mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2025-04-26 05:53:39 -04:00
Propagated i18n.
This commit is contained in:
parent
3f78071e5e
commit
b3db9962bd
51 changed files with 2858 additions and 107 deletions
app/locale
ar.coffeebg.coffeeca.coffeecs.coffeeda.coffeede-AT.coffeede-CH.coffeede-DE.coffeeel.coffeeen-AU.coffeeen-GB.coffeeen-US.coffeees-419.coffeees-ES.coffeefa.coffeefi.coffeefr.coffeegl.coffeehe.coffeehi.coffeehu.coffeeid.coffeeit.coffeeja.coffeeko.coffeelt.coffeemk-MK.coffeems.coffeenb.coffeenl-BE.coffeenl-NL.coffeenn.coffeeno.coffeepl.coffeept-BR.coffeept-PT.coffeero.coffeeru.coffeesk.coffeesl.coffeesr.coffeesv.coffeeth.coffeetr.coffeeuk.coffeeur.coffeevi.coffeezh-HANS.coffeezh-HANT.coffeezh-WUU-HANS.coffeezh-WUU-HANT.coffee
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "إحفض نسخة جديدة"
|
||||
new_major_version: "نسخة مهمّة جديدة"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Inventari"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
|||
multiplayer_caption: "Juga amb amics!"
|
||||
auth_caption: "Desa el progrés."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Equipar objectes"
|
||||
equipped_item: "Equipat"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Escull el teu heroi"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
|||
matt_title: "Programador"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Guarda una nova versió"
|
||||
new_major_version: "Nova versió principal"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Inventář"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
multiplayer_caption: "Hrajte s přáteli!"
|
||||
auth_caption: "Uložte váš postup."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Nasadit předměty"
|
||||
equipped_item: "Nasazeno"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
subscribe_button: "Předplatit"
|
||||
stripe_description: "Měsíční předplatné"
|
||||
subscription_required_to_play: "Pro hraní této úrovně potřebujete předplatné."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Vyberte vašeho hrdinu"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
matt_title: "Programátor"
|
||||
matt_blurb: "Cyklista"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Uložit novou verzi"
|
||||
new_major_version: "Nová hlavní verze"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Gem ny version"
|
||||
new_major_version: "Ny hoved Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Inventar"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
|
|||
multiplayer_caption: "Spiele mit Freunden!"
|
||||
auth_caption: "Fortschritt speichern."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Gegenstände ausrüsten"
|
||||
equipped_item: "Ausgerüstet"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Wähle deinen Helden"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
|
|||
matt_title: "Programmierer"
|
||||
matt_blurb: "Radfahrer"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Neue Version speichern"
|
||||
new_major_version: "Neue Hauptversion"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Neui Version speichere"
|
||||
new_major_version: "Neui Hauptversion"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Inventar"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
multiplayer_caption: "Spiele mit Freunden!"
|
||||
auth_caption: "Fortschritt speichern."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Gegenstände ausrüsten"
|
||||
equipped_item: "Hinzugefügt"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
subscribe_button: "Abonniere jetzt"
|
||||
stripe_description: "Monatsabo"
|
||||
subscription_required_to_play: "Leider musst du ein Abo haben um dieses Level spielen zu können."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Wähle deinen Helden"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
|||
matt_title: "Programmierer"
|
||||
matt_blurb: "Radfahrer"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Neue Version speichern"
|
||||
new_major_version: "Neue Hauptversion"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
|
|||
tip_lines_of_code: "Medir el progreso en la programación en líneas de código es como medir el progreso de construcción de una aeronave por su peso. — Bill Gates"
|
||||
tip_source_code: "Quisiera cambiar el mundo, pero no me dan el código fuente."
|
||||
tip_javascript_java: "Java es a Javascript lo mismo que Comer es a Comercial. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Inventario"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
|
|||
multiplayer_caption: "¡Jugar con amigos!"
|
||||
auth_caption: "Guarda tu progreso."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Equipar objetos"
|
||||
equipped_item: "Equipado"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
|
|||
subscribe_button: "Suscríbete Ahora"
|
||||
stripe_description: "Suscripción Mensual"
|
||||
subscription_required_to_play: "Necesitas una suscripción para jugar este nivel."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Elige tu héroe"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
|
|||
matt_title: "Programador"
|
||||
matt_blurb: "Bicicletero"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Guardar nueva versión"
|
||||
new_major_version: "Nueva Gran Versión"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Inventario"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
multiplayer_caption: "Juega con amigos!"
|
||||
auth_caption: "Salvar tu progreso."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Equipar Objetos"
|
||||
equipped_item: "Equipado"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
subscribe_button: "Suscríbete Ahora"
|
||||
stripe_description: "Suscripción mensual"
|
||||
subscription_required_to_play: "Necesitas una suscripción para jugar este nivel."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Selecciona tu Heroe"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
matt_title: "Programador"
|
||||
matt_blurb: "Ciclista"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Guardar nueva versión"
|
||||
new_major_version: "Nueva versión principal"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "ذخیره کردن نسخه جدید"
|
||||
new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Inventaire"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
multiplayer_caption: "Jouer avec des amis!"
|
||||
auth_caption: "Sauvegarder votre progression."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Équiper des Objets"
|
||||
equipped_item: "Equipé"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
subscribe_button: "Inscrivez-vous maintenant"
|
||||
stripe_description: "Inscription mensuelle"
|
||||
subscription_required_to_play: "Vous avez besoin d'une inscription pour jouer à ce niveau."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Choisissez votre Héro"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
matt_title: "Programmeur"
|
||||
matt_blurb: "Bicycliste"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Enregistrer une nouvelle version"
|
||||
new_major_version: "Nouvelle version majeure"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Inventario"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
|
|||
multiplayer_caption: "Xoga cos teus amigos!"
|
||||
auth_caption: "Gardar o teu progreso."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Equipar Obxectos"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Selecciona ó teu Heroe"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
|
|||
matt_title: "Programador"
|
||||
matt_blurb: "Ciclista"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Gardar nova versión"
|
||||
new_major_version: "Nova versión principal"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "שמור גרסה חדשה"
|
||||
new_major_version: "גרסה חשובה חדשה"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Raktár"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
multiplayer_caption: "Játssz a barátaiddal!"
|
||||
auth_caption: "Mentsd el a fejlődésed."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "felszerelési tárgyak"
|
||||
equipped_item: "Választott"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
subscribe_button: "Iratkozzon fel most"
|
||||
stripe_description: "Havi feliratkozás"
|
||||
subscription_required_to_play: "Ehhez a szinthez fel kell iratkoznod."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Válassz hőst."
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
matt_title: "Programozó"
|
||||
matt_blurb: "Bringás"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Új verzió mentése"
|
||||
new_major_version: "Új főverzió"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Inventario"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
multiplayer_caption: "Gioca con i tuoi amici!"
|
||||
auth_caption: "Salva i tuoi progressi."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Equipaggiamento"
|
||||
equipped_item: "In dotazione"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Scegli il tuo eroe"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
matt_title: "Programmatore"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Salva nuova versione"
|
||||
new_major_version: "Nuova versione"
|
||||
|
|
|
@ -3,7 +3,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
slogan: "ゲームをプレイしてコードを学びましょう"
|
||||
no_ie: "大変申し訳ありませんが、ご利用のブラウザ(IE8以下)はサポートされていません。(ChromeやFirefoxをご利用ください)" # Warning that only shows up in IE8 and older
|
||||
no_mobile: "CodeCombat は携帯端末向けに制作されていないため、動作しない可能性があります。" # Warning that shows up on mobile devices
|
||||
play: "ゲーム スタート" # The big play button that opens up the campaign view. spaces are for better text read.
|
||||
play: "ゲーム スタート" # The big play button that opens up the campaign view.
|
||||
old_browser: "ご利用のブラウザはCodeCombatを動作させるには古すぎるようです" # Warning that shows up on really old Firefox/Chrome/Safari
|
||||
old_browser_suffix: "このまま進めることもできますが、正常動作は保証されません"
|
||||
# ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval."
|
||||
|
@ -14,7 +14,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# or_ipad: "Or download for iPad"
|
||||
|
||||
nav:
|
||||
play: "ゲームマップへ" # The top nav bar entry where players choose which levels to play - Translated this as "to game map" for better translation.
|
||||
play: "ゲームマップへ" # The top nav bar entry where players choose which levels to play
|
||||
community: "コミュニティー"
|
||||
editor: "レベルエディター"
|
||||
blog: "ブログ"
|
||||
|
@ -51,15 +51,15 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# play_as: "Play As" # Ladder page
|
||||
# spectate: "Spectate" # Ladder page
|
||||
# players: "players" # Hover over a level on /play
|
||||
hours_played: "プレイ時間" # Hover over a level on /play
|
||||
hours_played: "プレイ時間" # Hover over a level on /play
|
||||
items: "アイテム" # Tooltip on item shop button from /play
|
||||
unlock: "アンロック" # For purchasing items and heroes
|
||||
confirm: "ロックを解除?"
|
||||
owned: "所有品" # For items you own
|
||||
locked: "ロック"
|
||||
purchasable: "購入可能" # For a hero you unlocked but haven't purchased
|
||||
available: "使用可能" #translated as "use is possible - as in available"
|
||||
skills_granted: "追加されるスキル" # Property documentation details #translated as "skill added"
|
||||
available: "使用可能"
|
||||
skills_granted: "追加されるスキル" # Property documentation details
|
||||
heroes: "ヒーロー" # Tooltip on hero shop button from /play
|
||||
achievements: "実績" # Tooltip on achievement list button from /play
|
||||
account: "アカウント" # Tooltip on account button from /play
|
||||
|
@ -72,17 +72,17 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
free: "無料"
|
||||
subscribed: "サブスクライブ"
|
||||
# older_campaigns: "Older Campaigns"
|
||||
anonymous: "無名プレイヤー" # Translates to "no name player"
|
||||
anonymous: "無名プレイヤー"
|
||||
level_difficulty: "難易度: "
|
||||
campaign_beginner: "初心者のキャンペーン"
|
||||
awaiting_levels_adventurer_prefix: "私たちは週に5つのレベルをリリースします" # "We release five levels per week."
|
||||
awaiting_levels_adventurer: "冒険者として登録" #"Sign up as an Adventurer"
|
||||
awaiting_levels_adventurer_prefix: "私たちは週に5つのレベルをリリースします"
|
||||
awaiting_levels_adventurer: "冒険者として登録"
|
||||
# awaiting_levels_adventurer_suffix: "to be the first to play new levels."
|
||||
adjust_volume: "音量を調整する" #"Adjust volume"
|
||||
adjust_volume: "音量を調整する"
|
||||
choose_your_level: "レベル選択" # The rest of this section is the old play view at /play-old and isn't very important.
|
||||
adventurer_prefix: "別のレベルに移動することができます。レベルについて議論するにはこちら: "
|
||||
adventurer_forum: "冒険者の掲示板"
|
||||
# adventurer_suffix: "." #is this a period? as in "。"
|
||||
# adventurer_suffix: "."
|
||||
# campaign_old_beginner: "Old Beginner Campaign"
|
||||
campaign_old_beginner_description: "プログラミングの魔法を学びましょう"
|
||||
campaign_dev: "いろんな難しいレベル"
|
||||
|
@ -101,12 +101,12 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
log_out: "ログアウト"
|
||||
forgot_password: "パスワードをお忘れですか?"
|
||||
authenticate_gplus: "Google+を認証する"
|
||||
load_profile: "Google+プロフィールをロード" #"Load G+ Profile"
|
||||
load_email: "Google+メールをロード" #"Load G+ Email"
|
||||
# finishing: "Finishing" #finishing what? finish loading?
|
||||
load_profile: "Google+プロフィールをロード"
|
||||
load_email: "Google+メールをロード"
|
||||
# finishing: "Finishing"
|
||||
sign_in_with_facebook: "Facebookでログイン"
|
||||
sign_in_with_gplus: "Google+でログイン"
|
||||
signup_switch: "アカウントを作成しますか?" # translates as "Would you like to create accout?" if _switch, need to change 'create' to 'switch'.
|
||||
signup_switch: "アカウントを作成しますか?"
|
||||
|
||||
signup:
|
||||
email_announcements: "メールでお知らせを受け取る"
|
||||
|
@ -123,8 +123,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
recovery_sent: "復旧メールが送信されました"
|
||||
|
||||
items:
|
||||
primary: "武器" #translated as 'weapon' to match with icon and better translation.
|
||||
secondary: "防具" #translated as 'protective gear' to match with icon and better translation.
|
||||
primary: "武器"
|
||||
secondary: "防具"
|
||||
armor: "鎧"
|
||||
accessories: "アクセサリー"
|
||||
misc: "その他"
|
||||
|
@ -152,27 +152,27 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# submit_changes: "Submit Changes"
|
||||
|
||||
general:
|
||||
and: "と" #need to revisit if it is correct in context.
|
||||
and: "と"
|
||||
name: "名前"
|
||||
date: "日付"
|
||||
body: "Body"
|
||||
version: "バージョン"
|
||||
pending: "ペンディング"
|
||||
accepted: "容認された" # "Accepted" –translated as ‘approved’
|
||||
rejected: "拒否された" #"Rejected" – translated as ‘denied’
|
||||
withdrawn: "取り下げられました" #"Withdrawn" – translated as ‘has been withdrawn.’
|
||||
accepted: "容認された"
|
||||
rejected: "拒否された"
|
||||
withdrawn: "取り下げられました"
|
||||
submitter: "提出者"
|
||||
submitted: "提出されました"
|
||||
commit_msg: "コミットメッセージ"
|
||||
review: "レビュー"
|
||||
version_history: "バージョン履歴" #"Version History"
|
||||
version_history_for: "バージョン履歴:" #may need to revisit if context is not correct. "Version History for: "
|
||||
select_changes: "違いを見るには以下の二つの変更を選んで下さい" #"Select two changes below to see the difference."
|
||||
undo_prefix: "取り消す" #"Undo"
|
||||
version_history: "バージョン履歴"
|
||||
version_history_for: "バージョン履歴:"
|
||||
select_changes: "違いを見るには以下の二つの変更を選んで下さい"
|
||||
undo_prefix: "取り消す"
|
||||
undo_shortcut: "(Ctrl+Z)"
|
||||
redo_prefix: "やり直す" #"Redo"
|
||||
redo_prefix: "やり直す"
|
||||
redo_shortcut: "(Ctrl+Shift+Z)"
|
||||
play_preview: "現在のレベルのプレビューを再生" #"Play preview of current level"
|
||||
play_preview: "現在のレベルのプレビューを再生"
|
||||
result: "結果"
|
||||
results: "結果"
|
||||
description: "説明"
|
||||
|
@ -194,7 +194,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
medium: "ミディアム"
|
||||
hard: "ハード"
|
||||
player: "プレイヤー"
|
||||
player_level: "プレーヤレベル" # Like player level 5, not like level: Dungeons of Kithgard - translated as 'player level'
|
||||
player_level: "プレーヤレベル" # Like player level 5, not like level: Dungeons of Kithgard
|
||||
warrior: "戦士"
|
||||
ranger: "レンジャー"
|
||||
wizard: "ウィザード"
|
||||
|
@ -218,17 +218,17 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
play_level:
|
||||
done: "完了"
|
||||
home: "ホーム" # Not used any more, will be removed soon.
|
||||
level: "ゲームレベル" # Like "Level: Dungeons of Kithgard" # "translates as game level
|
||||
level: "ゲームレベル" # Like "Level: Dungeons of Kithgard"
|
||||
skip: "スキップ"
|
||||
game_menu: "ゲームメニュー"
|
||||
guide: "ガイド"
|
||||
restart: "再始動"
|
||||
goals: "目標"
|
||||
goal: "目標"
|
||||
running: "コンパイル中..." #"Running... " – translated as ‘compiling…’
|
||||
success: "成功!" #"Success!"
|
||||
incomplete: "不完全" #"Incomplete"
|
||||
timed_out: "時間切れ" #"Ran out of time"
|
||||
running: "コンパイル中..."
|
||||
success: "成功!"
|
||||
incomplete: "不完全"
|
||||
timed_out: "時間切れ"
|
||||
# failing: "Failing"
|
||||
action_timeline: "アクション・タイムライン"
|
||||
click_to_select: "ユニットを左クリックで選択してください"
|
||||
|
@ -251,8 +251,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
victory_review: "フィードバック" # Only in old-style levels.
|
||||
victory_hour_of_code_done: "完了してよろしいですか?"
|
||||
victory_hour_of_code_done_yes: "はい、構いません"
|
||||
victory_experience_gained: "XP獲得" #"XP Gained"
|
||||
victory_gems_gained: "ジェム獲得" #"Gems Gained"
|
||||
victory_experience_gained: "XP獲得"
|
||||
victory_gems_gained: "ジェム獲得"
|
||||
guide_title: "ガイド"
|
||||
tome_minion_spells: "操作できるキャラクターの呪文" # Only in old-style levels.
|
||||
tome_read_only_spells: "読込専用の呪文" # Only in old-style levels.
|
||||
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "インベントリー"
|
||||
|
@ -332,38 +333,51 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
guide_tips: "ヒント"
|
||||
multiplayer_tab: "マルチプレイ"
|
||||
auth_tab: "登録する"
|
||||
inventory_caption: "ヒーローの装備を選ぶ" #"Equip your hero"
|
||||
choose_hero_caption: "ヒーロー、言語と" #"Choose hero, language"
|
||||
save_load_caption: "...視聴履歴を選択する" #"... and view history"
|
||||
options_caption: "設定を行う" #"Configure settings"
|
||||
guide_caption: "ガイドとヒント" #"Docs and tips"
|
||||
multiplayer_caption: "友達とプレイ!" #"Play with friends!"
|
||||
inventory_caption: "ヒーローの装備を選ぶ"
|
||||
choose_hero_caption: "ヒーロー、言語と"
|
||||
save_load_caption: "...視聴履歴を選択する"
|
||||
options_caption: "設定を行う"
|
||||
guide_caption: "ガイドとヒント"
|
||||
multiplayer_caption: "友達とプレイ!"
|
||||
auth_caption: "進行状況をセーブする"
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "アイテムを装備" #"Equip Items"
|
||||
equipped_item: "装備済み" #"Equiped"
|
||||
required_purchase_title: "必須品" #"Required" -translated as required item.
|
||||
available_item: "使用可能" #"Available"
|
||||
restricted_title: "制限品" #"Restricted" -translated as restricted item.
|
||||
should_equip: "(ダブルクリックで装備)" #"(double-click to equip)"
|
||||
equipped: "(装備済み)" #"(equipped)"
|
||||
locked: "(ロック)" #"(locked)"
|
||||
restricted: "(このレベルでは制限品)" #"(restricted in this level)"
|
||||
equip: "装備する" #"Equip"
|
||||
unequip: "装備を外す" #"Unequip"
|
||||
choose_inventory: "アイテムを装備"
|
||||
equipped_item: "装備済み"
|
||||
required_purchase_title: "必須品"
|
||||
available_item: "使用可能"
|
||||
restricted_title: "制限品"
|
||||
should_equip: "(ダブルクリックで装備)"
|
||||
equipped: "(装備済み)"
|
||||
locked: "(ロック)"
|
||||
restricted: "(このレベルでは制限品)"
|
||||
equip: "装備する"
|
||||
unequip: "装備を外す"
|
||||
|
||||
buy_gems:
|
||||
few_gems: "少し購入" #"A few gems"
|
||||
pile_gems: "多く購入" #"Pile of gems"
|
||||
chest_gems: "宝箱を購入" #"Chest of gems"
|
||||
purchasing: "購入中..." #"Purchasing..."
|
||||
declined: "カードが拒否されました。" #"Your card was declined"
|
||||
retrying: "サーバーエラー、再試行中。" #"Server error, retrying."
|
||||
prompt_title: "ジェムが足りません。" #"Not Enough Gems"
|
||||
prompt_body: "もっと購入しますか?" #"Do you want to get more?"
|
||||
prompt_button: "ショップに入る" #"Enter Shop"
|
||||
recovered: "前のジェム購入をリカバリーしました。ページを更新してください。" #"Previous gems purchase recovered. Please refresh the page."
|
||||
few_gems: "少し購入"
|
||||
pile_gems: "多く購入"
|
||||
chest_gems: "宝箱を購入"
|
||||
purchasing: "購入中..."
|
||||
declined: "カードが拒否されました。"
|
||||
retrying: "サーバーエラー、再試行中。"
|
||||
prompt_title: "ジェムが足りません。"
|
||||
prompt_body: "もっと購入しますか?"
|
||||
prompt_button: "ショップに入る"
|
||||
recovered: "前のジェム購入をリカバリーしました。ページを更新してください。"
|
||||
|
||||
# subscribe:
|
||||
# subscribe_title: "Subscribe"
|
||||
|
@ -387,35 +401,36 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "ヒーローの選択" #"Choose Your Hero"
|
||||
programming_language: "プログラミング言語" #"Programming Language"
|
||||
programming_language_description: "どのプログラミング言語を使いますか?" #"Which programming language do you want to use?"
|
||||
default: "デフォルト" #"Default" when uncommented, seems to cause compile error 'Default' is compiler specific key word? if so not sure how to correctly read this line of code.
|
||||
experimental: "実験的" #"Experimental"
|
||||
python_blurb: "シンプルで強力、初心者や専門家でも使える。" #"Simple yet powerful, great for beginners and experts."
|
||||
javascript_blurb: "ウェブの言語。(Javaと同じではありません。)" #"The language of the web. (Not the same as Java.)"
|
||||
coffeescript_blurb: "より良いJavaScriptのシンタックス。" #"Nicer JavaScript syntax."
|
||||
clojure_blurb: "現代のリスプ。" #"A modern Lisp."
|
||||
lua_blurb: "ゲーム専用のスクリプト言語。" #"Game scripting language."
|
||||
io_blurb: "シンプルだがあいまい。" #"Simple but obscure."
|
||||
status: "ステータス" #"Status"
|
||||
weapons: "武器" #"Weapons"
|
||||
weapons_warrior: "剣 - 攻撃範囲:短い- 魔法使用不可" #"Swords - Short Range, No Magic"
|
||||
weapons_ranger: "クロスボウ, 銃 - 攻撃範囲:長い- 魔法使用不可" #"Crossbows, Guns - Long Range, No Magic"
|
||||
weapons_wizard: "ワンド、杖- 攻撃範囲:長い- 魔法使用可能" #"Wands, Staffs - Long Range, Magic"
|
||||
attack: "攻撃力" #"Damage" Can also translate as "Attack"
|
||||
health: "体力" #"Health"
|
||||
speed: "移動速度" #"Speed" - translated as movement speed.
|
||||
regeneration: "自動回復度" #"Regeneration" translated as automatic heal speed
|
||||
range: "攻撃範囲" #"Range" # As in "attack or visual range" translated as attack range
|
||||
blocks: "ブロックパワー" #"Blocks" As in "this shield blocks this much damage" translated as block power
|
||||
backstab: "バックスタブ" #"Backstab" As in "this dagger does this much backstab damage"
|
||||
choose_hero: "ヒーローの選択"
|
||||
programming_language: "プログラミング言語"
|
||||
programming_language_description: "どのプログラミング言語を使いますか?"
|
||||
default: "デフォルト"
|
||||
experimental: "実験的"
|
||||
python_blurb: "シンプルで強力、初心者や専門家でも使える。"
|
||||
javascript_blurb: "ウェブの言語。(Javaと同じではありません。)"
|
||||
coffeescript_blurb: "より良いJavaScriptのシンタックス。"
|
||||
clojure_blurb: "現代のリスプ。"
|
||||
lua_blurb: "ゲーム専用のスクリプト言語。"
|
||||
io_blurb: "シンプルだがあいまい。"
|
||||
status: "ステータス"
|
||||
weapons: "武器"
|
||||
weapons_warrior: "剣 - 攻撃範囲:短い- 魔法使用不可"
|
||||
weapons_ranger: "クロスボウ, 銃 - 攻撃範囲:長い- 魔法使用不可"
|
||||
weapons_wizard: "ワンド、杖- 攻撃範囲:長い- 魔法使用可能"
|
||||
attack: "攻撃力" # Can also translate as "Attack"
|
||||
health: "体力"
|
||||
speed: "移動速度"
|
||||
regeneration: "自動回復度"
|
||||
range: "攻撃範囲" # As in "attack or visual range"
|
||||
blocks: "ブロックパワー" # As in "this shield blocks this much damage"
|
||||
backstab: "バックスタブ" # As in "this dagger does this much backstab damage"
|
||||
skills: "スキル"
|
||||
available_for_purchase: "購入可能" #"Available for Purchase" - Shows up when you have unlocked, but not purchased, a hero in the hero store
|
||||
level_to_unlock: "アンロックレベル:" #"Level to unlock:" Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
|
||||
restricted_to_certain_heroes: "特定のヒーローのみ、このレベルをプレイする事が出来ます。" #"Only certain heroes can play this level."
|
||||
available_for_purchase: "購入可能" # Shows up when you have unlocked, but not purchased, a hero in the hero store
|
||||
level_to_unlock: "アンロックレベル:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
|
||||
restricted_to_certain_heroes: "特定のヒーローのみ、このレベルをプレイする事が出来ます。"
|
||||
|
||||
# skill_docs:
|
||||
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "新しいバージョンをセーブ"
|
||||
new_major_version: "メジャーバージョンを新しくする"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "새로운 버전을 저장합니다"
|
||||
new_major_version: "신규 버전"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Македонски", englishDescription:
|
|||
tip_lines_of_code: "Да се мери напредок во програмирање со број на напишани линии код е исто као да се мери напредок при изградба на авион по неговата тежина. — Bill Gates"
|
||||
tip_source_code: "Сакам да го сменам светот ама не ми го даваат кодот."
|
||||
tip_javascript_java: "Java е поврзана со JavaScript колку што и тапа е поврзана со тапанар. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Македонски", englishDescription:
|
|||
multiplayer_caption: "Играј со пријатели!"
|
||||
auth_caption: "Зачувај го твојот напредок."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Македонски", englishDescription:
|
|||
subscribe_button: "Зачлени се сега"
|
||||
stripe_description: "Месечна членарина"
|
||||
subscription_required_to_play: "Треба да бидеш зачленет за да го играш ова ниво."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Избери го твојот херој"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Македонски", englishDescription:
|
|||
matt_title: "Програмер"
|
||||
matt_blurb: "Бициклист"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Зачувај нова верзија"
|
||||
new_major_version: "Нова поголема(major) верзија"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Simpan versi baru"
|
||||
new_major_version: "Versi utama yang baru"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Utstyr"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
multiplayer_caption: "Spill med venner"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Velg utstyr"
|
||||
equipped_item: "I Bruk"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Velg Din Helt"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
matt_title: "Programmerer"
|
||||
matt_blurb: "Syklist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Lagre ny version"
|
||||
new_major_version: "Ny hovedversjon"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Inventaris"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
|||
multiplayer_caption: "Speel met vrienden!"
|
||||
auth_caption: "Bewaar je vooruitgang."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Nieuwe versie opslaan"
|
||||
new_major_version: "Nieuwe hoofd versie"
|
||||
|
|
|
@ -127,7 +127,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
secondary: "Secundair"
|
||||
armor: "Harnas"
|
||||
accessories: "Accessoires"
|
||||
misc: "Anders" #geen letterlijke vertaling. Ook wel: Diversen of Divers
|
||||
misc: "Anders"
|
||||
books: "Boeken"
|
||||
|
||||
common:
|
||||
|
@ -161,16 +161,16 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
accepted: "Geaccepteerd"
|
||||
rejected: "Afgewezen"
|
||||
withdrawn: "Teruggetrokken"
|
||||
submitter: "Toevoeger" #inzender
|
||||
submitted: "Toegevoegd" #ingezonden
|
||||
submitter: "Toevoeger"
|
||||
submitted: "Toegevoegd"
|
||||
commit_msg: "Commit Bericht"
|
||||
review: "Herzien"
|
||||
version_history: "Versie geschiedenis"
|
||||
version_history_for: "Versie geschiedenis voor: "
|
||||
select_changes: "Selecteer hieronder twee veranderingen om het verschil te zien."
|
||||
# undo_prefix: "Undo" #Ongedaan maken
|
||||
# undo_prefix: "Undo"
|
||||
undo_shortcut: "(Ctrl+Z)"
|
||||
# redo_prefix: "Redo" #Opnieuw (doen). O.i.d
|
||||
# redo_prefix: "Redo"
|
||||
redo_shortcut: "(Ctrl+Shift+Z)"
|
||||
play_preview: "Speel voorproefje van dit level"
|
||||
result: "Resultaat"
|
||||
|
@ -196,7 +196,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
player: "Speler"
|
||||
player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard
|
||||
warrior: "Krijger"
|
||||
# ranger: "Ranger" #misschien doler
|
||||
# ranger: "Ranger"
|
||||
wizard: "Tovenaar"
|
||||
|
||||
units:
|
||||
|
@ -225,11 +225,11 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
restart: "Herstarten"
|
||||
goals: "Doelen"
|
||||
goal: "Doel"
|
||||
# running: "Running..." #misschien "draaiende", "is aan het draaien" of "draaien..."
|
||||
# running: "Running..."
|
||||
success: "Gelukt!"
|
||||
incomplete: "Incompleet"
|
||||
timed_out: "De tijd is op"
|
||||
# failing: "Failing" #is aan het falen, of falende, alletwee niet mooi, misschien meer context nodig.
|
||||
# failing: "Failing"
|
||||
action_timeline: "Actie tijdlijn"
|
||||
click_to_select: "Klik op een eenheid om deze te selecteren."
|
||||
# control_bar_multiplayer: "Multiplayer"
|
||||
|
@ -258,12 +258,12 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels.
|
||||
tome_other_units: "Andere Eenheden" # Only in old-style levels.
|
||||
tome_cast_button_run: "Uitvoeren"
|
||||
# tome_cast_button_running: "Running" #aan het draaien
|
||||
# tome_cast_button_running: "Running"
|
||||
tome_cast_button_ran: "Uitgevoerd"
|
||||
tome_submit_button: "Indienen" #alternatieven: Toevoegen, verzenden/versturen/insturen misschien zelfs afronden
|
||||
tome_submit_button: "Indienen"
|
||||
tome_reload_method: "Oorspronkelijke code voor deze methode herladen" # Title text for individual method reload button.
|
||||
tome_select_method: "Kies een methode"
|
||||
tome_see_all_methods: "Bekijk alle methoden die je kan aanpassen" # Title text for method list selector (shown when there are multiple programmable methods).
|
||||
tome_see_all_methods: "Bekijk alle methoden die je kan aanpassen" # Title text for method list selector (shown when there are multiple programmable methdos).
|
||||
tome_select_a_thang: "Selecteer Iemand voor "
|
||||
tome_available_spells: "Beschikbare spreuken"
|
||||
tome_your_skills: "Jouw Vaardigheden"
|
||||
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Inventaris"
|
||||
|
@ -340,12 +341,25 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
multiplayer_caption: "Speel met vrienden!"
|
||||
auth_caption: "Bewaar je voortgang."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Kies Uitrusting"
|
||||
equipped_item: "Gekozen"
|
||||
required_purchase_title: "Verplicht"
|
||||
available_item: "Beschikbaar"
|
||||
restricted_title: "Onbeschikbaar" #letterlijker: beperkt
|
||||
restricted_title: "Onbeschikbaar"
|
||||
should_equip: "(double-click om te kiezen)"
|
||||
equipped: "(gekozen)"
|
||||
locked: "(versleuteld)"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Kies je held"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
matt_title: "Programmeur"
|
||||
matt_blurb: "Fietser"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Nieuwe versie opslaan"
|
||||
new_major_version: "Nieuwe hoofd versie"
|
||||
|
@ -507,7 +562,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
faq_prefix: "Er is ook een"
|
||||
faq: "veelgestelde vragen sectie"
|
||||
subscribe_prefix: "Als je hulp nodig hebt om een level te halen, overweeg dan alsjeblieft"
|
||||
subscribe:"abonnee te worden van CodeCombat"
|
||||
subscribe: "abonnee te worden van CodeCombat"
|
||||
subscribe_suffix: ", dan helpen we je graag om je code te verbeteren."
|
||||
subscriber_support: "Omdat je geabonneerd bent op CodeCombat, krijgt je email prioriteit bij het beantwoorden."
|
||||
screenshot_included: "Screenshot inbegrepen."
|
||||
|
@ -528,7 +583,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
admin: "Administrator"
|
||||
new_password: "Nieuw Wachtwoord"
|
||||
new_password_verify: "Verifieer"
|
||||
email_subscriptions: "Email Abonnementen" #gewijzigd door Jacob. Ik vind e-mail misschien ook mooier, maar voor consistentie gewijzigd
|
||||
email_subscriptions: "Email Abonnementen"
|
||||
email_subscriptions_none: "Geen Email Abonnementen."
|
||||
email_announcements: "Aankondigingen"
|
||||
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
|
||||
|
@ -610,7 +665,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
diplomat_summary: "CodeCombat ondersteunt meer dan 45 talen. Word Diplomaat en help met vertalen."
|
||||
ambassador_title: "Ambassadeur"
|
||||
ambassador_title_description: "(Ondersteuning)"
|
||||
ambassador_summary: "Bewaar de vrede op onze forums en help mensen met vragen. Onze ambassadeurs helpen CodeCombat te presenteren aan de buitenwereld." #niet letterlijk maar misschien maar Engels origineel was misschien niet net
|
||||
ambassador_summary: "Bewaar de vrede op onze forums en help mensen met vragen. Onze ambassadeurs helpen CodeCombat te presenteren aan de buitenwereld."
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Editors"
|
||||
|
@ -678,7 +733,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
new_level_title_login: "Log In om een New Level te maken"
|
||||
new_achievement_title: "Maak een Nieuwe Prestatie"
|
||||
new_achievement_title_login: "Log In om een Nieuwe Prestatie te maken"
|
||||
article_search_title: "Zoek Artikelen Hier" #Jacob edited an existing translation
|
||||
article_search_title: "Zoek Artikelen Hier"
|
||||
thang_search_title: "Zoek Thang Types Hier"
|
||||
level_search_title: "Zoek Levels Hier"
|
||||
achievement_search_title: "Zoek Prestaties"
|
||||
|
@ -686,7 +741,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
no_achievements: "Er zijn nog geen achievements toegevoegd voor dit level"
|
||||
# achievement_query_misc: "Key achievement off of miscellanea"
|
||||
# achievement_query_goals: "Key achievement off of level goals"
|
||||
level_completion: "Level Voltooiing" #mogelijk:Het afmaken van een level. Context? #Suboptimaal
|
||||
level_completion: "Level Voltooiing"
|
||||
# pop_i18n: "Populate I18N"
|
||||
tasks: "Taken"
|
||||
|
||||
|
@ -742,7 +797,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
|
||||
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
|
||||
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
|
||||
diplomat_i18n_page: "vertalingen pagina" #deel van Engelse zin. Nederlands werkt zo niet.
|
||||
diplomat_i18n_page: "vertalingen pagina"
|
||||
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
|
||||
diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
|
||||
diplomat_github_url: "op GitHub"
|
||||
|
@ -810,14 +865,14 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
|||
tournament_ends: "Toernooi eindigt"
|
||||
tournament_ended: "Toernooi geeindigd"
|
||||
tournament_rules: "Toernooi regels"
|
||||
tournament_blurb: "Schrijf code, verzamel goud, bouw legers, verpletter je tegenstanders, win prijzen en verbeter je carrière in ons $40,000 Greed toernooi! Zie de details" #Suboptimaal
|
||||
tournament_blurb: "Schrijf code, verzamel goud, bouw legers, verpletter je tegenstanders, win prijzen en verbeter je carrière in ons $40,000 Greed toernooi! Zie de details"
|
||||
tournament_blurb_criss_cross: "Win biedingen, bouw paden, wees je tegenstander te slim af, pak edelstenen en verbeter je carrière in ons Criss-Cross toernooi! Zie de details"
|
||||
tournament_blurb_blog: "op ons blog"
|
||||
rules: "Regels"
|
||||
winners: "Winnaars"
|
||||
|
||||
user:
|
||||
stats: "Statistieken" #Misschien gegevens
|
||||
stats: "Statistieken"
|
||||
# singleplayer_title: "Singleplayer Levels"
|
||||
# multiplayer_title: "Multiplayer Levels"
|
||||
achievements_title: "Prestaties"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Ekwipunek"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
multiplayer_caption: "Graj ze znajomymi!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Zapisz nową wersję"
|
||||
new_major_version: "Nowa wersja główna"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Inventário"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
|
|||
multiplayer_caption: "Jogue com seus amigos!"
|
||||
auth_caption: "Salve seu progresso."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Equipar itens"
|
||||
equipped_item: "Equipado"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
|
|||
subscribe_button: "Inscreva-se Agora"
|
||||
stripe_description: "Inscrição Mensal"
|
||||
subscription_required_to_play: "Você precisará se inscrever para jogar este nível."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Escolha seu Herói"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
|
|||
matt_title: "Programador"
|
||||
matt_blurb: "O Ciclista"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Salvar nova versão"
|
||||
new_major_version: "Nova versão principal"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
|||
tip_lines_of_code: "Medir o progresso em programação pelo número de linhas de código é como medir o progresso da construção de um avião pelo peso. — Bill Gates"
|
||||
tip_source_code: "Quero mudar o mundo, mas não há maneira de me darem o código-fonte."
|
||||
tip_javascript_java: "Java é para JavaScript o mesmo que Carro (Car) para Tapete (Carpet). - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Inventário"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
|||
multiplayer_caption: "Joga com amigos!"
|
||||
auth_caption: "Guarda o teu progresso."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Equipar Itens"
|
||||
equipped_item: "Equipado"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
|||
subscribe_button: "Subscrever Agora"
|
||||
stripe_description: "Subscrição Mensal"
|
||||
subscription_required_to_play: "Precisas de uma subscrição para jogares este nível."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Escolhe o Teu Herói"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
|||
matt_title: "Programador"
|
||||
matt_blurb: "Ciclista"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Guardar Nova Versão"
|
||||
new_major_version: "Nova Versão Principal"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
multiplayer_caption: "Joaca cu prieteni!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Salvează noua versiune"
|
||||
new_major_version: "Versiune nouă majoră"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
tip_lines_of_code: "Измерение прогресса программирования в строках кода - это как измерять прогресс построения самолета по его весу. — Bill Gates"
|
||||
tip_source_code: "Я хочу изменить мир, но они вряд ли дадут мне исходники."
|
||||
tip_javascript_java: "Java к JavaScript относится так же, как кол относится к колготкам. - Chris Heilmann (перефраз.)"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Инвентарь"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Ulož novú verziu"
|
||||
new_major_version: "Nová primárna verzia"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Utrustning"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Spara ny version"
|
||||
new_major_version: "Ny betydande version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Envanter"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
multiplayer_caption: "Arkadaşlarla oyna!"
|
||||
auth_caption: "İlerlemenizi kaydedin."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Ögeleri Donan"
|
||||
equipped_item: "Giyilmiş"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Kahramanınızı Seçin"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
matt_title: "Programcı"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Yeni Sürümü Kaydet"
|
||||
new_major_version: "Yeni Önemli Sürüm"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "Інвентар"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Українська", englishDescription:
|
|||
multiplayer_caption: "Гра з друзями!"
|
||||
auth_caption: "Збережіть свій поступ."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "Екіпіруйте предмети"
|
||||
equipped_item: "Екіпіровано"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
|
|||
subscribe_button: "Взяти абонемент"
|
||||
stripe_description: "Щомісячний абонемент"
|
||||
subscription_required_to_play: "Аби грати в цьому рівні потрібен абонемент."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "Оберіть героя"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Українська", englishDescription:
|
|||
matt_title: "Програміст"
|
||||
matt_blurb: "Велосипедист"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Зберегти нову версію"
|
||||
new_major_version: "Зберегти основну версію"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "Lưu Phiên bản Mới"
|
||||
new_major_version: "Phiên bản chính mới"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
tip_lines_of_code: "以代码行数为标准管理程序开发的进度跟用重量为标准管理飞船建造的进度一样愚蠢. — Bill Gates"
|
||||
tip_source_code: "我想改变世界,但是他们不给我源代码。"
|
||||
tip_javascript_java: "Java和JavaScript的关系就好比是马和马云. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "道具箱"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
multiplayer_caption: "与你的朋友一起玩!"
|
||||
auth_caption: "保存进度"
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "装备道具"
|
||||
equipped_item: "已装备"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
subscribe_button: "现在订阅"
|
||||
stripe_description: "每月订阅"
|
||||
subscription_required_to_play: "订阅后可开始本关"
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "请选择您的英雄"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
matt_title: "程序员"
|
||||
matt_blurb: "自行车爱好者"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "保存新版本"
|
||||
new_major_version: "新的重要版本"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
inventory_tab: "倉庫"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
multiplayer_caption: "跟朋友一起玩!"
|
||||
auth_caption: "儲存進度."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
inventory:
|
||||
choose_inventory: "裝備物品"
|
||||
equipped_item: "已裝備"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
choose_hero:
|
||||
choose_hero: "選擇你的英雄"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
matt_title: "程式人猿"
|
||||
matt_blurb: "競速單車玩家"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
# game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
|
|
|
@ -322,6 +322,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
|
|||
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
|
||||
# tip_source_code: "I want to change the world but they would not give me the source code."
|
||||
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
|
||||
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
|
||||
|
||||
game_menu:
|
||||
# inventory_tab: "Inventory"
|
||||
|
@ -340,6 +341,19 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
|
|||
# multiplayer_caption: "Play with friends!"
|
||||
# auth_caption: "Save your progress."
|
||||
|
||||
# leaderboard:
|
||||
# leaderboard: "Leaderboard"
|
||||
# view_other_solutions: "View Other Solutions"
|
||||
# top_solutions: "Top Solutions"
|
||||
# day: "Today"
|
||||
# week: "This Week"
|
||||
# all: "All-Time"
|
||||
# time: "Time"
|
||||
# damage_taken: "Damage Taken"
|
||||
# damage_dealt: "Damage Dealt"
|
||||
# difficulty: "Difficulty"
|
||||
# gold_collected: "Gold Collected"
|
||||
|
||||
# inventory:
|
||||
# choose_inventory: "Equip Items"
|
||||
# equipped_item: "Equipped"
|
||||
|
@ -387,6 +401,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
|
|||
# subscribe_button: "Subscribe Now"
|
||||
# stripe_description: "Monthly Subscription"
|
||||
# subscription_required_to_play: "You'll need a subscription to play this level."
|
||||
# unlock_help_videos: "Subscribe to unlock all video tutorials."
|
||||
|
||||
# choose_hero:
|
||||
# choose_hero: "Choose Your Hero"
|
||||
|
@ -489,6 +504,46 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
|
|||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
# preparation_title: "Preparation"
|
||||
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
|
||||
# preparation_play_campaign: "play through the campaign"
|
||||
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
|
||||
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
|
||||
# violent_title: "Is it violent?"
|
||||
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
|
||||
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
|
||||
# for_girls_title: "Is it for girls?"
|
||||
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
|
||||
# what_cover_title: "What do we cover?"
|
||||
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
|
||||
# what_cover_notation_1: "Formal notation"
|
||||
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
|
||||
# what_cover_methods_1: "Calling methods"
|
||||
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
|
||||
# what_cover_parameters_1: "Parameters"
|
||||
# what_cover_parameters_2: "- trains how to pass parameters to functions."
|
||||
# what_cover_strings_1: "Strings"
|
||||
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
|
||||
# what_cover_loops_1: "Loops"
|
||||
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
|
||||
# what_cover_variables_1: "Variables"
|
||||
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
|
||||
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
|
||||
# what_cover_logic_1: "Conditional logic"
|
||||
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
|
||||
# what_cover_input_1: "Handling player input"
|
||||
# what_cover_input_2: "- responding to input events to create a user interface."
|
||||
# sys_requirements_title: "System Requirements"
|
||||
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
|
||||
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
|
||||
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
|
||||
# sys_requirements_4: "Use newer computers."
|
||||
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
|
||||
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
|
||||
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
|
||||
|
||||
versions:
|
||||
save_version_title: "存新版本"
|
||||
new_major_version: "新個重要版本"
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue