for å få hjelp."
artisan_join_step3: "Finn oss i det offentlige Slack rommet vårt for å få hjelp."
artisan_join_step4: "Legg ut brettene dine på forumet for å få tilbakemeldinger."
artisan_subscribe_desc: "Få epost om oppdateringer i brett-editoren og kunngjøringer."
adventurer_introduction: "La oss være tydelige på hva din rolle er: du må ta støyten. Du kommer til å få mye juling. Vi trenger folk som kan prøve helt nye brett og hjelpe oss å finne ut hvordan de kan gjøres bedre. Smerten vil bli enorm; å lage gode spill er en lang prosess og ingen får ting riktig første gangen. Hvis du kan holde ut og tåler en støyt, da er kanskje denne klassen for deg."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
join_desc_3: ", of vind ons in "
join_desc_4: "en we bekijken het verder vandaar!"
join_url_email: "E-mail ons"
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
join_url_hipchat: "ons publiek (Engelstalig) Slack kanaal"
archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
artisan_join_desc: "Gebruik de Level Editor min of meer in deze volgorde:"
artisan_join_step1: "Lees de documentatie."
artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) Slack kanaal voor hulp. (optioneel)"
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
social_facebook: "Like CodeCombat op Facebook"
social_twitter: "Volg CodeCombat op Twitter"
social_gplus: "Join CodeCombat op Google+"
social_hipchat: "Chat met ons in de publieke CodeCombat HipChat room"
social_hipchat: "Chat met ons in de publieke CodeCombat Slack channel"
contribute_to_the_project: "Help mee met het project"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
join_desc_3: ", of vind ons in "
join_desc_4: "en we bekijken het verder vandaar!"
join_url_email: "E-mail ons"
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
join_url_hipchat: "ons publiek (Engelstalig) Slack kanaal"
archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
artisan_join_desc: "Gebruik de Level Editor min of meer in deze volgorde:"
artisan_join_step1: "Lees de documentatie."
artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) Slack kanaal voor hulp. (optioneel)"
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Norsk Nynorsk", englishDescription: "Norweg
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Norsk Nynorsk", englishDescription: "Norweg
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Norsk Nynorsk", englishDescription: "Norweg
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "polski", englishDescription: "Polish", tran
social_facebook: "Polub CodeCombat na Facebooku"
social_twitter: "Obserwuj CodeCombat na Twitterze"
social_gplus: "Dołącz do CodeCombat na Google+"
social_hipchat: "Pogadaj z nami na pblicznym czacie HipChat"
social_hipchat: "Pogadaj z nami na pblicznym czacie Slack"
contribute_to_the_project: "Zostań współtwórcą CodeCombat"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "polski", englishDescription: "Polish", tran
join_desc_3: " lub zajrzyj do naszego "
join_desc_4: ", a dowiesz się wszystkiego!"
join_url_email: "Napisz do nas"
join_url_hipchat: "publicznego pokoju HipChat"
join_url_hipchat: "publicznego pokoju Slack"
archmage_subscribe_desc: "Otrzymuj e-maile dotyczące nowych okazji programistycznych oraz ogłoszeń."
artisan_introduction_pref: "Musimy stworzyć dodatkowe poziomy! Ludzie będą oczekiwać nowych zasobów, a my mamy ograniczone możliwości co do naszych mocy przerobowych. Obecnie, twoja stacja robocza jest na poziomie pierwszym; nasz edytor poziomów jest ledwo używalny nawet przez jego twórców - bądź tego świadom. Jeśli masz wizję nowych kampanii, od pętli typu for do"
artisan_introduction_suf: ", ta klasa może być dla ciebie."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "polski", englishDescription: "Polish", tran
artisan_join_desc: "Używaj Edytora Poziomów mniej-więcej zgodnie z poniższymi krokami:"
artisan_join_step1: "Przeczytaj dokumentację."
artisan_join_step2: "Stwórz nowy poziom i przejrzyj istniejące poziomy."
artisan_join_step3: "Zajrzyj do naszego publicznego pokoju HipChat, aby uzyskać pomoc."
artisan_join_step3: "Zajrzyj do naszego publicznego pokoju Slack, aby uzyskać pomoc."
artisan_join_step4: "Pokaż swoje poziomy na forum, aby uzyskać opinie."
artisan_subscribe_desc: "Otrzymuj e-maile dotyczące aktualności w tworzeniu poziomów i ogłoszeń."
adventurer_introduction: "Bądźmy szczerzy co do twojej roli: jesteś tankiem. Będziesz przyjmował ciężkie obrażenia. Potrzebujemy ludzi do testowania nowych poziomów i pomocy w rozpoznawaniu ulepszeń, które będzie można do nich zastosować. Będzie to bolesny proces; tworzenie dobrych gier to długi proces i nikt nie trafia w dziesiątkę za pierwszym razem. Jeśli jesteś wytrzymały i masz wysoki wskaźnik constitution (D&D), ta klasa jest dla ciebie."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
social_facebook: "Curta o CodeCombat no Facebook"
social_twitter: "Siga o CodeCombat no Twitter"
social_gplus: "Ingresse no CodeCombat no Google+"
social_hipchat: "Converse conosco na sala pública do CodeCombat no HipChat"
social_hipchat: "Converse conosco na sala pública do CodeCombat no Slack"
contribute_to_the_project: "Contribuir para o projeto"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
join_desc_3: ", ou encontre-nos em nosso "
join_desc_4: "e começaremos a partir de lá!"
join_url_email: "Envie-nos um email"
join_url_hipchat: "Sala de bate-papo pública no HipChat"
join_url_hipchat: "Sala de bate-papo pública no Slack"
archmage_subscribe_desc: "Receba email sobre novas oportunidades para codificar e anúncios."
artisan_introduction_pref: "Nós devemos contruir níveis adicionais! Pessoas estão clamando por mais conteúdo, e só podemos contruir tantos de nós mesmos. Agora sua estação de trabalho é o nível um; nosso Editor de Níveis é pouco utilizável até mesmo para seus criadores, então fique esperto. Se você tem visões de campanhas abrangendo for-loops para"
artisan_introduction_suf: ", esta classe pode ser para você."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
artisan_join_desc: "Use o Editor de Níveis nestas etapas, mais ou menos:"
artisan_join_step1: "Leia a documentação."
artisan_join_step2: "Crie um novo nível e explore os níveis existentes."
artisan_join_step3: "Encontre-nos na nossa sala pública no HipChat para ajuda."
artisan_join_step3: "Encontre-nos na nossa sala pública no Slack para ajuda."
artisan_join_step4: "Publique seus níveis no fórum para avaliação."
artisan_subscribe_desc: "Receba emails com novidades sobre o editor de níveis e anúncios."
adventurer_introduction: "Vamos ser claros sobre o seu papel: você é o tanque. Você vai tomar dano pesado. Precisamos de pessoas para experimentar níveis inéditos e ajudar a identificar como fazer as coisas melhorarem. A dor será enorme, fazer bons jogos é um processo longo e ninguém acerta na primeira vez. Se você pode suportar e ter uma alta pontuação de constituição, então esta classe pode ser para você."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
social_facebook: "Gosta do CodeCombat no Facebook"
social_twitter: "Segue o CodeCombat no Twitter"
social_gplus: "Junta-te ao CodeCombat no Google+"
social_hipchat: "Fala connosco na sala pública HipChat do CodeCombat"
social_hipchat: "Fala connosco na sala pública Slack do CodeCombat"
contribute_to_the_project: "Contribui para o projeto"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
join_desc_3: " ou encontra-nos na nossa "
join_desc_4: "e começamos a partir daí!"
join_url_email: "Contacta-nos"
join_url_hipchat: "sala HipChat pública"
join_url_hipchat: "sala Slack pública"
archmage_subscribe_desc: "Receber e-mails relativos a novas oportunidades de programação e anúncios."
artisan_introduction_pref: "Temos de construir mais níveis! As pessoas estão a pedir mais conteúdo, e nós mesmos só podemos construir estes tantos. Neste momento, a tua estação de trabalho é o nível um; o nosso editor de nível é pouco utilizável, até mesmo pelos seus criadores, por isso fica atento. Se tens visões de campanhas que abranjam 'for-loops' para o"
artisan_introduction_suf: ", então esta classe pode ser para ti."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
artisan_join_desc: "Usa o Editor de Níveis por esta ordem, pegar ou largar:"
artisan_join_step1: "Lê a documentação."
artisan_join_step2: "Cria um nível novo e explora níveis existentes."
artisan_join_step3: "Encontra-nos na nossa sala HipChat pública se necessitares de ajuda."
artisan_join_step3: "Encontra-nos na nossa sala Slack pública se necessitares de ajuda."
artisan_join_step4: "Coloca os teus níveis no fórum para receberes feedback."
artisan_subscribe_desc: "Receber e-mails relativos a novidades do editor de níveis e anúncios."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
social_facebook: "Lasă un Like pentru CodeCombat pe facebook"
social_twitter: "Urmărește CodeCombat pe Twitter"
social_gplus: "Alăturăte pe Google+"
social_hipchat: "Vorbește cu noi pe chatul public HipChat camera CodeCombat"
social_hipchat: "Vorbește cu noi pe chatul public Slack camera CodeCombat"
contribute_to_the_project: "Contribuie la proiect"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
join_desc_3: ", sau găsește-ne în "
join_desc_4: "și pornim de acolo!"
join_url_email: "Trimite-ne Email"
join_url_hipchat: "public HipChat room"
join_url_hipchat: "public Slack channel"
archmage_subscribe_desc: "Primește email-uri despre noi oportunități de progrmare și anunțuri."
artisan_introduction_pref: "Trebuie să construim nivele adiționale! Oamenii sunt nerăbdători pentru mai mult conținut, și noi putem face doar atât singuri. Momentan editorul de nivele abia este utilizabil până și de creatorii lui, așa că aveți grijă. Dacă ai viziuni cu campanii care cuprind loop-uri for pentru"
artisan_introduction_suf: ", atunci aceasta ar fi clasa pentru tine."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
social_facebook: "Оцените CodeCombat на Facebook"
social_twitter: "Следуйте за CodeCombat на Twitter"
social_gplus: "Присоединяйтесь к CodeCombat на Google+"
social_hipchat: "Общайтесь с нами в публичной чат-комнате CodeCombat на HipChat"
social_hipchat: "Общайтесь с нами в публичной чат-комнате CodeCombat на Slack"
contribute_to_the_project: "Сотрудничайте с проектом"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
join_desc_3: " или найдите нас в "
join_desc_4: "и мы решим, откуда можно начать!"
join_url_email: "Напишите нам"
join_url_hipchat: "публичной комнате HipChat"
join_url_hipchat: "публичной комнате Slack"
archmage_subscribe_desc: "Получать email-ы о новых возможностях для программирования и объявления."
artisan_introduction_pref: "Мы должны строить дополнительные уровни! Люди будут требовать больше контента и создавать его можем только мы сами. Сейчас ваша рабочая станция первого уровня; наш редактор уровней едва пригоден для использования создателями, так что будьте осторожны. Если у вас есть видение кампаний, связывающих циклы for в"
artisan_introduction_suf: ", тогда этот класс для вас."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
artisan_join_desc: "Используйте редактор уровней, следуя этим шагам, плюс-минус:"
artisan_join_step1: "Прочитайте документацию."
artisan_join_step2: "Создайте новый уровень и изучите существующие уровни."
artisan_join_step3: "Найдите нас в нашей публичной комнате HipChat для помощи."
artisan_join_step3: "Найдите нас в нашей публичной комнате Slack для помощи."
artisan_join_step4: "Разместите свои уровни на форуме для обратной связи."
artisan_subscribe_desc: "Получать email-ы об обновлениях редактора уровней и объявления."
adventurer_introduction: "Позвольте внести ясность о вашей роли: вы танк. Вы собираетесь принять тяжелые повреждения. Нам нужны люди, чтобы испытать совершенно новые уровни и помочь определить, как сделать лучше. Боль будет огромной; создание хороших игр - длительный процесс и никто не делает это правильно в первый раз. Если вы можете выдержать и имеете высокий балл конституции (D&D), этот класс для вас."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
social_facebook: "Daj Like CodeCombatu na Facebooku"
social_twitter: "Sleduj CodeCombat na Twitteri"
social_gplus: "Pripoj sa ku CodeCombatu na Google+"
social_hipchat: "Chatujte s nami vo verejnej HipChat miestnosti"
social_hipchat: "Chatujte s nami vo verejnej Slack miestnosti"
contribute_to_the_project: "Prispej svojou prácou"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
social_facebook: "Gilla CodeCombat på Facebook"
social_twitter: "Följ CodeCombat på Twitter"
social_gplus: "Följ CodeCombat på Google+"
social_hipchat: "Chatta med oss in det publika CodeCombat HipChatrummet"
social_hipchat: "Chatta med oss in det publika CodeCombat Slackrummet"
contribute_to_the_project: "Bidra till projektet"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
join_desc_3: ", eller hitta oss i vår "
join_desc_4: "så tar vi det därifrån!"
join_url_email: "Maila oss"
join_url_hipchat: "offentliga HipChat-rum"
join_url_hipchat: "offentliga Slack-rum"
archmage_subscribe_desc: "Få mail om nya kodmöjligheter och tillkännagivanden."
artisan_introduction_pref: "Vi måste bygga fler nivåer! Människor kräver mer innehåll, och vi kan bara bygga en viss mängd själva. Just nu är arbetsstation nivå ett; vår nivåredigerare är knappt användbar ens av dess skapare, så var uppmärksam. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
artisan_introduction_suf: ", är den här klassen kanske något för dig."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
artisan_join_desc: "Använd nivåredigeraren i dessa steg, mer eller mindre:"
artisan_join_step1: "Läs dokumentationen."
artisan_join_step2: "Skapa en ny nivå och utforska existerande nivåer."
artisan_join_step3: "Hitta oss i vårt offentliga HipChat-rum för hjälp."
artisan_join_step3: "Hitta oss i vårt offentliga Slack-rum för hjälp."
artisan_join_step4: "Anslå dina nivåer på forumet för feedback."
artisan_subscribe_desc: "Få mail om nivåredigeraruppdateringar och tillkännagivanden"
adventurer_introduction: "Låt oss vara tydliga med din roll: du är tanken. Du kommer att ta stor skada. Vi behöver människor som kan testa splitternya nivåer och hjälpa till att identifiera hur man kan göra saker bättre. Smärtan kommer att vara enorm; att göra bra spel är en lång process och ingen gör rätt första gången. Om du kan härda ut och tål mycket stryk är det här klassen för dig."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
join_url_email: "E-Posta ile Bize ulaşın"
join_url_hipchat: "Herkese açık HipChat odası"
join_url_hipchat: "Herkese açık Slack odası"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
social_facebook: "Вподобайте CodeCombat на Facebook"
social_twitter: "Слідкуйте за CodeCombat у Twitter"
social_gplus: "Приєднайтесь до CodeCombat у Google+"
social_hipchat: "Напишіть нам у публічній кімнаті CodeCombat HipChat"
social_hipchat: "Напишіть нам у публічній кімнаті CodeCombat Slack"
contribute_to_the_project: "Взяти участь у розробці"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
join_desc_3: " або знайдіть нас у нашій "
join_desc_4: "- і ми вирішимо, з чого почати!"
join_url_email: "Напишіть нам"
join_url_hipchat: "публічній HipChat кімнаті"
join_url_hipchat: "публічній Slack кімнаті"
archmage_subscribe_desc: "Отримувати листи з анонсами та новими можливостями для розробки."
artisan_introduction_pref: "Ми повинні будувати додаткові рівні! Люди вимагатимуть більше контенту, і ми можемо лише будувати, скільки самі зможемо. Саме зараз, Вашою робочою зоною є рівень один; наш редактор рівнів ледве використовується навіть його творцями, тож будьте обережними. Якщо Ви маєте бачення кампаній, що простягають цикли 'for' на "
artisan_introduction_suf: ", тоді цей клас для Вас."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
artisan_join_desc: "Використовуйте Редактор рівнів на цих кроках, більше чи менше:"
artisan_join_step1: "Читайте документацію."
artisan_join_step2: "Створюйте новий рівень і досліджуйте існуючі рівні."
artisan_join_step3: "Просіть у нас допомоги у публічній HipChat."
artisan_join_step3: "Просіть у нас допомоги у публічній Slack."
artisan_join_step4: "Публікуйте свої рівні на форумі, щоб отримати відгуки."
artisan_subscribe_desc: "Отримувати листи з анонсами та новинами про вдосконалення редактора рівнів."
adventurer_introduction: "Давайте будемо чесними щодо Вашої ролі: Ви танк. Вам доведеться мати багато втрат. Нам потрібні люди, щоб випробовувати нові рівні і допомагати визначати, що можна покращити. Це буде неймовірно боляче; створення хороших ігор - це довгий процес, і ніхто не проходить його з першого разу. Якшо Ви можеш терпіти і маєте великий запас витривалості, то цей клас для Вас."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "O'zbekcha", englishDescription: "Uzbek", tr
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "O'zbekcha", englishDescription: "Uzbek", tr
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "O'zbekcha", englishDescription: "Uzbek", tr
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
social_facebook: "Hãy thích trang Facebook của CodeCombat"
social_twitter: "Theo dõi CodeCombat trên Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
social_facebook: "关注CodeCombat的Facebook主页"
social_twitter: "关注CodeCombat的Twitter"
social_gplus: "关注CodeCombat的Google+主页"
social_hipchat: "在公共的CodeCombat HipChat聊天室与我们进行交流"
social_hipchat: "在公共的CodeCombat Slack聊天室与我们进行交流"
contribute_to_the_project: "为项目做贡献"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
join_desc_3: " 或者去我们的"
join_desc_4: ",然后我们有话好说!"
join_url_email: "给我们发邮件"
join_url_hipchat: " HipChat聊天室"
join_url_hipchat: " Slack聊天室"
archmage_subscribe_desc: "通过电子邮件获得新的编码机会和公告。"
artisan_introduction_pref: "我们必须设计更多的关卡! 大家为了更多的游戏内容在高声呐喊但是我们靠自己只能创建这些。现在您的电脑就是第一关我们的关卡编辑器刚刚完成了基本功能所以创造关卡的时候请小心使用。只要您有制作关卡的灵感不管是简单的for循环还是"
artisan_introduction_suf: "这种东西,这个职业都很适合您。"
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
artisan_join_desc: "如下步骤使用关卡编辑器:"
artisan_join_step1: "阅读文档。"
artisan_join_step2: "创建一个新关卡 以及探索已经存在的关卡。"
artisan_join_step3: "来我们的HipChat聊天室寻求帮助。"
artisan_join_step3: "来我们的Slack聊天室寻求帮助。"
artisan_join_step4: "把您的关卡发到论坛让别人给您评价。"
artisan_subscribe_desc: "通过电子邮件获得关卡编辑器更新和公告。"
adventurer_introduction: "现在就来了解您的角色吧:您是一辆战车,并将要承担沉重的攻击。我们需要人来尝试下我们新开的关卡以了解怎么样才能使每一样东西更美好。一开始虽然会非常辛苦;可是制造出一个最好的游戏是一个很长的过程,在这个过程中,没有人可以第一次就成功。如果您挺过去了并且自我感觉良好,那么这个位置就是为您而准备的。"

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
social_facebook: "關注CodeCombat的Facebook"
social_twitter: "關注CodeCombat的Twitter"
social_gplus: "關注CodeCombat的Google+"
social_hipchat: "通過公共的HipChat與我們交流"
social_hipchat: "通過公共的Slack與我們交流"
contribute_to_the_project: "貢獻這專案"
clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
join_desc_3: " 或者找到我們在"
join_desc_4: "讓我們從這開始!"
join_url_email: "發信給我們"
join_url_hipchat: "公共的HipChat房間"
join_url_hipchat: "公共的Slack房間"
archmage_subscribe_desc: "取得郵件關於新的編程機會和公告。"
artisan_introduction_pref: "我們必須建造更多的關卡! 大家為了更多的內容在高聲吶喊, 但只靠我們只能建造這麼多。 現在您的工作場所就是一關; 我們的關卡編輯器是勉強可用的, 所以請小心. 只要您有新的靈感,不論從簡單的 for-loops 到"
artisan_introduction_suf: " 那個這職業會適合您。"
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
artisan_join_desc: "按照以下步驟使用關卡編輯器:"
artisan_join_step1: "閱讀文擋。"
artisan_join_step2: "創建新的關卡並且探索已存在的關卡。"
artisan_join_step3: "在公共的HipChat房間裡找到我們尋求幫助。"
artisan_join_step3: "在公共的Slack房間裡找到我們尋求幫助。"
artisan_join_step4: "公佈您的關卡到論壇中尋求回饋。"
artisan_subscribe_desc: "取得郵件關於關卡編輯器更新和公告。"
adventurer_introduction: "讓我們清楚的定義您的角色: 您是部坦克。 您將遭受許多傷害。 我們需要玩家來嘗試我們全新的關卡並且幫助我們找出如何讓事情變得更好。 那痛苦將是巨大的; 製作優秀的遊戲是個長遠的過程並且沒有人可以第一次就把事情做對。 如果您可以忍受並且抵抗力高, 那麼這職業也許適合您。"

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# join_url_hipchat: "public Slack channel"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step3: "Find us in our public Slack channel for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -792,7 +792,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# social_hipchat: "Chat with us in the public CodeCombat Slack channel"
# contribute_to_the_project: "Contribute to the project"
# clans:
@ -1072,7 +1072,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
join_desc_3: " 要勿到我裏個"
join_desc_4: ",嚇我裏有較慢慢講!"
join_url_email: "發信畀我裏"
join_url_hipchat: " HipChat 白嗒間"
join_url_hipchat: " Slack 白嗒間"
archmage_subscribe_desc: "用電子郵箱收新個編碼機會搭公告。"
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
@ -1082,7 +1082,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
artisan_join_step1: "獨文檔。"
artisan_join_step2: "做新關 搭打有個關數。"
artisan_join_step3: "趒我裏個 HipChat 白嗒間來尋幫手。"
artisan_join_step3: "趒我裏個 Slack 白嗒間來尋幫手。"
artisan_join_step4: "畀爾個關發論壇讓別人畀爾評評。"
artisan_subscribe_desc: "用電子郵箱收關編寫器個新消息。"
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."

View file

@ -65,8 +65,8 @@ block content
a(href="https://plus.google.com/115285980638641924488/posts")
img(src="/images/pages/community/logo_g+.png", data-i18n="[data-content]community.social_gplus" data-content="Join CodeCombat on Google+")
a(href="http://www.hipchat.com/gkaufqwnj")
img(src="/images/pages/community/logo_hipchat.png", data-i18n="[data-content]community.social_hipchat" data-content="Chat with us in the public CodeCombat HipChat room")
a(href="https://coco-slack-invite.herokuapp.com/")
img(src="/images/pages/community/logo_hipchat.png", data-i18n="[data-content]community.social_hipchat" data-content="Chat with us in the public CodeCombat Slack channel")
.half-width

View file

@ -51,7 +51,7 @@ block content
| Email us
span(data-i18n="contribute.join_desc_3")
| , or find us in our
a(href="http://www.hipchat.com/gkaufqwnj", data-i18n="contribute.join_url_hipchat") public HipChat room
a(href="https://coco-slack-invite.herokuapp.com/", data-i18n="contribute.join_url_hipchat") public Slack channel
span
span(data-i18n="contribute.join_desc_4")
| and we'll go from there!

View file

@ -49,7 +49,7 @@ block content
li
a(href="/editor/level", data-i18n="contribute.artisan_join_step2") Create a new level and explore existing levels.
li
a(href="http://www.hipchat.com/gkaufqwnj", data-i18n="contribute.artisan_join_step3") Find us in our public HipChat room for help.
a(href="https://coco-slack-invite.herokuapp.com/", data-i18n="contribute.artisan_join_step3") Find us in our public Slack channel for help.
li
a(href="http://discourse.codecombat.com", data-i18n="contribute.artisan_join_step4") Post your levels on the forum for feedback.
@ -62,5 +62,3 @@ block content
#contributor-list
div.clearfix

View file

@ -106,7 +106,7 @@ block header
li
a(href='https://github.com/codecombat/codecombat/wiki/Artisan-Home', data-i18n="editor.wiki", target="_blank") Wiki
li
a(href='http://www.hipchat.com/gkaufqwnj', data-i18n="editor.live_chat", target="_blank") Live Chat
a(href='https://coco-slack-invite.herokuapp.com/', data-i18n="editor.live_chat", target="_blank") Live Chat
li
a(href='http://discourse.codecombat.com/category/artisan', data-i18n="nav.forum", target="_blank") Forum
li

View file

@ -67,7 +67,7 @@ block header
li
a(href='https://github.com/codecombat/codecombat/wiki/Artisan-Home', data-i18n="editor.wiki", target="_blank") Wiki
li
a(href='http://www.hipchat.com/gkaufqwnj', data-i18n="editor.live_chat", target="_blank") Live Chat
a(href='https://coco-slack-invite.herokuapp.com/', data-i18n="editor.live_chat", target="_blank") Live Chat
li
a(href='http://discourse.codecombat.com/category/artisan', data-i18n="nav.forum", target="_blank") Forum
li
@ -141,11 +141,3 @@ block outer_content
div#error-view
.clearfix
block footer

View file

@ -43,7 +43,7 @@ block header
li
a(href='https://github.com/codecombat/codecombat/wiki', data-i18n="editor.wiki", target="_blank") Wiki
li
a(href='http://www.hipchat.com/gkaufqwnj', data-i18n="editor.live_chat", target="_blank") Live Chat
a(href='https://coco-slack-invite.herokuapp.com/', data-i18n="editor.live_chat", target="_blank") Live Chat
li
a(href='http://discourse.codecombat.com/category/diplomat', data-i18n="nav.forum", target="_blank") Forum
li

View file

@ -79,7 +79,7 @@ if cluster.isMaster
hipchat = require './server/hipchat'
hipchat.sendHipChatMessage(message, ['tower'], {papertrail: true})
catch error
console.log "Couldn't send HipChat message on server death:", error
console.log "Couldn't send Slack message on server death:", error
cluster.fork()
else
require('coffee-script')

View file

@ -13,10 +13,10 @@ module.exports.sendHipChatMessage = sendHipChatMessage = (message, rooms, option
options ?= {}
for room in rooms
unless roomID = roomIDMap[room]
log.error "Unknown HipChat room #{room}."
log.error "Unknown Slack room #{room}."
continue
unless key = config.hipchat[room]
log.info "No HipChat API key for room #{room}."
log.info "No Slack API key for room #{room}."
continue
form =
color: options.color or 'yellow'
@ -31,5 +31,5 @@ module.exports.sendHipChatMessage = sendHipChatMessage = (message, rooms, option
form.notify = true
url = "https://api.hipchat.com/v2/room/#{roomID}/notification?auth_token=#{key}"
request.post {uri: url, json: form}, (err, res, body) ->
return log.error 'Error sending HipChat message:', err or body if err or /error/i.test body
#log.info "Got HipChat message response:", body
return log.error 'Error sending Slack message:', err or body if err or /error/i.test body
#log.info "Got Slack message response:", body

View file

@ -383,6 +383,6 @@ PaymentHandler = class PaymentHandler extends Handler
message += " for #{options.payment.get('description')}" if options.payment?.get('description')
hipchat.sendHipChatMessage message, ['tower']
catch e
log.error "Couldn't send HipChat message on payment because of error: #{e}"
log.error "Couldn't send Slack message on payment because of error: #{e}"
module.exports = new PaymentHandler()

View file

@ -192,7 +192,7 @@ class SubscriptionHandler extends Handler
msg = "Year subscription purchased by #{req.user.get('email')} #{req.user.id}"
hipchat.sendHipChatMessage msg, ['tower']
catch error
@logSubscriptionError(req.user, "Year sub sale HipChat tower msg error: #{JSON.stringify(error)}")
@logSubscriptionError(req.user, "Year sub sale Slack tower msg error: #{JSON.stringify(error)}")
@sendSuccess(res, user)
subscribeWithPrepaidCode: (req, res) ->